/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <vcl/window.hxx>
#include <vcl/virdev.hxx>
#include <tools/debug.hxx>
#include <salobj.hxx>
#include <window.h>
namespace vcl {
vcl::Region WindowOutputDevice::GetOutputBoundsClipRegion() const
{
vcl::Region aClip(GetClipRegion());
aClip.Intersect(tools::Rectangle(Point(), GetOutputSize()));
return aClip;
}
void WindowOutputDevice::InitClipRegion()
{
DBG_TESTSOLARMUTEX();
vcl::Region aRegion;
if ( mxOwnerWindow->mpWindowImpl->mbInPaint )
aRegion = *(mxOwnerWindow->mpWindowImpl->mpPaintRegion);
else
{
aRegion = mxOwnerWindow->ImplGetWinChildClipRegion();
// only this region is in frame coordinates, so re-mirror it
// the mpWindowImpl->mpPaintRegion above is already correct (see ImplCallPaint()) !
if( ImplIsAntiparallel() )
ReMirror ( aRegion );
}
if ( mbClipRegion )
aRegion.Intersect( ImplPixelToDevicePixel( maRegion ) );
if ( aRegion.IsEmpty() )
mbOutputClipped = true;
else
{
mbOutputClipped = false;
SelectClipRegion( aRegion );
}
mbClipRegionSet = true;
mbInitClipRegion = false;
}
void Window::SetParentClipMode( ParentClipMode nMode )
{
if ( mpWindowImpl->mpBorderWindow )
mpWindowImpl->mpBorderWindow->SetParentClipMode( nMode );
else
{
if ( !ImplIsOverlapWindow() )
{
mpWindowImpl->mnParentClipMode = nMode;
if ( nMode & ParentClipMode::Clip )
mpWindowImpl->mpParent->mpWindowImpl->mbClipChildren = true;
}
}
}
ParentClipMode Window::GetParentClipMode() const
{
if ( mpWindowImpl->mpBorderWindow )
return mpWindowImpl->mpBorderWindow->GetParentClipMode();
else
return mpWindowImpl->mnParentClipMode;
}
void Window::ExpandPaintClipRegion( const vcl::Region& rRegion )
{
if( !mpWindowImpl->mpPaintRegion )
return;
vcl::Region aPixRegion = LogicToPixel( rRegion );
vcl::Region aDevPixRegion = GetOutDev()->ImplPixelToDevicePixel( aPixRegion );
vcl::Region aWinChildRegion = ImplGetWinChildClipRegion();
// only this region is in frame coordinates, so re-mirror it
if( GetOutDev()->ImplIsAntiparallel() )
{
const OutputDevice *pOutDev = GetOutDev();
pOutDev->ReMirror( aWinChildRegion );
}
aDevPixRegion.Intersect( aWinChildRegion );
if( ! aDevPixRegion.IsEmpty() )
{
mpWindowImpl->mpPaintRegion->Union( aDevPixRegion );
GetOutDev()->mbInitClipRegion = true;
}
}
vcl::Region Window::GetWindowClipRegionPixel() const
{
vcl::Region aWinClipRegion;
if ( mpWindowImpl->mbInitWinClipRegion )
const_cast<vcl::Window*>(this)->ImplInitWinClipRegion();
aWinClipRegion = mpWindowImpl->maWinClipRegion;
vcl::Region aWinRegion( GetOutputRectPixel() );
if ( aWinRegion == aWinClipRegion )
aWinClipRegion.SetNull();
aWinClipRegion.Move( -GetOutDev()->mnOutOffX, -GetOutDev()->mnOutOffY );
return aWinClipRegion;
}
vcl::Region WindowOutputDevice::GetActiveClipRegion() const
{
vcl::Region aRegion(true);
if ( mxOwnerWindow->mpWindowImpl->mbInPaint )
{
aRegion = *(mxOwnerWindow->mpWindowImpl->mpPaintRegion);
aRegion.Move( -mnOutOffX, -mnOutOffY );
}
if ( mbClipRegion )
aRegion.Intersect( maRegion );
return PixelToLogic( aRegion );
}
void WindowOutputDevice::ClipToPaintRegion(tools::Rectangle& rDstRect)
{
const vcl::Region aPaintRgn(mxOwnerWindow->GetPaintRegion());
if (!aPaintRgn.IsNull())
rDstRect.Intersection(LogicToPixel(aPaintRgn.GetBoundRect()));
}
void Window::EnableClipSiblings( bool bClipSiblings )
{
if ( mpWindowImpl->mpBorderWindow )
mpWindowImpl->mpBorderWindow->EnableClipSiblings( bClipSiblings );
mpWindowImpl->mbClipSiblings = bClipSiblings;
}
void Window::ImplClipBoundaries( vcl::Region& rRegion, bool bThis, bool bOverlaps )
{
if ( bThis )
ImplIntersectWindowClipRegion( rRegion );
else if ( ImplIsOverlapWindow() )
{
// clip to frame if required
if ( !mpWindowImpl->mbFrame )
rRegion.Intersect( tools::Rectangle( Point( 0, 0 ), mpWindowImpl->mpFrameWindow->GetOutputSizePixel() ) );
if ( bOverlaps && !rRegion.IsEmpty() )
{
// Clip Overlap Siblings
vcl::Window* pStartOverlapWindow = this;
while ( !pStartOverlapWindow->mpWindowImpl->mbFrame )
{
vcl::Window* pOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
while ( pOverlapWindow && (pOverlapWindow != pStartOverlapWindow) )
{
pOverlapWindow->ImplExcludeOverlapWindows2( rRegion );
pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
}
pStartOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow;
}
// Clip Child Overlap Windows
ImplExcludeOverlapWindows( rRegion );
}
}
else
ImplGetParent()->ImplIntersectWindowClipRegion( rRegion );
}
bool Window::ImplClipChildren( vcl::Region& rRegion ) const
{
bool bOtherClip = false;
vcl::Window* pWindow = mpWindowImpl->mpFirstChild;
while ( pWindow )
{
if ( pWindow->mpWindowImpl->mbReallyVisible )
{
// read-out ParentClipMode-Flags
ParentClipMode nClipMode = pWindow->GetParentClipMode();
if ( !(nClipMode & ParentClipMode::NoClip) &&
((nClipMode & ParentClipMode::Clip) || (GetStyle() & WB_CLIPCHILDREN)) )
pWindow->ImplExcludeWindowRegion( rRegion );
else
bOtherClip = true;
}
pWindow = pWindow->mpWindowImpl->mpNext;
}
return bOtherClip;
}
void Window::ImplClipAllChildren( vcl::Region& rRegion ) const
{
vcl::Window* pWindow = mpWindowImpl->mpFirstChild;
while ( pWindow )
{
if ( pWindow->mpWindowImpl->mbReallyVisible )
pWindow->ImplExcludeWindowRegion( rRegion );
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
void Window::ImplClipSiblings( vcl::Region& rRegion ) const
{
vcl::Window* pWindow = ImplGetParent()->mpWindowImpl->mpFirstChild;
while ( pWindow )
{
if ( pWindow == this )
break;
if ( pWindow->mpWindowImpl->mbReallyVisible )
pWindow->ImplExcludeWindowRegion( rRegion );
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
void Window::ImplInitWinClipRegion()
{
// Build Window Region
mpWindowImpl->maWinClipRegion = GetOutputRectPixel();
if ( mpWindowImpl->mbWinRegion )
mpWindowImpl->maWinClipRegion.Intersect( GetOutDev()->ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
// ClipSiblings
if ( mpWindowImpl->mbClipSiblings && !ImplIsOverlapWindow() )
ImplClipSiblings( mpWindowImpl->maWinClipRegion );
// Clip Parent Boundaries
ImplClipBoundaries( mpWindowImpl->maWinClipRegion, false, true );
// Clip Children
if ( (GetStyle() & WB_CLIPCHILDREN) || mpWindowImpl->mbClipChildren )
mpWindowImpl->mbInitChildRegion = true;
mpWindowImpl->mbInitWinClipRegion = false;
}
void Window::ImplInitWinChildClipRegion()
{
if ( !mpWindowImpl->mpFirstChild )
{
mpWindowImpl->mpChildClipRegion.reset();
}
else
{
if ( !mpWindowImpl->mpChildClipRegion )
mpWindowImpl->mpChildClipRegion.reset( new vcl::Region( mpWindowImpl->maWinClipRegion ) );
else
*mpWindowImpl->mpChildClipRegion = mpWindowImpl->maWinClipRegion;
ImplClipChildren( *mpWindowImpl->mpChildClipRegion );
}
mpWindowImpl->mbInitChildRegion = false;
}
Region& Window::ImplGetWinChildClipRegion()
{
if ( mpWindowImpl->mbInitWinClipRegion )
ImplInitWinClipRegion();
if ( mpWindowImpl->mbInitChildRegion )
ImplInitWinChildClipRegion();
if ( mpWindowImpl->mpChildClipRegion )
return *mpWindowImpl->mpChildClipRegion;
return mpWindowImpl->maWinClipRegion;
}
bool Window::ImplSysObjClip( const vcl::Region* pOldRegion )
{
bool bUpdate = true;
if ( mpWindowImpl->mpSysObj )
{
bool bVisibleState = mpWindowImpl->mbReallyVisible;
if ( bVisibleState )
{
vcl::Region& rWinChildClipRegion = ImplGetWinChildClipRegion();
if (!rWinChildClipRegion.IsEmpty())
{
if ( pOldRegion )
{
vcl::Region aNewRegion = rWinChildClipRegion;
rWinChildClipRegion.Intersect(*pOldRegion);
bUpdate = aNewRegion == rWinChildClipRegion;
}
vcl::Region aRegion = rWinChildClipRegion;
vcl::Region aWinRectRegion( GetOutputRectPixel() );
if ( aRegion == aWinRectRegion )
mpWindowImpl->mpSysObj->ResetClipRegion();
else
{
aRegion.Move( -GetOutDev()->mnOutOffX, -GetOutDev()->mnOutOffY );
// set/update clip region
RectangleVector aRectangles;
aRegion.GetRegionRectangles(aRectangles);
mpWindowImpl->mpSysObj->BeginSetClipRegion(aRectangles.size());
for (auto const& rectangle : aRectangles)
{
mpWindowImpl->mpSysObj->UnionClipRegion(
rectangle.Left(),
rectangle.Top(),
rectangle.GetWidth(), // orig nWidth was ((R - L) + 1), same as GetWidth does
rectangle.GetHeight()); // same for height
}
mpWindowImpl->mpSysObj->EndSetClipRegion();
}
}
else
bVisibleState = false;
}
// update visible status
mpWindowImpl->mpSysObj->Show( bVisibleState );
}
return bUpdate;
}
void Window::ImplUpdateSysObjChildrenClip()
{
if ( mpWindowImpl->mpSysObj && mpWindowImpl->mbInitWinClipRegion )
ImplSysObjClip( nullptr );
vcl::Window* pWindow = mpWindowImpl->mpFirstChild;
while ( pWindow )
{
pWindow->ImplUpdateSysObjChildrenClip();
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
void Window::ImplUpdateSysObjOverlapsClip()
{
ImplUpdateSysObjChildrenClip();
vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap;
while ( pWindow )
{
pWindow->ImplUpdateSysObjOverlapsClip();
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
void Window::ImplUpdateSysObjClip()
{
if ( !ImplIsOverlapWindow() )
{
ImplUpdateSysObjChildrenClip();
// siblings should recalculate their clip region
if ( mpWindowImpl->mbClipSiblings )
{
vcl::Window* pWindow = mpWindowImpl->mpNext;
while ( pWindow )
{
pWindow->ImplUpdateSysObjChildrenClip();
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
}
else
mpWindowImpl->mpFrameWindow->ImplUpdateSysObjOverlapsClip();
}
bool Window::ImplSetClipFlagChildren( bool bSysObjOnlySmaller )
{
bool bUpdate = true;
if ( mpWindowImpl->mpSysObj )
{
std::unique_ptr<vcl::Region> pOldRegion;
if ( bSysObjOnlySmaller && !mpWindowImpl->mbInitWinClipRegion )
pOldRegion.reset(new vcl::Region( mpWindowImpl->maWinClipRegion ));
GetOutDev()->mbInitClipRegion = true;
mpWindowImpl->mbInitWinClipRegion = true;
vcl::Window* pWindow = mpWindowImpl->mpFirstChild;
while ( pWindow )
{
if ( !pWindow->ImplSetClipFlagChildren( bSysObjOnlySmaller ) )
bUpdate = false;
pWindow = pWindow->mpWindowImpl->mpNext;
}
if ( !ImplSysObjClip( pOldRegion.get() ) )
{
GetOutDev()->mbInitClipRegion = true;
mpWindowImpl->mbInitWinClipRegion = true;
bUpdate = false;
}
}
else
{
GetOutDev()->mbInitClipRegion = true;
mpWindowImpl->mbInitWinClipRegion = true;
vcl::Window* pWindow = mpWindowImpl->mpFirstChild;
while ( pWindow )
{
if ( !pWindow->ImplSetClipFlagChildren( bSysObjOnlySmaller ) )
bUpdate = false;
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
return bUpdate;
}
bool Window::ImplSetClipFlagOverlapWindows( bool bSysObjOnlySmaller )
{
bool bUpdate = ImplSetClipFlagChildren( bSysObjOnlySmaller );
vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap;
while ( pWindow )
{
if ( !pWindow->ImplSetClipFlagOverlapWindows( bSysObjOnlySmaller ) )
bUpdate = false;
pWindow = pWindow->mpWindowImpl->mpNext;
}
return bUpdate;
}
bool Window::ImplSetClipFlag( bool bSysObjOnlySmaller )
{
if ( !ImplIsOverlapWindow() )
{
bool bUpdate = ImplSetClipFlagChildren( bSysObjOnlySmaller );
vcl::Window* pParent = ImplGetParent();
if ( pParent &&
((pParent->GetStyle() & WB_CLIPCHILDREN) || (mpWindowImpl->mnParentClipMode & ParentClipMode::Clip)) )
{
pParent->GetOutDev()->mbInitClipRegion = true;
pParent->mpWindowImpl->mbInitChildRegion = true;
}
// siblings should recalculate their clip region
if ( mpWindowImpl->mbClipSiblings )
{
vcl::Window* pWindow = mpWindowImpl->mpNext;
while ( pWindow )
{
if ( !pWindow->ImplSetClipFlagChildren( bSysObjOnlySmaller ) )
bUpdate = false;
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
return bUpdate;
}
else
return mpWindowImpl->mpFrameWindow->ImplSetClipFlagOverlapWindows( bSysObjOnlySmaller );
}
void Window::ImplIntersectWindowClipRegion( vcl::Region& rRegion )
{
if ( mpWindowImpl->mbInitWinClipRegion )
ImplInitWinClipRegion();
rRegion.Intersect( mpWindowImpl->maWinClipRegion );
}
void Window::ImplIntersectWindowRegion( vcl::Region& rRegion )
{
rRegion.Intersect( GetOutputRectPixel() );
if ( mpWindowImpl->mbWinRegion )
rRegion.Intersect( GetOutDev()->ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
}
void Window::ImplExcludeWindowRegion( vcl::Region& rRegion )
{
if ( mpWindowImpl->mbWinRegion )
{
vcl::Region aRegion( GetOutputRectPixel() );
aRegion.Intersect( GetOutDev()->ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
rRegion.Exclude( aRegion );
}
else
{
rRegion.Exclude( GetOutputRectPixel() );
}
}
void Window::ImplExcludeOverlapWindows( vcl::Region& rRegion ) const
{
vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap;
while ( pWindow )
{
if ( pWindow->mpWindowImpl->mbReallyVisible )
{
pWindow->ImplExcludeWindowRegion( rRegion );
pWindow->ImplExcludeOverlapWindows( rRegion );
}
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
void Window::ImplExcludeOverlapWindows2( vcl::Region& rRegion )
{
if ( mpWindowImpl->mbReallyVisible )
ImplExcludeWindowRegion( rRegion );
ImplExcludeOverlapWindows( rRegion );
}
void Window::ImplIntersectAndUnionOverlapWindows( const vcl::Region& rInterRegion, vcl::Region& rRegion ) const
{
vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap;
while ( pWindow )
{
if ( pWindow->mpWindowImpl->mbReallyVisible )
{
vcl::Region aTempRegion( rInterRegion );
pWindow->ImplIntersectWindowRegion( aTempRegion );
rRegion.Union( aTempRegion );
pWindow->ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
}
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
void Window::ImplIntersectAndUnionOverlapWindows2( const vcl::Region& rInterRegion, vcl::Region& rRegion )
{
if ( mpWindowImpl->mbReallyVisible )
{
vcl::Region aTempRegion( rInterRegion );
ImplIntersectWindowRegion( aTempRegion );
rRegion.Union( aTempRegion );
}
ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
}
void Window::ImplCalcOverlapRegionOverlaps( const vcl::Region& rInterRegion, vcl::Region& rRegion ) const
{
// Clip Overlap Siblings
vcl::Window const * pStartOverlapWindow;
if ( !ImplIsOverlapWindow() )
pStartOverlapWindow = mpWindowImpl->mpOverlapWindow;
else
pStartOverlapWindow = this;
while ( !pStartOverlapWindow->mpWindowImpl->mbFrame )
{
vcl::Window* pOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
while ( pOverlapWindow && (pOverlapWindow != pStartOverlapWindow) )
{
pOverlapWindow->ImplIntersectAndUnionOverlapWindows2( rInterRegion, rRegion );
pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
}
pStartOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow;
}
// Clip Child Overlap Windows
if ( !ImplIsOverlapWindow() )
mpWindowImpl->mpOverlapWindow->ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
else
ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
}
void Window::ImplCalcOverlapRegion( const tools::Rectangle& rSourceRect, vcl::Region& rRegion,
bool bChildren, bool bSiblings )
{
vcl::Region aRegion( rSourceRect );
if ( mpWindowImpl->mbWinRegion )
rRegion.Intersect( GetOutDev()->ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
vcl::Region aTempRegion;
vcl::Window* pWindow;
ImplCalcOverlapRegionOverlaps( aRegion, rRegion );
// Parent-Boundaries
pWindow = this;
if ( !ImplIsOverlapWindow() )
{
pWindow = ImplGetParent();
do
{
aTempRegion = aRegion;
pWindow->ImplExcludeWindowRegion( aTempRegion );
rRegion.Union( aTempRegion );
if ( pWindow->ImplIsOverlapWindow() )
break;
pWindow = pWindow->ImplGetParent();
}
while ( pWindow );
}
if ( pWindow && !pWindow->mpWindowImpl->mbFrame )
{
aTempRegion = aRegion;
aTempRegion.Exclude( tools::Rectangle( Point( 0, 0 ), mpWindowImpl->mpFrameWindow->GetOutputSizePixel() ) );
rRegion.Union( aTempRegion );
}
// Siblings
if ( bSiblings && !ImplIsOverlapWindow() )
{
pWindow = mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild;
do
{
if ( pWindow->mpWindowImpl->mbReallyVisible && (pWindow != this) )
{
aTempRegion = aRegion;
pWindow->ImplIntersectWindowRegion( aTempRegion );
rRegion.Union( aTempRegion );
}
pWindow = pWindow->mpWindowImpl->mpNext;
}
while ( pWindow );
}
if ( !bChildren )
return;
pWindow = mpWindowImpl->mpFirstChild;
while ( pWindow )
{
if ( pWindow->mpWindowImpl->mbReallyVisible )
{
aTempRegion = aRegion;
pWindow->ImplIntersectWindowRegion( aTempRegion );
rRegion.Union( aTempRegion );
}
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
void WindowOutputDevice::SaveBackground(VirtualDevice& rSaveDevice, const Point& rPos, const Size& rSize, const Size&) const
{
MapMode aTempMap(GetMapMode());
aTempMap.SetOrigin(Point());
rSaveDevice.SetMapMode(aTempMap);
if ( mxOwnerWindow->mpWindowImpl->mpPaintRegion )
{
vcl::Region aClip( *mxOwnerWindow->mpWindowImpl->mpPaintRegion );
const Point aPixPos( LogicToPixel( rPos ) );
aClip.Move( -mnOutOffX, -mnOutOffY );
aClip.Intersect( tools::Rectangle( aPixPos, LogicToPixel( rSize ) ) );
if ( !aClip.IsEmpty() )
{
const vcl::Region aOldClip( rSaveDevice.GetClipRegion() );
const Point aPixOffset( rSaveDevice.LogicToPixel( Point() ) );
const bool bMap = rSaveDevice.IsMapModeEnabled();
// move clip region to have the same distance to DestOffset
aClip.Move( aPixOffset.X() - aPixPos.X(), aPixOffset.Y() - aPixPos.Y() );
// set pixel clip region
rSaveDevice.EnableMapMode( false );
rSaveDevice.SetClipRegion( aClip );
rSaveDevice.EnableMapMode( bMap );
rSaveDevice.DrawOutDev( Point(), rSize, rPos, rSize, *this );
rSaveDevice.SetClipRegion( aOldClip );
}
}
else
{
rSaveDevice.DrawOutDev( Point(), rSize, rPos, rSize, *this );
}
rSaveDevice.SetMapMode(MapMode());
}
} /* namespace vcl */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V530 The return value of function 'Intersection' is required to be utilized.