/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   except in compliance with the License. You may obtain a copy of
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#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
 
namespace basegfx
{
    B3DVector& B3DVector::normalize()
    {
        double fLen(std::hypot(mnX, mnY, mnZ));
 
        if(!::basegfx::fTools::equalZero(fLen))
        {
            const double fOne(1.0);
 
            if(!::basegfx::fTools::equal(fOne, fLen))
            {
                mnX /= fLen;
                mnY /= fLen;
                mnZ /= fLen;
            }
        }
        else
        {
            mnX = 0.0;
            mnY = 0.0;
            mnZ = 0.0;
        }
 
        return *this;
    }
 
    B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
    {
        B3DVector aNew = cross(*this, rNormalizedVec);
        aNew.normalize();
        return aNew;
    }
 
    B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
    {
        const double fTempX( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + rMat.get(0,2)*mnZ );
        const double fTempY( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + rMat.get(1,2)*mnZ );
        const double fTempZ( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + rMat.get(2,2)*mnZ );
        mnX = fTempX;
        mnY = fTempY;
        mnZ = fTempZ;
 
        return *this;
    }
 
    B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
    {
        B3DVector aRes( rVec );
        aRes *= rMat;
        return aRes;
    }
 
    bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
    {
        // i think fastest is to compare relations, need no square or division
        if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
            return false;
 
        if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
            return false;
 
        return fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY());
    }
 
} // end of namespace basegfx
 
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

V530 The return value of function 'normalize' is required to be utilized.