/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <tools/debug.hxx>
#include <comphelper/diagnose_ex.hxx>
#include <sal/log.hxx>
#include <com/sun/star/animations/AnimationNodeType.hpp>
#include <com/sun/star/animations/AnimateColor.hpp>
#include <com/sun/star/animations/AnimateMotion.hpp>
#include <com/sun/star/animations/AnimateSet.hpp>
#include <com/sun/star/animations/AnimationFill.hpp>
#include <com/sun/star/animations/Audio.hpp>
#include <com/sun/star/animations/Command.hpp>
#include <com/sun/star/animations/Event.hpp>
#include <com/sun/star/animations/EventTrigger.hpp>
#include <com/sun/star/animations/IterateContainer.hpp>
#include <com/sun/star/animations/ParallelTimeContainer.hpp>
#include <com/sun/star/animations/SequenceTimeContainer.hpp>
#include <com/sun/star/animations/XCommand.hpp>
#include <com/sun/star/animations/XIterateContainer.hpp>
#include <com/sun/star/animations/XAnimateTransform.hpp>
#include <com/sun/star/animations/XAnimateMotion.hpp>
#include <com/sun/star/animations/XAnimate.hpp>
#include <com/sun/star/animations/AnimationRestart.hpp>
#include <com/sun/star/beans/NamedValue.hpp>
#include <com/sun/star/beans/XPropertySet.hpp>
#include <com/sun/star/container/XEnumerationAccess.hpp>
#include <com/sun/star/lang/XInitialization.hpp>
#include <com/sun/star/presentation/EffectNodeType.hpp>
#include <com/sun/star/presentation/EffectCommands.hpp>
#include <com/sun/star/presentation/EffectPresetClass.hpp>
#include <com/sun/star/presentation/ParagraphTarget.hpp>
#include <com/sun/star/presentation/ShapeAnimationSubType.hpp>
#include <com/sun/star/text/XText.hpp>
#include <com/sun/star/util/XCloneable.hpp>
#include <com/sun/star/util/XChangesNotifier.hpp>
#include <comphelper/processfactory.hxx>
#include <comphelper/sequence.hxx>
#include <com/sun/star/lang/Locale.hpp>
#include <com/sun/star/i18n/BreakIterator.hpp>
#include <com/sun/star/i18n/CharacterIteratorMode.hpp>
#include <com/sun/star/i18n/WordType.hpp>
#include <com/sun/star/presentation/TextAnimationType.hpp>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <algorithm>
#include <deque>
#include <numeric>
#include <cppuhelper/implbase.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <o3tl/safeint.hxx>
#include <svx/sdr/contact/viewcontact.hxx>
#include <svx/svdopath.hxx>
#include <svx/svdpage.hxx>
#include <CustomAnimationEffect.hxx>
#include <CustomAnimationPreset.hxx>
#include <animations.hxx>
#include <utility>
using namespace ::com::sun::star;
using namespace ::com::sun::star::uno;
using namespace ::com::sun::star::presentation;
using namespace ::com::sun::star::animations;
using ::com::sun::star::container::XEnumerationAccess;
using ::com::sun::star::container::XEnumeration;
using ::com::sun::star::beans::NamedValue;
using ::com::sun::star::container::XChild;
using ::com::sun::star::drawing::XShape;
using ::com::sun::star::lang::XInitialization;
using ::com::sun::star::text::XText;
using ::com::sun::star::text::XTextRange;
using ::com::sun::star::beans::XPropertySet;
using ::com::sun::star::util::XCloneable;
using ::com::sun::star::lang::Locale;
using ::com::sun::star::util::XChangesNotifier;
using ::com::sun::star::util::XChangesListener;
namespace sd
{
class MainSequenceChangeGuard
{
public:
explicit MainSequenceChangeGuard( EffectSequenceHelper* pSequence )
{
mpMainSequence = dynamic_cast< MainSequence* >( pSequence );
if( mpMainSequence == nullptr )
{
InteractiveSequence* pI = dynamic_cast< InteractiveSequence* >( pSequence );
if( pI )
mpMainSequence = pI->mpMainSequence;
}
DBG_ASSERT( mpMainSequence, "sd::MainSequenceChangeGuard::MainSequenceChangeGuard(), no main sequence to guard!" );
if( mpMainSequence )
mpMainSequence->mbIgnoreChanges++;
}
~MainSequenceChangeGuard()
{
if( mpMainSequence )
mpMainSequence->mbIgnoreChanges++;
}
private:
MainSequence* mpMainSequence;
};
CustomAnimationEffect::CustomAnimationEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode )
: mnNodeType(-1),
mnPresetClass(-1),
mnFill(AnimationFill::HOLD),
mfBegin(-1.0),
mfDuration(-1.0),
mfAbsoluteDuration(-1.0),
mnGroupId(-1),
mnIterateType(0),
mfIterateInterval(0.0),
mnParaDepth( -1 ),
mbHasText(false),
mfAcceleration( 1.0 ),
mfDecelerate( 1.0 ),
mbAutoReverse(false),
mnTargetSubItem(0),
mnCommand(0),
mpEffectSequence( nullptr ),
mbHasAfterEffect(false),
mbAfterEffectOnNextEffect(false)
{
setNode( xNode );
}
void CustomAnimationEffect::setNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode )
{
mxNode = xNode;
mxAudio.clear();
mnCommand = 0;
const Sequence< NamedValue > aUserData( mxNode->getUserData() );
for( const NamedValue& rProp : aUserData )
{
if ( rProp.Name == "node-type" )
{
rProp.Value >>= mnNodeType;
}
else if ( rProp.Name == "preset-id" )
{
rProp.Value >>= maPresetId;
}
else if ( rProp.Name == "preset-sub-type" )
{
rProp.Value >>= maPresetSubType;
}
else if ( rProp.Name == "preset-class" )
{
rProp.Value >>= mnPresetClass;
}
else if ( rProp.Name == "preset-property" )
{
rProp.Value >>= maProperty;
}
else if ( rProp.Name == "group-id" )
{
rProp.Value >>= mnGroupId;
}
}
// get effect start time
mxNode->getBegin() >>= mfBegin;
mfAcceleration = mxNode->getAcceleration();
mfDecelerate = mxNode->getDecelerate();
mbAutoReverse = mxNode->getAutoReverse();
mnFill = mxNode->getFill();
// get iteration data
Reference< XIterateContainer > xIter( mxNode, UNO_QUERY );
if( xIter.is() )
{
mfIterateInterval = xIter->getIterateInterval();
mnIterateType = xIter->getIterateType();
maTarget = xIter->getTarget();
mnTargetSubItem = xIter->getSubItem();
}
else
{
mfIterateInterval = 0.0f;
mnIterateType = 0;
}
// calculate effect duration and get target shape
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChildNode( xEnumeration->nextElement(), UNO_QUERY );
if( !xChildNode.is() )
continue;
if( xChildNode->getType() == AnimationNodeType::AUDIO )
{
mxAudio.set( xChildNode, UNO_QUERY );
}
else if( xChildNode->getType() == AnimationNodeType::COMMAND )
{
Reference< XCommand > xCommand( xChildNode, UNO_QUERY );
if( xCommand.is() )
{
mnCommand = xCommand->getCommand();
if( !maTarget.hasValue() )
maTarget = xCommand->getTarget();
}
}
else
{
double fBegin = 0.0;
double fDuration = 0.0;
xChildNode->getBegin() >>= fBegin;
xChildNode->getDuration() >>= fDuration;
fDuration += fBegin;
if( fDuration > mfDuration )
mfDuration = fDuration;
// no target shape yet?
if( !maTarget.hasValue() )
{
// go get it boys!
Reference< XAnimate > xAnimate( xChildNode, UNO_QUERY );
if( xAnimate.is() )
{
maTarget = xAnimate->getTarget();
mnTargetSubItem = xAnimate->getSubItem();
}
}
}
}
}
}
mfAbsoluteDuration = mfDuration;
double fRepeatCount = 1.0;
if( (mxNode->getRepeatCount()) >>= fRepeatCount )
mfAbsoluteDuration *= fRepeatCount;
checkForText();
}
sal_Int32 CustomAnimationEffect::getNumberOfSubitems( const Any& aTarget, sal_Int16 nIterateType )
{
sal_Int32 nSubItems = 0;
try
{
// first get target text
sal_Int32 nOnlyPara = -1;
Reference< XText > xShape;
aTarget >>= xShape;
if( !xShape.is() )
{
ParagraphTarget aParaTarget;
if( aTarget >>= aParaTarget )
{
xShape.set( aParaTarget.Shape, UNO_QUERY );
nOnlyPara = aParaTarget.Paragraph;
}
}
// now use the break iterator to iterate over the given text
// and count the sub items
if( xShape.is() )
{
// TODO/LATER: Optimize this, don't create a break iterator each time
const Reference< uno::XComponentContext >& xContext( ::comphelper::getProcessComponentContext() );
Reference < i18n::XBreakIterator > xBI = i18n::BreakIterator::create(xContext);
Reference< XEnumerationAccess > xEA( xShape, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEA->createEnumeration(), UNO_SET_THROW );
css::lang::Locale aLocale;
static constexpr OUStringLiteral aStrLocaleName( u"CharLocale" );
Reference< XTextRange > xParagraph;
sal_Int32 nPara = 0;
while( xEnumeration->hasMoreElements() )
{
xEnumeration->nextElement() >>= xParagraph;
// skip this if it's not the only paragraph we want to count
if( (nOnlyPara != -1) && (nOnlyPara != nPara ) )
continue;
if( nIterateType == TextAnimationType::BY_PARAGRAPH )
{
nSubItems++;
}
else
{
const OUString aText( xParagraph->getString() );
Reference< XPropertySet > xSet( xParagraph, UNO_QUERY_THROW );
xSet->getPropertyValue( aStrLocaleName ) >>= aLocale;
sal_Int32 nPos;
const sal_Int32 nEndPos = aText.getLength();
if( nIterateType == TextAnimationType::BY_WORD )
{
for( nPos = 0; nPos < nEndPos; nPos++ )
{
nPos = xBI->getWordBoundary(aText, nPos, aLocale, i18n::WordType::ANY_WORD, true).endPos;
nSubItems++;
}
break;
}
else
{
sal_Int32 nDone;
for( nPos = 0; nPos < nEndPos; nPos++ )
{
nPos = xBI->nextCharacters(aText, nPos, aLocale, i18n::CharacterIteratorMode::SKIPCELL, 0, nDone);
nSubItems++;
}
}
}
if( nPara == nOnlyPara )
break;
nPara++;
}
}
}
catch( Exception& )
{
nSubItems = 0;
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::getNumberOfSubitems(), exception caught!" );
}
return nSubItems;
}
CustomAnimationEffect::~CustomAnimationEffect()
{
}
CustomAnimationEffectPtr CustomAnimationEffect::clone() const
{
Reference< XCloneable > xCloneable( mxNode, UNO_QUERY_THROW );
Reference< XAnimationNode > xNode( xCloneable->createClone(), UNO_QUERY_THROW );
CustomAnimationEffectPtr pEffect = std::make_shared<CustomAnimationEffect>( xNode );
pEffect->setEffectSequence( getEffectSequence() );
return pEffect;
}
sal_Int32 CustomAnimationEffect::get_node_type( const Reference< XAnimationNode >& xNode )
{
sal_Int16 nNodeType = -1;
if( xNode.is() )
{
const Sequence< NamedValue > aUserData( xNode->getUserData() );
if( aUserData.hasElements() )
{
const NamedValue* pProp = std::find_if(aUserData.begin(), aUserData.end(),
[](const NamedValue& rProp) { return rProp.Name == "node-type"; });
if (pProp != aUserData.end())
pProp->Value >>= nNodeType;
}
}
return nNodeType;
}
void CustomAnimationEffect::setPresetClassAndId( sal_Int16 nPresetClass, const OUString& rPresetId )
{
if( mnPresetClass == nPresetClass && maPresetId == rPresetId )
return;
mnPresetClass = nPresetClass;
maPresetId = rPresetId;
if( !mxNode.is() )
return;
// first try to find a "preset-class" entry in the user data
// and change it
Sequence< NamedValue > aUserData( mxNode->getUserData() );
sal_Int32 nLength = aUserData.getLength();
bool bFoundPresetClass = false;
bool bFoundPresetId = false;
if( nLength )
{
auto [begin, end] = asNonConstRange(aUserData);
NamedValue* pProp = std::find_if(begin, end,
[](const NamedValue& rProp) { return rProp.Name == "preset-class"; });
if (pProp != end)
{
pProp->Value <<= mnPresetClass;
bFoundPresetClass = true;
}
pProp = std::find_if(begin, end,
[](const NamedValue& rProp) { return rProp.Name == "preset-id"; });
if (pProp != end)
{
pProp->Value <<= mnPresetClass;
bFoundPresetId = true;
}
}
// no "preset-class" entry inside user data, so add it
if( !bFoundPresetClass )
{
aUserData.realloc( nLength + 1);
auto& el = aUserData.getArray()[nLength];
el.Name = "preset-class";
el.Value <<= mnPresetClass;
++nLength;
}
if( !bFoundPresetId && maPresetId.getLength() > 0 )
{
aUserData.realloc( nLength + 1);
auto& el = aUserData.getArray()[nLength];
el.Name = "preset-id";
el.Value <<= maPresetId;
}
mxNode->setUserData( aUserData );
}
void CustomAnimationEffect::setNodeType( sal_Int16 nNodeType )
{
if( mnNodeType == nNodeType )
return;
mnNodeType = nNodeType;
if( !mxNode.is() )
return;
// first try to find a "node-type" entry in the user data
// and change it
Sequence< NamedValue > aUserData( mxNode->getUserData() );
sal_Int32 nLength = aUserData.getLength();
bool bFound = false;
if( nLength )
{
auto [begin, end] = asNonConstRange(aUserData);
NamedValue* pProp = std::find_if(begin, end,
[](const NamedValue& rProp) { return rProp.Name == "node-type"; });
if (pProp != end)
{
pProp->Value <<= mnNodeType;
bFound = true;
}
}
// no "node-type" entry inside user data, so add it
if( !bFound )
{
aUserData.realloc( nLength + 1);
auto& el = aUserData.getArray()[nLength];
el.Name = "node-type";
el.Value <<= mnNodeType;
}
mxNode->setUserData( aUserData );
}
void CustomAnimationEffect::setGroupId( sal_Int32 nGroupId )
{
mnGroupId = nGroupId;
if( !mxNode.is() )
return;
// first try to find a "group-id" entry in the user data
// and change it
Sequence< NamedValue > aUserData( mxNode->getUserData() );
sal_Int32 nLength = aUserData.getLength();
bool bFound = false;
if( nLength )
{
auto [begin, end] = asNonConstRange(aUserData);
NamedValue* pProp = std::find_if(begin, end,
[](const NamedValue& rProp) { return rProp.Name == "group-id"; });
if (pProp != end)
{
pProp->Value <<= mnGroupId;
bFound = true;
}
}
// no "group-id" entry inside user data, so add it
if( !bFound )
{
aUserData.realloc( nLength + 1);
auto& el = aUserData.getArray()[nLength];
el.Name = "group-id";
el.Value <<= mnGroupId;
}
mxNode->setUserData( aUserData );
}
/** checks if the text for this effect has changed and updates internal flags.
returns true if something changed.
*/
bool CustomAnimationEffect::checkForText( const std::vector<sal_Int32>* paragraphNumberingLevel )
{
bool bChange = false;
Reference< XText > xText;
if( maTarget.getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
{
// calc para depth
ParagraphTarget aParaTarget;
maTarget >>= aParaTarget;
xText.set( aParaTarget.Shape, UNO_QUERY );
// get paragraph
if( xText.is() )
{
sal_Int32 nPara = aParaTarget.Paragraph;
bool bHasText = false;
sal_Int32 nParaDepth = 0;
if ( paragraphNumberingLevel )
{
bHasText = !paragraphNumberingLevel->empty();
if (nPara >= 0 && o3tl::make_unsigned(nPara) < paragraphNumberingLevel->size())
nParaDepth = paragraphNumberingLevel->at(nPara);
}
else
{
Reference< XEnumerationAccess > xEA( xText, UNO_QUERY );
if( xEA.is() )
{
Reference< XEnumeration > xEnumeration = xEA->createEnumeration();
if( xEnumeration.is() )
{
bHasText = xEnumeration->hasMoreElements();
while( xEnumeration->hasMoreElements() && nPara-- )
xEnumeration->nextElement();
if( xEnumeration->hasMoreElements() )
{
Reference< XPropertySet > xParaSet;
xEnumeration->nextElement() >>= xParaSet;
if( xParaSet.is() )
{
xParaSet->getPropertyValue( u"NumberingLevel"_ustr ) >>= nParaDepth;
}
}
}
}
}
if( bHasText )
{
bChange |= bHasText != mbHasText;
mbHasText = bHasText;
bChange |= nParaDepth != mnParaDepth;
mnParaDepth = nParaDepth;
}
}
}
else
{
maTarget >>= xText;
bool bHasText = xText.is() && !xText->getString().isEmpty();
bChange |= bHasText != mbHasText;
mbHasText = bHasText;
}
bChange |= calculateIterateDuration();
return bChange;
}
bool CustomAnimationEffect::calculateIterateDuration()
{
bool bChange = false;
// if we have an iteration, we must also calculate the
// 'true' container duration, that is
// ( ( is form animated ) ? [contained effects duration] : 0 ) +
// ( [number of animated children] - 1 ) * [interval-delay] + [contained effects duration]
Reference< XIterateContainer > xIter( mxNode, UNO_QUERY );
if( xIter.is() )
{
double fDuration = mfDuration;
const double fSubEffectDuration = mfDuration;
if( mnTargetSubItem != ShapeAnimationSubType::ONLY_BACKGROUND ) // does not make sense for iterate container but better check
{
const sal_Int32 nSubItems = getNumberOfSubitems( maTarget, mnIterateType );
if( nSubItems )
{
const double f = (nSubItems-1) * mfIterateInterval;
fDuration += f;
}
}
// if we also animate the form first, we have to add the
// sub effect duration to the whole effect duration
if( mnTargetSubItem == ShapeAnimationSubType::AS_WHOLE )
fDuration += fSubEffectDuration;
bChange |= fDuration != mfAbsoluteDuration;
mfAbsoluteDuration = fDuration;
}
return bChange;
}
void CustomAnimationEffect::setTarget( const css::uno::Any& rTarget )
{
try
{
maTarget = rTarget;
// first, check special case for random node
Reference< XInitialization > xInit( mxNode, UNO_QUERY );
if( xInit.is() )
{
const Sequence< Any > aArgs( &maTarget, 1 );
xInit->initialize( aArgs );
}
else
{
Reference< XIterateContainer > xIter( mxNode, UNO_QUERY );
if( xIter.is() )
{
xIter->setTarget(maTarget);
}
else
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() )
{
const Any aElem( xEnumeration->nextElement() );
Reference< XAnimate > xAnimate( aElem, UNO_QUERY );
if( xAnimate.is() )
xAnimate->setTarget( rTarget );
else
{
Reference< XCommand > xCommand( aElem, UNO_QUERY );
if( xCommand.is() )
xCommand->setTarget( rTarget );
}
}
}
}
}
}
checkForText();
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setTarget()" );
}
}
void CustomAnimationEffect::setTargetSubItem( sal_Int16 nSubItem )
{
try
{
mnTargetSubItem = nSubItem;
Reference< XIterateContainer > xIter( mxNode, UNO_QUERY );
if( xIter.is() )
{
xIter->setSubItem(mnTargetSubItem);
}
else
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimate > xAnimate( xEnumeration->nextElement(), UNO_QUERY );
if( xAnimate.is() )
xAnimate->setSubItem( mnTargetSubItem );
}
}
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setTargetSubItem()" );
}
}
void CustomAnimationEffect::setDuration( double fDuration )
{
if( (mfDuration == -1.0) || (mfDuration == fDuration) )
return;
try
{
double fScale = fDuration / mfDuration;
mfDuration = fDuration;
double fRepeatCount = 1.0;
getRepeatCount() >>= fRepeatCount;
mfAbsoluteDuration = mfDuration * fRepeatCount;
// calculate effect duration and get target shape
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChildNode( xEnumeration->nextElement(), UNO_QUERY );
if( !xChildNode.is() )
continue;
double fChildBegin = 0.0;
xChildNode->getBegin() >>= fChildBegin;
if( fChildBegin != 0.0 )
{
fChildBegin *= fScale;
xChildNode->setBegin( Any( fChildBegin ) );
}
double fChildDuration = 0.0;
xChildNode->getDuration() >>= fChildDuration;
if( fChildDuration != 0.0 )
{
fChildDuration *= fScale;
xChildNode->setDuration( Any( fChildDuration ) );
}
}
}
}
calculateIterateDuration();
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setDuration()" );
}
}
void CustomAnimationEffect::setBegin( double fBegin )
{
if( mxNode.is() ) try
{
mfBegin = fBegin;
mxNode->setBegin( Any( fBegin ) );
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setBegin()" );
}
}
void CustomAnimationEffect::setAcceleration( double fAcceleration )
{
if( mxNode.is() ) try
{
mfAcceleration = fAcceleration;
mxNode->setAcceleration( fAcceleration );
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setAcceleration()" );
}
}
void CustomAnimationEffect::setDecelerate( double fDecelerate )
{
if( mxNode.is() ) try
{
mfDecelerate = fDecelerate;
mxNode->setDecelerate( fDecelerate );
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setDecelerate()" );
}
}
void CustomAnimationEffect::setAutoReverse( bool bAutoReverse )
{
if( mxNode.is() ) try
{
mbAutoReverse = bAutoReverse;
mxNode->setAutoReverse( bAutoReverse );
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setAutoReverse()" );
}
}
void CustomAnimationEffect::replaceNode( const css::uno::Reference< css::animations::XAnimationNode >& xNode )
{
sal_Int16 nNodeType = mnNodeType;
Any aTarget = maTarget;
sal_Int16 nFill = mnFill;
double fBegin = mfBegin;
double fDuration = mfDuration;
double fAcceleration = mfAcceleration;
double fDecelerate = mfDecelerate ;
bool bAutoReverse = mbAutoReverse;
Reference< XAudio > xAudio( mxAudio );
sal_Int16 nIterateType = mnIterateType;
double fIterateInterval = mfIterateInterval;
sal_Int16 nSubItem = mnTargetSubItem;
setNode( xNode );
setAudio( xAudio );
setNodeType( nNodeType );
setTarget( aTarget );
setTargetSubItem( nSubItem );
setDuration( fDuration );
setBegin( fBegin );
setFill( nFill );
setAcceleration( fAcceleration );
setDecelerate( fDecelerate );
setAutoReverse( bAutoReverse );
if( nIterateType != mnIterateType )
setIterateType( nIterateType );
if( mnIterateType && ( fIterateInterval != mfIterateInterval ) )
setIterateInterval( fIterateInterval );
}
Reference< XShape > CustomAnimationEffect::getTargetShape() const
{
Reference< XShape > xShape;
maTarget >>= xShape;
if( !xShape.is() )
{
ParagraphTarget aParaTarget;
if( maTarget >>= aParaTarget )
xShape = aParaTarget.Shape;
}
return xShape;
}
Any CustomAnimationEffect::getRepeatCount() const
{
if( mxNode.is() )
{
return mxNode->getRepeatCount();
}
else
{
Any aAny;
return aAny;
}
}
Any CustomAnimationEffect::getEnd() const
{
if( mxNode.is() )
{
return mxNode->getEnd();
}
else
{
Any aAny;
return aAny;
}
}
void CustomAnimationEffect::setRepeatCount( const Any& rRepeatCount )
{
if( mxNode.is() )
{
mxNode->setRepeatCount( rRepeatCount );
double fRepeatCount = 1.0;
rRepeatCount >>= fRepeatCount;
mfAbsoluteDuration = mfDuration * fRepeatCount;
}
}
void CustomAnimationEffect::setEnd( const Any& rEnd )
{
if( mxNode.is() )
mxNode->setEnd( rEnd );
}
void CustomAnimationEffect::setFill( sal_Int16 nFill )
{
if (mxNode.is())
{
mnFill = nFill;
mxNode->setFill( nFill );
}
}
Reference< XAnimationNode > CustomAnimationEffect::createAfterEffectNode() const
{
DBG_ASSERT( mbHasAfterEffect, "sd::CustomAnimationEffect::createAfterEffectNode(), this node has no after effect!" );
const Reference< XComponentContext >& xContext( ::comphelper::getProcessComponentContext() );
Reference< XAnimate > xAnimate;
if( maDimColor.hasValue() )
xAnimate = AnimateColor::create( xContext );
else
xAnimate = AnimateSet::create( xContext );
Any aTo;
OUString aAttributeName;
if( maDimColor.hasValue() )
{
aTo = maDimColor;
aAttributeName = "DimColor";
}
else
{
aTo <<= false;
aAttributeName = "Visibility";
}
Any aBegin;
if( !mbAfterEffectOnNextEffect ) // sameClick
{
Event aEvent;
aEvent.Source <<= getNode();
aEvent.Trigger = EventTrigger::END_EVENT;
aEvent.Repeat = 0;
aBegin <<= aEvent;
}
else
{
aBegin <<= 0.0;
}
xAnimate->setBegin( aBegin );
xAnimate->setTo( aTo );
xAnimate->setAttributeName( aAttributeName );
xAnimate->setDuration( Any( 0.001 ) );
xAnimate->setFill( AnimationFill::HOLD );
xAnimate->setTarget( maTarget );
return xAnimate;
}
void CustomAnimationEffect::setIterateType( sal_Int16 nIterateType )
{
if( mnIterateType == nIterateType )
return;
try
{
// do we need to exchange the container node?
if( (mnIterateType == 0) || (nIterateType == 0) )
{
sal_Int16 nTargetSubItem = mnTargetSubItem;
const Reference< XComponentContext >& xContext( ::comphelper::getProcessComponentContext() );
Reference< XTimeContainer > xNewContainer;
if(nIterateType)
{
xNewContainer.set( IterateContainer::create( xContext ) );
}
else
xNewContainer.set( ParallelTimeContainer::create( xContext ), UNO_QUERY_THROW );
Reference< XTimeContainer > xOldContainer( mxNode, UNO_QUERY_THROW );
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChildNode( xEnumeration->nextElement(), UNO_QUERY_THROW );
xOldContainer->removeChild( xChildNode );
xNewContainer->appendChild( xChildNode );
}
xNewContainer->setBegin( mxNode->getBegin() );
xNewContainer->setDuration( mxNode->getDuration() );
xNewContainer->setEnd( mxNode->getEnd() );
xNewContainer->setEndSync( mxNode->getEndSync() );
xNewContainer->setRepeatCount( mxNode->getRepeatCount() );
xNewContainer->setFill( mxNode->getFill() );
xNewContainer->setFillDefault( mxNode->getFillDefault() );
xNewContainer->setRestart( mxNode->getRestart() );
xNewContainer->setRestartDefault( mxNode->getRestartDefault() );
xNewContainer->setAcceleration( mxNode->getAcceleration() );
xNewContainer->setDecelerate( mxNode->getDecelerate() );
xNewContainer->setAutoReverse( mxNode->getAutoReverse() );
xNewContainer->setRepeatDuration( mxNode->getRepeatDuration() );
xNewContainer->setEndSync( mxNode->getEndSync() );
xNewContainer->setRepeatCount( mxNode->getRepeatCount() );
xNewContainer->setUserData( mxNode->getUserData() );
mxNode = xNewContainer;
Any aTarget;
if( nIterateType )
{
Reference< XIterateContainer > xIter( mxNode, UNO_QUERY_THROW );
xIter->setTarget(maTarget);
xIter->setSubItem( nTargetSubItem );
}
else
{
aTarget = maTarget;
}
Reference< XEnumerationAccess > xEA( mxNode, UNO_QUERY_THROW );
Reference< XEnumeration > xE( xEA->createEnumeration(), UNO_SET_THROW );
while( xE->hasMoreElements() )
{
Reference< XAnimate > xAnimate( xE->nextElement(), UNO_QUERY );
if( xAnimate.is() )
{
xAnimate->setTarget( aTarget );
xAnimate->setSubItem( nTargetSubItem );
}
}
}
mnIterateType = nIterateType;
// if we have an iteration container, we must set its type
if( mnIterateType )
{
Reference< XIterateContainer > xIter( mxNode, UNO_QUERY_THROW );
xIter->setIterateType( nIterateType );
}
checkForText();
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setIterateType()" );
}
}
void CustomAnimationEffect::setIterateInterval( double fIterateInterval )
{
if( mfIterateInterval == fIterateInterval )
return;
Reference< XIterateContainer > xIter( mxNode, UNO_QUERY );
DBG_ASSERT( xIter.is(), "sd::CustomAnimationEffect::setIterateInterval(), not an iteration node" );
if( xIter.is() )
{
mfIterateInterval = fIterateInterval;
xIter->setIterateInterval( fIterateInterval );
}
calculateIterateDuration();
}
OUString CustomAnimationEffect::getPath() const
{
OUString aPath;
if( mxNode.is() ) try
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimateMotion > xMotion( xEnumeration->nextElement(), UNO_QUERY );
if( xMotion.is() )
{
xMotion->getPath() >>= aPath;
break;
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::getPath()" );
}
return aPath;
}
void CustomAnimationEffect::setPath( const OUString& rPath )
{
if( !mxNode.is() )
return;
try
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimateMotion > xMotion( xEnumeration->nextElement(), UNO_QUERY );
if( xMotion.is() )
{
MainSequenceChangeGuard aGuard( mpEffectSequence );
xMotion->setPath( Any( rPath ) );
break;
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setPath()" );
}
}
Any CustomAnimationEffect::getProperty( sal_Int32 nNodeType, std::u16string_view rAttributeName, EValue eValue )
{
Any aProperty;
if( mxNode.is() ) try
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() && !aProperty.hasValue() )
{
Reference< XAnimate > xAnimate( xEnumeration->nextElement(), UNO_QUERY );
if( !xAnimate.is() )
continue;
if( xAnimate->getType() == nNodeType )
{
if( xAnimate->getAttributeName() == rAttributeName )
{
switch( eValue )
{
case EValue::To: aProperty = xAnimate->getTo(); break;
case EValue::By: aProperty = xAnimate->getBy(); break;
}
}
}
}
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::getProperty()" );
}
return aProperty;
}
bool CustomAnimationEffect::setProperty( sal_Int32 nNodeType, std::u16string_view rAttributeName, EValue eValue, const Any& rValue )
{
bool bChanged = false;
if( mxNode.is() ) try
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimate > xAnimate( xEnumeration->nextElement(), UNO_QUERY );
if( !xAnimate.is() )
continue;
if( xAnimate->getType() == nNodeType )
{
if( xAnimate->getAttributeName() == rAttributeName )
{
switch( eValue )
{
case EValue::To:
if( xAnimate->getTo() != rValue )
{
xAnimate->setTo( rValue );
bChanged = true;
}
break;
case EValue::By:
if( xAnimate->getTo() != rValue )
{
xAnimate->setBy( rValue );
bChanged = true;
}
break;
}
}
}
}
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setProperty()" );
}
return bChanged;
}
static bool implIsColorAttribute( std::u16string_view rAttributeName )
{
return rAttributeName == u"FillColor" || rAttributeName == u"LineColor" || rAttributeName == u"CharColor";
}
Any CustomAnimationEffect::getColor( sal_Int32 nIndex )
{
Any aColor;
if( mxNode.is() ) try
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() && !aColor.hasValue() )
{
Reference< XAnimate > xAnimate( xEnumeration->nextElement(), UNO_QUERY );
if( !xAnimate.is() )
continue;
switch( xAnimate->getType() )
{
case AnimationNodeType::SET:
case AnimationNodeType::ANIMATE:
if( !implIsColorAttribute( xAnimate->getAttributeName() ) )
break;
[[fallthrough]];
case AnimationNodeType::ANIMATECOLOR:
Sequence<Any> aValues( xAnimate->getValues() );
if( aValues.hasElements() )
{
if( aValues.getLength() > nIndex )
aColor = aValues[nIndex];
}
else if( nIndex == 0 )
aColor = xAnimate->getFrom();
else
aColor = xAnimate->getTo();
}
}
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::getColor()" );
}
return aColor;
}
void CustomAnimationEffect::setColor( sal_Int32 nIndex, const Any& rColor )
{
if( !mxNode.is() )
return;
try
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimate > xAnimate( xEnumeration->nextElement(), UNO_QUERY );
if( !xAnimate.is() )
continue;
switch( xAnimate->getType() )
{
case AnimationNodeType::SET:
case AnimationNodeType::ANIMATE:
if( !implIsColorAttribute( xAnimate->getAttributeName() ) )
break;
[[fallthrough]];
case AnimationNodeType::ANIMATECOLOR:
{
Sequence<Any> aValues( xAnimate->getValues() );
if( aValues.hasElements() )
{
if( aValues.getLength() > nIndex )
{
aValues.getArray()[nIndex] = rColor;
xAnimate->setValues( aValues );
}
}
else if( (nIndex == 0) && xAnimate->getFrom().hasValue() )
xAnimate->setFrom(rColor);
else if( (nIndex == 1) && xAnimate->getTo().hasValue() )
xAnimate->setTo(rColor);
}
break;
}
}
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setColor()" );
}
}
Any CustomAnimationEffect::getTransformationProperty( sal_Int32 nTransformType, EValue eValue )
{
Any aProperty;
if( mxNode.is() ) try
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() && !aProperty.hasValue() )
{
Reference< XAnimateTransform > xTransform( xEnumeration->nextElement(), UNO_QUERY );
if( !xTransform.is() )
continue;
if( xTransform->getTransformType() == nTransformType )
{
switch( eValue )
{
case EValue::To: aProperty = xTransform->getTo(); break;
case EValue::By: aProperty = xTransform->getBy(); break;
}
}
}
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::getTransformationProperty()" );
}
return aProperty;
}
bool CustomAnimationEffect::setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const Any& rValue )
{
bool bChanged = false;
if( mxNode.is() ) try
{
Reference< XEnumerationAccess > xEnumerationAccess( mxNode, UNO_QUERY );
if( xEnumerationAccess.is() )
{
Reference< XEnumeration > xEnumeration = xEnumerationAccess->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimateTransform > xTransform( xEnumeration->nextElement(), UNO_QUERY );
if( !xTransform.is() )
continue;
if( xTransform->getTransformType() == nTransformType )
{
switch( eValue )
{
case EValue::To:
if( xTransform->getTo() != rValue )
{
xTransform->setTo( rValue );
bChanged = true;
}
break;
case EValue::By:
if( xTransform->getBy() != rValue )
{
xTransform->setBy( rValue );
bChanged = true;
}
break;
}
}
}
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setTransformationProperty()" );
}
return bChanged;
}
void CustomAnimationEffect::createAudio( const css::uno::Any& rSource )
{
DBG_ASSERT( !mxAudio.is(), "sd::CustomAnimationEffect::createAudio(), node already has an audio!" );
if( mxAudio.is() )
return;
try
{
const Reference< XComponentContext >& xContext( ::comphelper::getProcessComponentContext() );
Reference< XAudio > xAudio( Audio::create( xContext ) );
xAudio->setSource( rSource );
xAudio->setVolume( 1.0 );
setAudio( xAudio );
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::createAudio()" );
}
}
static Reference< XCommand > findCommandNode( const Reference< XAnimationNode >& xRootNode )
{
Reference< XCommand > xCommand;
if( xRootNode.is() ) try
{
Reference< XEnumerationAccess > xEnumerationAccess( xRootNode, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( !xCommand.is() && xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xNode( xEnumeration->nextElement(), UNO_QUERY );
if( xNode.is() && (xNode->getType() == AnimationNodeType::COMMAND) )
xCommand.set( xNode, UNO_QUERY_THROW );
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::findCommandNode()" );
}
return xCommand;
}
void CustomAnimationEffect::removeAudio()
{
try
{
Reference< XAnimationNode > xChild;
if( mxAudio.is() )
{
xChild = mxAudio;
mxAudio.clear();
}
else if( mnCommand == EffectCommands::STOPAUDIO )
{
xChild = findCommandNode( mxNode );
mnCommand = 0;
}
if( xChild.is() )
{
Reference< XTimeContainer > xContainer( mxNode, UNO_QUERY );
if( xContainer.is() )
xContainer->removeChild( xChild );
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::removeAudio()" );
}
}
void CustomAnimationEffect::setAudio( const Reference< css::animations::XAudio >& xAudio )
{
if( mxAudio == xAudio )
return;
try
{
removeAudio();
mxAudio = xAudio;
Reference< XTimeContainer > xContainer( mxNode, UNO_QUERY );
if( xContainer.is() && mxAudio.is() )
xContainer->appendChild( mxAudio );
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setAudio()" );
}
}
void CustomAnimationEffect::setStopAudio()
{
if( mnCommand == EffectCommands::STOPAUDIO )
return;
try
{
if( mxAudio.is() )
removeAudio();
const Reference< XComponentContext >& xContext( ::comphelper::getProcessComponentContext() );
Reference< XCommand > xCommand( Command::create( xContext ) );
xCommand->setCommand( EffectCommands::STOPAUDIO );
Reference< XTimeContainer > xContainer( mxNode, UNO_QUERY_THROW );
xContainer->appendChild( xCommand );
mnCommand = EffectCommands::STOPAUDIO;
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::CustomAnimationEffect::setStopAudio()" );
}
}
bool CustomAnimationEffect::getStopAudio() const
{
return mnCommand == EffectCommands::STOPAUDIO;
}
rtl::Reference<SdrPathObj> CustomAnimationEffect::createSdrPathObjFromPath(SdrModel& rTargetModel)
{
rtl::Reference<SdrPathObj> pPathObj = new SdrPathObj(rTargetModel, SdrObjKind::PathLine);
updateSdrPathObjFromPath( *pPathObj );
return pPathObj;
}
void CustomAnimationEffect::updateSdrPathObjFromPath( SdrPathObj& rPathObj )
{
::basegfx::B2DPolyPolygon aPolyPoly;
if( ::basegfx::utils::importFromSvgD( aPolyPoly, getPath(), true, nullptr ) )
{
SdrObject* pObj = SdrObject::getSdrObjectFromXShape(getTargetShape());
if( pObj )
{
SdrPage* pPage = pObj->getSdrPageFromSdrObject();
if( pPage )
{
const Size aPageSize( pPage->GetSize() );
aPolyPoly.transform(basegfx::utils::createScaleB2DHomMatrix(static_cast<double>(aPageSize.Width()), static_cast<double>(aPageSize.Height())));
}
const ::tools::Rectangle aBoundRect( pObj->GetCurrentBoundRect() );
const Point aCenter( aBoundRect.Center() );
aPolyPoly.transform(basegfx::utils::createTranslateB2DHomMatrix(aCenter.X(), aCenter.Y()));
}
}
rPathObj.SetPathPoly( aPolyPoly );
}
void CustomAnimationEffect::updatePathFromSdrPathObj( const SdrPathObj& rPathObj )
{
::basegfx::B2DPolyPolygon aPolyPoly( rPathObj.GetPathPoly() );
SdrObject* pObj = SdrObject::getSdrObjectFromXShape(getTargetShape());
if( pObj )
{
::tools::Rectangle aBoundRect(0,0,0,0);
drawinglayer::primitive2d::Primitive2DContainer xPrimitives;
pObj->GetViewContact().getViewIndependentPrimitive2DContainer(xPrimitives);
const drawinglayer::geometry::ViewInformation2D aViewInformation2D;
const basegfx::B2DRange aRange(xPrimitives.getB2DRange(aViewInformation2D));
if(!aRange.isEmpty())
{
aBoundRect = ::tools::Rectangle(
static_cast<sal_Int32>(floor(aRange.getMinX())), static_cast<sal_Int32>(floor(aRange.getMinY())),
static_cast<sal_Int32>(ceil(aRange.getMaxX())), static_cast<sal_Int32>(ceil(aRange.getMaxY())));
}
const Point aCenter( aBoundRect.Center() );
aPolyPoly.transform(basegfx::utils::createTranslateB2DHomMatrix(-aCenter.X(), -aCenter.Y()));
SdrPage* pPage = pObj->getSdrPageFromSdrObject();
if( pPage )
{
const Size aPageSize( pPage->GetSize() );
aPolyPoly.transform(basegfx::utils::createScaleB2DHomMatrix(
1.0 / static_cast<double>(aPageSize.Width()), 1.0 / static_cast<double>(aPageSize.Height())));
}
}
setPath( ::basegfx::utils::exportToSvgD( aPolyPoly, true, true, true) );
}
EffectSequenceHelper::EffectSequenceHelper()
: mnSequenceType( EffectNodeType::DEFAULT )
{
}
EffectSequenceHelper::EffectSequenceHelper( css::uno::Reference< css::animations::XTimeContainer > xSequenceRoot )
: mxSequenceRoot(std::move( xSequenceRoot )), mnSequenceType( EffectNodeType::DEFAULT )
{
Reference< XAnimationNode > xNode( mxSequenceRoot, UNO_QUERY_THROW );
create( xNode );
}
EffectSequenceHelper::~EffectSequenceHelper()
{
reset();
}
void EffectSequenceHelper::reset()
{
for( CustomAnimationEffectPtr& pEffect : maEffects )
{
pEffect->setEffectSequence(nullptr);
}
maEffects.clear();
}
Reference< XAnimationNode > EffectSequenceHelper::getRootNode()
{
return mxSequenceRoot;
}
void EffectSequenceHelper::append( const CustomAnimationEffectPtr& pEffect )
{
pEffect->setEffectSequence( this );
maEffects.push_back(pEffect);
rebuild();
}
CustomAnimationEffectPtr EffectSequenceHelper::append( const CustomAnimationPresetPtr& pPreset, const Any& rTarget, double fDuration /* = -1.0 */ )
{
CustomAnimationEffectPtr pEffect;
if( pPreset )
{
Reference< XAnimationNode > xNode( pPreset->create( u""_ustr ) );
if( xNode.is() )
{
// first, filter all only ui relevant user data
std::vector< NamedValue > aNewUserData;
Sequence< NamedValue > aUserData( xNode->getUserData() );
std::copy_if(std::cbegin(aUserData), std::cend(aUserData), std::back_inserter(aNewUserData),
[](const NamedValue& rProp) { return rProp.Name != "text-only" && rProp.Name != "preset-property"; });
if( !aNewUserData.empty() )
{
aUserData = ::comphelper::containerToSequence( aNewUserData );
xNode->setUserData( aUserData );
}
// check target, maybe we need to force it to text
sal_Int16 nSubItem = ShapeAnimationSubType::AS_WHOLE;
if( rTarget.getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
{
nSubItem = ShapeAnimationSubType::ONLY_TEXT;
}
else if( pPreset->isTextOnly() )
{
Reference< XShape > xShape;
rTarget >>= xShape;
if( xShape.is() )
{
// that's bad, we target a shape here but the effect is only for text
// so change subitem
nSubItem = ShapeAnimationSubType::ONLY_TEXT;
}
}
// now create effect from preset
pEffect = std::make_shared<CustomAnimationEffect>( xNode );
pEffect->setEffectSequence( this );
pEffect->setTarget( rTarget );
pEffect->setTargetSubItem( nSubItem );
if( fDuration != -1.0 )
pEffect->setDuration( fDuration );
maEffects.push_back(pEffect);
rebuild();
}
}
DBG_ASSERT( pEffect, "sd::EffectSequenceHelper::append(), failed!" );
return pEffect;
}
CustomAnimationEffectPtr EffectSequenceHelper::append( const SdrPathObj& rPathObj, const Any& rTarget, double fDuration /* = -1.0 */, const OUString& rPresetId )
{
CustomAnimationEffectPtr pEffect;
if( fDuration <= 0.0 )
fDuration = 2.0;
try
{
Reference< XTimeContainer > xEffectContainer( ParallelTimeContainer::create( ::comphelper::getProcessComponentContext() ), UNO_QUERY_THROW );
Reference< XAnimationNode > xAnimateMotion( AnimateMotion::create( ::comphelper::getProcessComponentContext() ) );
xAnimateMotion->setDuration( Any( fDuration ) );
xAnimateMotion->setFill( AnimationFill::HOLD );
xEffectContainer->appendChild( xAnimateMotion );
sal_Int16 nSubItem = ShapeAnimationSubType::AS_WHOLE;
if( rTarget.getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
nSubItem = ShapeAnimationSubType::ONLY_TEXT;
pEffect = std::make_shared<CustomAnimationEffect>( xEffectContainer );
pEffect->setEffectSequence( this );
pEffect->setTarget( rTarget );
pEffect->setTargetSubItem( nSubItem );
pEffect->setNodeType( css::presentation::EffectNodeType::ON_CLICK );
pEffect->setPresetClassAndId( css::presentation::EffectPresetClass::MOTIONPATH, rPresetId );
pEffect->setAcceleration( 0.5 );
pEffect->setDecelerate( 0.5 );
pEffect->setFill( AnimationFill::HOLD );
pEffect->setBegin( 0.0 );
pEffect->updatePathFromSdrPathObj( rPathObj );
if( fDuration != -1.0 )
pEffect->setDuration( fDuration );
maEffects.push_back(pEffect);
rebuild();
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::EffectSequenceHelper::append()" );
}
return pEffect;
}
void EffectSequenceHelper::replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pPreset, const OUString& rPresetSubType, double fDuration /* = -1.0 */ )
{
if( !(pEffect && pPreset) )
return;
try
{
Reference< XAnimationNode > xNewNode( pPreset->create( rPresetSubType ) );
if( xNewNode.is() )
{
pEffect->replaceNode( xNewNode );
if( fDuration != -1.0 )
pEffect->setDuration( fDuration );
}
rebuild();
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::EffectSequenceHelper::replace()" );
}
}
void EffectSequenceHelper::replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pPreset, double fDuration /* = -1.0 */ )
{
replace( pEffect, pPreset, u""_ustr, fDuration );
}
void EffectSequenceHelper::remove( const CustomAnimationEffectPtr& pEffect )
{
if( pEffect )
{
pEffect->setEffectSequence( nullptr );
maEffects.remove( pEffect );
}
rebuild();
}
void EffectSequenceHelper::moveToBeforeEffect( const CustomAnimationEffectPtr& pEffect, const CustomAnimationEffectPtr& pInsertBefore)
{
if ( pEffect )
{
maEffects.remove( pEffect );
EffectSequence::iterator aInsertIter( find( pInsertBefore ) );
// aInsertIter being end() is OK: pInsertBefore could be null, so put at end.
maEffects.insert( aInsertIter, pEffect );
rebuild();
}
}
void EffectSequenceHelper::rebuild()
{
implRebuild();
}
void EffectSequenceHelper::implRebuild()
{
try
{
// first we delete all time containers on the first two levels
Reference< XEnumerationAccess > xEnumerationAccess( mxSequenceRoot, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChildNode( xEnumeration->nextElement(), UNO_QUERY_THROW );
Reference< XTimeContainer > xChildContainer( xChildNode, UNO_QUERY_THROW );
Reference< XEnumerationAccess > xChildEnumerationAccess( xChildNode, UNO_QUERY_THROW );
Reference< XEnumeration > xChildEnumeration( xChildEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( xChildEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xNode( xChildEnumeration->nextElement(), UNO_QUERY_THROW );
xChildContainer->removeChild( xNode );
}
mxSequenceRoot->removeChild( xChildNode );
}
// second, rebuild main sequence
EffectSequence::iterator aIter( maEffects.begin() );
EffectSequence::iterator aEnd( maEffects.end() );
if( aIter != aEnd )
{
std::vector< sd::AfterEffectNode > aAfterEffects;
CustomAnimationEffectPtr pEffect = *aIter++;
bool bFirst = true;
do
{
// create a par container for the next click node and all following with and after effects
Reference< XTimeContainer > xOnClickContainer( ParallelTimeContainer::create( ::comphelper::getProcessComponentContext() ), UNO_QUERY_THROW );
Event aEvent;
if( mxEventSource.is() )
{
aEvent.Source <<= mxEventSource;
aEvent.Trigger = EventTrigger::ON_CLICK;
}
else
{
aEvent.Trigger = EventTrigger::ON_NEXT;
}
aEvent.Repeat = 0;
Any aBegin( aEvent );
if( bFirst )
{
// if the first node is not a click action, this click container
// must not have INDEFINITE begin but start at 0s
bFirst = false;
if( pEffect->getNodeType() != EffectNodeType::ON_CLICK )
aBegin <<= 0.0;
}
xOnClickContainer->setBegin( aBegin );
mxSequenceRoot->appendChild( xOnClickContainer );
double fBegin = 0.0;
do
{
// create a par container for the current click or after effect node and all following with effects
Reference< XTimeContainer > xWithContainer( ParallelTimeContainer::create( ::comphelper::getProcessComponentContext() ), UNO_QUERY_THROW );
xWithContainer->setBegin( Any( fBegin ) );
xOnClickContainer->appendChild( xWithContainer );
double fDuration = 0.0;
do
{
Reference< XAnimationNode > xEffectNode( pEffect->getNode() );
xWithContainer->appendChild( xEffectNode );
if( pEffect->hasAfterEffect() )
{
Reference< XAnimationNode > xAfterEffect( pEffect->createAfterEffectNode() );
AfterEffectNode a( xAfterEffect, xEffectNode, pEffect->IsAfterEffectOnNext() );
aAfterEffects.push_back( a );
}
double fTemp = pEffect->getBegin() + pEffect->getAbsoluteDuration();
if( fTemp > fDuration )
fDuration = fTemp;
if( aIter != aEnd )
pEffect = *aIter++;
else
pEffect.reset();
}
while( pEffect && (pEffect->getNodeType() == EffectNodeType::WITH_PREVIOUS) );
fBegin += fDuration;
}
while( pEffect && (pEffect->getNodeType() != EffectNodeType::ON_CLICK) );
}
while( pEffect );
// process after effect nodes
std::for_each( aAfterEffects.begin(), aAfterEffects.end(), stl_process_after_effect_node_func );
updateTextGroups();
// reset duration, might have been altered (see below)
mxSequenceRoot->setDuration( Any() );
}
else
{
// empty sequence, set duration to 0.0 explicitly
// (otherwise, this sequence will never end)
mxSequenceRoot->setDuration( Any(0.0) );
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::EffectSequenceHelper::rebuild()" );
}
}
stl_CustomAnimationEffect_search_node_predict::stl_CustomAnimationEffect_search_node_predict( const css::uno::Reference< css::animations::XAnimationNode >& xSearchNode )
: mxSearchNode( xSearchNode )
{
}
bool stl_CustomAnimationEffect_search_node_predict::operator()( const CustomAnimationEffectPtr& pEffect ) const
{
return pEffect->getNode() == mxSearchNode;
}
/// @throws Exception
static bool implFindNextContainer( Reference< XTimeContainer > const & xParent, Reference< XTimeContainer > const & xCurrent, Reference< XTimeContainer >& xNext )
{
Reference< XEnumerationAccess > xEnumerationAccess( xParent, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration() );
if( xEnumeration.is() )
{
Reference< XInterface > x;
while( xEnumeration->hasMoreElements() && !xNext.is() )
{
if( (xEnumeration->nextElement() >>= x) && (x == xCurrent) )
{
if( xEnumeration->hasMoreElements() )
xEnumeration->nextElement() >>= xNext;
}
}
}
return xNext.is();
}
void stl_process_after_effect_node_func(AfterEffectNode const & rNode)
{
try
{
if( rNode.mxNode.is() && rNode.mxMaster.is() )
{
// set master node
Reference< XAnimationNode > xMasterNode( rNode.mxMaster, UNO_SET_THROW );
Sequence< NamedValue > aUserData( rNode.mxNode->getUserData() );
sal_Int32 nSize = aUserData.getLength();
aUserData.realloc(nSize+1);
auto pUserData = aUserData.getArray();
pUserData[nSize].Name = "master-element";
pUserData[nSize].Value <<= xMasterNode;
rNode.mxNode->setUserData( aUserData );
// insert after effect node into timeline
Reference< XTimeContainer > xContainer( rNode.mxMaster->getParent(), UNO_QUERY_THROW );
if( !rNode.mbOnNextEffect ) // sameClick
{
// insert the aftereffect after its effect is animated
xContainer->insertAfter( rNode.mxNode, rNode.mxMaster );
}
else // nextClick
{
const Reference< XComponentContext >& xContext( ::comphelper::getProcessComponentContext() );
// insert the aftereffect in the next group
Reference< XTimeContainer > xClickContainer( xContainer->getParent(), UNO_QUERY_THROW );
Reference< XTimeContainer > xSequenceContainer( xClickContainer->getParent(), UNO_QUERY_THROW );
Reference< XTimeContainer > xNextContainer;
// first try if we have an after effect container
if( !implFindNextContainer( xClickContainer, xContainer, xNextContainer ) )
{
Reference< XTimeContainer > xNextClickContainer;
// if not, try to find the next click effect container
if( implFindNextContainer( xSequenceContainer, xClickContainer, xNextClickContainer ) )
{
Reference< XEnumerationAccess > xEnumerationAccess( xNextClickContainer, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
if( xEnumeration->hasMoreElements() )
{
// the next container is the first child container
xEnumeration->nextElement() >>= xNextContainer;
}
else
{
// this does not yet have a child container, create one
xNextContainer.set( ParallelTimeContainer::create(xContext), UNO_QUERY_THROW );
xNextContainer->setBegin( Any( 0.0 ) );
xNextClickContainer->appendChild( xNextContainer );
}
DBG_ASSERT( xNextContainer.is(), "ppt::stl_process_after_effect_node_func::operator(), could not find/create container!" );
}
}
// if we don't have a next container, we add one to the sequence container
if( !xNextContainer.is() )
{
Reference< XTimeContainer > xNewClickContainer( ParallelTimeContainer::create( xContext ), UNO_QUERY_THROW );
Event aEvent;
aEvent.Trigger = EventTrigger::ON_NEXT;
aEvent.Repeat = 0;
xNewClickContainer->setBegin( Any( aEvent ) );
xSequenceContainer->insertAfter( xNewClickContainer, xClickContainer );
xNextContainer.set( ParallelTimeContainer::create( xContext ), UNO_QUERY_THROW );
xNextContainer->setBegin( Any( 0.0 ) );
xNewClickContainer->appendChild( xNextContainer );
}
if( xNextContainer.is() )
{
// find begin time of first element
Reference< XEnumerationAccess > xEnumerationAccess( xNextContainer, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
if( xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChild;
// the next container is the first child container
xEnumeration->nextElement() >>= xChild;
if( xChild.is() )
{
Any aBegin( xChild->getBegin() );
double fBegin = 0.0;
if( (aBegin >>= fBegin) && (fBegin >= 0.0))
rNode.mxNode->setBegin( aBegin );
}
}
xNextContainer->appendChild( rNode.mxNode );
}
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "ppt::stl_process_after_effect_node_func::operator()" );
}
}
EffectSequence::iterator EffectSequenceHelper::find( const CustomAnimationEffectPtr& pEffect )
{
return std::find( maEffects.begin(), maEffects.end(), pEffect );
}
CustomAnimationEffectPtr EffectSequenceHelper::findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const
{
CustomAnimationEffectPtr pEffect;
EffectSequence::const_iterator aIter = std::find_if(maEffects.begin(), maEffects.end(),
[&xNode](const CustomAnimationEffectPtr& rxEffect) { return rxEffect->getNode() == xNode; });
if (aIter != maEffects.end())
pEffect = *aIter;
return pEffect;
}
sal_Int32 EffectSequenceHelper::getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const
{
auto aIter = std::find(maEffects.begin(), maEffects.end(), xEffect);
if (aIter != maEffects.end())
return static_cast<sal_Int32>(std::distance(maEffects.begin(), aIter));
return -1;
}
CustomAnimationEffectPtr EffectSequenceHelper::getEffectFromOffset( sal_Int32 nOffset ) const
{
EffectSequence::const_iterator aIter( maEffects.begin() );
nOffset = std::min(nOffset, static_cast<sal_Int32>(maEffects.size()));
std::advance(aIter, nOffset);
CustomAnimationEffectPtr pEffect;
if( aIter != maEffects.end() )
pEffect = *aIter;
return pEffect;
}
bool EffectSequenceHelper::disposeShape( const Reference< XShape >& xShape )
{
bool bChanges = false;
EffectSequence::iterator aIter( maEffects.begin() );
while( aIter != maEffects.end() )
{
if( (*aIter)->getTargetShape() == xShape )
{
(*aIter)->setEffectSequence( nullptr );
bChanges = true;
aIter = maEffects.erase( aIter );
}
else
{
++aIter;
}
}
return bChanges;
}
bool EffectSequenceHelper::hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape )
{
return std::any_of(maEffects.begin(), maEffects.end(),
[&xShape](const CustomAnimationEffectPtr& rxEffect) { return rxEffect->getTargetShape() == xShape; });
}
bool EffectSequenceHelper::getParagraphNumberingLevels( const Reference< XShape >& xShape, std::vector< sal_Int32 >& rParagraphNumberingLevel )
{
rParagraphNumberingLevel.clear();
if( !hasEffect( xShape ) )
return false;
Reference< XText > xText( xShape, UNO_QUERY );
if( xText.is() )
{
Reference< XEnumerationAccess > xEA( xText, UNO_QUERY );
if( xEA.is() )
{
Reference< XEnumeration > xEnumeration = xEA->createEnumeration();
if( xEnumeration.is() )
{
while( xEnumeration->hasMoreElements() )
{
Reference< XPropertySet > xParaSet;
xEnumeration->nextElement() >>= xParaSet;
sal_Int32 nParaDepth = 0;
if( xParaSet.is() )
{
xParaSet->getPropertyValue( u"NumberingLevel"_ustr ) >>= nParaDepth;
}
rParagraphNumberingLevel.push_back( nParaDepth );
}
}
}
}
return true;
}
void EffectSequenceHelper::insertTextRange( const css::uno::Any& aTarget )
{
ParagraphTarget aParaTarget;
if( !(aTarget >>= aParaTarget ) )
return;
// get map [paragraph index] -> [NumberingLevel]
// for following reusage inside all animation effects
std::vector< sal_Int32 > paragraphNumberingLevel;
std::vector< sal_Int32 >* paragraphNumberingLevelParam = nullptr;
if ( getParagraphNumberingLevels( aParaTarget.Shape, paragraphNumberingLevel ) )
paragraphNumberingLevelParam = ¶graphNumberingLevel;
// update internal flags for each animation effect
const bool bChanges = std::accumulate(maEffects.begin(), maEffects.end(), false,
[&aParaTarget, ¶graphNumberingLevelParam](const bool bCheck, const CustomAnimationEffectPtr& rxEffect) {
bool bRes = bCheck;
if (rxEffect->getTargetShape() == aParaTarget.Shape)
bRes |= rxEffect->checkForText( paragraphNumberingLevelParam );
return bRes;
});
if( bChanges )
rebuild();
}
static bool isParagraphTargetTextEmpty( ParagraphTarget aParaTarget )
{
// get paragraph
Reference< XText > xText ( aParaTarget.Shape, UNO_QUERY );
if( xText.is() )
{
Reference< XEnumerationAccess > xEA( xText, UNO_QUERY );
if( xEA.is() )
{
Reference< XEnumeration > xEnumeration = xEA->createEnumeration();
if( xEnumeration.is() )
{
// advance to the Nth paragraph
sal_Int32 nPara = aParaTarget.Paragraph;
while( xEnumeration->hasMoreElements() && nPara-- )
xEnumeration->nextElement();
// get Nth paragraph's text and check if it's empty
if( xEnumeration->hasMoreElements() )
{
Reference< XTextRange > xRange( xEnumeration->nextElement(), UNO_QUERY );
if( xRange.is() )
{
OUString text = xRange->getString();
return text.isEmpty();
}
}
}
}
}
return false;
}
void EffectSequenceHelper::disposeTextRange( const css::uno::Any& aTarget )
{
ParagraphTarget aParaTarget;
if( !(aTarget >>= aParaTarget ) )
return;
bool bChanges = false;
// building list of effects for target shape; process effects not on target shape
EffectSequence aTargetParagraphEffects;
for( const auto &pEffect : maEffects )
{
Any aIterTarget( pEffect->getTarget() );
if( aIterTarget.getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
{
ParagraphTarget aIterParaTarget;
if( (aIterTarget >>= aIterParaTarget) && (aIterParaTarget.Shape == aParaTarget.Shape) )
{
aTargetParagraphEffects.push_back(pEffect);
}
}
else if( pEffect->getTargetShape() == aParaTarget.Shape )
{
bChanges |= pEffect->checkForText();
}
}
// select effect to delete:
// if paragraph before target is blank, then delete its animation effect (if any) instead
ParagraphTarget aPreviousParagraph = aParaTarget;
--aPreviousParagraph.Paragraph;
bool bIsPreviousParagraphEmpty = isParagraphTargetTextEmpty( aPreviousParagraph );
sal_Int16 anParaNumToDelete = bIsPreviousParagraphEmpty ? aPreviousParagraph.Paragraph : aParaTarget.Paragraph;
// update effects
for( const auto &pEffect : aTargetParagraphEffects )
{
Any aIterTarget( pEffect->getTarget() );
ParagraphTarget aIterParaTarget;
aIterTarget >>= aIterParaTarget;
// delete effect for target paragraph (may have effects in more than one text group)
if( aIterParaTarget.Paragraph == anParaNumToDelete )
{
auto aItr = find( pEffect );
DBG_ASSERT( aItr != maEffects.end(), "sd::EffectSequenceHelper::disposeTextRange(), Expected effect missing.");
if( aItr != maEffects.end() )
{
(*aItr)->setEffectSequence( nullptr );
maEffects.erase(aItr);
bChanges = true;
}
}
// shift all paragraphs after disposed paragraph
if( aIterParaTarget.Paragraph > anParaNumToDelete )
{
--aIterParaTarget.Paragraph;
pEffect->setTarget( Any( aIterParaTarget ) );
bChanges = true;
}
}
if( bChanges )
{
rebuild();
}
}
CustomAnimationTextGroup::CustomAnimationTextGroup( const Reference< XShape >& rTarget, sal_Int32 nGroupId )
: maTarget( rTarget ),
mnGroupId( nGroupId )
{
reset();
}
void CustomAnimationTextGroup::reset()
{
mnTextGrouping = -1;
mbAnimateForm = false;
mbTextReverse = false;
mfGroupingAuto = -1.0;
mnLastPara = -1; // used to check for TextReverse
for (sal_Int8 & rn : mnDepthFlags)
{
rn = 0;
}
maEffects.clear();
}
void CustomAnimationTextGroup::addEffect( CustomAnimationEffectPtr const & pEffect )
{
maEffects.push_back( pEffect );
Any aTarget( pEffect->getTarget() );
if( aTarget.getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
{
// now look at the paragraph
ParagraphTarget aParaTarget;
aTarget >>= aParaTarget;
if( mnLastPara != -1 )
mbTextReverse = mnLastPara > aParaTarget.Paragraph;
mnLastPara = aParaTarget.Paragraph;
const sal_Int32 nParaDepth = pEffect->getParaDepth();
// only look at the first PARA_LEVELS levels
if( nParaDepth < PARA_LEVELS )
{
// our first paragraph with this level?
if( mnDepthFlags[nParaDepth] == 0 )
{
// so set it to the first found
mnDepthFlags[nParaDepth] = static_cast<sal_Int8>(pEffect->getNodeType());
}
else if( mnDepthFlags[nParaDepth] != pEffect->getNodeType() )
{
mnDepthFlags[nParaDepth] = -1;
}
if( pEffect->getNodeType() == EffectNodeType::AFTER_PREVIOUS )
mfGroupingAuto = pEffect->getBegin();
mnTextGrouping = PARA_LEVELS;
while( (mnTextGrouping > 0)
&& (mnDepthFlags[mnTextGrouping - 1] <= 0) )
--mnTextGrouping;
}
}
else
{
// if we have an effect with the shape as a target, we animate the background
mbAnimateForm = pEffect->getTargetSubItem() != ShapeAnimationSubType::ONLY_TEXT;
}
}
CustomAnimationTextGroupPtr EffectSequenceHelper::findGroup( sal_Int32 nGroupId )
{
CustomAnimationTextGroupPtr aPtr;
CustomAnimationTextGroupMap::iterator aIter( maGroupMap.find( nGroupId ) );
if( aIter != maGroupMap.end() )
aPtr = (*aIter).second;
return aPtr;
}
void EffectSequenceHelper::updateTextGroups()
{
maGroupMap.clear();
// first create all the groups
for( const CustomAnimationEffectPtr& pEffect : maEffects )
{
const sal_Int32 nGroupId = pEffect->getGroupId();
if( nGroupId == -1 )
continue; // trivial case, no group
CustomAnimationTextGroupPtr pGroup = findGroup( nGroupId );
if( !pGroup )
{
pGroup = std::make_shared<CustomAnimationTextGroup>( pEffect->getTargetShape(), nGroupId );
maGroupMap[nGroupId] = pGroup;
}
pGroup->addEffect( pEffect );
}
// Now that all the text groups have been cleared up and rebuilt, we need to update its
// text grouping. addEffect() already make mnTextGrouping the last possible level,
// so just continue to find the last level that is not EffectNodeType::WITH_PREVIOUS.
for(const auto &rGroupMapItem: maGroupMap)
{
const CustomAnimationTextGroupPtr &pGroup = rGroupMapItem.second;
while(pGroup->mnTextGrouping > 0 && pGroup->mnDepthFlags[pGroup->mnTextGrouping - 1] == EffectNodeType::WITH_PREVIOUS)
--pGroup->mnTextGrouping;
}
}
CustomAnimationTextGroupPtr
EffectSequenceHelper::createTextGroup(const CustomAnimationEffectPtr& pEffect,
sal_Int32 nTextGrouping, double fTextGroupingAuto,
bool bAnimateForm, bool bTextReverse)
{
// first find a free group-id
sal_Int32 nGroupId = 0;
CustomAnimationTextGroupMap::iterator aIter( maGroupMap.begin() );
const CustomAnimationTextGroupMap::iterator aEnd( maGroupMap.end() );
while( aIter != aEnd )
{
if( (*aIter).first == nGroupId )
{
nGroupId++;
aIter = maGroupMap.begin();
}
else
{
++aIter;
}
}
Reference< XShape > xTarget( pEffect->getTargetShape() );
CustomAnimationTextGroupPtr pTextGroup = std::make_shared<CustomAnimationTextGroup>( xTarget, nGroupId );
maGroupMap[nGroupId] = pTextGroup;
bool bUsed = false;
// do we need to target the shape?
if( (nTextGrouping == 0) || bAnimateForm )
{
sal_Int16 nSubItem;
if( nTextGrouping == 0)
nSubItem = bAnimateForm ? ShapeAnimationSubType::AS_WHOLE : ShapeAnimationSubType::ONLY_TEXT;
else
nSubItem = ShapeAnimationSubType::ONLY_BACKGROUND;
pEffect->setTarget( Any( xTarget ) );
pEffect->setTargetSubItem( nSubItem );
pEffect->setEffectSequence( this );
pEffect->setGroupId( nGroupId );
pTextGroup->addEffect( pEffect );
bUsed = true;
}
pTextGroup->mnTextGrouping = nTextGrouping;
pTextGroup->mfGroupingAuto = fTextGroupingAuto;
pTextGroup->mbTextReverse = bTextReverse;
// now add an effect for each paragraph
createTextGroupParagraphEffects( pTextGroup, pEffect, bUsed );
notify_listeners();
return pTextGroup;
}
void EffectSequenceHelper::createTextGroupParagraphEffects( const CustomAnimationTextGroupPtr& pTextGroup, const CustomAnimationEffectPtr& pEffect, bool bUsed )
{
Reference< XShape > xTarget( pTextGroup->maTarget );
sal_Int32 nTextGrouping = pTextGroup->mnTextGrouping;
double fTextGroupingAuto = pTextGroup->mfGroupingAuto;
bool bTextReverse = pTextGroup->mbTextReverse;
// now add an effect for each paragraph
if( nTextGrouping < 0 )
return;
try
{
EffectSequence::iterator aInsertIter( find( pEffect ) );
Reference< XEnumerationAccess > xText( xTarget, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xText->createEnumeration(), UNO_SET_THROW );
std::deque< sal_Int16 > aParaList;
sal_Int16 nPara;
// fill the list with all valid paragraphs
for( nPara = 0; xEnumeration->hasMoreElements(); nPara++ )
{
Reference< XTextRange > xRange( xEnumeration->nextElement(), UNO_QUERY );
if( xRange.is() && !xRange->getString().isEmpty() )
{
if( bTextReverse ) // sort them
aParaList.push_front( nPara );
else
aParaList.push_back( nPara );
}
}
ParagraphTarget aTarget;
aTarget.Shape = std::move(xTarget);
for( const auto i : aParaList )
{
aTarget.Paragraph = i;
CustomAnimationEffectPtr pNewEffect;
if( bUsed )
{
// clone a new effect from first effect
pNewEffect = pEffect->clone();
++aInsertIter;
aInsertIter = maEffects.insert( aInsertIter, pNewEffect );
}
else
{
// reuse first effect if it's not yet used
pNewEffect = pEffect;
bUsed = true;
aInsertIter = find( pNewEffect );
}
// set target and group-id
pNewEffect->setTarget( Any( aTarget ) );
pNewEffect->setTargetSubItem( ShapeAnimationSubType::ONLY_TEXT );
pNewEffect->setGroupId( pTextGroup->mnGroupId );
pNewEffect->setEffectSequence( this );
// set correct node type
if( pNewEffect->getParaDepth() < nTextGrouping )
{
if( fTextGroupingAuto == -1.0 )
{
pNewEffect->setNodeType( EffectNodeType::ON_CLICK );
pNewEffect->setBegin( 0.0 );
}
else
{
pNewEffect->setNodeType( EffectNodeType::AFTER_PREVIOUS );
pNewEffect->setBegin( fTextGroupingAuto );
}
}
else
{
pNewEffect->setNodeType( EffectNodeType::WITH_PREVIOUS );
pNewEffect->setBegin( 0.0 );
}
pTextGroup->addEffect( pNewEffect );
}
notify_listeners();
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::EffectSequenceHelper::createTextGroup()" );
}
}
void EffectSequenceHelper::setTextGrouping( const CustomAnimationTextGroupPtr& pTextGroup, sal_Int32 nTextGrouping )
{
if( pTextGroup->mnTextGrouping == nTextGrouping )
{
// first case, trivial case, do nothing
}
else if( (pTextGroup->mnTextGrouping == -1) && (nTextGrouping >= 0) )
{
// second case, we need to add new effects for each paragraph
CustomAnimationEffectPtr pEffect( pTextGroup->maEffects.front() );
pTextGroup->mnTextGrouping = nTextGrouping;
createTextGroupParagraphEffects( pTextGroup, pEffect, true );
notify_listeners();
}
else if( (pTextGroup->mnTextGrouping >= 0) && (nTextGrouping == -1 ) )
{
// third case, we need to remove effects for each paragraph
EffectSequence aEffects( pTextGroup->maEffects );
pTextGroup->reset();
for( const CustomAnimationEffectPtr& pEffect : aEffects )
{
if( pEffect->getTarget().getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
remove( pEffect );
else
pTextGroup->addEffect( pEffect );
}
notify_listeners();
}
else
{
// fourth case, we need to change the node types for the text nodes
double fTextGroupingAuto = pTextGroup->mfGroupingAuto;
EffectSequence aEffects( pTextGroup->maEffects );
pTextGroup->reset();
for( CustomAnimationEffectPtr& pEffect : aEffects )
{
if( pEffect->getTarget().getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
{
// set correct node type
if( pEffect->getParaDepth() < nTextGrouping )
{
if( fTextGroupingAuto == -1.0 )
{
pEffect->setNodeType( EffectNodeType::ON_CLICK );
pEffect->setBegin( 0.0 );
}
else
{
pEffect->setNodeType( EffectNodeType::AFTER_PREVIOUS );
pEffect->setBegin( fTextGroupingAuto );
}
}
else
{
pEffect->setNodeType( EffectNodeType::WITH_PREVIOUS );
pEffect->setBegin( 0.0 );
}
}
pTextGroup->addEffect( pEffect );
}
notify_listeners();
}
}
void EffectSequenceHelper::setAnimateForm( const CustomAnimationTextGroupPtr& pTextGroup, bool bAnimateForm )
{
if( pTextGroup->mbAnimateForm == bAnimateForm )
{
// trivial case, do nothing
}
else
{
EffectSequence aEffects( pTextGroup->maEffects );
pTextGroup->reset();
SAL_WARN_IF(aEffects.empty(), "sd", "EffectSequenceHelper::setAnimateForm effects empty" );
if (aEffects.empty())
return;
EffectSequence::iterator aIter( aEffects.begin() );
const EffectSequence::iterator aEnd( aEffects.end() );
// first insert if we have to
if( bAnimateForm )
{
EffectSequence::iterator aInsertIter( find( *aIter ) );
CustomAnimationEffectPtr pEffect;
if( (aEffects.size() == 1) && ((*aIter)->getTarget().getValueType() != ::cppu::UnoType<ParagraphTarget>::get() ) )
{
// special case, only one effect and that targets whole text,
// convert this to target whole shape
pEffect = *aIter++;
pEffect->setTargetSubItem( ShapeAnimationSubType::AS_WHOLE );
}
else
{
pEffect = (*aIter)->clone();
pEffect->setTarget( Any( (*aIter)->getTargetShape() ) );
pEffect->setTargetSubItem( ShapeAnimationSubType::ONLY_BACKGROUND );
maEffects.insert( aInsertIter, pEffect );
}
pTextGroup->addEffect( pEffect );
}
if( !bAnimateForm && (aEffects.size() == 1) )
{
const CustomAnimationEffectPtr& pEffect( *aIter );
pEffect->setTarget( Any( (*aIter)->getTargetShape() ) );
pEffect->setTargetSubItem( ShapeAnimationSubType::ONLY_TEXT );
pTextGroup->addEffect( pEffect );
}
else
{
// read the rest to the group again
while( aIter != aEnd )
{
CustomAnimationEffectPtr pEffect( *aIter++ );
if( pEffect->getTarget().getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
{
pTextGroup->addEffect( pEffect );
}
else
{
DBG_ASSERT( !bAnimateForm, "sd::EffectSequenceHelper::setAnimateForm(), something is wrong here!" );
remove( pEffect );
}
}
}
notify_listeners();
}
}
void EffectSequenceHelper::setTextGroupingAuto( const CustomAnimationTextGroupPtr& pTextGroup, double fTextGroupingAuto )
{
sal_Int32 nTextGrouping = pTextGroup->mnTextGrouping;
EffectSequence aEffects( pTextGroup->maEffects );
pTextGroup->reset();
for( CustomAnimationEffectPtr& pEffect : aEffects )
{
if( pEffect->getTarget().getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
{
// set correct node type
if( pEffect->getParaDepth() < nTextGrouping )
{
if( fTextGroupingAuto == -1.0 )
{
pEffect->setNodeType( EffectNodeType::ON_CLICK );
pEffect->setBegin( 0.0 );
}
else
{
pEffect->setNodeType( EffectNodeType::AFTER_PREVIOUS );
pEffect->setBegin( fTextGroupingAuto );
}
}
else
{
pEffect->setNodeType( EffectNodeType::WITH_PREVIOUS );
pEffect->setBegin( 0.0 );
}
}
pTextGroup->addEffect( pEffect );
}
notify_listeners();
}
namespace {
struct ImplStlTextGroupSortHelper
{
explicit ImplStlTextGroupSortHelper( bool bReverse ) : mbReverse( bReverse ) {};
bool operator()( const CustomAnimationEffectPtr& p1, const CustomAnimationEffectPtr& p2 );
bool mbReverse;
sal_Int32 getTargetParagraph( const CustomAnimationEffectPtr& p1 );
};
}
sal_Int32 ImplStlTextGroupSortHelper::getTargetParagraph( const CustomAnimationEffectPtr& p1 )
{
const Any aTarget(p1->getTarget());
if( aTarget.hasValue() && aTarget.getValueType() == ::cppu::UnoType<ParagraphTarget>::get() )
{
ParagraphTarget aParaTarget;
aTarget >>= aParaTarget;
return aParaTarget.Paragraph;
}
else
{
return mbReverse ? 0x7fffffff : -1;
}
}
bool ImplStlTextGroupSortHelper::operator()( const CustomAnimationEffectPtr& p1, const CustomAnimationEffectPtr& p2 )
{
if( mbReverse )
{
return getTargetParagraph( p2 ) < getTargetParagraph( p1 );
}
else
{
return getTargetParagraph( p1 ) < getTargetParagraph( p2 );
}
}
void EffectSequenceHelper::setTextReverse( const CustomAnimationTextGroupPtr& pTextGroup, bool bTextReverse )
{
if( pTextGroup->mbTextReverse == bTextReverse )
{
// do nothing
}
else
{
std::vector< CustomAnimationEffectPtr > aSortedVector( pTextGroup->maEffects.begin(), pTextGroup->maEffects.end() );
ImplStlTextGroupSortHelper aSortHelper( bTextReverse );
std::sort( aSortedVector.begin(), aSortedVector.end(), aSortHelper );
pTextGroup->reset();
std::vector< CustomAnimationEffectPtr >::iterator aIter( aSortedVector.begin() );
const std::vector< CustomAnimationEffectPtr >::iterator aEnd( aSortedVector.end() );
if( aIter != aEnd )
{
pTextGroup->addEffect( *aIter );
EffectSequence::iterator aInsertIter( find( *aIter++ ) );
while( aIter != aEnd )
{
CustomAnimationEffectPtr pEffect( *aIter++ );
maEffects.erase( find( pEffect ) );
aInsertIter = maEffects.insert( ++aInsertIter, pEffect );
pTextGroup->addEffect( pEffect );
}
}
notify_listeners();
}
}
void EffectSequenceHelper::addListener( ISequenceListener* pListener )
{
if( std::find( maListeners.begin(), maListeners.end(), pListener ) == maListeners.end() )
maListeners.push_back( pListener );
}
void EffectSequenceHelper::removeListener( ISequenceListener* pListener )
{
maListeners.remove( pListener );
}
namespace {
struct stl_notify_listeners_func
{
stl_notify_listeners_func() {}
void operator()(ISequenceListener* pListener) { pListener->notify_change(); }
};
}
void EffectSequenceHelper::notify_listeners()
{
stl_notify_listeners_func aFunc;
std::for_each( maListeners.begin(), maListeners.end(), aFunc );
}
void EffectSequenceHelper::create( const css::uno::Reference< css::animations::XAnimationNode >& xNode )
{
DBG_ASSERT( xNode.is(), "sd::EffectSequenceHelper::create(), illegal argument" );
if( !xNode.is() )
return;
try
{
Reference< XEnumerationAccess > xEnumerationAccess( xNode, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChildNode( xEnumeration->nextElement(), UNO_QUERY_THROW );
createEffectsequence( xChildNode );
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::EffectSequenceHelper::create()" );
}
}
void EffectSequenceHelper::createEffectsequence( const Reference< XAnimationNode >& xNode )
{
DBG_ASSERT( xNode.is(), "sd::EffectSequenceHelper::createEffectsequence(), illegal argument" );
if( !xNode.is() )
return;
try
{
Reference< XEnumerationAccess > xEnumerationAccess( xNode, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChildNode( xEnumeration->nextElement(), UNO_QUERY_THROW );
createEffects( xChildNode );
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::EffectSequenceHelper::createEffectsequence()" );
}
}
void EffectSequenceHelper::createEffects( const Reference< XAnimationNode >& xNode )
{
DBG_ASSERT( xNode.is(), "sd::EffectSequenceHelper::createEffects(), illegal argument" );
if( !xNode.is() )
return;
try
{
Reference< XEnumerationAccess > xEnumerationAccess( xNode, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChildNode( xEnumeration->nextElement(), UNO_QUERY_THROW );
switch( xChildNode->getType() )
{
// found an effect
case AnimationNodeType::PAR:
case AnimationNodeType::ITERATE:
{
CustomAnimationEffectPtr pEffect = std::make_shared<CustomAnimationEffect>( xChildNode );
if( pEffect->mnNodeType != -1 )
{
pEffect->setEffectSequence( this );
maEffects.push_back(pEffect);
}
}
break;
// found an after effect
case AnimationNodeType::SET:
case AnimationNodeType::ANIMATECOLOR:
{
processAfterEffect( xChildNode );
}
break;
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::EffectSequenceHelper::createEffects()" );
}
}
void EffectSequenceHelper::processAfterEffect( const Reference< XAnimationNode >& xNode )
{
try
{
Reference< XAnimationNode > xMaster;
const Sequence< NamedValue > aUserData( xNode->getUserData() );
const NamedValue* pProp = std::find_if(aUserData.begin(), aUserData.end(),
[](const NamedValue& rProp) { return rProp.Name == "master-element"; });
if (pProp != aUserData.end())
pProp->Value >>= xMaster;
// only process if this is a valid after effect
if( xMaster.is() )
{
CustomAnimationEffectPtr pMasterEffect;
// find the master effect
stl_CustomAnimationEffect_search_node_predict aSearchPredict( xMaster );
EffectSequence::iterator aIter( std::find_if( maEffects.begin(), maEffects.end(), aSearchPredict ) );
if( aIter != maEffects.end() )
pMasterEffect = *aIter;
if( pMasterEffect )
{
pMasterEffect->setHasAfterEffect( true );
// find out what kind of after effect this is
if( xNode->getType() == AnimationNodeType::ANIMATECOLOR )
{
// it's a dim
Reference< XAnimate > xAnimate( xNode, UNO_QUERY_THROW );
pMasterEffect->setDimColor( xAnimate->getTo() );
pMasterEffect->setAfterEffectOnNext( true );
}
else
{
// it's a hide
pMasterEffect->setAfterEffectOnNext( xNode->getParent() != xMaster->getParent() );
}
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::EffectSequenceHelper::processAfterEffect()" );
}
}
namespace {
class AnimationChangeListener : public cppu::WeakImplHelper< XChangesListener >
{
public:
explicit AnimationChangeListener( MainSequence* pMainSequence ) : mpMainSequence( pMainSequence ) {}
virtual void SAL_CALL changesOccurred( const css::util::ChangesEvent& Event ) override;
virtual void SAL_CALL disposing( const css::lang::EventObject& Source ) override;
private:
MainSequence* mpMainSequence;
};
}
void SAL_CALL AnimationChangeListener::changesOccurred( const css::util::ChangesEvent& )
{
if( mpMainSequence )
mpMainSequence->startRecreateTimer();
}
void SAL_CALL AnimationChangeListener::disposing( const css::lang::EventObject& )
{
}
MainSequence::MainSequence()
: mxTimingRootNode(SequenceTimeContainer::create(::comphelper::getProcessComponentContext()))
, maTimer("sd MainSequence maTimer")
, mbTimerMode(false)
, mbRebuilding( false )
, mnRebuildLockGuard( 0 )
, mbPendingRebuildRequest( false )
, mbIgnoreChanges( 0 )
{
if( mxTimingRootNode.is() )
{
Sequence< css::beans::NamedValue > aUserData
{ { u"node-type"_ustr, css::uno::Any(css::presentation::EffectNodeType::MAIN_SEQUENCE) } };
mxTimingRootNode->setUserData( aUserData );
}
init();
}
MainSequence::MainSequence( const css::uno::Reference< css::animations::XAnimationNode >& xNode )
: mxTimingRootNode( xNode, UNO_QUERY )
, maTimer("sd MainSequence maTimer")
, mbTimerMode( false )
, mbRebuilding( false )
, mnRebuildLockGuard( 0 )
, mbPendingRebuildRequest( false )
, mbIgnoreChanges( 0 )
{
init();
}
MainSequence::~MainSequence()
{
reset();
}
void MainSequence::init()
{
mnSequenceType = EffectNodeType::MAIN_SEQUENCE;
maTimer.SetInvokeHandler( LINK(this, MainSequence, onTimerHdl) );
maTimer.SetTimeout(50);
mxChangesListener.set( new AnimationChangeListener( this ) );
createMainSequence();
}
void MainSequence::reset( const css::uno::Reference< css::animations::XAnimationNode >& xTimingRootNode )
{
reset();
mxTimingRootNode.set( xTimingRootNode, UNO_QUERY );
createMainSequence();
}
Reference< css::animations::XAnimationNode > MainSequence::getRootNode()
{
DBG_ASSERT( mnRebuildLockGuard == 0, "MainSequence::getRootNode(), rebuild is locked, is this really what you want?" );
if( maTimer.IsActive() && mbTimerMode )
{
// force a rebuild NOW if one is pending
maTimer.Stop();
implRebuild();
}
return EffectSequenceHelper::getRootNode();
}
void MainSequence::createMainSequence()
{
if( mxTimingRootNode.is() ) try
{
Reference< XEnumerationAccess > xEnumerationAccess( mxTimingRootNode, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChildNode( xEnumeration->nextElement(), UNO_QUERY_THROW );
sal_Int32 nNodeType = CustomAnimationEffect::get_node_type( xChildNode );
if( nNodeType == EffectNodeType::MAIN_SEQUENCE )
{
mxSequenceRoot.set( xChildNode, UNO_QUERY );
EffectSequenceHelper::create( xChildNode );
}
else if( nNodeType == EffectNodeType::INTERACTIVE_SEQUENCE )
{
Reference< XTimeContainer > xInteractiveRoot( xChildNode, UNO_QUERY_THROW );
InteractiveSequencePtr pIS = std::make_shared<InteractiveSequence>( xInteractiveRoot, this );
pIS->addListener( this );
maInteractiveSequenceVector.push_back( pIS );
}
}
// see if we have a mainsequence at all. if not, create one...
if( !mxSequenceRoot.is() )
{
mxSequenceRoot = SequenceTimeContainer::create( ::comphelper::getProcessComponentContext() );
uno::Sequence< css::beans::NamedValue > aUserData
{ { u"node-type"_ustr, css::uno::Any(css::presentation::EffectNodeType::MAIN_SEQUENCE) } };
mxSequenceRoot->setUserData( aUserData );
// empty sequence until now, set duration to 0.0
// explicitly (otherwise, this sequence will never
// end)
mxSequenceRoot->setDuration( Any(0.0) );
Reference< XAnimationNode > xMainSequenceNode( mxSequenceRoot, UNO_QUERY_THROW );
mxTimingRootNode->appendChild( xMainSequenceNode );
}
updateTextGroups();
notify_listeners();
Reference< XChangesNotifier > xNotifier( mxTimingRootNode, UNO_QUERY );
if( xNotifier.is() )
xNotifier->addChangesListener( mxChangesListener );
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::MainSequence::create()" );
return;
}
DBG_ASSERT( mxSequenceRoot.is(), "sd::MainSequence::create(), found no main sequence!" );
}
void MainSequence::reset()
{
EffectSequenceHelper::reset();
for (auto const& interactiveSequence : maInteractiveSequenceVector)
interactiveSequence->reset();
maInteractiveSequenceVector.clear();
try
{
Reference< XChangesNotifier > xNotifier( mxTimingRootNode, UNO_QUERY );
if( xNotifier.is() )
xNotifier->removeChangesListener( mxChangesListener );
}
catch( Exception& )
{
}
}
InteractiveSequencePtr MainSequence::createInteractiveSequence( const css::uno::Reference< css::drawing::XShape >& xShape )
{
InteractiveSequencePtr pIS;
// create a new interactive sequence container
Reference< XTimeContainer > xISRoot = SequenceTimeContainer::create( ::comphelper::getProcessComponentContext() );
uno::Sequence< css::beans::NamedValue > aUserData
{ { u"node-type"_ustr, css::uno::Any(css::presentation::EffectNodeType::INTERACTIVE_SEQUENCE) } };
xISRoot->setUserData( aUserData );
xISRoot->setRestart( css::animations::AnimationRestart::WHEN_NOT_ACTIVE );
Reference< XChild > xChild( mxSequenceRoot, UNO_QUERY_THROW );
Reference< XTimeContainer > xParent( xChild->getParent(), UNO_QUERY_THROW );
xParent->appendChild( xISRoot );
pIS = std::make_shared<InteractiveSequence>( xISRoot, this);
pIS->setTriggerShape( xShape );
pIS->addListener( this );
maInteractiveSequenceVector.push_back( pIS );
return pIS;
}
CustomAnimationEffectPtr MainSequence::findEffect( const css::uno::Reference< css::animations::XAnimationNode >& xNode ) const
{
CustomAnimationEffectPtr pEffect = EffectSequenceHelper::findEffect( xNode );
if( !pEffect )
{
for (auto const& interactiveSequence : maInteractiveSequenceVector)
{
pEffect = interactiveSequence->findEffect( xNode );
if (pEffect)
break;
}
}
return pEffect;
}
sal_Int32 MainSequence::getOffsetFromEffect( const CustomAnimationEffectPtr& pEffect ) const
{
sal_Int32 nOffset = EffectSequenceHelper::getOffsetFromEffect( pEffect );
if( nOffset != -1 )
return nOffset;
nOffset = EffectSequenceHelper::getCount();
for (auto const& interactiveSequence : maInteractiveSequenceVector)
{
sal_Int32 nTemp = interactiveSequence->getOffsetFromEffect( pEffect );
if( nTemp != -1 )
return nOffset + nTemp;
nOffset += interactiveSequence->getCount();
}
return -1;
}
CustomAnimationEffectPtr MainSequence::getEffectFromOffset( sal_Int32 nOffset ) const
{
if( nOffset >= 0 )
{
if( nOffset < getCount() )
return EffectSequenceHelper::getEffectFromOffset( nOffset );
nOffset -= getCount();
auto aIter( maInteractiveSequenceVector.begin() );
while( (aIter != maInteractiveSequenceVector.end()) && (nOffset > (*aIter)->getCount()) )
nOffset -= (*aIter++)->getCount();
if( (aIter != maInteractiveSequenceVector.end()) && (nOffset >= 0) )
return (*aIter)->getEffectFromOffset( nOffset );
}
CustomAnimationEffectPtr pEffect;
return pEffect;
}
bool MainSequence::disposeShape( const Reference< XShape >& xShape )
{
bool bChanges = EffectSequenceHelper::disposeShape( xShape );
for (auto const& iterativeSequence : maInteractiveSequenceVector)
{
bChanges |= iterativeSequence->disposeShape( xShape );
}
if( bChanges )
startRebuildTimer();
return bChanges;
}
bool MainSequence::hasEffect( const css::uno::Reference< css::drawing::XShape >& xShape )
{
if( EffectSequenceHelper::hasEffect( xShape ) )
return true;
for (auto const& iterativeSequence : maInteractiveSequenceVector)
{
if( iterativeSequence->getTriggerShape() == xShape )
return true;
if( iterativeSequence->hasEffect( xShape ) )
return true;
}
return false;
}
void MainSequence::insertTextRange( const css::uno::Any& aTarget )
{
EffectSequenceHelper::insertTextRange( aTarget );
for (auto const& iterativeSequence : maInteractiveSequenceVector)
{
iterativeSequence->insertTextRange( aTarget );
}
}
void MainSequence::disposeTextRange( const css::uno::Any& aTarget )
{
EffectSequenceHelper::disposeTextRange( aTarget );
for (auto const& iterativeSequence : maInteractiveSequenceVector)
{
iterativeSequence->disposeTextRange( aTarget );
}
}
/** callback from the sd::View when an object just left text edit mode */
void MainSequence::onTextChanged( const Reference< XShape >& xShape )
{
EffectSequenceHelper::onTextChanged( xShape );
for (auto const& iterativeSequence : maInteractiveSequenceVector)
{
iterativeSequence->onTextChanged( xShape );
}
}
void EffectSequenceHelper::onTextChanged( const Reference< XShape >& xShape )
{
// get map [paragraph index] -> [NumberingLevel]
// for following reusage inside all animation effects
std::vector< sal_Int32 > paragraphNumberingLevel;
std::vector< sal_Int32 >* paragraphNumberingLevelParam = nullptr;
if ( getParagraphNumberingLevels( xShape, paragraphNumberingLevel ) )
paragraphNumberingLevelParam = ¶graphNumberingLevel;
// update internal flags for each animation effect
const bool bChanges = std::accumulate(maEffects.begin(), maEffects.end(), false,
[&xShape, ¶graphNumberingLevelParam](const bool bCheck, const CustomAnimationEffectPtr& rxEffect) {
bool bRes = bCheck;
if (rxEffect->getTargetShape() == xShape)
bRes |= rxEffect->checkForText( paragraphNumberingLevelParam );
return bRes;
});
if( bChanges )
rebuild();
}
void MainSequence::rebuild()
{
startRebuildTimer();
}
void MainSequence::lockRebuilds()
{
mnRebuildLockGuard++;
}
void MainSequence::unlockRebuilds()
{
DBG_ASSERT( mnRebuildLockGuard, "sd::MainSequence::unlockRebuilds(), no corresponding lockRebuilds() call!" );
if( mnRebuildLockGuard )
mnRebuildLockGuard--;
if( (mnRebuildLockGuard == 0) && mbPendingRebuildRequest )
{
mbPendingRebuildRequest = false;
startRebuildTimer();
}
}
void MainSequence::implRebuild()
{
if( mnRebuildLockGuard )
{
mbPendingRebuildRequest = true;
return;
}
mbRebuilding = true;
EffectSequenceHelper::implRebuild();
auto aIter( maInteractiveSequenceVector.begin() );
while( aIter != maInteractiveSequenceVector.end() )
{
InteractiveSequencePtr pIS( *aIter );
if( pIS->maEffects.empty() )
{
// remove empty interactive sequences
aIter = maInteractiveSequenceVector.erase( aIter );
Reference< XChild > xChild( mxSequenceRoot, UNO_QUERY_THROW );
Reference< XTimeContainer > xParent( xChild->getParent(), UNO_QUERY_THROW );
Reference< XAnimationNode > xISNode( pIS->mxSequenceRoot, UNO_QUERY_THROW );
xParent->removeChild( xISNode );
}
else
{
pIS->implRebuild();
++aIter;
}
}
notify_listeners();
mbRebuilding = false;
}
void MainSequence::notify_change()
{
notify_listeners();
}
bool MainSequence::setTrigger( const CustomAnimationEffectPtr& pEffect, const css::uno::Reference< css::drawing::XShape >& xTriggerShape )
{
EffectSequenceHelper* pOldSequence = pEffect->getEffectSequence();
EffectSequenceHelper* pNewSequence = nullptr;
if( xTriggerShape.is() )
{
for (InteractiveSequencePtr const& pIS : maInteractiveSequenceVector)
{
if( pIS->getTriggerShape() == xTriggerShape )
{
pNewSequence = pIS.get();
break;
}
}
if( !pNewSequence )
pNewSequence = createInteractiveSequence( xTriggerShape ).get();
}
else
{
pNewSequence = this;
}
if( pOldSequence != pNewSequence )
{
if( pOldSequence )
pOldSequence->maEffects.remove( pEffect );
if( pNewSequence )
pNewSequence->maEffects.push_back( pEffect );
pEffect->setEffectSequence( pNewSequence );
return true;
}
else
{
return false;
}
}
IMPL_LINK_NOARG(MainSequence, onTimerHdl, Timer *, void)
{
if( mbTimerMode )
{
implRebuild();
}
else
{
reset();
createMainSequence();
}
}
/** starts a timer that recreates the internal structure from the API core */
void MainSequence::startRecreateTimer()
{
if( !mbRebuilding && (mbIgnoreChanges == 0) )
{
mbTimerMode = false;
maTimer.Start();
}
}
/**
* starts a timer that rebuilds the API core from the internal structure
* This is used to reduce the number of screen redraws due to animation changes.
*/
void MainSequence::startRebuildTimer()
{
mbTimerMode = true;
maTimer.Start();
}
InteractiveSequence::InteractiveSequence( const Reference< XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence )
: EffectSequenceHelper( xSequenceRoot ), mpMainSequence( pMainSequence )
{
mnSequenceType = EffectNodeType::INTERACTIVE_SEQUENCE;
try
{
if( mxSequenceRoot.is() )
{
Reference< XEnumerationAccess > xEnumerationAccess( mxSequenceRoot, UNO_QUERY_THROW );
Reference< XEnumeration > xEnumeration( xEnumerationAccess->createEnumeration(), UNO_SET_THROW );
while( !mxEventSource.is() && xEnumeration->hasMoreElements() )
{
Reference< XAnimationNode > xChildNode( xEnumeration->nextElement(), UNO_QUERY_THROW );
Event aEvent;
if( (xChildNode->getBegin() >>= aEvent) && (aEvent.Trigger == EventTrigger::ON_CLICK) )
aEvent.Source >>= mxEventSource;
}
}
}
catch( Exception& )
{
TOOLS_WARN_EXCEPTION( "sd", "sd::InteractiveSequence::InteractiveSequence()" );
return;
}
}
void InteractiveSequence::rebuild()
{
mpMainSequence->rebuild();
}
void InteractiveSequence::implRebuild()
{
EffectSequenceHelper::implRebuild();
}
MainSequenceRebuildGuard::MainSequenceRebuildGuard( MainSequencePtr pMainSequence )
: mpMainSequence(std::move( pMainSequence ))
{
if( mpMainSequence )
mpMainSequence->lockRebuilds();
}
MainSequenceRebuildGuard::~MainSequenceRebuildGuard()
{
if( mpMainSequence )
mpMainSequence->unlockRebuilds();
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V1053 Calling the 'reset' virtual function in the destructor may lead to unexpected result at runtime.
↑ V614 The 'pEffect' smart pointer is utilized immediately after being declared or reset. It is suspicious that no value was assigned to it.
↑ V1001 The 'aTarget' variable is assigned but is not used by the end of the function.