/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <numeric>
#include <algorithm>
#include <stack>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <osl/diagnose.h>
#include <rtl/math.hxx>
#include <sal/log.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/curve/b2dcubicbezier.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/curve/b2dbeziertools.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
// #i37443#
#define ANGLE_BOUND_START_VALUE (2.25)
#define ANGLE_BOUND_MINIMUM_VALUE (0.1)
#define STEPSPERQUARTER (3)
namespace basegfx::utils
{
void openWithGeometryChange(B2DPolygon& rCandidate)
{
if(!rCandidate.isClosed())
return;
if(rCandidate.count())
{
rCandidate.append(rCandidate.getB2DPoint(0));
if(rCandidate.areControlPointsUsed() && rCandidate.isPrevControlPointUsed(0))
{
rCandidate.setPrevControlPoint(rCandidate.count() - 1, rCandidate.getPrevControlPoint(0));
rCandidate.resetPrevControlPoint(0);
}
}
rCandidate.setClosed(false);
}
void closeWithGeometryChange(B2DPolygon& rCandidate)
{
if(rCandidate.isClosed())
return;
while(rCandidate.count() > 1 && rCandidate.getB2DPoint(0) == rCandidate.getB2DPoint(rCandidate.count() - 1))
{
if(rCandidate.areControlPointsUsed() && rCandidate.isPrevControlPointUsed(rCandidate.count() - 1))
{
rCandidate.setPrevControlPoint(0, rCandidate.getPrevControlPoint(rCandidate.count() - 1));
}
rCandidate.remove(rCandidate.count() - 1);
}
rCandidate.setClosed(true);
}
void checkClosed(B2DPolygon& rCandidate)
{
// #i80172# Removed unnecessary assertion
// OSL_ENSURE(!rCandidate.isClosed(), "checkClosed: already closed (!)");
if(rCandidate.count() > 1 && rCandidate.getB2DPoint(0) == rCandidate.getB2DPoint(rCandidate.count() - 1))
{
closeWithGeometryChange(rCandidate);
}
}
// Get successor and predecessor indices. Returning the same index means there
// is none. Same for successor.
sal_uInt32 getIndexOfPredecessor(sal_uInt32 nIndex, const B2DPolygon& rCandidate)
{
OSL_ENSURE(nIndex < rCandidate.count(), "getIndexOfPredecessor: Access to polygon out of range (!)");
if(nIndex)
{
return nIndex - 1;
}
else if(rCandidate.count())
{
return rCandidate.count() - 1;
}
else
{
return nIndex;
}
}
sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B2DPolygon& rCandidate)
{
OSL_ENSURE(nIndex < rCandidate.count(), "getIndexOfPredecessor: Access to polygon out of range (!)");
if(nIndex + 1 < rCandidate.count())
{
return nIndex + 1;
}
else if(nIndex + 1 == rCandidate.count())
{
return 0;
}
else
{
return nIndex;
}
}
B2VectorOrientation getOrientation(const B2DPolygon& rCandidate)
{
B2VectorOrientation eRetval(B2VectorOrientation::Neutral);
if(rCandidate.count() > 2 || rCandidate.areControlPointsUsed())
{
const double fSignedArea(getSignedArea(rCandidate));
if(fTools::equalZero(fSignedArea))
{
// B2VectorOrientation::Neutral, already set
}
if(fSignedArea > 0.0)
{
eRetval = B2VectorOrientation::Positive;
}
else if(fSignedArea < 0.0)
{
eRetval = B2VectorOrientation::Negative;
}
}
return eRetval;
}
B2VectorContinuity getContinuityInPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex)
{
return rCandidate.getContinuityInPoint(nIndex);
}
B2DPolygon adaptiveSubdivideByDistance(const B2DPolygon& rCandidate, double fDistanceBound, int nRecurseLimit)
{
if(rCandidate.areControlPointsUsed())
{
const sal_uInt32 nPointCount(rCandidate.count());
B2DPolygon aRetval;
if(nPointCount)
{
// prepare edge-oriented loop
const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
B2DCubicBezier aBezier;
aBezier.setStartPoint(rCandidate.getB2DPoint(0));
// perf: try to avoid too many reallocations by guessing the result's pointcount
aRetval.reserve(nPointCount*4);
// add start point (always)
aRetval.append(aBezier.getStartPoint());
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
// get next and control points
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
aBezier.setEndPoint(rCandidate.getB2DPoint(nNextIndex));
aBezier.setControlPointA(rCandidate.getNextControlPoint(a));
aBezier.setControlPointB(rCandidate.getPrevControlPoint(nNextIndex));
aBezier.testAndSolveTrivialBezier();
if(aBezier.isBezier())
{
// add curved edge and generate DistanceBound
double fBound(0.0);
if(fDistanceBound == 0.0)
{
// If not set, use B2DCubicBezier functionality to guess a rough value
const double fRoughLength((aBezier.getEdgeLength() + aBezier.getControlPolygonLength()) / 2.0);
// take 1/100th of the rough curve length
fBound = fRoughLength * 0.01;
}
else
{
// use given bound value
fBound = fDistanceBound;
}
// make sure bound value is not too small. The base units are 1/100th mm, thus
// just make sure it's not smaller then 1/100th of that
if(fBound < 0.01)
{
fBound = 0.01;
}
// call adaptive subdivide which adds edges to aRetval accordingly
aBezier.adaptiveSubdivideByDistance(aRetval, fBound, nRecurseLimit);
}
else
{
// add non-curved edge
aRetval.append(aBezier.getEndPoint());
}
// prepare next step
aBezier.setStartPoint(aBezier.getEndPoint());
}
if(rCandidate.isClosed())
{
// set closed flag and correct last point (which is added double now).
closeWithGeometryChange(aRetval);
}
}
return aRetval;
}
else
{
return rCandidate;
}
}
B2DPolygon adaptiveSubdivideByAngle(const B2DPolygon& rCandidate, double fAngleBound)
{
if(rCandidate.areControlPointsUsed())
{
const sal_uInt32 nPointCount(rCandidate.count());
B2DPolygon aRetval;
if(nPointCount)
{
// prepare edge-oriented loop
const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
B2DCubicBezier aBezier;
aBezier.setStartPoint(rCandidate.getB2DPoint(0));
// perf: try to avoid too many reallocations by guessing the result's pointcount
aRetval.reserve(nPointCount*4);
// add start point (always)
aRetval.append(aBezier.getStartPoint());
// #i37443# prepare convenient AngleBound if none was given
if(fAngleBound == 0.0)
{
fAngleBound = ANGLE_BOUND_START_VALUE;
}
else if(fTools::less(fAngleBound, ANGLE_BOUND_MINIMUM_VALUE))
{
fAngleBound = 0.1;
}
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
// get next and control points
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
aBezier.setEndPoint(rCandidate.getB2DPoint(nNextIndex));
aBezier.setControlPointA(rCandidate.getNextControlPoint(a));
aBezier.setControlPointB(rCandidate.getPrevControlPoint(nNextIndex));
aBezier.testAndSolveTrivialBezier();
if(aBezier.isBezier())
{
// call adaptive subdivide
aBezier.adaptiveSubdivideByAngle(aRetval, fAngleBound);
}
else
{
// add non-curved edge
aRetval.append(aBezier.getEndPoint());
}
// prepare next step
aBezier.setStartPoint(aBezier.getEndPoint());
}
if(rCandidate.isClosed())
{
// set closed flag and correct last point (which is added double now).
closeWithGeometryChange(aRetval);
}
}
return aRetval;
}
else
{
return rCandidate;
}
}
bool isInside(const B2DPolygon& rCandidate, const B2DPoint& rPoint, bool bWithBorder)
{
const B2DPolygon aCandidate(rCandidate.areControlPointsUsed() ? rCandidate.getDefaultAdaptiveSubdivision() : rCandidate);
if(bWithBorder && isPointOnPolygon(aCandidate, rPoint))
{
return true;
}
else
{
bool bRetval(false);
const sal_uInt32 nPointCount(aCandidate.count());
if(nPointCount)
{
B2DPoint aCurrentPoint(aCandidate.getB2DPoint(nPointCount - 1));
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B2DPoint aPreviousPoint(aCurrentPoint);
aCurrentPoint = aCandidate.getB2DPoint(a);
// cross-over in Y? tdf#130150 use full precision, no need for epsilon
const bool bCompYA(aPreviousPoint.getY() > rPoint.getY());
const bool bCompYB(aCurrentPoint.getY() > rPoint.getY());
if(bCompYA != bCompYB)
{
// cross-over in X? tdf#130150 use full precision, no need for epsilon
const bool bCompXA(aPreviousPoint.getX() > rPoint.getX());
const bool bCompXB(aCurrentPoint.getX() > rPoint.getX());
if(bCompXA == bCompXB)
{
if(bCompXA)
{
bRetval = !bRetval;
}
}
else
{
const double fCompare(
aCurrentPoint.getX() - (aCurrentPoint.getY() - rPoint.getY()) *
(aPreviousPoint.getX() - aCurrentPoint.getX()) /
(aPreviousPoint.getY() - aCurrentPoint.getY()));
// tdf#130150 use full precision, no need for epsilon
if(fCompare > rPoint.getX())
{
bRetval = !bRetval;
}
}
}
}
}
return bRetval;
}
}
bool isInside(const B2DPolygon& rCandidate, const B2DPolygon& rPolygon, bool bWithBorder)
{
const B2DPolygon aCandidate(rCandidate.areControlPointsUsed() ? rCandidate.getDefaultAdaptiveSubdivision() : rCandidate);
const B2DPolygon aPolygon(rPolygon.areControlPointsUsed() ? rPolygon.getDefaultAdaptiveSubdivision() : rPolygon);
const sal_uInt32 nPointCount(aPolygon.count());
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B2DPoint aTestPoint(aPolygon.getB2DPoint(a));
if(!isInside(aCandidate, aTestPoint, bWithBorder))
{
return false;
}
}
return true;
}
B2DRange getRange(const B2DPolygon& rCandidate)
{
// changed to use internally buffered version at B2DPolygon
return rCandidate.getB2DRange();
}
double getSignedArea(const B2DPolygon& rCandidate)
{
const B2DPolygon aCandidate(rCandidate.areControlPointsUsed() ? rCandidate.getDefaultAdaptiveSubdivision() : rCandidate);
double fRetval(0.0);
const sal_uInt32 nPointCount(aCandidate.count());
if(nPointCount > 2)
{
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B2DPoint aPreviousPoint(aCandidate.getB2DPoint((!a) ? nPointCount - 1 : a - 1));
const B2DPoint aCurrentPoint(aCandidate.getB2DPoint(a));
fRetval += aPreviousPoint.getX() * aCurrentPoint.getY();
fRetval -= aPreviousPoint.getY() * aCurrentPoint.getX();
}
// correct to zero if small enough. Also test the quadratic
// of the result since the precision is near quadratic due to
// the algorithm
if(fTools::equalZero(fRetval) || fTools::equalZero(fRetval * fRetval))
{
fRetval = 0.0;
}
}
return fRetval;
}
double getArea(const B2DPolygon& rCandidate)
{
double fRetval(0.0);
if(rCandidate.count() > 2 || rCandidate.areControlPointsUsed())
{
fRetval = getSignedArea(rCandidate);
const double fZero(0.0);
if(fTools::less(fRetval, fZero))
{
fRetval = -fRetval;
}
}
return fRetval;
}
double getEdgeLength(const B2DPolygon& rCandidate, sal_uInt32 nIndex)
{
const sal_uInt32 nPointCount(rCandidate.count());
OSL_ENSURE(nIndex < nPointCount, "getEdgeLength: Access to polygon out of range (!)");
double fRetval(0.0);
if(nPointCount)
{
const sal_uInt32 nNextIndex((nIndex + 1) % nPointCount);
if(rCandidate.areControlPointsUsed())
{
B2DCubicBezier aEdge;
aEdge.setStartPoint(rCandidate.getB2DPoint(nIndex));
aEdge.setControlPointA(rCandidate.getNextControlPoint(nIndex));
aEdge.setControlPointB(rCandidate.getPrevControlPoint(nNextIndex));
aEdge.setEndPoint(rCandidate.getB2DPoint(nNextIndex));
fRetval = aEdge.getLength();
}
else
{
const B2DPoint aCurrent(rCandidate.getB2DPoint(nIndex));
const B2DPoint aNext(rCandidate.getB2DPoint(nNextIndex));
fRetval = B2DVector(aNext - aCurrent).getLength();
}
}
return fRetval;
}
double getLength(const B2DPolygon& rCandidate)
{
double fRetval(0.0);
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount)
{
const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
if(rCandidate.areControlPointsUsed())
{
B2DCubicBezier aEdge;
aEdge.setStartPoint(rCandidate.getB2DPoint(0));
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
aEdge.setControlPointA(rCandidate.getNextControlPoint(a));
aEdge.setControlPointB(rCandidate.getPrevControlPoint(nNextIndex));
aEdge.setEndPoint(rCandidate.getB2DPoint(nNextIndex));
fRetval += aEdge.getLength();
aEdge.setStartPoint(aEdge.getEndPoint());
}
}
else
{
B2DPoint aCurrent(rCandidate.getB2DPoint(0));
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
const B2DPoint aNext(rCandidate.getB2DPoint(nNextIndex));
fRetval += B2DVector(aNext - aCurrent).getLength();
aCurrent = aNext;
}
}
}
return fRetval;
}
B2DPoint getPositionAbsolute(const B2DPolygon& rCandidate, double fDistance, double fLength)
{
B2DPoint aRetval;
const sal_uInt32 nPointCount(rCandidate.count());
if( nPointCount == 1 )
{
// only one point (i.e. no edge) - simply take that point
aRetval = rCandidate.getB2DPoint(0);
}
else if(nPointCount > 1)
{
const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
sal_uInt32 nIndex(0);
bool bIndexDone(false);
// get length if not given
if(fTools::equalZero(fLength))
{
fLength = getLength(rCandidate);
}
if (fDistance < 0.0)
{
// handle fDistance < 0.0
if(rCandidate.isClosed())
{
// if fDistance < 0.0 increment with multiple of fLength
sal_uInt32 nCount(sal_uInt32(-fDistance / fLength));
fDistance += double(nCount + 1) * fLength;
}
else
{
// crop to polygon start
fDistance = 0.0;
bIndexDone = true;
}
}
else if(fTools::moreOrEqual(fDistance, fLength))
{
// handle fDistance >= fLength
if(rCandidate.isClosed())
{
// if fDistance >= fLength decrement with multiple of fLength
sal_uInt32 nCount(sal_uInt32(fDistance / fLength));
fDistance -= static_cast<double>(nCount) * fLength;
}
else
{
// crop to polygon end
fDistance = 0.0;
nIndex = nEdgeCount;
bIndexDone = true;
}
}
// look for correct index. fDistance is now [0.0 .. fLength[
double fEdgeLength(getEdgeLength(rCandidate, nIndex));
while(!bIndexDone)
{
// edge found must be on the half-open range
// [0,fEdgeLength).
// Note that in theory, we cannot move beyond
// the last polygon point, since fDistance>=fLength
// is checked above. Unfortunately, with floating-
// point calculations, this case might happen.
// Handled by nIndex check below
if (nIndex+1 < nEdgeCount && fTools::moreOrEqual(fDistance, fEdgeLength))
{
// go to next edge
fDistance -= fEdgeLength;
fEdgeLength = getEdgeLength(rCandidate, ++nIndex);
}
else
{
// it's on this edge, stop
bIndexDone = true;
}
}
// get the point using nIndex
aRetval = rCandidate.getB2DPoint(nIndex);
// if fDistance != 0.0, move that length on the edge. The edge
// length is in fEdgeLength.
if(!fTools::equalZero(fDistance))
{
if(fTools::moreOrEqual(fDistance, fEdgeLength))
{
// end point of chosen edge
const sal_uInt32 nNextIndex((nIndex + 1) % nPointCount);
aRetval = rCandidate.getB2DPoint(nNextIndex);
}
else if(fTools::equalZero(fDistance))
{
// start point of chosen edge
}
else
{
// inside edge
const sal_uInt32 nNextIndex((nIndex + 1) % nPointCount);
const B2DPoint aNextPoint(rCandidate.getB2DPoint(nNextIndex));
bool bDone(false);
// add calculated average value to the return value
if(rCandidate.areControlPointsUsed())
{
// get as bezier segment
const B2DCubicBezier aBezierSegment(
aRetval, rCandidate.getNextControlPoint(nIndex),
rCandidate.getPrevControlPoint(nNextIndex), aNextPoint);
if(aBezierSegment.isBezier())
{
// use B2DCubicBezierHelper to bridge the non-linear gap between
// length and bezier distances
const B2DCubicBezierHelper aBezierSegmentHelper(aBezierSegment);
const double fBezierDistance(aBezierSegmentHelper.distanceToRelative(fDistance));
aRetval = aBezierSegment.interpolatePoint(fBezierDistance);
bDone = true;
}
}
if(!bDone)
{
const double fRelativeInEdge(fDistance / fEdgeLength);
aRetval = interpolate(aRetval, aNextPoint, fRelativeInEdge);
}
}
}
}
return aRetval;
}
B2DPoint getPositionRelative(const B2DPolygon& rCandidate, double fDistance, double fLength)
{
// get length if not given
if(fTools::equalZero(fLength))
{
fLength = getLength(rCandidate);
}
// multiply fDistance with real length to get absolute position and
// use getPositionAbsolute
return getPositionAbsolute(rCandidate, fDistance * fLength, fLength);
}
B2DPolygon getSnippetAbsolute(const B2DPolygon& rCandidate, double fFrom, double fTo, double fLength)
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount)
{
// get length if not given
if(fTools::equalZero(fLength))
{
fLength = getLength(rCandidate);
}
// test and correct fFrom
if (fFrom < 0.0)
{
fFrom = 0.0;
}
// test and correct fTo
if(fTools::more(fTo, fLength))
{
fTo = fLength;
}
// test and correct relationship of fFrom, fTo
if(fTools::more(fFrom, fTo))
{
fFrom = fTo = (fFrom + fTo) / 2.0;
}
if(fTools::equalZero(fFrom) && fTools::equal(fTo, fLength))
{
// no change, result is the whole polygon
return rCandidate;
}
else
{
B2DPolygon aRetval;
const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
double fPositionOfStart(0.0);
bool bStartDone(false);
bool bEndDone(false);
for(sal_uInt32 a(0); !(bStartDone && bEndDone) && a < nEdgeCount; a++)
{
const double fEdgeLength(getEdgeLength(rCandidate, a));
if(!bStartDone)
{
if(fTools::equalZero(fFrom))
{
aRetval.append(rCandidate.getB2DPoint(a));
if(rCandidate.areControlPointsUsed())
{
aRetval.setNextControlPoint(aRetval.count() - 1, rCandidate.getNextControlPoint(a));
}
bStartDone = true;
}
else if(fTools::moreOrEqual(fFrom, fPositionOfStart) && fTools::less(fFrom, fPositionOfStart + fEdgeLength))
{
// calculate and add start point
if(fTools::equalZero(fEdgeLength))
{
aRetval.append(rCandidate.getB2DPoint(a));
if(rCandidate.areControlPointsUsed())
{
aRetval.setNextControlPoint(aRetval.count() - 1, rCandidate.getNextControlPoint(a));
}
}
else
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
const B2DPoint aStart(rCandidate.getB2DPoint(a));
const B2DPoint aEnd(rCandidate.getB2DPoint(nNextIndex));
bool bDone(false);
if(rCandidate.areControlPointsUsed())
{
const B2DCubicBezier aBezierSegment(
aStart, rCandidate.getNextControlPoint(a),
rCandidate.getPrevControlPoint(nNextIndex), aEnd);
if(aBezierSegment.isBezier())
{
// use B2DCubicBezierHelper to bridge the non-linear gap between
// length and bezier distances
const B2DCubicBezierHelper aBezierSegmentHelper(aBezierSegment);
const double fBezierDistance(aBezierSegmentHelper.distanceToRelative(fFrom - fPositionOfStart));
B2DCubicBezier aRight;
aBezierSegment.split(fBezierDistance, nullptr, &aRight);
aRetval.append(aRight.getStartPoint());
aRetval.setNextControlPoint(aRetval.count() - 1, aRight.getControlPointA());
bDone = true;
}
}
if(!bDone)
{
const double fRelValue((fFrom - fPositionOfStart) / fEdgeLength);
aRetval.append(interpolate(aStart, aEnd, fRelValue));
}
}
bStartDone = true;
// if same point, end is done, too.
if(rtl::math::approxEqual(fFrom, fTo))
{
bEndDone = true;
}
}
}
if(!bEndDone && fTools::moreOrEqual(fTo, fPositionOfStart) && fTools::less(fTo, fPositionOfStart + fEdgeLength))
{
// calculate and add end point
if(fTools::equalZero(fEdgeLength))
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
aRetval.append(rCandidate.getB2DPoint(nNextIndex));
if(rCandidate.areControlPointsUsed())
{
aRetval.setPrevControlPoint(aRetval.count() - 1, rCandidate.getPrevControlPoint(nNextIndex));
}
}
else
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
const B2DPoint aStart(rCandidate.getB2DPoint(a));
const B2DPoint aEnd(rCandidate.getB2DPoint(nNextIndex));
bool bDone(false);
if(rCandidate.areControlPointsUsed())
{
const B2DCubicBezier aBezierSegment(
aStart, rCandidate.getNextControlPoint(a),
rCandidate.getPrevControlPoint(nNextIndex), aEnd);
if(aBezierSegment.isBezier())
{
// use B2DCubicBezierHelper to bridge the non-linear gap between
// length and bezier distances
const B2DCubicBezierHelper aBezierSegmentHelper(aBezierSegment);
const double fBezierDistance(aBezierSegmentHelper.distanceToRelative(fTo - fPositionOfStart));
B2DCubicBezier aLeft;
aBezierSegment.split(fBezierDistance, &aLeft, nullptr);
aRetval.append(aLeft.getEndPoint());
aRetval.setPrevControlPoint(aRetval.count() - 1, aLeft.getControlPointB());
bDone = true;
}
}
if(!bDone)
{
const double fRelValue((fTo - fPositionOfStart) / fEdgeLength);
aRetval.append(interpolate(aStart, aEnd, fRelValue));
}
}
bEndDone = true;
}
if(!bEndDone)
{
if(bStartDone)
{
// add segments end point
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
aRetval.append(rCandidate.getB2DPoint(nNextIndex));
if(rCandidate.areControlPointsUsed())
{
aRetval.setPrevControlPoint(aRetval.count() - 1, rCandidate.getPrevControlPoint(nNextIndex));
aRetval.setNextControlPoint(aRetval.count() - 1, rCandidate.getNextControlPoint(nNextIndex));
}
}
// increment fPositionOfStart
fPositionOfStart += fEdgeLength;
}
}
return aRetval;
}
}
else
{
return rCandidate;
}
}
CutFlagValue findCut(
const B2DPoint& rEdge1Start, const B2DVector& rEdge1Delta,
const B2DPoint& rEdge2Start, const B2DVector& rEdge2Delta,
CutFlagValue aCutFlags,
double* pCut1, double* pCut2)
{
CutFlagValue aRetval(CutFlagValue::NONE);
double fCut1(0.0);
double fCut2(0.0);
bool bFinished(!static_cast<bool>(aCutFlags & CutFlagValue::ALL));
// test for same points?
if(!bFinished
&& (aCutFlags & (CutFlagValue::START1|CutFlagValue::END1))
&& (aCutFlags & (CutFlagValue::START2|CutFlagValue::END2)))
{
// same startpoint?
if((aCutFlags & (CutFlagValue::START1|CutFlagValue::START2)) == (CutFlagValue::START1|CutFlagValue::START2))
{
if(rEdge1Start.equal(rEdge2Start))
{
bFinished = true;
aRetval = (CutFlagValue::START1|CutFlagValue::START2);
}
}
// same endpoint?
if(!bFinished && (aCutFlags & (CutFlagValue::END1|CutFlagValue::END2)) == (CutFlagValue::END1|CutFlagValue::END2))
{
const B2DPoint aEnd1(rEdge1Start + rEdge1Delta);
const B2DPoint aEnd2(rEdge2Start + rEdge2Delta);
if(aEnd1.equal(aEnd2))
{
bFinished = true;
aRetval = (CutFlagValue::END1|CutFlagValue::END2);
fCut1 = fCut2 = 1.0;
}
}
// startpoint1 == endpoint2?
if(!bFinished && (aCutFlags & (CutFlagValue::START1|CutFlagValue::END2)) == (CutFlagValue::START1|CutFlagValue::END2))
{
const B2DPoint aEnd2(rEdge2Start + rEdge2Delta);
if(rEdge1Start.equal(aEnd2))
{
bFinished = true;
aRetval = (CutFlagValue::START1|CutFlagValue::END2);
fCut1 = 0.0;
fCut2 = 1.0;
}
}
// startpoint2 == endpoint1?
if(!bFinished&& (aCutFlags & (CutFlagValue::START2|CutFlagValue::END1)) == (CutFlagValue::START2|CutFlagValue::END1))
{
const B2DPoint aEnd1(rEdge1Start + rEdge1Delta);
if(rEdge2Start.equal(aEnd1))
{
bFinished = true;
aRetval = (CutFlagValue::START2|CutFlagValue::END1);
fCut1 = 1.0;
fCut2 = 0.0;
}
}
}
if(!bFinished && (aCutFlags & CutFlagValue::LINE))
{
if(aCutFlags & CutFlagValue::START1)
{
// start1 on line 2 ?
if(isPointOnEdge(rEdge1Start, rEdge2Start, rEdge2Delta, &fCut2))
{
bFinished = true;
aRetval = (CutFlagValue::LINE|CutFlagValue::START1);
}
}
if(!bFinished && (aCutFlags & CutFlagValue::START2))
{
// start2 on line 1 ?
if(isPointOnEdge(rEdge2Start, rEdge1Start, rEdge1Delta, &fCut1))
{
bFinished = true;
aRetval = (CutFlagValue::LINE|CutFlagValue::START2);
}
}
if(!bFinished && (aCutFlags & CutFlagValue::END1))
{
// end1 on line 2 ?
const B2DPoint aEnd1(rEdge1Start + rEdge1Delta);
if(isPointOnEdge(aEnd1, rEdge2Start, rEdge2Delta, &fCut2))
{
bFinished = true;
aRetval = (CutFlagValue::LINE|CutFlagValue::END1);
}
}
if(!bFinished && (aCutFlags & CutFlagValue::END2))
{
// end2 on line 1 ?
const B2DPoint aEnd2(rEdge2Start + rEdge2Delta);
if(isPointOnEdge(aEnd2, rEdge1Start, rEdge1Delta, &fCut1))
{
bFinished = true;
aRetval = (CutFlagValue::LINE|CutFlagValue::END2);
}
}
if(!bFinished)
{
// cut in line1, line2 ?
fCut1 = (rEdge1Delta.getX() * rEdge2Delta.getY()) - (rEdge1Delta.getY() * rEdge2Delta.getX());
if(!fTools::equalZero(fCut1))
{
fCut1 = (rEdge2Delta.getY() * (rEdge2Start.getX() - rEdge1Start.getX())
+ rEdge2Delta.getX() * (rEdge1Start.getY() - rEdge2Start.getY())) / fCut1;
const double fZero(0.0);
const double fOne(1.0);
// inside parameter range edge1 AND fCut2 is calculable
if(fTools::more(fCut1, fZero) && fTools::less(fCut1, fOne)
&& (!fTools::equalZero(rEdge2Delta.getX()) || !fTools::equalZero(rEdge2Delta.getY())))
{
// take the more precise calculation of the two possible
if(fabs(rEdge2Delta.getX()) > fabs(rEdge2Delta.getY()))
{
fCut2 = (rEdge1Start.getX() + fCut1
* rEdge1Delta.getX() - rEdge2Start.getX()) / rEdge2Delta.getX();
}
else
{
fCut2 = (rEdge1Start.getY() + fCut1
* rEdge1Delta.getY() - rEdge2Start.getY()) / rEdge2Delta.getY();
}
// inside parameter range edge2, too
if(fTools::more(fCut2, fZero) && fTools::less(fCut2, fOne))
{
aRetval = CutFlagValue::LINE;
}
}
}
}
}
// copy values if wanted
if(pCut1)
{
*pCut1 = fCut1;
}
if(pCut2)
{
*pCut2 = fCut2;
}
return aRetval;
}
bool isPointOnEdge(
const B2DPoint& rPoint,
const B2DPoint& rEdgeStart,
const B2DVector& rEdgeDelta,
double* pCut)
{
bool bDeltaXIsZero(fTools::equalZero(rEdgeDelta.getX()));
bool bDeltaYIsZero(fTools::equalZero(rEdgeDelta.getY()));
const double fZero(0.0);
const double fOne(1.0);
if(bDeltaXIsZero && bDeltaYIsZero)
{
// no line, just a point
return false;
}
else if(bDeltaXIsZero)
{
// vertical line
if(fTools::equal(rPoint.getX(), rEdgeStart.getX()))
{
double fValue = (rPoint.getY() - rEdgeStart.getY()) / rEdgeDelta.getY();
if(fTools::more(fValue, fZero) && fTools::less(fValue, fOne))
{
if(pCut)
{
*pCut = fValue;
}
return true;
}
}
}
else if(bDeltaYIsZero)
{
// horizontal line
if(fTools::equal(rPoint.getY(), rEdgeStart.getY()))
{
double fValue = (rPoint.getX() - rEdgeStart.getX()) / rEdgeDelta.getX();
if(fTools::more(fValue, fZero) && fTools::less(fValue, fOne))
{
if(pCut)
{
*pCut = fValue;
}
return true;
}
}
}
else
{
// any angle line
double fTOne = (rPoint.getX() - rEdgeStart.getX()) / rEdgeDelta.getX();
double fTTwo = (rPoint.getY() - rEdgeStart.getY()) / rEdgeDelta.getY();
if(fTools::equal(fTOne, fTTwo))
{
// same parameter representation, point is on line. Take
// middle value for better results
double fValue = (fTOne + fTTwo) / 2.0;
if(fTools::more(fValue, fZero) && fTools::less(fValue, fOne))
{
// point is inside line bounds, too
if(pCut)
{
*pCut = fValue;
}
return true;
}
}
}
return false;
}
void applyLineDashing(
const B2DPolygon& rCandidate,
const std::vector<double>& rDotDashArray,
B2DPolyPolygon* pLineTarget,
B2DPolyPolygon* pGapTarget,
double fDotDashLength)
{
// clear targets in any case
if(pLineTarget)
{
pLineTarget->clear();
}
if(pGapTarget)
{
pGapTarget->clear();
}
// call version that uses callbacks
applyLineDashing(
rCandidate,
rDotDashArray,
// provide callbacks as lambdas
(!pLineTarget
? std::function<void(const basegfx::B2DPolygon&)>()
: [&pLineTarget](const basegfx::B2DPolygon& rSnippet){ pLineTarget->append(rSnippet); }),
(!pGapTarget
? std::function<void(const basegfx::B2DPolygon&)>()
: [&pGapTarget](const basegfx::B2DPolygon& rSnippet){ pGapTarget->append(rSnippet); }),
fDotDashLength);
}
static void implHandleSnippet(
const B2DPolygon& rSnippet,
const std::function<void(const basegfx::B2DPolygon& rSnippet)>& rTargetCallback,
B2DPolygon& rFirst,
B2DPolygon& rLast)
{
if(rSnippet.isClosed())
{
if(!rFirst.count())
{
rFirst = rSnippet;
}
else
{
if(rLast.count())
{
rTargetCallback(rLast);
}
rLast = rSnippet;
}
}
else
{
rTargetCallback(rSnippet);
}
}
static void implHandleFirstLast(
const std::function<void(const basegfx::B2DPolygon& rSnippet)>& rTargetCallback,
B2DPolygon& rFirst,
B2DPolygon& rLast)
{
if(rFirst.count() && rLast.count()
&& rFirst.getB2DPoint(0).equal(rLast.getB2DPoint(rLast.count() - 1)))
{
// start of first and end of last are the same -> merge them
rLast.append(rFirst);
rLast.removeDoublePoints();
rFirst.clear();
}
if(rLast.count())
{
rTargetCallback(rLast);
}
if(rFirst.count())
{
rTargetCallback(rFirst);
}
}
void applyLineDashing(
const B2DPolygon& rCandidate,
const std::vector<double>& rDotDashArray,
const std::function<void(const basegfx::B2DPolygon& rSnippet)>& rLineTargetCallback,
const std::function<void(const basegfx::B2DPolygon& rSnippet)>& rGapTargetCallback,
double fDotDashLength)
{
const sal_uInt32 nPointCount(rCandidate.count());
const sal_uInt32 nDotDashCount(rDotDashArray.size());
if(fDotDashLength <= 0.0)
{
fDotDashLength = std::accumulate(rDotDashArray.begin(), rDotDashArray.end(), 0.0);
}
if(fDotDashLength <= 0.0 || (!rLineTargetCallback && !rGapTargetCallback) || !nPointCount)
{
// parameters make no sense, just add source to targets
if (rLineTargetCallback)
rLineTargetCallback(rCandidate);
if (rGapTargetCallback)
rGapTargetCallback(rCandidate);
return;
}
// precalculate maximal acceptable length of candidate polygon assuming
// we want to create a maximum of fNumberOfAllowedSnippets. For
// fNumberOfAllowedSnippets use ca. 65536, double due to line & gap.
static const double fNumberOfAllowedSnippets(65535.0 * 2.0);
const double fAllowedLength((fNumberOfAllowedSnippets * fDotDashLength) / double(rDotDashArray.size()));
const double fCandidateLength(basegfx::utils::getLength(rCandidate));
std::vector<double> aDotDashArray(rDotDashArray);
if(fCandidateLength > fAllowedLength)
{
// we would produce more than fNumberOfAllowedSnippets, so
// adapt aDotDashArray to exactly produce assumed number. Also
// assert this to let the caller know about it.
// If this asserts: Please think about checking your DotDashArray
// before calling this function or evtl. use the callback version
// to *not* produce that much of data. Even then, you may still
// think about producing too much runtime (!)
assert(true && "applyLineDashing: potentially too expensive to do the requested dismantle - please consider stretched LineDash pattern (!)");
// calculate correcting factor, apply to aDotDashArray and fDotDashLength
// to enlarge these as needed
const double fFactor(fCandidateLength / fAllowedLength);
std::for_each(aDotDashArray.begin(), aDotDashArray.end(), [&fFactor](double &f){ f *= fFactor; });
}
// prepare current edge's start
B2DCubicBezier aCurrentEdge;
const bool bIsClosed(rCandidate.isClosed());
const sal_uInt32 nEdgeCount(bIsClosed ? nPointCount : nPointCount - 1);
aCurrentEdge.setStartPoint(rCandidate.getB2DPoint(0));
// prepare DotDashArray iteration and the line/gap switching bool
sal_uInt32 nDotDashIndex(0);
bool bIsLine(true);
double fDotDashMovingLength(aDotDashArray[0]);
B2DPolygon aSnippet;
// remember 1st and last snippets to try to merge after execution
// is complete and hand to callback
B2DPolygon aFirstLine, aLastLine;
B2DPolygon aFirstGap, aLastGap;
// iterate over all edges
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
// update current edge (fill in C1, C2 and end point)
double fLastDotDashMovingLength(0.0);
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
aCurrentEdge.setControlPointA(rCandidate.getNextControlPoint(a));
aCurrentEdge.setControlPointB(rCandidate.getPrevControlPoint(nNextIndex));
aCurrentEdge.setEndPoint(rCandidate.getB2DPoint(nNextIndex));
// check if we have a trivial bezier segment -> possible fallback to edge
aCurrentEdge.testAndSolveTrivialBezier();
if(aCurrentEdge.isBezier())
{
// bezier segment
const B2DCubicBezierHelper aCubicBezierHelper(aCurrentEdge);
const double fEdgeLength(aCubicBezierHelper.getLength());
if(!fTools::equalZero(fEdgeLength))
{
while(fTools::less(fDotDashMovingLength, fEdgeLength))
{
// new split is inside edge, create and append snippet [fLastDotDashMovingLength, fDotDashMovingLength]
const bool bHandleLine(bIsLine && rLineTargetCallback);
const bool bHandleGap(!bIsLine && rGapTargetCallback);
if(bHandleLine || bHandleGap)
{
const double fBezierSplitStart(aCubicBezierHelper.distanceToRelative(fLastDotDashMovingLength));
const double fBezierSplitEnd(aCubicBezierHelper.distanceToRelative(fDotDashMovingLength));
B2DCubicBezier aBezierSnippet(aCurrentEdge.snippet(fBezierSplitStart, fBezierSplitEnd));
if(!aSnippet.count())
{
aSnippet.append(aBezierSnippet.getStartPoint());
}
aSnippet.appendBezierSegment(aBezierSnippet.getControlPointA(), aBezierSnippet.getControlPointB(), aBezierSnippet.getEndPoint());
if(bHandleLine)
{
implHandleSnippet(aSnippet, rLineTargetCallback, aFirstLine, aLastLine);
}
if(bHandleGap)
{
implHandleSnippet(aSnippet, rGapTargetCallback, aFirstGap, aLastGap);
}
aSnippet.clear();
}
// prepare next DotDashArray step and flip line/gap flag
fLastDotDashMovingLength = fDotDashMovingLength;
fDotDashMovingLength += aDotDashArray[(++nDotDashIndex) % nDotDashCount];
bIsLine = !bIsLine;
}
// append closing snippet [fLastDotDashMovingLength, fEdgeLength]
const bool bHandleLine(bIsLine && rLineTargetCallback);
const bool bHandleGap(!bIsLine && rGapTargetCallback);
if(bHandleLine || bHandleGap)
{
B2DCubicBezier aRight;
const double fBezierSplit(aCubicBezierHelper.distanceToRelative(fLastDotDashMovingLength));
aCurrentEdge.split(fBezierSplit, nullptr, &aRight);
if(!aSnippet.count())
{
aSnippet.append(aRight.getStartPoint());
}
aSnippet.appendBezierSegment(aRight.getControlPointA(), aRight.getControlPointB(), aRight.getEndPoint());
}
// prepare move to next edge
fDotDashMovingLength -= fEdgeLength;
}
}
else
{
// simple edge
const double fEdgeLength(aCurrentEdge.getEdgeLength());
if(!fTools::equalZero(fEdgeLength))
{
while(fTools::less(fDotDashMovingLength, fEdgeLength))
{
// new split is inside edge, create and append snippet [fLastDotDashMovingLength, fDotDashMovingLength]
const bool bHandleLine(bIsLine && rLineTargetCallback);
const bool bHandleGap(!bIsLine && rGapTargetCallback);
if(bHandleLine || bHandleGap)
{
if(!aSnippet.count())
{
aSnippet.append(interpolate(aCurrentEdge.getStartPoint(), aCurrentEdge.getEndPoint(), fLastDotDashMovingLength / fEdgeLength));
}
aSnippet.append(interpolate(aCurrentEdge.getStartPoint(), aCurrentEdge.getEndPoint(), fDotDashMovingLength / fEdgeLength));
if(bHandleLine)
{
implHandleSnippet(aSnippet, rLineTargetCallback, aFirstLine, aLastLine);
}
if(bHandleGap)
{
implHandleSnippet(aSnippet, rGapTargetCallback, aFirstGap, aLastGap);
}
aSnippet.clear();
}
// prepare next DotDashArray step and flip line/gap flag
fLastDotDashMovingLength = fDotDashMovingLength;
fDotDashMovingLength += aDotDashArray[(++nDotDashIndex) % nDotDashCount];
bIsLine = !bIsLine;
}
// append snippet [fLastDotDashMovingLength, fEdgeLength]
const bool bHandleLine(bIsLine && rLineTargetCallback);
const bool bHandleGap(!bIsLine && rGapTargetCallback);
if(bHandleLine || bHandleGap)
{
if(!aSnippet.count())
{
aSnippet.append(interpolate(aCurrentEdge.getStartPoint(), aCurrentEdge.getEndPoint(), fLastDotDashMovingLength / fEdgeLength));
}
aSnippet.append(aCurrentEdge.getEndPoint());
}
// prepare move to next edge
fDotDashMovingLength -= fEdgeLength;
}
}
// prepare next edge step (end point gets new start point)
aCurrentEdge.setStartPoint(aCurrentEdge.getEndPoint());
}
// append last intermediate results (if exists)
if(aSnippet.count())
{
const bool bHandleLine(bIsLine && rLineTargetCallback);
const bool bHandleGap(!bIsLine && rGapTargetCallback);
if(bHandleLine)
{
implHandleSnippet(aSnippet, rLineTargetCallback, aFirstLine, aLastLine);
}
if(bHandleGap)
{
implHandleSnippet(aSnippet, rGapTargetCallback, aFirstGap, aLastGap);
}
}
if(bIsClosed && rLineTargetCallback)
{
implHandleFirstLast(rLineTargetCallback, aFirstLine, aLastLine);
}
if(bIsClosed && rGapTargetCallback)
{
implHandleFirstLast(rGapTargetCallback, aFirstGap, aLastGap);
}
}
// test if point is inside epsilon-range around an edge defined
// by the two given points. Can be used for HitTesting. The epsilon-range
// is defined to be the rectangle centered to the given edge, using height
// 2 x fDistance, and the circle around both points with radius fDistance.
bool isInEpsilonRange(const B2DPoint& rEdgeStart, const B2DPoint& rEdgeEnd, const B2DPoint& rTestPosition, double fDistance)
{
// build edge vector
const B2DVector aEdge(rEdgeEnd - rEdgeStart);
bool bDoDistanceTestStart(false);
bool bDoDistanceTestEnd(false);
if(aEdge.equalZero())
{
// no edge, just a point. Do one of the distance tests.
bDoDistanceTestStart = true;
}
else
{
// edge has a length. Create perpendicular vector.
const B2DVector aPerpend(getPerpendicular(aEdge));
double fCut(
(aPerpend.getY() * (rTestPosition.getX() - rEdgeStart.getX())
+ aPerpend.getX() * (rEdgeStart.getY() - rTestPosition.getY())) /
(aEdge.getX() * aEdge.getX() + aEdge.getY() * aEdge.getY()));
const double fZero(0.0);
const double fOne(1.0);
if(fTools::less(fCut, fZero))
{
// left of rEdgeStart
bDoDistanceTestStart = true;
}
else if(fTools::more(fCut, fOne))
{
// right of rEdgeEnd
bDoDistanceTestEnd = true;
}
else
{
// inside line [0.0 .. 1.0]
const B2DPoint aCutPoint(interpolate(rEdgeStart, rEdgeEnd, fCut));
const B2DVector aDelta(rTestPosition - aCutPoint);
const double fDistanceSquare(aDelta.scalar(aDelta));
return fDistanceSquare <= fDistance * fDistance;
}
}
if(bDoDistanceTestStart)
{
const B2DVector aDelta(rTestPosition - rEdgeStart);
const double fDistanceSquare(aDelta.scalar(aDelta));
if(fDistanceSquare <= fDistance * fDistance)
{
return true;
}
}
else if(bDoDistanceTestEnd)
{
const B2DVector aDelta(rTestPosition - rEdgeEnd);
const double fDistanceSquare(aDelta.scalar(aDelta));
if(fDistanceSquare <= fDistance * fDistance)
{
return true;
}
}
return false;
}
// test if point is inside epsilon-range around the given Polygon. Can be used
// for HitTesting. The epsilon-range is defined to be the tube around the polygon
// with distance fDistance and rounded edges (start and end point).
bool isInEpsilonRange(const B2DPolygon& rCandidate, const B2DPoint& rTestPosition, double fDistance)
{
// force to non-bezier polygon
const B2DPolygon& aCandidate(rCandidate.getDefaultAdaptiveSubdivision());
const sal_uInt32 nPointCount(aCandidate.count());
if(!nPointCount)
return false;
const sal_uInt32 nEdgeCount(aCandidate.isClosed() ? nPointCount : nPointCount - 1);
B2DPoint aCurrent(aCandidate.getB2DPoint(0));
if(nEdgeCount)
{
// edges
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
const B2DPoint aNext(aCandidate.getB2DPoint(nNextIndex));
if(isInEpsilonRange(aCurrent, aNext, rTestPosition, fDistance))
{
return true;
}
// prepare next step
aCurrent = aNext;
}
}
else
{
// no edges, but points -> not closed. Check single point. Just
// use isInEpsilonRange with twice the same point, it handles those well
if(isInEpsilonRange(aCurrent, aCurrent, rTestPosition, fDistance))
{
return true;
}
}
return false;
}
// Calculates distance of curve point to its control point for a Bézier curve, that
// approximates a unit circle arc. fAngle is the center angle of the circle arc. The
// constrain 0<=fAngle<=pi/2 must not be violated to give a useful accuracy. For details
// and alternatives read document "ApproxCircleInfo.odt", attachment of bug tdf#121425.
static double impDistanceBezierPointToControl(double fAngle)
{
SAL_WARN_IF(fAngle < 0 || fAngle > M_PI_2,"basegfx","angle not suitable for approximate circle");
if (0 <= fAngle && fAngle <= M_PI_2)
{
return 4.0/3.0 * ( tan(fAngle/4.0));
}
else
return 0;
}
B2DPolygon createPolygonFromRect( const B2DRectangle& rRect, double fRadiusX, double fRadiusY )
{
const double fZero(0.0);
const double fOne(1.0);
fRadiusX = std::clamp(fRadiusX, 0.0, 1.0);
fRadiusY = std::clamp(fRadiusY, 0.0, 1.0);
if(rtl::math::approxEqual(fZero, fRadiusX) || rtl::math::approxEqual(fZero, fRadiusY))
{
// at least in one direction no radius, use rectangle.
// Do not use createPolygonFromRect() here since original
// creator (historical reasons) still creates a start point at the
// bottom center, so do the same here to get the same line patterns.
// Due to this the order of points is different, too.
const B2DPoint aBottomCenter(rRect.getCenter().getX(), rRect.getMaxY());
B2DPolygon aPolygon {
aBottomCenter,
{ rRect.getMinX(), rRect.getMaxY() },
{ rRect.getMinX(), rRect.getMinY() },
{ rRect.getMaxX(), rRect.getMinY() },
{ rRect.getMaxX(), rRect.getMaxY() }
};
// close
aPolygon.setClosed( true );
return aPolygon;
}
else if(rtl::math::approxEqual(fOne, fRadiusX) && rtl::math::approxEqual(fOne, fRadiusY))
{
// in both directions full radius, use ellipse
const B2DPoint aCenter(rRect.getCenter());
const double fRectRadiusX(rRect.getWidth() / 2.0);
const double fRectRadiusY(rRect.getHeight() / 2.0);
return createPolygonFromEllipse( aCenter, fRectRadiusX, fRectRadiusY );
}
else
{
B2DPolygon aRetval;
const double fBowX((rRect.getWidth() / 2.0) * fRadiusX);
const double fBowY((rRect.getHeight() / 2.0) * fRadiusY);
const double fKappa(impDistanceBezierPointToControl(M_PI_2));
// create start point at bottom center
if(!rtl::math::approxEqual(fOne, fRadiusX))
{
const B2DPoint aBottomCenter(rRect.getCenter().getX(), rRect.getMaxY());
aRetval.append(aBottomCenter);
}
// create first bow
{
const B2DPoint aBottomRight(rRect.getMaxX(), rRect.getMaxY());
const B2DPoint aStart(aBottomRight + B2DPoint(-fBowX, 0.0));
const B2DPoint aStop(aBottomRight + B2DPoint(0.0, -fBowY));
aRetval.append(aStart);
aRetval.appendBezierSegment(interpolate(aStart, aBottomRight, fKappa), interpolate(aStop, aBottomRight, fKappa), aStop);
}
// create second bow
{
const B2DPoint aTopRight(rRect.getMaxX(), rRect.getMinY());
const B2DPoint aStart(aTopRight + B2DPoint(0.0, fBowY));
const B2DPoint aStop(aTopRight + B2DPoint(-fBowX, 0.0));
aRetval.append(aStart);
aRetval.appendBezierSegment(interpolate(aStart, aTopRight, fKappa), interpolate(aStop, aTopRight, fKappa), aStop);
}
// create third bow
{
const B2DPoint aTopLeft(rRect.getMinX(), rRect.getMinY());
const B2DPoint aStart(aTopLeft + B2DPoint(fBowX, 0.0));
const B2DPoint aStop(aTopLeft + B2DPoint(0.0, fBowY));
aRetval.append(aStart);
aRetval.appendBezierSegment(interpolate(aStart, aTopLeft, fKappa), interpolate(aStop, aTopLeft, fKappa), aStop);
}
// create forth bow
{
const B2DPoint aBottomLeft(rRect.getMinX(), rRect.getMaxY());
const B2DPoint aStart(aBottomLeft + B2DPoint(0.0, -fBowY));
const B2DPoint aStop(aBottomLeft + B2DPoint(fBowX, 0.0));
aRetval.append(aStart);
aRetval.appendBezierSegment(interpolate(aStart, aBottomLeft, fKappa), interpolate(aStop, aBottomLeft, fKappa), aStop);
}
// close
aRetval.setClosed( true );
// remove double created points if there are extreme radii involved
if(rtl::math::approxEqual(fOne, fRadiusX) || rtl::math::approxEqual(fOne, fRadiusY))
{
aRetval.removeDoublePoints();
}
return aRetval;
}
}
B2DPolygon createPolygonFromRect( const B2DRectangle& rRect )
{
B2DPolygon aPolygon {
{ rRect.getMinX(), rRect.getMinY() },
{ rRect.getMaxX(), rRect.getMinY() },
{ rRect.getMaxX(), rRect.getMaxY() },
{ rRect.getMinX(), rRect.getMaxY() }
};
// close
aPolygon.setClosed( true );
return aPolygon;
}
B2DPolygon const & createUnitPolygon()
{
static auto const singleton = [] {
B2DPolygon aPolygon {
{ 0.0, 0.0 },
{ 1.0, 0.0 },
{ 1.0, 1.0 },
{ 0.0, 1.0 }
};
// close
aPolygon.setClosed( true );
return aPolygon;
}();
return singleton;
}
B2DPolygon createPolygonFromCircle( const B2DPoint& rCenter, double fRadius )
{
return createPolygonFromEllipse( rCenter, fRadius, fRadius );
}
static B2DPolygon impCreateUnitCircle(sal_uInt32 nStartQuadrant)
{
B2DPolygon aUnitCircle;
const double fSegmentKappa = impDistanceBezierPointToControl(M_PI_2 / STEPSPERQUARTER);
const B2DHomMatrix aRotateMatrix(createRotateB2DHomMatrix(M_PI_2 / STEPSPERQUARTER));
B2DPoint aPoint(1.0, 0.0);
B2DPoint aForward(1.0, fSegmentKappa);
B2DPoint aBackward(1.0, -fSegmentKappa);
if(nStartQuadrant != 0)
{
const B2DHomMatrix aQuadrantMatrix(createRotateB2DHomMatrix(M_PI_2 * (nStartQuadrant % 4)));
aPoint *= aQuadrantMatrix;
aBackward *= aQuadrantMatrix;
aForward *= aQuadrantMatrix;
}
aUnitCircle.append(aPoint);
for(sal_uInt32 a(0); a < STEPSPERQUARTER * 4; a++)
{
aPoint *= aRotateMatrix;
aBackward *= aRotateMatrix;
aUnitCircle.appendBezierSegment(aForward, aBackward, aPoint);
aForward *= aRotateMatrix;
}
aUnitCircle.setClosed(true);
aUnitCircle.removeDoublePoints();
return aUnitCircle;
}
B2DPolygon const & createHalfUnitCircle()
{
static auto const singleton = [] {
B2DPolygon aUnitHalfCircle;
const double fSegmentKappa(impDistanceBezierPointToControl(M_PI_2 / STEPSPERQUARTER));
const B2DHomMatrix aRotateMatrix(createRotateB2DHomMatrix(M_PI_2 / STEPSPERQUARTER));
B2DPoint aPoint(1.0, 0.0);
B2DPoint aForward(1.0, fSegmentKappa);
B2DPoint aBackward(1.0, -fSegmentKappa);
aUnitHalfCircle.append(aPoint);
for(sal_uInt32 a(0); a < STEPSPERQUARTER * 2; a++)
{
aPoint *= aRotateMatrix;
aBackward *= aRotateMatrix;
aUnitHalfCircle.appendBezierSegment(aForward, aBackward, aPoint);
aForward *= aRotateMatrix;
}
return aUnitHalfCircle;
}();
return singleton;
}
B2DPolygon const & createPolygonFromUnitCircle(sal_uInt32 nStartQuadrant)
{
switch(nStartQuadrant % 4)
{
case 1 :
{
static auto const singleton = impCreateUnitCircle(1);
return singleton;
}
case 2 :
{
static auto const singleton = impCreateUnitCircle(2);
return singleton;
}
case 3 :
{
static auto const singleton = impCreateUnitCircle(3);
return singleton;
}
default : // case 0 :
{
static auto const singleton = impCreateUnitCircle(0);
return singleton;
}
}
}
B2DPolygon createPolygonFromEllipse( const B2DPoint& rCenter, double fRadiusX, double fRadiusY, sal_uInt32 nStartQuadrant)
{
B2DPolygon aRetval(createPolygonFromUnitCircle(nStartQuadrant));
const B2DHomMatrix aMatrix(createScaleTranslateB2DHomMatrix(fRadiusX, fRadiusY, rCenter.getX(), rCenter.getY()));
aRetval.transform(aMatrix);
return aRetval;
}
B2DPolygon createPolygonFromUnitEllipseSegment( double fStart, double fEnd )
{
B2DPolygon aRetval;
// truncate fStart, fEnd to a range of [0.0 .. 2PI[ where 2PI
// falls back to 0.0 to ensure a unique definition
if(fStart < 0.0)
{
fStart = 0.0;
}
if(fTools::moreOrEqual(fStart, 2 * M_PI))
{
fStart = 0.0;
}
if(fEnd < 0.0)
{
fEnd = 0.0;
}
if(fTools::moreOrEqual(fEnd, 2 * M_PI))
{
fEnd = 0.0;
}
if(fTools::equal(fStart, fEnd))
{
// same start and end angle, add single point
aRetval.append(B2DPoint(cos(fStart), sin(fStart)));
}
else
{
const sal_uInt32 nSegments(STEPSPERQUARTER * 4);
const double fAnglePerSegment(M_PI_2 / STEPSPERQUARTER);
const sal_uInt32 nStartSegment(sal_uInt32(fStart / fAnglePerSegment) % nSegments);
const sal_uInt32 nEndSegment(sal_uInt32(fEnd / fAnglePerSegment) % nSegments);
const double fSegmentKappa(impDistanceBezierPointToControl(fAnglePerSegment));
B2DPoint aSegStart(cos(fStart), sin(fStart));
aRetval.append(aSegStart);
if(nStartSegment == nEndSegment && fTools::more(fEnd, fStart))
{
// start and end in one sector and in the right order, create in one segment
const B2DPoint aSegEnd(cos(fEnd), sin(fEnd));
const double fFactor(impDistanceBezierPointToControl(fEnd - fStart));
aRetval.appendBezierSegment(
aSegStart + (B2DPoint(-aSegStart.getY(), aSegStart.getX()) * fFactor),
aSegEnd - (B2DPoint(-aSegEnd.getY(), aSegEnd.getX()) * fFactor),
aSegEnd);
}
else
{
double fSegEndRad((nStartSegment + 1) * fAnglePerSegment);
double fFactor(impDistanceBezierPointToControl(fSegEndRad - fStart));
B2DPoint aSegEnd(cos(fSegEndRad), sin(fSegEndRad));
aRetval.appendBezierSegment(
aSegStart + (B2DPoint(-aSegStart.getY(), aSegStart.getX()) * fFactor),
aSegEnd - (B2DPoint(-aSegEnd.getY(), aSegEnd.getX()) * fFactor),
aSegEnd);
sal_uInt32 nSegment((nStartSegment + 1) % nSegments);
aSegStart = aSegEnd;
while(nSegment != nEndSegment)
{
// No end in this sector, add full sector.
fSegEndRad = (nSegment + 1) * fAnglePerSegment;
aSegEnd = B2DPoint(cos(fSegEndRad), sin(fSegEndRad));
aRetval.appendBezierSegment(
aSegStart + (B2DPoint(-aSegStart.getY(), aSegStart.getX()) * fSegmentKappa),
aSegEnd - (B2DPoint(-aSegEnd.getY(), aSegEnd.getX()) * fSegmentKappa),
aSegEnd);
nSegment = (nSegment + 1) % nSegments;
aSegStart = aSegEnd;
}
// End in this sector
const double fSegStartRad(nSegment * fAnglePerSegment);
fFactor= impDistanceBezierPointToControl(fEnd - fSegStartRad);
aSegEnd = B2DPoint(cos(fEnd), sin(fEnd));
aRetval.appendBezierSegment(
aSegStart + (B2DPoint(-aSegStart.getY(), aSegStart.getX()) * fFactor),
aSegEnd - (B2DPoint(-aSegEnd.getY(), aSegEnd.getX()) * fFactor),
aSegEnd);
}
}
// remove double points between segments created by segmented creation
aRetval.removeDoublePoints();
return aRetval;
}
B2DPolygon createPolygonFromEllipseSegment( const B2DPoint& rCenter, double fRadiusX, double fRadiusY, double fStart, double fEnd )
{
B2DPolygon aRetval(createPolygonFromUnitEllipseSegment(fStart, fEnd));
const B2DHomMatrix aMatrix(createScaleTranslateB2DHomMatrix(fRadiusX, fRadiusY, rCenter.getX(), rCenter.getY()));
aRetval.transform(aMatrix);
return aRetval;
}
bool hasNeutralPoints(const B2DPolygon& rCandidate)
{
OSL_ENSURE(!rCandidate.areControlPointsUsed(), "hasNeutralPoints: ATM works not for curves (!)");
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount <= 2)
return false;
B2DPoint aPrevPoint(rCandidate.getB2DPoint(nPointCount - 1));
B2DPoint aCurrPoint(rCandidate.getB2DPoint(0));
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B2DPoint aNextPoint(rCandidate.getB2DPoint((a + 1) % nPointCount));
const B2DVector aPrevVec(aPrevPoint - aCurrPoint);
const B2DVector aNextVec(aNextPoint - aCurrPoint);
const B2VectorOrientation aOrientation(getOrientation(aNextVec, aPrevVec));
if(aOrientation == B2VectorOrientation::Neutral)
{
// current has neutral orientation
return true;
}
else
{
// prepare next
aPrevPoint = aCurrPoint;
aCurrPoint = aNextPoint;
}
}
return false;
}
B2DPolygon removeNeutralPoints(const B2DPolygon& rCandidate)
{
if(hasNeutralPoints(rCandidate))
{
const sal_uInt32 nPointCount(rCandidate.count());
B2DPolygon aRetval;
B2DPoint aPrevPoint(rCandidate.getB2DPoint(nPointCount - 1));
B2DPoint aCurrPoint(rCandidate.getB2DPoint(0));
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B2DPoint aNextPoint(rCandidate.getB2DPoint((a + 1) % nPointCount));
const B2DVector aPrevVec(aPrevPoint - aCurrPoint);
const B2DVector aNextVec(aNextPoint - aCurrPoint);
const B2VectorOrientation aOrientation(getOrientation(aNextVec, aPrevVec));
if(aOrientation == B2VectorOrientation::Neutral)
{
// current has neutral orientation, leave it out and prepare next
aCurrPoint = aNextPoint;
}
else
{
// add current point
aRetval.append(aCurrPoint);
// prepare next
aPrevPoint = aCurrPoint;
aCurrPoint = aNextPoint;
}
}
while(aRetval.count() && getOrientationForIndex(aRetval, 0) == B2VectorOrientation::Neutral)
{
aRetval.remove(0);
}
// copy closed state
aRetval.setClosed(rCandidate.isClosed());
return aRetval;
}
else
{
return rCandidate;
}
}
bool isConvex(const B2DPolygon& rCandidate)
{
OSL_ENSURE(!rCandidate.areControlPointsUsed(), "isConvex: ATM works not for curves (!)");
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount <= 2)
return true;
const B2DPoint aPrevPoint(rCandidate.getB2DPoint(nPointCount - 1));
B2DPoint aCurrPoint(rCandidate.getB2DPoint(0));
B2DVector aCurrVec(aPrevPoint - aCurrPoint);
B2VectorOrientation aOrientation(B2VectorOrientation::Neutral);
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B2DPoint aNextPoint(rCandidate.getB2DPoint((a + 1) % nPointCount));
const B2DVector aNextVec(aNextPoint - aCurrPoint);
const B2VectorOrientation aCurrentOrientation(getOrientation(aNextVec, aCurrVec));
if(aOrientation == B2VectorOrientation::Neutral)
{
// set start value, maybe neutral again
aOrientation = aCurrentOrientation;
}
else
{
if(aCurrentOrientation != B2VectorOrientation::Neutral && aCurrentOrientation != aOrientation)
{
// different orientations found, that's it
return false;
}
}
// prepare next
aCurrPoint = aNextPoint;
aCurrVec = -aNextVec;
}
return true;
}
B2VectorOrientation getOrientationForIndex(const B2DPolygon& rCandidate, sal_uInt32 nIndex)
{
OSL_ENSURE(nIndex < rCandidate.count(), "getOrientationForIndex: index out of range (!)");
const B2DPoint aPrev(rCandidate.getB2DPoint(getIndexOfPredecessor(nIndex, rCandidate)));
const B2DPoint aCurr(rCandidate.getB2DPoint(nIndex));
const B2DPoint aNext(rCandidate.getB2DPoint(getIndexOfSuccessor(nIndex, rCandidate)));
const B2DVector aBack(aPrev - aCurr);
const B2DVector aForw(aNext - aCurr);
return getOrientation(aForw, aBack);
}
bool isPointOnLine(const B2DPoint& rStart, const B2DPoint& rEnd, const B2DPoint& rCandidate, bool bWithPoints)
{
if(rCandidate.equal(rStart) || rCandidate.equal(rEnd))
{
// candidate is in epsilon around start or end -> inside
return bWithPoints;
}
else if(rStart.equal(rEnd))
{
// start and end are equal, but candidate is outside their epsilon -> outside
return false;
}
else
{
const B2DVector aEdgeVector(rEnd - rStart);
const B2DVector aTestVector(rCandidate - rStart);
if(areParallel(aEdgeVector, aTestVector))
{
const double fZero(0.0);
const double fOne(1.0);
const double fParamTestOnCurr(fabs(aEdgeVector.getX()) > fabs(aEdgeVector.getY())
? aTestVector.getX() / aEdgeVector.getX()
: aTestVector.getY() / aEdgeVector.getY());
if(fTools::more(fParamTestOnCurr, fZero) && fTools::less(fParamTestOnCurr, fOne))
{
return true;
}
}
return false;
}
}
bool isPointOnPolygon(const B2DPolygon& rCandidate, const B2DPoint& rPoint, bool bWithPoints)
{
const B2DPolygon aCandidate(rCandidate.areControlPointsUsed() ? rCandidate.getDefaultAdaptiveSubdivision() : rCandidate);
const sal_uInt32 nPointCount(aCandidate.count());
if(nPointCount > 1)
{
const sal_uInt32 nLoopCount(aCandidate.isClosed() ? nPointCount : nPointCount - 1);
B2DPoint aCurrentPoint(aCandidate.getB2DPoint(0));
for(sal_uInt32 a(0); a < nLoopCount; a++)
{
const B2DPoint aNextPoint(aCandidate.getB2DPoint((a + 1) % nPointCount));
if(isPointOnLine(aCurrentPoint, aNextPoint, rPoint, bWithPoints))
{
return true;
}
aCurrentPoint = aNextPoint;
}
}
else if(nPointCount && bWithPoints)
{
return rPoint.equal(aCandidate.getB2DPoint(0));
}
return false;
}
bool isPointInTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC, const B2DPoint& rCandidate, bool bWithBorder)
{
if(arePointsOnSameSideOfLine(rA, rB, rC, rCandidate, bWithBorder))
{
if(arePointsOnSameSideOfLine(rB, rC, rA, rCandidate, bWithBorder))
{
if(arePointsOnSameSideOfLine(rC, rA, rB, rCandidate, bWithBorder))
{
return true;
}
}
}
return false;
}
bool arePointsOnSameSideOfLine(const B2DPoint& rStart, const B2DPoint& rEnd, const B2DPoint& rCandidateA, const B2DPoint& rCandidateB, bool bWithLine)
{
const B2DVector aLineVector(rEnd - rStart);
const B2DVector aVectorToA(rEnd - rCandidateA);
const double fCrossA(aLineVector.cross(aVectorToA));
// tdf#88352 increase numerical correctness and use rtl::math::approxEqual
// instead of fTools::equalZero which compares with a fixed small value
if(fCrossA == 0.0)
{
// one point on the line
return bWithLine;
}
const B2DVector aVectorToB(rEnd - rCandidateB);
const double fCrossB(aLineVector.cross(aVectorToB));
// increase numerical correctness
if(fCrossB == 0.0)
{
// one point on the line
return bWithLine;
}
// return true if they both have the same sign
return ((fCrossA > 0.0) == (fCrossB > 0.0));
}
void addTriangleFan(
const B2DPolygon& rCandidate,
triangulator::B2DTriangleVector& rTarget)
{
const sal_uInt32 nCount(rCandidate.count());
if(nCount <= 2)
return;
const B2DPoint aStart(rCandidate.getB2DPoint(0));
B2DPoint aLast(rCandidate.getB2DPoint(1));
for(sal_uInt32 a(2); a < nCount; a++)
{
const B2DPoint aCurrent(rCandidate.getB2DPoint(a));
rTarget.emplace_back(
aStart,
aLast,
aCurrent);
// prepare next
aLast = aCurrent;
}
}
namespace
{
/// return 0 for input of 0, -1 for negative and 1 for positive input
int lcl_sgn( const double n )
{
return n == 0.0 ? 0 : 1 - 2*int(std::signbit(n));
}
}
bool isRectangle( const B2DPolygon& rPoly )
{
// polygon must be closed to resemble a rect, and contain
// at least four points.
if( !rPoly.isClosed() ||
rPoly.count() < 4 ||
rPoly.areControlPointsUsed() )
{
return false;
}
// number of 90 degree turns the polygon has taken
int nNumTurns(0);
int nVerticalEdgeType=0;
int nHorizontalEdgeType=0;
bool bNullVertex(true);
bool bCWPolygon(false); // when true, polygon is CW
// oriented, when false, CCW
bool bOrientationSet(false); // when false, polygon
// orientation has not yet
// been determined.
// scan all _edges_ (which involves coming back to point 0
// for the last edge - thus the modulo operation below)
const sal_Int32 nCount( rPoly.count() );
for( sal_Int32 i=0; i<nCount; ++i )
{
const B2DPoint& rPoint0( rPoly.getB2DPoint(i % nCount) );
const B2DPoint& rPoint1( rPoly.getB2DPoint((i+1) % nCount) );
// is 0 for zero direction vector, 1 for south edge and -1
// for north edge (standard screen coordinate system)
int nCurrVerticalEdgeType( lcl_sgn( rPoint1.getY() - rPoint0.getY() ) );
// is 0 for zero direction vector, 1 for east edge and -1
// for west edge (standard screen coordinate system)
int nCurrHorizontalEdgeType( lcl_sgn(rPoint1.getX() - rPoint0.getX()) );
if( nCurrVerticalEdgeType && nCurrHorizontalEdgeType )
return false; // oblique edge - for sure no rect
const bool bCurrNullVertex( !nCurrVerticalEdgeType && !nCurrHorizontalEdgeType );
// current vertex is equal to previous - just skip,
// until we have a real edge
if( bCurrNullVertex )
continue;
// if previous edge has two identical points, because
// no previous edge direction was available, simply
// take this first non-null edge as the start
// direction. That's what will happen here, if
// bNullVertex is false
if( !bNullVertex )
{
// 2D cross product - is 1 for CW and -1 for CCW turns
const int nCrossProduct( nHorizontalEdgeType*nCurrVerticalEdgeType -
nVerticalEdgeType*nCurrHorizontalEdgeType );
if( !nCrossProduct )
continue; // no change in orientation -
// collinear edges - just go on
// if polygon orientation is not set, we'll
// determine it now
if( !bOrientationSet )
{
bCWPolygon = nCrossProduct == 1;
bOrientationSet = true;
}
else
{
// if current turn orientation is not equal
// initial orientation, this is not a
// rectangle (as rectangles have consistent
// orientation).
if( (nCrossProduct == 1) != bCWPolygon )
return false;
}
++nNumTurns;
// More than four 90 degree turns are an
// indication that this must not be a rectangle.
if( nNumTurns > 4 )
return false;
}
// store current state for the next turn
nVerticalEdgeType = nCurrVerticalEdgeType;
nHorizontalEdgeType = nCurrHorizontalEdgeType;
bNullVertex = false; // won't reach this line,
// if bCurrNullVertex is
// true - see above
}
return true;
}
B3DPolygon createB3DPolygonFromB2DPolygon(const B2DPolygon& rCandidate, double fZCoordinate)
{
if(rCandidate.areControlPointsUsed())
{
// call myself recursively with subdivided input
const B2DPolygon aCandidate(adaptiveSubdivideByAngle(rCandidate));
return createB3DPolygonFromB2DPolygon(aCandidate, fZCoordinate);
}
else
{
B3DPolygon aRetval;
for(sal_uInt32 a(0); a < rCandidate.count(); a++)
{
B2DPoint aPoint(rCandidate.getB2DPoint(a));
aRetval.append(B3DPoint(aPoint.getX(), aPoint.getY(), fZCoordinate));
}
// copy closed state
aRetval.setClosed(rCandidate.isClosed());
return aRetval;
}
}
B2DPolygon createB2DPolygonFromB3DPolygon(const B3DPolygon& rCandidate, const B3DHomMatrix& rMat)
{
B2DPolygon aRetval;
const sal_uInt32 nCount(rCandidate.count());
const bool bIsIdentity(rMat.isIdentity());
for(sal_uInt32 a(0); a < nCount; a++)
{
B3DPoint aCandidate(rCandidate.getB3DPoint(a));
if(!bIsIdentity)
{
aCandidate *= rMat;
}
aRetval.append(B2DPoint(aCandidate.getX(), aCandidate.getY()));
}
// copy closed state
aRetval.setClosed(rCandidate.isClosed());
return aRetval;
}
double getSmallestDistancePointToEdge(const B2DPoint& rPointA, const B2DPoint& rPointB, const B2DPoint& rTestPoint, double& rCut)
{
if(rPointA.equal(rPointB))
{
rCut = 0.0;
const B2DVector aVector(rTestPoint - rPointA);
return aVector.getLength();
}
else
{
// get the relative cut value on line vector (Vector1) for cut with perpendicular through TestPoint
const B2DVector aVector1(rPointB - rPointA);
const B2DVector aVector2(rTestPoint - rPointA);
const double fDividend((aVector2.getX() * aVector1.getX()) + (aVector2.getY() * aVector1.getY()));
const double fDivisor((aVector1.getX() * aVector1.getX()) + (aVector1.getY() * aVector1.getY()));
const double fCut(fDividend / fDivisor);
if(fCut < 0.0)
{
// not in line range, get distance to PointA
rCut = 0.0;
return aVector2.getLength();
}
else if(fCut > 1.0)
{
// not in line range, get distance to PointB
rCut = 1.0;
const B2DVector aVector(rTestPoint - rPointB);
return aVector.getLength();
}
else
{
// in line range
const B2DPoint aCutPoint(rPointA + fCut * aVector1);
const B2DVector aVector(rTestPoint - aCutPoint);
rCut = fCut;
return aVector.getLength();
}
}
}
double getSmallestDistancePointToPolygon(const B2DPolygon& rCandidate, const B2DPoint& rTestPoint, sal_uInt32& rEdgeIndex, double& rCut)
{
double fRetval(DBL_MAX);
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount > 1)
{
const double fZero(0.0);
const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
B2DCubicBezier aBezier;
aBezier.setStartPoint(rCandidate.getB2DPoint(0));
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
aBezier.setEndPoint(rCandidate.getB2DPoint(nNextIndex));
double fEdgeDist;
double fNewCut(0.0);
bool bEdgeIsCurve(false);
if(rCandidate.areControlPointsUsed())
{
aBezier.setControlPointA(rCandidate.getNextControlPoint(a));
aBezier.setControlPointB(rCandidate.getPrevControlPoint(nNextIndex));
aBezier.testAndSolveTrivialBezier();
bEdgeIsCurve = aBezier.isBezier();
}
if(bEdgeIsCurve)
{
fEdgeDist = aBezier.getSmallestDistancePointToBezierSegment(rTestPoint, fNewCut);
}
else
{
fEdgeDist = getSmallestDistancePointToEdge(aBezier.getStartPoint(), aBezier.getEndPoint(), rTestPoint, fNewCut);
}
if(fRetval == DBL_MAX || fEdgeDist < fRetval)
{
fRetval = fEdgeDist;
rEdgeIndex = a;
rCut = fNewCut;
if(fTools::equal(fRetval, fZero))
{
// already found zero distance, cannot get better. Ensure numerical zero value and end loop.
fRetval = 0.0;
break;
}
}
// prepare next step
aBezier.setStartPoint(aBezier.getEndPoint());
}
if(rtl::math::approxEqual(1.0, rCut))
{
// correct rEdgeIndex when not last point
if(rCandidate.isClosed())
{
rEdgeIndex = getIndexOfSuccessor(rEdgeIndex, rCandidate);
rCut = 0.0;
}
else
{
if(rEdgeIndex != nEdgeCount - 1)
{
rEdgeIndex++;
rCut = 0.0;
}
}
}
}
return fRetval;
}
B2DPoint distort(const B2DPoint& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight)
{
if(fTools::equalZero(rOriginal.getWidth()) || fTools::equalZero(rOriginal.getHeight()))
{
return rCandidate;
}
else
{
const double fRelativeX((rCandidate.getX() - rOriginal.getMinX()) / rOriginal.getWidth());
const double fRelativeY((rCandidate.getY() - rOriginal.getMinY()) / rOriginal.getHeight());
const double fOneMinusRelativeX(1.0 - fRelativeX);
const double fOneMinusRelativeY(1.0 - fRelativeY);
const double fNewX(fOneMinusRelativeY * (fOneMinusRelativeX * rTopLeft.getX() + fRelativeX * rTopRight.getX()) +
fRelativeY * (fOneMinusRelativeX * rBottomLeft.getX() + fRelativeX * rBottomRight.getX()));
const double fNewY(fOneMinusRelativeX * (fOneMinusRelativeY * rTopLeft.getY() + fRelativeY * rBottomLeft.getY()) +
fRelativeX * (fOneMinusRelativeY * rTopRight.getY() + fRelativeY * rBottomRight.getY()));
return B2DPoint(fNewX, fNewY);
}
}
B2DPolygon distort(const B2DPolygon& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight)
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount && rOriginal.getWidth() != 0.0 && rOriginal.getHeight() != 0.0)
{
B2DPolygon aRetval;
for(sal_uInt32 a(0); a < nPointCount; a++)
{
aRetval.append(distort(rCandidate.getB2DPoint(a), rOriginal, rTopLeft, rTopRight, rBottomLeft, rBottomRight));
if(rCandidate.areControlPointsUsed())
{
if(!rCandidate.getPrevControlPoint(a).equalZero())
{
aRetval.setPrevControlPoint(a, distort(rCandidate.getPrevControlPoint(a), rOriginal, rTopLeft, rTopRight, rBottomLeft, rBottomRight));
}
if(!rCandidate.getNextControlPoint(a).equalZero())
{
aRetval.setNextControlPoint(a, distort(rCandidate.getNextControlPoint(a), rOriginal, rTopLeft, rTopRight, rBottomLeft, rBottomRight));
}
}
}
aRetval.setClosed(rCandidate.isClosed());
return aRetval;
}
else
{
return rCandidate;
}
}
B2DPolygon expandToCurve(const B2DPolygon& rCandidate)
{
B2DPolygon aRetval(rCandidate);
for(sal_uInt32 a(0); a < rCandidate.count(); a++)
{
expandToCurveInPoint(aRetval, a);
}
return aRetval;
}
bool expandToCurveInPoint(B2DPolygon& rCandidate, sal_uInt32 nIndex)
{
OSL_ENSURE(nIndex < rCandidate.count(), "expandToCurveInPoint: Access to polygon out of range (!)");
bool bRetval(false);
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount)
{
// predecessor
if(!rCandidate.isPrevControlPointUsed(nIndex))
{
if(!rCandidate.isClosed() && nIndex == 0)
{
// do not create previous vector for start point of open polygon
}
else
{
const sal_uInt32 nPrevIndex((nIndex + (nPointCount - 1)) % nPointCount);
rCandidate.setPrevControlPoint(nIndex, interpolate(rCandidate.getB2DPoint(nIndex), rCandidate.getB2DPoint(nPrevIndex), 1.0 / 3.0));
bRetval = true;
}
}
// successor
if(!rCandidate.isNextControlPointUsed(nIndex))
{
if(!rCandidate.isClosed() && nIndex + 1 == nPointCount)
{
// do not create next vector for end point of open polygon
}
else
{
const sal_uInt32 nNextIndex((nIndex + 1) % nPointCount);
rCandidate.setNextControlPoint(nIndex, interpolate(rCandidate.getB2DPoint(nIndex), rCandidate.getB2DPoint(nNextIndex), 1.0 / 3.0));
bRetval = true;
}
}
}
return bRetval;
}
bool setContinuityInPoint(B2DPolygon& rCandidate, sal_uInt32 nIndex, B2VectorContinuity eContinuity)
{
OSL_ENSURE(nIndex < rCandidate.count(), "setContinuityInPoint: Access to polygon out of range (!)");
bool bRetval(false);
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount)
{
const B2DPoint aCurrentPoint(rCandidate.getB2DPoint(nIndex));
switch(eContinuity)
{
case B2VectorContinuity::NONE :
{
if(rCandidate.isPrevControlPointUsed(nIndex))
{
if(!rCandidate.isClosed() && nIndex == 0)
{
// remove existing previous vector for start point of open polygon
rCandidate.resetPrevControlPoint(nIndex);
}
else
{
const sal_uInt32 nPrevIndex((nIndex + (nPointCount - 1)) % nPointCount);
rCandidate.setPrevControlPoint(nIndex, interpolate(aCurrentPoint, rCandidate.getB2DPoint(nPrevIndex), 1.0 / 3.0));
}
bRetval = true;
}
if(rCandidate.isNextControlPointUsed(nIndex))
{
if(!rCandidate.isClosed() && nIndex == nPointCount + 1)
{
// remove next vector for end point of open polygon
rCandidate.resetNextControlPoint(nIndex);
}
else
{
const sal_uInt32 nNextIndex((nIndex + 1) % nPointCount);
rCandidate.setNextControlPoint(nIndex, interpolate(aCurrentPoint, rCandidate.getB2DPoint(nNextIndex), 1.0 / 3.0));
}
bRetval = true;
}
break;
}
case B2VectorContinuity::C1 :
{
if(rCandidate.isPrevControlPointUsed(nIndex) && rCandidate.isNextControlPointUsed(nIndex))
{
// lengths both exist since both are used
B2DVector aVectorPrev(rCandidate.getPrevControlPoint(nIndex) - aCurrentPoint);
B2DVector aVectorNext(rCandidate.getNextControlPoint(nIndex) - aCurrentPoint);
const double fLenPrev(aVectorPrev.getLength());
const double fLenNext(aVectorNext.getLength());
aVectorPrev.normalize();
aVectorNext.normalize();
const B2VectorOrientation aOrientation(getOrientation(aVectorPrev, aVectorNext));
if(aOrientation == B2VectorOrientation::Neutral && aVectorPrev.scalar(aVectorNext) < 0.0)
{
// parallel and opposite direction; check length
if(fTools::equal(fLenPrev, fLenNext))
{
// this would be even C2, but we want C1. Use the lengths of the corresponding edges.
const sal_uInt32 nPrevIndex((nIndex + (nPointCount - 1)) % nPointCount);
const sal_uInt32 nNextIndex((nIndex + 1) % nPointCount);
const double fLenPrevEdge(B2DVector(rCandidate.getB2DPoint(nPrevIndex) - aCurrentPoint).getLength() * (1.0 / 3.0));
const double fLenNextEdge(B2DVector(rCandidate.getB2DPoint(nNextIndex) - aCurrentPoint).getLength() * (1.0 / 3.0));
rCandidate.setControlPoints(nIndex,
aCurrentPoint + (aVectorPrev * fLenPrevEdge),
aCurrentPoint + (aVectorNext * fLenNextEdge));
bRetval = true;
}
}
else
{
// not parallel or same direction, set vectors and length
const B2DVector aNormalizedPerpendicular(getNormalizedPerpendicular(aVectorPrev + aVectorNext));
if(aOrientation == B2VectorOrientation::Positive)
{
rCandidate.setControlPoints(nIndex,
aCurrentPoint - (aNormalizedPerpendicular * fLenPrev),
aCurrentPoint + (aNormalizedPerpendicular * fLenNext));
}
else
{
rCandidate.setControlPoints(nIndex,
aCurrentPoint + (aNormalizedPerpendicular * fLenPrev),
aCurrentPoint - (aNormalizedPerpendicular * fLenNext));
}
bRetval = true;
}
}
break;
}
case B2VectorContinuity::C2 :
{
if(rCandidate.isPrevControlPointUsed(nIndex) && rCandidate.isNextControlPointUsed(nIndex))
{
// lengths both exist since both are used
B2DVector aVectorPrev(rCandidate.getPrevControlPoint(nIndex) - aCurrentPoint);
B2DVector aVectorNext(rCandidate.getNextControlPoint(nIndex) - aCurrentPoint);
const double fCommonLength((aVectorPrev.getLength() + aVectorNext.getLength()) / 2.0);
aVectorPrev.normalize();
aVectorNext.normalize();
const B2VectorOrientation aOrientation(getOrientation(aVectorPrev, aVectorNext));
if(aOrientation == B2VectorOrientation::Neutral && aVectorPrev.scalar(aVectorNext) < 0.0)
{
// parallel and opposite direction; set length. Use one direction for better numerical correctness
const B2DVector aScaledDirection(aVectorPrev * fCommonLength);
rCandidate.setControlPoints(nIndex,
aCurrentPoint + aScaledDirection,
aCurrentPoint - aScaledDirection);
}
else
{
// not parallel or same direction, set vectors and length
const B2DVector aNormalizedPerpendicular(getNormalizedPerpendicular(aVectorPrev + aVectorNext));
const B2DVector aPerpendicular(aNormalizedPerpendicular * fCommonLength);
if(aOrientation == B2VectorOrientation::Positive)
{
rCandidate.setControlPoints(nIndex,
aCurrentPoint - aPerpendicular,
aCurrentPoint + aPerpendicular);
}
else
{
rCandidate.setControlPoints(nIndex,
aCurrentPoint + aPerpendicular,
aCurrentPoint - aPerpendicular);
}
}
bRetval = true;
}
break;
}
}
}
return bRetval;
}
B2DPolygon growInNormalDirection(const B2DPolygon& rCandidate, double fValue)
{
if(fValue != 0.0)
{
if(rCandidate.areControlPointsUsed())
{
// call myself recursively with subdivided input
const B2DPolygon aCandidate(adaptiveSubdivideByAngle(rCandidate));
return growInNormalDirection(aCandidate, fValue);
}
else
{
B2DPolygon aRetval;
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount)
{
B2DPoint aPrev(rCandidate.getB2DPoint(nPointCount - 1));
B2DPoint aCurrent(rCandidate.getB2DPoint(0));
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B2DPoint aNext(rCandidate.getB2DPoint(a + 1 == nPointCount ? 0 : a + 1));
const B2DVector aBack(aPrev - aCurrent);
const B2DVector aForw(aNext - aCurrent);
const B2DVector aPerpBack(getNormalizedPerpendicular(aBack));
const B2DVector aPerpForw(getNormalizedPerpendicular(aForw));
B2DVector aDirection(aPerpBack - aPerpForw);
aDirection.normalize();
aDirection *= fValue;
aRetval.append(aCurrent + aDirection);
// prepare next step
aPrev = aCurrent;
aCurrent = aNext;
}
}
// copy closed state
aRetval.setClosed(rCandidate.isClosed());
return aRetval;
}
}
else
{
return rCandidate;
}
}
B2DPolygon reSegmentPolygon(const B2DPolygon& rCandidate, sal_uInt32 nSegments)
{
B2DPolygon aRetval;
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount && nSegments)
{
// get current segment count
const sal_uInt32 nSegmentCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
if(nSegmentCount == nSegments)
{
aRetval = rCandidate;
}
else
{
const double fLength(getLength(rCandidate));
const sal_uInt32 nLoopCount(rCandidate.isClosed() ? nSegments : nSegments + 1);
for(sal_uInt32 a(0); a < nLoopCount; a++)
{
const double fRelativePos(static_cast<double>(a) / static_cast<double>(nSegments)); // 0.0 .. 1.0
const B2DPoint aNewPoint(getPositionRelative(rCandidate, fRelativePos, fLength));
aRetval.append(aNewPoint);
}
// copy closed flag
aRetval.setClosed(rCandidate.isClosed());
}
}
return aRetval;
}
B2DPolygon interpolate(const B2DPolygon& rOld1, const B2DPolygon& rOld2, double t)
{
OSL_ENSURE(rOld1.count() == rOld2.count(), "B2DPolygon interpolate: Different geometry (!)");
if(t <= 0.0 || rOld1 == rOld2)
{
return rOld1;
}
else if(fTools::moreOrEqual(t, 1.0))
{
return rOld2;
}
else
{
B2DPolygon aRetval;
const bool bInterpolateVectors(rOld1.areControlPointsUsed() || rOld2.areControlPointsUsed());
aRetval.setClosed(rOld1.isClosed() && rOld2.isClosed());
for(sal_uInt32 a(0); a < rOld1.count(); a++)
{
aRetval.append(interpolate(rOld1.getB2DPoint(a), rOld2.getB2DPoint(a), t));
if(bInterpolateVectors)
{
aRetval.setPrevControlPoint(a, interpolate(rOld1.getPrevControlPoint(a), rOld2.getPrevControlPoint(a), t));
aRetval.setNextControlPoint(a, interpolate(rOld1.getNextControlPoint(a), rOld2.getNextControlPoint(a), t));
}
}
return aRetval;
}
}
// #i76891#
B2DPolygon simplifyCurveSegments(const B2DPolygon& rCandidate)
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount && rCandidate.areControlPointsUsed())
{
// prepare loop
const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
B2DPolygon aRetval;
B2DCubicBezier aBezier;
aBezier.setStartPoint(rCandidate.getB2DPoint(0));
// try to avoid costly reallocations
aRetval.reserve( nEdgeCount+1);
// add start point
aRetval.append(aBezier.getStartPoint());
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
// get values for edge
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
aBezier.setEndPoint(rCandidate.getB2DPoint(nNextIndex));
aBezier.setControlPointA(rCandidate.getNextControlPoint(a));
aBezier.setControlPointB(rCandidate.getPrevControlPoint(nNextIndex));
aBezier.testAndSolveTrivialBezier();
// still bezier?
if(aBezier.isBezier())
{
// add edge with control vectors
aRetval.appendBezierSegment(aBezier.getControlPointA(), aBezier.getControlPointB(), aBezier.getEndPoint());
}
else
{
// add edge
aRetval.append(aBezier.getEndPoint());
}
// next point
aBezier.setStartPoint(aBezier.getEndPoint());
}
if(rCandidate.isClosed())
{
// set closed flag, rescue control point and correct last double point
closeWithGeometryChange(aRetval);
}
return aRetval;
}
else
{
return rCandidate;
}
}
// makes the given indexed point the new polygon start point. To do that, the points in the
// polygon will be rotated. This is only valid for closed polygons, for non-closed ones
// an assertion will be triggered
B2DPolygon makeStartPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndexOfNewStatPoint)
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount > 2 && nIndexOfNewStatPoint != 0 && nIndexOfNewStatPoint < nPointCount)
{
OSL_ENSURE(rCandidate.isClosed(), "makeStartPoint: only valid for closed polygons (!)");
B2DPolygon aRetval;
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const sal_uInt32 nSourceIndex((a + nIndexOfNewStatPoint) % nPointCount);
aRetval.append(rCandidate.getB2DPoint(nSourceIndex));
if(rCandidate.areControlPointsUsed())
{
aRetval.setPrevControlPoint(a, rCandidate.getPrevControlPoint(nSourceIndex));
aRetval.setNextControlPoint(a, rCandidate.getNextControlPoint(nSourceIndex));
}
}
return aRetval;
}
return rCandidate;
}
B2DPolygon createEdgesOfGivenLength(const B2DPolygon& rCandidate, double fLength, double fStart, double fEnd)
{
B2DPolygon aRetval;
if(fLength < 0.0)
{
fLength = 0.0;
}
if(!fTools::equalZero(fLength))
{
if(fStart < 0.0)
{
fStart = 0.0;
}
if(fEnd < 0.0)
{
fEnd = 0.0;
}
if(fEnd < fStart)
{
fEnd = fStart;
}
// iterate and consume pieces with fLength. First subdivide to reduce input to line segments
const B2DPolygon aCandidate(rCandidate.areControlPointsUsed() ? rCandidate.getDefaultAdaptiveSubdivision() : rCandidate);
const sal_uInt32 nPointCount(aCandidate.count());
if(nPointCount > 1)
{
const bool bEndActive(!fTools::equalZero(fEnd));
const sal_uInt32 nEdgeCount(aCandidate.isClosed() ? nPointCount : nPointCount - 1);
B2DPoint aCurrent(aCandidate.getB2DPoint(0));
double fPositionInEdge(fStart);
double fAbsolutePosition(fStart);
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
const B2DPoint aNext(aCandidate.getB2DPoint(nNextIndex));
const B2DVector aEdge(aNext - aCurrent);
double fEdgeLength(aEdge.getLength());
if(!fTools::equalZero(fEdgeLength))
{
while(fTools::less(fPositionInEdge, fEdgeLength))
{
// move position on edge forward as long as on edge
const double fScalar(fPositionInEdge / fEdgeLength);
aRetval.append(aCurrent + (aEdge * fScalar));
fPositionInEdge += fLength;
if(bEndActive)
{
fAbsolutePosition += fLength;
if(fTools::more(fAbsolutePosition, fEnd))
{
break;
}
}
}
// subtract length of current edge
fPositionInEdge -= fEdgeLength;
}
if(bEndActive && fTools::more(fAbsolutePosition, fEnd))
{
break;
}
// prepare next step
aCurrent = aNext;
}
// keep closed state
aRetval.setClosed(aCandidate.isClosed());
}
else
{
// source polygon has only one point, return unchanged
aRetval = aCandidate;
}
}
return aRetval;
}
B2DPolygon createWaveline(const B2DPolygon& rCandidate, double fWaveWidth, double fWaveHeight)
{
B2DPolygon aRetval;
if(fWaveWidth < 0.0)
{
fWaveWidth = 0.0;
}
if(fWaveHeight < 0.0)
{
fWaveHeight = 0.0;
}
const bool bHasWidth(!fTools::equalZero(fWaveWidth));
if(bHasWidth)
{
const bool bHasHeight(!fTools::equalZero(fWaveHeight));
if(bHasHeight)
{
// width and height, create waveline. First subdivide to reduce input to line segments
// of WaveWidth. Last segment may be missing. If this turns out to be a problem, it
// may be added here again using the original last point from rCandidate. It may
// also be the case that rCandidate was closed. To simplify things it is handled here
// as if it was opened.
// Result from createEdgesOfGivenLength contains no curved segments, handle as straight
// edges.
const B2DPolygon aEqualLenghEdges(createEdgesOfGivenLength(rCandidate, fWaveWidth));
const sal_uInt32 nPointCount(aEqualLenghEdges.count());
if(nPointCount > 1)
{
// iterate over straight edges, add start point
B2DPoint aCurrent(aEqualLenghEdges.getB2DPoint(0));
aRetval.append(aCurrent);
for(sal_uInt32 a(0); a < nPointCount - 1; a++)
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
const B2DPoint aNext(aEqualLenghEdges.getB2DPoint(nNextIndex));
const B2DVector aEdge(aNext - aCurrent);
const B2DVector aPerpendicular(getNormalizedPerpendicular(aEdge));
const B2DVector aControlOffset((aEdge * 0.467308) - (aPerpendicular * fWaveHeight));
// add curve segment
aRetval.appendBezierSegment(
aCurrent + aControlOffset,
aNext - aControlOffset,
aNext);
// prepare next step
aCurrent = aNext;
}
}
}
else
{
// width but no height -> return original polygon
aRetval = rCandidate;
}
}
else
{
// no width -> no waveline, stay empty and return
}
return aRetval;
}
// snap points of horizontal or vertical edges to discrete values
B2DPolygon snapPointsOfHorizontalOrVerticalEdges(const B2DPolygon& rCandidate)
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount > 1)
{
// Start by copying the source polygon to get a writeable copy. The closed state is
// copied by aRetval's initialisation, too, so no need to copy it in this method
B2DPolygon aRetval(rCandidate);
// prepare geometry data. Get rounded from original
B2ITuple aPrevTuple(basegfx::fround(rCandidate.getB2DPoint(nPointCount - 1)));
B2DPoint aCurrPoint(rCandidate.getB2DPoint(0));
B2ITuple aCurrTuple(basegfx::fround(aCurrPoint));
// loop over all points. This will also snap the implicit closing edge
// even when not closed, but that's no problem here
for(sal_uInt32 a(0); a < nPointCount; a++)
{
// get next point. Get rounded from original
const bool bLastRun(a + 1 == nPointCount);
const sal_uInt32 nNextIndex(bLastRun ? 0 : a + 1);
const B2DPoint aNextPoint(rCandidate.getB2DPoint(nNextIndex));
const B2ITuple aNextTuple(basegfx::fround(aNextPoint));
// get the states
const bool bPrevVertical(aPrevTuple.getX() == aCurrTuple.getX());
const bool bNextVertical(aNextTuple.getX() == aCurrTuple.getX());
const bool bPrevHorizontal(aPrevTuple.getY() == aCurrTuple.getY());
const bool bNextHorizontal(aNextTuple.getY() == aCurrTuple.getY());
const bool bSnapX(bPrevVertical || bNextVertical);
const bool bSnapY(bPrevHorizontal || bNextHorizontal);
if(bSnapX || bSnapY)
{
const B2DPoint aSnappedPoint(
bSnapX ? aCurrTuple.getX() : aCurrPoint.getX(),
bSnapY ? aCurrTuple.getY() : aCurrPoint.getY());
aRetval.setB2DPoint(a, aSnappedPoint);
}
// prepare next point
if(!bLastRun)
{
aPrevTuple = aCurrTuple;
aCurrPoint = aNextPoint;
aCurrTuple = aNextTuple;
}
}
return aRetval;
}
else
{
return rCandidate;
}
}
B2DVector getTangentEnteringPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex)
{
B2DVector aRetval(0.0, 0.0);
const sal_uInt32 nCount(rCandidate.count());
if(nIndex >= nCount)
{
// out of range
return aRetval;
}
// start immediately at prev point compared to nIndex
const bool bClosed(rCandidate.isClosed());
sal_uInt32 nPrev(bClosed ? (nIndex + nCount - 1) % nCount : nIndex ? nIndex - 1 : nIndex);
if(nPrev == nIndex)
{
// no previous, done
return aRetval;
}
B2DCubicBezier aSegment;
// go backward in the polygon; if closed, maximal back to start index (nIndex); if not closed,
// until zero. Use nIndex as stop criteria
while(nPrev != nIndex)
{
// get BezierSegment and tangent at the *end* of segment
rCandidate.getBezierSegment(nPrev, aSegment);
aRetval = aSegment.getTangent(1.0);
if(!aRetval.equalZero())
{
// if we have a tangent, return it
return aRetval;
}
// prepare index before checked one
nPrev = bClosed ? (nPrev + nCount - 1) % nCount : nPrev ? nPrev - 1 : nIndex;
}
return aRetval;
}
B2DVector getTangentLeavingPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex)
{
B2DVector aRetval(0.0, 0.0);
const sal_uInt32 nCount(rCandidate.count());
if(nIndex >= nCount)
{
// out of range
return aRetval;
}
// start at nIndex
const bool bClosed(rCandidate.isClosed());
sal_uInt32 nCurrent(nIndex);
B2DCubicBezier aSegment;
// go forward; if closed, do this until once around and back at start index (nIndex); if not
// closed, until last point (nCount - 1). Use nIndex as stop criteria
do
{
// get BezierSegment and tangent at the *beginning* of segment
rCandidate.getBezierSegment(nCurrent, aSegment);
aRetval = aSegment.getTangent(0.0);
if(!aRetval.equalZero())
{
// if we have a tangent, return it
return aRetval;
}
// prepare next index
nCurrent = bClosed ? (nCurrent + 1) % nCount : nCurrent + 1 < nCount ? nCurrent + 1 : nIndex;
}
while(nCurrent != nIndex);
return aRetval;
}
// converters for css::drawing::PointSequence
B2DPolygon UnoPointSequenceToB2DPolygon(
const css::drawing::PointSequence& rPointSequenceSource)
{
B2DPolygon aRetval;
const sal_uInt32 nLength(rPointSequenceSource.getLength());
if(nLength)
{
aRetval.reserve(nLength);
for(auto& point : rPointSequenceSource)
{
aRetval.append(B2DPoint(point.X, point.Y));
}
// check for closed state flag
utils::checkClosed(aRetval);
}
return aRetval;
}
void B2DPolygonToUnoPointSequence(
const B2DPolygon& rPolygon,
css::drawing::PointSequence& rPointSequenceRetval)
{
B2DPolygon aPolygon(rPolygon);
if(aPolygon.areControlPointsUsed())
{
OSL_ENSURE(false, "B2DPolygonToUnoPointSequence: Source contains bezier segments, wrong UNO API data type may be used (!)");
aPolygon = aPolygon.getDefaultAdaptiveSubdivision();
}
const sal_uInt32 nPointCount(aPolygon.count());
if(nPointCount)
{
// Take closed state into account, the API polygon still uses the old closed definition
// with last/first point are identical (cannot hold information about open polygons with identical
// first and last point, though)
const bool bIsClosed(aPolygon.isClosed());
rPointSequenceRetval.realloc(bIsClosed ? nPointCount + 1 : nPointCount);
css::awt::Point* pSequence = rPointSequenceRetval.getArray();
for(sal_uInt32 b(0); b < nPointCount; b++)
{
const B2DPoint aPoint(aPolygon.getB2DPoint(b));
const css::awt::Point aAPIPoint(fround(aPoint.getX()), fround(aPoint.getY()));
*pSequence = aAPIPoint;
pSequence++;
}
// copy first point if closed
if(bIsClosed)
{
*pSequence = rPointSequenceRetval[0];
}
}
else
{
rPointSequenceRetval.realloc(0);
}
}
// converters for css::drawing::PointSequence and
// css::drawing::FlagSequence to B2DPolygon (curved polygons)
B2DPolygon UnoPolygonBezierCoordsToB2DPolygon(
const css::drawing::PointSequence& rPointSequenceSource,
const css::drawing::FlagSequence& rFlagSequenceSource)
{
const sal_Int32 nCount(rPointSequenceSource.getLength());
OSL_ENSURE(nCount == rFlagSequenceSource.getLength(),
"UnoPolygonBezierCoordsToB2DPolygon: Unequal count of Points and Flags (!)");
// prepare new polygon
B2DPolygon aRetval;
if(0 != nCount)
{
aRetval.reserve(nCount);
// get first point and flag
B2DPoint aNewCoordinatePair(rPointSequenceSource[0].X, rPointSequenceSource[0].Y);
B2DPoint aControlA;
B2DPoint aControlB;
// first point is not allowed to be a control point
OSL_ENSURE(rFlagSequenceSource[0] != css::drawing::PolygonFlags_CONTROL,
"UnoPolygonBezierCoordsToB2DPolygon: Start point is a control point, illegal input polygon (!)");
// add first point as start point
aRetval.append(aNewCoordinatePair);
for(sal_Int32 b(1); b < nCount;)
{
// prepare loop
bool bControlA(false);
bool bControlB(false);
// get next point and flag
aNewCoordinatePair = B2DPoint(rPointSequenceSource[b].X, rPointSequenceSource[b].Y);
css::drawing::PolygonFlags ePolygonFlag = rFlagSequenceSource[b];
b++;
if(b < nCount && ePolygonFlag == css::drawing::PolygonFlags_CONTROL)
{
aControlA = aNewCoordinatePair;
bControlA = true;
// get next point and flag
aNewCoordinatePair = B2DPoint(rPointSequenceSource[b].X, rPointSequenceSource[b].Y);
ePolygonFlag = rFlagSequenceSource[b];
b++;
}
if(b < nCount && ePolygonFlag == css::drawing::PolygonFlags_CONTROL)
{
aControlB = aNewCoordinatePair;
bControlB = true;
// get next point and flag
aNewCoordinatePair = B2DPoint(rPointSequenceSource[b].X, rPointSequenceSource[b].Y);
ePolygonFlag = rFlagSequenceSource[b];
b++;
}
// two or no control points are consumed, another one would be an error.
// It's also an error if only one control point was read
SAL_WARN_IF(ePolygonFlag == css::drawing::PolygonFlags_CONTROL || bControlA != bControlB,
"basegfx", "UnoPolygonBezierCoordsToB2DPolygon: Illegal source polygon (!)");
// the previous writes used the B2DPolyPolygon -> utils::PolyPolygon converter
// which did not create minimal PolyPolygons, but created all control points
// as null vectors (identical points). Because of the former P(CA)(CB)-norm of
// B2DPolygon and it's unused sign of being the zero-vector and CA and CB being
// relative to P, an empty edge was exported as P == CA == CB. Luckily, the new
// export format can be read without errors by the old OOo-versions, so we need only
// to correct here at read and do not need to export a wrong but compatible version
// for the future.
if(bControlA
&& aControlA.equal(aControlB)
&& aControlA.equal(aRetval.getB2DPoint(aRetval.count() - 1)))
{
bControlA = false;
}
if(bControlA)
{
// add bezier edge
aRetval.appendBezierSegment(aControlA, aControlB, aNewCoordinatePair);
}
else
{
// add edge
aRetval.append(aNewCoordinatePair);
}
}
// #i72807# API import uses old line start/end-equal definition for closed,
// so we need to correct this to closed state here
checkClosed(aRetval);
}
return aRetval;
}
void B2DPolygonToUnoPolygonBezierCoords(
const B2DPolygon& rPolygon,
css::drawing::PointSequence& rPointSequenceRetval,
css::drawing::FlagSequence& rFlagSequenceRetval)
{
const sal_uInt32 nPointCount(rPolygon.count());
if(nPointCount)
{
const bool bCurve(rPolygon.areControlPointsUsed());
const bool bClosed(rPolygon.isClosed());
if(bCurve)
{
// calculate target point count
const sal_uInt32 nLoopCount(bClosed ? nPointCount : nPointCount - 1);
if(nLoopCount)
{
// prepare target data. The real needed number of target points (and flags)
// could only be calculated by using two loops, so use dynamic memory
std::vector< css::awt::Point > aCollectPoints;
std::vector< css::drawing::PolygonFlags > aCollectFlags;
// reserve maximum creatable points
const sal_uInt32 nMaxTargetCount((nLoopCount * 3) + 1);
aCollectPoints.reserve(nMaxTargetCount);
aCollectFlags.reserve(nMaxTargetCount);
// prepare current bezier segment by setting start point
B2DCubicBezier aBezierSegment;
aBezierSegment.setStartPoint(rPolygon.getB2DPoint(0));
for(sal_uInt32 a(0); a < nLoopCount; a++)
{
// add current point (always) and remember StartPointIndex for evtl. later corrections
const sal_uInt32 nStartPointIndex(aCollectPoints.size());
aCollectPoints.emplace_back(
fround(aBezierSegment.getStartPoint().getX()),
fround(aBezierSegment.getStartPoint().getY()));
aCollectFlags.push_back(css::drawing::PolygonFlags_NORMAL);
// prepare next segment
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
aBezierSegment.setEndPoint(rPolygon.getB2DPoint(nNextIndex));
aBezierSegment.setControlPointA(rPolygon.getNextControlPoint(a));
aBezierSegment.setControlPointB(rPolygon.getPrevControlPoint(nNextIndex));
if(aBezierSegment.isBezier())
{
// if bezier is used, add always two control points due to the old schema
aCollectPoints.emplace_back(
fround(aBezierSegment.getControlPointA().getX()),
fround(aBezierSegment.getControlPointA().getY()));
aCollectFlags.push_back(css::drawing::PolygonFlags_CONTROL);
aCollectPoints.emplace_back(
fround(aBezierSegment.getControlPointB().getX()),
fround(aBezierSegment.getControlPointB().getY()));
aCollectFlags.push_back(css::drawing::PolygonFlags_CONTROL);
}
// test continuity with previous control point to set flag value
if(aBezierSegment.getControlPointA() != aBezierSegment.getStartPoint() && (bClosed || a))
{
const B2VectorContinuity eCont(rPolygon.getContinuityInPoint(a));
if(eCont == B2VectorContinuity::C1)
{
aCollectFlags[nStartPointIndex] = css::drawing::PolygonFlags_SMOOTH;
}
else if(eCont == B2VectorContinuity::C2)
{
aCollectFlags[nStartPointIndex] = css::drawing::PolygonFlags_SYMMETRIC;
}
}
// prepare next loop
aBezierSegment.setStartPoint(aBezierSegment.getEndPoint());
}
if(bClosed)
{
// add first point again as closing point due to old definition
aCollectPoints.push_back(aCollectPoints[0]);
aCollectFlags.push_back(css::drawing::PolygonFlags_NORMAL);
}
else
{
// add last point as closing point
const B2DPoint aClosingPoint(rPolygon.getB2DPoint(nPointCount - 1));
aCollectPoints.emplace_back(
fround(aClosingPoint.getX()),
fround(aClosingPoint.getY()));
aCollectFlags.push_back(css::drawing::PolygonFlags_NORMAL);
}
// copy collected data to target arrays
const sal_uInt32 nTargetCount(aCollectPoints.size());
OSL_ENSURE(nTargetCount == aCollectFlags.size(), "Unequal Point and Flag count (!)");
rPointSequenceRetval.realloc(static_cast<sal_Int32>(nTargetCount));
rFlagSequenceRetval.realloc(static_cast<sal_Int32>(nTargetCount));
css::awt::Point* pPointSequence = rPointSequenceRetval.getArray();
css::drawing::PolygonFlags* pFlagSequence = rFlagSequenceRetval.getArray();
for(sal_uInt32 a(0); a < nTargetCount; a++)
{
*pPointSequence = aCollectPoints[a];
*pFlagSequence = aCollectFlags[a];
pPointSequence++;
pFlagSequence++;
}
}
}
else
{
// straightforward point list creation
const sal_uInt32 nTargetCount(nPointCount + (bClosed ? 1 : 0));
rPointSequenceRetval.realloc(static_cast<sal_Int32>(nTargetCount));
rFlagSequenceRetval.realloc(static_cast<sal_Int32>(nTargetCount));
css::awt::Point* pPointSequence = rPointSequenceRetval.getArray();
css::drawing::PolygonFlags* pFlagSequence = rFlagSequenceRetval.getArray();
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B2DPoint aB2DPoint(rPolygon.getB2DPoint(a));
const css::awt::Point aAPIPoint(
fround(aB2DPoint.getX()),
fround(aB2DPoint.getY()));
*pPointSequence = aAPIPoint;
*pFlagSequence = css::drawing::PolygonFlags_NORMAL;
pPointSequence++;
pFlagSequence++;
}
if(bClosed)
{
// add first point as closing point
*pPointSequence = rPointSequenceRetval[0];
*pFlagSequence = css::drawing::PolygonFlags_NORMAL;
}
}
}
else
{
rPointSequenceRetval.realloc(0);
rFlagSequenceRetval.realloc(0);
}
}
B2DPolygon createSimplifiedPolygon(const B2DPolygon& rCandidate, const double fTolerance)
{
const sal_uInt32 nPointCount(rCandidate.count());
if (nPointCount < 3 || rCandidate.areControlPointsUsed())
return rCandidate;
// The solution does not use recursion directly, since this could lead to a stack overflow if
// nPointCount is very large. Instead, an own stack is used. This does not contain points, but
// pairs of low and high index of a range in rCandidate. A parallel boolean vector is used to note
// whether a point of rCandidate belongs to the output polygon or not.
std::vector<bool> bIsKeptVec(nPointCount, false);
bIsKeptVec[0] = true;
bIsKeptVec[nPointCount - 1] = true;
sal_uInt32 nKept = 2;
std::stack<std::pair<sal_uInt32, sal_uInt32>> aUnfinishedRangesStack;
// The RDP algorithm draws a straight line from the first point to the last point of a range.
// Then, from the inner points of the range, the point that has the largest distance to the line
// is determined. If the distance is greater than the tolerance, this point is kept and the lower
// and upper sub-segments of the range are treated in the same way. If the distance is smaller
// than the tolerance, none of the inner points will be kept.
sal_uInt32 nLowIndex = 0;
sal_uInt32 nHighIndex = nPointCount - 1;
bool bContinue = true;
do
{
bContinue = false;
if (nHighIndex - nLowIndex < 2) // maximal two points, range is finished.
{
// continue with sibling upper range if any
if (!aUnfinishedRangesStack.empty())
{
std::pair<sal_uInt32, sal_uInt32> aIndexPair = aUnfinishedRangesStack.top();
aUnfinishedRangesStack.pop();
nLowIndex = aIndexPair.first;
nHighIndex = aIndexPair.second;
bContinue = true;
}
}
else // the range needs examine the max distance
{
// Get maximal distance of inner points of the range to the straight line from start to
// end point of the range.
// For calculation of the distance we use the Hesse normal form of the straight line.
B2DPoint aLowPoint = rCandidate.getB2DPoint(nLowIndex);
B2DPoint aHighPoint = rCandidate.getB2DPoint(nHighIndex);
B2DVector aNormalVec
= basegfx::getNormalizedPerpendicular(B2DVector(aHighPoint) - B2DVector(aLowPoint));
double fLineOriginDistance = aNormalVec.scalar(B2DVector(aLowPoint));
double fMaxDist = 0;
sal_uInt32 nMaxPointIndex = nLowIndex;
for (sal_uInt32 i = nLowIndex + 1; i < nHighIndex; i++)
{
double fDistance
= aNormalVec.scalar(B2DVector(rCandidate.getB2DPoint(i))) - fLineOriginDistance;
if (std::fabs(fDistance) > fMaxDist)
{
fMaxDist = std::fabs(fDistance);
nMaxPointIndex = i;
}
}
if (fMaxDist >= fTolerance)
{
// We need to divide the current range into two sub ranges.
bIsKeptVec[nMaxPointIndex] = true;
nKept++;
// continue with lower sub range and push upper sub range to stack
aUnfinishedRangesStack.push(std::make_pair(nMaxPointIndex, nHighIndex));
nHighIndex = nMaxPointIndex;
bContinue = true;
}
else
{
// We do not keep any of the inner points of the current range.
// continue with sibling upper range if any
if (!aUnfinishedRangesStack.empty())
{
std::pair<sal_uInt32, sal_uInt32> aIndexPair = aUnfinishedRangesStack.top();
aUnfinishedRangesStack.pop();
nLowIndex = aIndexPair.first;
nHighIndex = aIndexPair.second;
bContinue = true;
}
}
}
} while (bContinue);
// Put all points which are marked as "keep" into the result polygon
B2DPolygon aResultPolygon;
aResultPolygon.reserve(nKept);
for (sal_uInt32 i = 0; i < nPointCount; i++)
{
if (bIsKeptVec[i])
aResultPolygon.append(rCandidate.getB2DPoint(i));
}
return aResultPolygon;
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V530 The return value of function 'normalize' is required to be utilized.
↑ V530 The return value of function 'normalize' is required to be utilized.
↑ V530 The return value of function 'normalize' is required to be utilized.
↑ V530 The return value of function 'normalize' is required to be utilized.
↑ V530 The return value of function 'normalize' is required to be utilized.