/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <sfx2/dispatch.hxx>
#include <sfx2/module.hxx>
#include <sfx2/viewfrm.hxx>
#include <svl/eitem.hxx>
#include <svl/intitem.hxx>
#include <svl/itempool.hxx>
#include <svtools/colrdlg.hxx>
#include <svx/colorbox.hxx>
#include <svx/f3dchild.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xflclit.hxx>
#include <svx/xlineit0.hxx>
#include <svx/fmmodel.hxx>
#include <svx/dlgutil.hxx>
#include <svx/obj3d.hxx>
#include <svx/sdshitm.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/dialmgr.hxx>
#include <svx/viewpt3d.hxx>
#include <svx/svxids.hrc>
#include <svx/strings.hrc>
#include <editeng/colritem.hxx>
#include <osl/diagnose.h>
#include <svx/e3ditem.hxx>
#include <svl/whiter.hxx>
#include <svtools/unitconv.hxx>
#include <svx/float3d.hxx>
#include <com/sun/star/drawing/TextureKind2.hpp>
#include <bitmaps.hlst>
using namespace com::sun::star;
SFX_IMPL_DOCKINGWINDOW_WITHID( Svx3DChildWindow, SID_3D_WIN )
struct Svx3DWinImpl
{
SfxItemPool* pPool;
};
namespace {
/** Get the dispatcher from the current view frame, or, if that is not
available, from the given bindings.
@param pBindings
May be NULL.
@returns NULL when both the current view frame is NULL and the given
bindings are NULL.
*/
SfxDispatcher* LocalGetDispatcher (const SfxBindings* pBindings)
{
SfxDispatcher* pDispatcher = nullptr;
if (SfxViewFrame* pViewFrame = SfxViewFrame::Current())
pDispatcher = pViewFrame->GetDispatcher();
else if (pBindings != nullptr)
pDispatcher = pBindings->GetDispatcher();
return pDispatcher;
}
}
Svx3DWin::Svx3DWin(SfxBindings* pInBindings, SfxChildWindow *pCW, vcl::Window* pParent)
: SfxDockingWindow(pInBindings, pCW, pParent,
u"Docking3DEffects"_ustr, u"svx/ui/docking3deffects.ui"_ustr)
, m_xBtnGeo(m_xBuilder->weld_toggle_button(u"geometry"_ustr))
, m_xBtnRepresentation(m_xBuilder->weld_toggle_button(u"representation"_ustr))
, m_xBtnLight(m_xBuilder->weld_toggle_button(u"light"_ustr))
, m_xBtnTexture(m_xBuilder->weld_toggle_button(u"texture"_ustr))
, m_xBtnMaterial(m_xBuilder->weld_toggle_button(u"material"_ustr))
, m_xBtnUpdate(m_xBuilder->weld_toggle_button(u"update"_ustr))
, m_xBtnAssign(m_xBuilder->weld_button(u"assign"_ustr))
, m_xFLGeometrie(m_xBuilder->weld_container(u"geoframe"_ustr))
, m_xFtPercentDiagonal(m_xBuilder->weld_label(u"diagonalft"_ustr))
, m_xMtrPercentDiagonal(m_xBuilder->weld_metric_spin_button(u"diagonal"_ustr, FieldUnit::PERCENT))
, m_xFtBackscale(m_xBuilder->weld_label(u"scaleddepthft"_ustr))
, m_xMtrBackscale(m_xBuilder->weld_metric_spin_button(u"scaleddepth"_ustr, FieldUnit::PERCENT))
, m_xFtEndAngle(m_xBuilder->weld_label(u"angleft"_ustr))
, m_xMtrEndAngle(m_xBuilder->weld_metric_spin_button(u"angle"_ustr, FieldUnit::DEGREE))
, m_xFtDepth(m_xBuilder->weld_label(u"depthft"_ustr))
, m_xMtrDepth(m_xBuilder->weld_metric_spin_button(u"depth"_ustr, FieldUnit::CM))
, m_xFLSegments(m_xBuilder->weld_container(u"segmentsframe"_ustr))
, m_xNumHorizontal(m_xBuilder->weld_spin_button(u"hori"_ustr))
, m_xNumVertical(m_xBuilder->weld_spin_button(u"veri"_ustr))
, m_xFLNormals(m_xBuilder->weld_container(u"normals"_ustr))
, m_xBtnNormalsObj(m_xBuilder->weld_toggle_button(u"objspecific"_ustr))
, m_xBtnNormalsFlat(m_xBuilder->weld_toggle_button(u"flat"_ustr))
, m_xBtnNormalsSphere(m_xBuilder->weld_toggle_button(u"spherical"_ustr))
, m_xBtnNormalsInvert(m_xBuilder->weld_toggle_button(u"invertnormals"_ustr))
, m_xBtnTwoSidedLighting(m_xBuilder->weld_toggle_button(u"doublesidedillum"_ustr))
, m_xBtnDoubleSided(m_xBuilder->weld_toggle_button(u"doublesided"_ustr))
, m_xFLRepresentation(m_xBuilder->weld_container(u"shadingframe"_ustr))
, m_xLbShademode(m_xBuilder->weld_combo_box(u"mode"_ustr))
, m_xFLShadow(m_xBuilder->weld_container(u"shadowframe"_ustr))
, m_xBtnShadow3d(m_xBuilder->weld_toggle_button(u"shadow"_ustr))
, m_xFtSlant(m_xBuilder->weld_label(u"slantft"_ustr))
, m_xMtrSlant(m_xBuilder->weld_metric_spin_button(u"slant"_ustr, FieldUnit::DEGREE))
, m_xFLCamera(m_xBuilder->weld_container(u"cameraframe"_ustr))
, m_xMtrDistance(m_xBuilder->weld_metric_spin_button(u"distance"_ustr, FieldUnit::CM))
, m_xMtrFocalLength(m_xBuilder->weld_metric_spin_button(u"focal"_ustr, FieldUnit::CM))
, m_xFLLight(m_xBuilder->weld_container(u"illumframe"_ustr))
, m_xBtnLight1(new LightButton(m_xBuilder->weld_toggle_button(u"light1"_ustr)))
, m_xBtnLight2(new LightButton(m_xBuilder->weld_toggle_button(u"light2"_ustr)))
, m_xBtnLight3(new LightButton(m_xBuilder->weld_toggle_button(u"light3"_ustr)))
, m_xBtnLight4(new LightButton(m_xBuilder->weld_toggle_button(u"light4"_ustr)))
, m_xBtnLight5(new LightButton(m_xBuilder->weld_toggle_button(u"light5"_ustr)))
, m_xBtnLight6(new LightButton(m_xBuilder->weld_toggle_button(u"light6"_ustr)))
, m_xBtnLight7(new LightButton(m_xBuilder->weld_toggle_button(u"light7"_ustr)))
, m_xBtnLight8(new LightButton(m_xBuilder->weld_toggle_button(u"light8"_ustr)))
, m_xLbLight1(new ColorListBox(m_xBuilder->weld_menu_button(u"lightcolor1"_ustr), [this]{ return GetFrameWeld(); }))
, m_xLbLight2(new ColorListBox(m_xBuilder->weld_menu_button(u"lightcolor2"_ustr), [this]{ return GetFrameWeld(); }))
, m_xLbLight3(new ColorListBox(m_xBuilder->weld_menu_button(u"lightcolor3"_ustr), [this]{ return GetFrameWeld(); }))
, m_xLbLight4(new ColorListBox(m_xBuilder->weld_menu_button(u"lightcolor4"_ustr), [this]{ return GetFrameWeld(); }))
, m_xLbLight5(new ColorListBox(m_xBuilder->weld_menu_button(u"lightcolor5"_ustr), [this]{ return GetFrameWeld(); }))
, m_xLbLight6(new ColorListBox(m_xBuilder->weld_menu_button(u"lightcolor6"_ustr), [this]{ return GetFrameWeld(); }))
, m_xLbLight7(new ColorListBox(m_xBuilder->weld_menu_button(u"lightcolor7"_ustr), [this]{ return GetFrameWeld(); }))
, m_xLbLight8(new ColorListBox(m_xBuilder->weld_menu_button(u"lightcolor8"_ustr), [this]{ return GetFrameWeld(); }))
, m_xBtnLightColor(m_xBuilder->weld_button(u"colorbutton1"_ustr))
, m_xLbAmbientlight(new ColorListBox(m_xBuilder->weld_menu_button(u"ambientcolor"_ustr), [this]{ return GetFrameWeld(); }))
, m_xBtnAmbientColor(m_xBuilder->weld_button(u"colorbutton2"_ustr))
, m_xFLTexture(m_xBuilder->weld_container(u"textureframe"_ustr))
, m_xBtnTexLuminance(m_xBuilder->weld_toggle_button(u"textype"_ustr))
, m_xBtnTexColor(m_xBuilder->weld_toggle_button(u"texcolor"_ustr))
, m_xBtnTexReplace(m_xBuilder->weld_toggle_button(u"texreplace"_ustr))
, m_xBtnTexModulate(m_xBuilder->weld_toggle_button(u"texmodulate"_ustr))
, m_xBtnTexObjectX(m_xBuilder->weld_toggle_button(u"texobjx"_ustr))
, m_xBtnTexParallelX(m_xBuilder->weld_toggle_button(u"texparallelx"_ustr))
, m_xBtnTexCircleX(m_xBuilder->weld_toggle_button(u"texcirclex"_ustr))
, m_xBtnTexObjectY(m_xBuilder->weld_toggle_button(u"texobjy"_ustr))
, m_xBtnTexParallelY(m_xBuilder->weld_toggle_button(u"texparallely"_ustr))
, m_xBtnTexCircleY(m_xBuilder->weld_toggle_button(u"texcircley"_ustr))
, m_xBtnTexFilter(m_xBuilder->weld_toggle_button(u"texfilter"_ustr))
, m_xFLMaterial(m_xBuilder->weld_container(u"materialframe"_ustr))
, m_xLbMatFavorites(m_xBuilder->weld_combo_box(u"favorites"_ustr))
, m_xLbMatColor(new ColorListBox(m_xBuilder->weld_menu_button(u"objcolor"_ustr), [this]{ return GetFrameWeld(); }))
, m_xBtnMatColor(m_xBuilder->weld_button(u"colorbutton3"_ustr))
, m_xLbMatEmission(new ColorListBox(m_xBuilder->weld_menu_button(u"illumcolor"_ustr), [this]{ return GetFrameWeld(); }))
, m_xBtnEmissionColor(m_xBuilder->weld_button(u"colorbutton4"_ustr))
, m_xFLMatSpecular(m_xBuilder->weld_container(u"specframe"_ustr))
, m_xLbMatSpecular(new ColorListBox(m_xBuilder->weld_menu_button(u"speccolor"_ustr), [this]{ return GetFrameWeld(); }))
, m_xBtnSpecularColor(m_xBuilder->weld_button(u"colorbutton5"_ustr))
, m_xMtrMatSpecularIntensity(m_xBuilder->weld_metric_spin_button(u"intensity"_ustr, FieldUnit::PERCENT))
, m_xCtlPreview(new Svx3DPreviewControl)
, m_xCtlPreviewWin(new weld::CustomWeld(*m_xBuilder, u"preview"_ustr, *m_xCtlPreview))
, m_xLightPreviewGrid(m_xBuilder->weld_container(u"lightpreviewgrid"_ustr))
, m_xHoriScale(m_xBuilder->weld_scale(u"horiscale"_ustr))
, m_xVertScale(m_xBuilder->weld_scale(u"vertscale"_ustr))
, m_xBtn_Corner(m_xBuilder->weld_button(u"corner"_ustr))
, m_xLightPreview(new Svx3DLightControl)
, m_xCtlLightPreviewWin(new weld::CustomWeld(*m_xBuilder, u"lightpreview"_ustr, *m_xLightPreview))
, m_xCtlLightPreview(new SvxLightCtl3D(*m_xLightPreview, *m_xHoriScale, *m_xVertScale, *m_xBtn_Corner)) // TODO might be other body widget as arg 1
, m_xBtnConvertTo3D(m_xBuilder->weld_button(u"to3d"_ustr))
, m_xBtnLatheObject(m_xBuilder->weld_button(u"tolathe"_ustr))
, m_xBtnPerspective(m_xBuilder->weld_toggle_button(u"perspective"_ustr))
, bUpdate(false)
, eViewType(ViewType3D::Geo)
, pBindings(pInBindings)
, mpImpl(new Svx3DWinImpl)
, ePoolUnit(MapUnit::MapMM)
{
SetText(SvxResId(RID_SVXDLG_FLOAT3D_STR_TITLE));
weld::DrawingArea* pDrawingArea = m_xCtlPreview->GetDrawingArea();
Size aSize(pDrawingArea->get_ref_device().LogicToPixel(Size(83, 76), MapMode(MapUnit::MapAppFont)));
pDrawingArea->set_size_request(aSize.Width(), aSize.Height());
m_xCtlPreview->SetOutputSizePixel(aSize);
m_xLightPreviewGrid->set_size_request(aSize.Width(), aSize.Height());
pDrawingArea = m_xLightPreview->GetDrawingArea();
pDrawingArea->set_size_request(42, 42); // small to fit to m_xLightPreviewGrid
mpImpl->pPool = nullptr;
// Set Metric
eFUnit = pInBindings->GetDispatcher()->GetModule()->GetFieldUnit();
m_xMtrDepth->set_unit( eFUnit );
m_xMtrDistance->set_unit( eFUnit );
m_xMtrFocalLength->set_unit( eFUnit );
pControllerItem.reset( new Svx3DCtrlItem(SID_3D_STATE, pBindings) );
pConvertTo3DItem.reset( new SvxConvertTo3DItem(SID_CONVERT_TO_3D, pBindings) );
pConvertTo3DLatheItem.reset( new SvxConvertTo3DItem(SID_CONVERT_TO_3D_LATHE_FAST, pBindings) );
m_xBtnAssign->connect_clicked( LINK( this, Svx3DWin, ClickAssignHdl ) );
m_xBtnUpdate->connect_toggled( LINK( this, Svx3DWin, ClickUpdateHdl ) );
Link<weld::Button&,void> aLink( LINK( this, Svx3DWin, ClickViewTypeHdl ) );
m_xBtnGeo->connect_clicked( aLink );
m_xBtnRepresentation->connect_clicked( aLink );
m_xBtnLight->connect_clicked( aLink );
m_xBtnTexture->connect_clicked( aLink );
m_xBtnMaterial->connect_clicked( aLink );
aLink = LINK( this, Svx3DWin, ClickHdl );
m_xBtnPerspective->connect_clicked( aLink );
m_xBtnConvertTo3D->connect_clicked( aLink );
m_xBtnLatheObject->connect_clicked( aLink );
// Geometry
m_xBtnNormalsObj->connect_clicked( aLink );
m_xBtnNormalsFlat->connect_clicked( aLink );
m_xBtnNormalsSphere->connect_clicked( aLink );
m_xBtnTwoSidedLighting->connect_clicked( aLink );
m_xBtnNormalsInvert->connect_clicked( aLink );
m_xBtnDoubleSided->connect_clicked( aLink );
// Representation
m_xBtnShadow3d->connect_clicked( aLink );
// Lighting
m_xBtnLight1->connect_clicked( aLink );
m_xBtnLight2->connect_clicked( aLink );
m_xBtnLight3->connect_clicked( aLink );
m_xBtnLight4->connect_clicked( aLink );
m_xBtnLight5->connect_clicked( aLink );
m_xBtnLight6->connect_clicked( aLink );
m_xBtnLight7->connect_clicked( aLink );
m_xBtnLight8->connect_clicked( aLink );
// Textures
m_xBtnTexLuminance->connect_clicked( aLink );
m_xBtnTexColor->connect_clicked( aLink );
m_xBtnTexReplace->connect_clicked( aLink );
m_xBtnTexModulate->connect_clicked( aLink );
m_xBtnTexParallelX->connect_clicked( aLink );
m_xBtnTexCircleX->connect_clicked( aLink );
m_xBtnTexObjectX->connect_clicked( aLink );
m_xBtnTexParallelY->connect_clicked( aLink );
m_xBtnTexCircleY->connect_clicked( aLink );
m_xBtnTexObjectY->connect_clicked( aLink );
m_xBtnTexFilter->connect_clicked( aLink );
// Material
aLink = LINK( this, Svx3DWin, ClickColorHdl );
m_xBtnLightColor->connect_clicked( aLink );
m_xBtnAmbientColor->connect_clicked( aLink );
m_xBtnMatColor->connect_clicked( aLink );
m_xBtnEmissionColor->connect_clicked( aLink );
m_xBtnSpecularColor->connect_clicked( aLink );
Link<weld::ComboBox&,void> aLink2 = LINK( this, Svx3DWin, SelectHdl );
Link<ColorListBox&,void> aLink4 = LINK( this, Svx3DWin, SelectColorHdl );
m_xLbMatFavorites->connect_changed( aLink2 );
m_xLbMatColor->SetSelectHdl( aLink4 );
m_xLbMatEmission->SetSelectHdl( aLink4 );
m_xLbMatSpecular->SetSelectHdl( aLink4 );
m_xLbLight1->SetSelectHdl( aLink4 );
m_xLbLight2->SetSelectHdl( aLink4 );
m_xLbLight3->SetSelectHdl( aLink4 );
m_xLbLight4->SetSelectHdl( aLink4 );
m_xLbLight5->SetSelectHdl( aLink4 );
m_xLbLight6->SetSelectHdl( aLink4 );
m_xLbLight7->SetSelectHdl( aLink4 );
m_xLbLight8->SetSelectHdl( aLink4 );
m_xLbAmbientlight->SetSelectHdl( aLink4 );
m_xLbShademode->connect_changed( aLink2 );
Link<weld::MetricSpinButton&,void> aLink3 = LINK( this, Svx3DWin, ModifyMetricHdl );
Link<weld::SpinButton&,void> aLink5 = LINK( this, Svx3DWin, ModifySpinHdl );
m_xMtrMatSpecularIntensity->connect_value_changed( aLink3 );
m_xNumHorizontal->connect_value_changed( aLink5 );
m_xNumVertical->connect_value_changed( aLink5 );
m_xMtrSlant->connect_value_changed( aLink3 );
// Preview callback
m_xCtlLightPreview->SetUserSelectionChangeCallback(LINK( this, Svx3DWin, ChangeSelectionCallbackHdl ));
aSize = GetOutputSizePixel();
SetMinOutputSizePixel( aSize );
Construct();
// Initiation of the initialization of the ColorLBs
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( SID_3D_INIT, true );
pDispatcher->ExecuteList(SID_3D_INIT,
SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
}
Reset();
//lock down the size of the initial largest default mode as the permanent size
aSize = get_preferred_size();
set_width_request(aSize.Width());
set_height_request(aSize.Height());
}
Svx3DWin::~Svx3DWin()
{
disposeOnce();
}
void Svx3DWin::dispose()
{
pModel.reset();
pControllerItem.reset();
pConvertTo3DItem.reset();
pConvertTo3DLatheItem.reset();
mpImpl.reset();
m_xBtnGeo.reset();
m_xBtnRepresentation.reset();
m_xBtnLight.reset();
m_xBtnTexture.reset();
m_xBtnMaterial.reset();
m_xBtnUpdate.reset();
m_xBtnAssign.reset();
m_xFLGeometrie.reset();
m_xFtPercentDiagonal.reset();
m_xMtrPercentDiagonal.reset();
m_xFtBackscale.reset();
m_xMtrBackscale.reset();
m_xFtEndAngle.reset();
m_xMtrEndAngle.reset();
m_xFtDepth.reset();
m_xMtrDepth.reset();
m_xFLSegments.reset();
m_xNumHorizontal.reset();
m_xNumVertical.reset();
m_xFLNormals.reset();
m_xBtnNormalsObj.reset();
m_xBtnNormalsFlat.reset();
m_xBtnNormalsSphere.reset();
m_xBtnNormalsInvert.reset();
m_xBtnTwoSidedLighting.reset();
m_xBtnDoubleSided.reset();
m_xFLRepresentation.reset();
m_xLbShademode.reset();
m_xFLShadow.reset();
m_xBtnShadow3d.reset();
m_xFtSlant.reset();
m_xMtrSlant.reset();
m_xFLCamera.reset();
m_xMtrDistance.reset();
m_xMtrFocalLength.reset();
m_xFLLight.reset();
m_xBtnLight1.reset();
m_xBtnLight2.reset();
m_xBtnLight3.reset();
m_xBtnLight4.reset();
m_xBtnLight5.reset();
m_xBtnLight6.reset();
m_xBtnLight7.reset();
m_xBtnLight8.reset();
m_xLbLight1.reset();
m_xLbLight2.reset();
m_xLbLight3.reset();
m_xLbLight4.reset();
m_xLbLight5.reset();
m_xLbLight6.reset();
m_xLbLight7.reset();
m_xLbLight8.reset();
m_xBtnLightColor.reset();
m_xLbAmbientlight.reset();
m_xBtnAmbientColor.reset();
m_xFLTexture.reset();
m_xBtnTexLuminance.reset();
m_xBtnTexColor.reset();
m_xBtnTexReplace.reset();
m_xBtnTexModulate.reset();
m_xBtnTexObjectX.reset();
m_xBtnTexParallelX.reset();
m_xBtnTexCircleX.reset();
m_xBtnTexObjectY.reset();
m_xBtnTexParallelY.reset();
m_xBtnTexCircleY.reset();
m_xBtnTexFilter.reset();
m_xFLMaterial.reset();
m_xLbMatFavorites.reset();
m_xLbMatColor.reset();
m_xBtnMatColor.reset();
m_xLbMatEmission.reset();
m_xBtnEmissionColor.reset();
m_xFLMatSpecular.reset();
m_xLbMatSpecular.reset();
m_xBtnSpecularColor.reset();
m_xMtrMatSpecularIntensity.reset();
m_xCtlPreviewWin.reset();
m_xCtlPreview.reset();
m_xCtlLightPreview.reset();
m_xCtlLightPreviewWin.reset();
m_xLightPreview.reset();
m_xBtn_Corner.reset();
m_xVertScale.reset();
m_xHoriScale.reset();
m_xLightPreviewGrid.reset();
m_xBtnConvertTo3D.reset();
m_xBtnLatheObject.reset();
m_xBtnPerspective.reset();
SfxDockingWindow::dispose();
}
void Svx3DWin::Construct()
{
m_xBtnGeo->set_active(true);
ClickViewTypeHdl(*m_xBtnGeo);
m_xLightPreviewGrid->hide();
}
void Svx3DWin::Reset()
{
// Various initializations, default is AllAttributes
m_xLbShademode->set_active( 0 );
m_xMtrMatSpecularIntensity->set_value( 50, FieldUnit::PERCENT );
m_xBtnLight1->set_active(true);
m_xBtnUpdate->set_active(true);
ClickUpdateHdl(*m_xBtnUpdate);
// Select nothing, to avoid errors when selecting the first
m_xCtlLightPreview->GetSvx3DLightControl().SelectLight(0);
m_xCtlLightPreview->CheckSelection();
}
void Svx3DWin::Update( SfxItemSet const & rAttrs )
{
// remember 2d attributes
if(mpRemember2DAttributes)
mpRemember2DAttributes->ClearItem();
else
mpRemember2DAttributes = std::make_unique<SfxItemSetFixed
<SDRATTR_START, SDRATTR_SHADOW_LAST,
SDRATTR_3D_FIRST, SDRATTR_3D_LAST>>(*rAttrs.GetPool());
SfxWhichIter aIter(*mpRemember2DAttributes);
sal_uInt16 nWhich(aIter.FirstWhich());
while(nWhich)
{
SfxItemState eState = rAttrs.GetItemState(nWhich, false);
if(SfxItemState::INVALID == eState)
mpRemember2DAttributes->InvalidateItem(nWhich);
else if(SfxItemState::SET == eState)
mpRemember2DAttributes->Put(rAttrs.Get(nWhich, false));
nWhich = aIter.NextWhich();
}
// construct field values
const SfxPoolItem* pItem;
// Possible determine PoolUnit
if( !mpImpl->pPool )
{
mpImpl->pPool = rAttrs.GetPool();
DBG_ASSERT( mpImpl->pPool, "Where is the Pool? ");
ePoolUnit = mpImpl->pPool->GetMetric( SID_ATTR_LINE_WIDTH );
}
eFUnit = GetModuleFieldUnit( rAttrs );
// Segment Number Can be changed? and other states
SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, false, &pItem );
if( SfxItemState::SET == eState )
{
sal_uInt32 nState = static_cast<const SfxUInt32Item*>(pItem)->GetValue();
bool bExtrude = ( nState & 2 );
bool bSphere = ( nState & 4 );
bool bCube = ( nState & 8 );
bool bChart = ( nState & 32 ); // Chart
if( !bChart )
{
// For cube objects are no segments set
m_xFLSegments->set_sensitive(!bCube);
m_xFtPercentDiagonal->set_sensitive( !bCube && !bSphere );
m_xMtrPercentDiagonal->set_sensitive( !bCube && !bSphere );
m_xFtBackscale->set_sensitive( !bCube && !bSphere );
m_xMtrBackscale->set_sensitive( !bCube && !bSphere );
m_xFtDepth->set_sensitive( !bCube && !bSphere );
m_xMtrDepth->set_sensitive( !bCube && !bSphere );
if( bCube )
{
m_xNumHorizontal->set_text(u""_ustr);
m_xNumVertical->set_text(u""_ustr);
}
if( bCube || bSphere )
{
m_xMtrPercentDiagonal->set_text(u""_ustr);
m_xMtrBackscale->set_text(u""_ustr);
m_xMtrDepth->set_text(u""_ustr);
}
// There is a final angle only for Lathe objects.
m_xFtEndAngle->set_sensitive( !bExtrude && !bCube && !bSphere );
m_xMtrEndAngle->set_sensitive( !bExtrude && !bCube && !bSphere );
if( bExtrude || bCube || bSphere )
m_xMtrEndAngle->set_text(u""_ustr);
}
else
{
// Geometry
m_xNumHorizontal->set_text(u""_ustr);
m_xNumVertical->set_text(u""_ustr);
m_xFLSegments->set_sensitive( false );
m_xFtEndAngle->set_sensitive( false );
m_xMtrEndAngle->set_sensitive( false );
m_xMtrEndAngle->set_text(u""_ustr);
m_xFtDepth->set_sensitive( false );
m_xMtrDepth->set_sensitive( false );
m_xMtrDepth->set_text(u""_ustr);
// Representation
m_xFLShadow->set_sensitive(false);
m_xMtrDistance->set_text(u""_ustr);
m_xMtrFocalLength->set_text(u""_ustr);
m_xFLCamera->set_sensitive( false );
//Lower Range
m_xBtnConvertTo3D->set_sensitive( false );
m_xBtnLatheObject->set_sensitive( false );
}
}
// Bitmap fill ? -> Status
bool bBitmap(false);
eState = rAttrs.GetItemState(XATTR_FILLSTYLE);
if(eState != SfxItemState::INVALID)
{
drawing::FillStyle eXFS = rAttrs.Get(XATTR_FILLSTYLE).GetValue();
bBitmap = (eXFS == drawing::FillStyle_BITMAP || eXFS == drawing::FillStyle_GRADIENT || eXFS == drawing::FillStyle_HATCH);
}
m_xFLTexture->set_sensitive(bBitmap);
// Geometry
// Number of segments (horizontal)
if( m_xNumHorizontal->get_sensitive() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_HORZ_SEGS);
if(eState != SfxItemState::INVALID)
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_HORZ_SEGS).GetValue();
if (nValue != static_cast<sal_uInt32>(m_xNumHorizontal->get_value()))
{
m_xNumHorizontal->set_value( nValue );
bUpdate = true;
}
else if( m_xNumHorizontal->get_text().isEmpty() )
m_xNumHorizontal->set_value( nValue );
}
else
{
if( !m_xNumHorizontal->get_text().isEmpty() )
{
m_xNumHorizontal->set_text(u""_ustr);
bUpdate = true;
}
}
}
//Number of segments (vertical)
if( m_xNumVertical->get_sensitive() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS);
if( eState != SfxItemState::INVALID )
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS).GetValue();
if( nValue != static_cast<sal_uInt32>(m_xNumVertical->get_value()) )
{
m_xNumVertical->set_value( nValue );
bUpdate = true;
}
else if( m_xNumVertical->get_text().isEmpty() )
m_xNumVertical->set_value( nValue );
}
else
{
if( !m_xNumVertical->get_text().isEmpty() )
{
m_xNumVertical->set_text(u""_ustr);
bUpdate = true;
}
}
}
// Depth
if( m_xMtrDepth->get_sensitive() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH);
if( eState != SfxItemState::INVALID )
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_DEPTH).GetValue();
sal_uInt32 nValue2 = GetCoreValue(*m_xMtrDepth, ePoolUnit);
if( nValue != nValue2 )
{
if( eFUnit != m_xMtrDepth->get_unit() )
SetFieldUnit(*m_xMtrDepth, eFUnit);
SetMetricValue(*m_xMtrDepth, nValue, ePoolUnit);
bUpdate = true;
}
else if( m_xMtrDepth->get_text().isEmpty() )
m_xMtrDepth->set_value(m_xMtrDepth->get_value(FieldUnit::NONE), FieldUnit::NONE);
}
else
{
if( !m_xMtrDepth->get_text().isEmpty() )
{
m_xMtrDepth->set_text(u""_ustr);
bUpdate = true;
}
}
}
// Double walled / Double sided
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED);
if( eState != SfxItemState::INVALID )
{
bool bValue = rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED).GetValue();
if( bValue != m_xBtnDoubleSided->get_active() )
{
m_xBtnDoubleSided->set_active( bValue );
bUpdate = true;
}
else if( m_xBtnDoubleSided->get_state() == TRISTATE_INDET )
m_xBtnDoubleSided->set_active( bValue );
}
else
{
if( m_xBtnDoubleSided->get_state() != TRISTATE_INDET )
{
m_xBtnDoubleSided->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Edge rounding
if( m_xMtrPercentDiagonal->get_sensitive() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL).GetValue();
if( nValue != m_xMtrPercentDiagonal->get_value(FieldUnit::PERCENT) )
{
m_xMtrPercentDiagonal->set_value(nValue, FieldUnit::PERCENT);
bUpdate = true;
}
else if( m_xMtrPercentDiagonal->get_text().isEmpty() )
m_xMtrPercentDiagonal->set_value(nValue, FieldUnit::PERCENT);
}
else
{
if( !m_xMtrPercentDiagonal->get_text().isEmpty() )
{
m_xMtrPercentDiagonal->set_text(u""_ustr);
bUpdate = true;
}
}
}
// Depth scaling
if( m_xMtrBackscale->get_sensitive() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE).GetValue();
if( nValue != m_xMtrBackscale->get_value(FieldUnit::PERCENT) )
{
m_xMtrBackscale->set_value(nValue, FieldUnit::PERCENT);
bUpdate = true;
}
else if( m_xMtrBackscale->get_text().isEmpty() )
m_xMtrBackscale->set_value(nValue, FieldUnit::PERCENT);
}
else
{
if( !m_xMtrBackscale->get_text().isEmpty() )
{
m_xMtrBackscale->set_text(u""_ustr);
bUpdate = true;
}
}
}
// End angle
if( m_xMtrEndAngle->get_sensitive() )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE);
if( eState != SfxItemState::INVALID )
{
sal_Int32 nValue = rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE).GetValue();
if( nValue != m_xMtrEndAngle->get_value(FieldUnit::DEGREE) )
{
m_xMtrEndAngle->set_value(nValue, FieldUnit::DEGREE);
bUpdate = true;
}
}
else
{
if( !m_xMtrEndAngle->get_text().isEmpty() )
{
m_xMtrEndAngle->set_text(u""_ustr);
bUpdate = true;
}
}
}
// Normal type
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND).GetValue();
if( ( !m_xBtnNormalsObj->get_active() && nValue == 0 ) ||
( !m_xBtnNormalsFlat->get_active() && nValue == 1 ) ||
( !m_xBtnNormalsSphere->get_active() && nValue == 2 ) )
{
m_xBtnNormalsObj->set_active( nValue == 0 );
m_xBtnNormalsFlat->set_active( nValue == 1 );
m_xBtnNormalsSphere->set_active( nValue == 2 );
bUpdate = true;
}
}
else
{
if( m_xBtnNormalsObj->get_active() ||
m_xBtnNormalsFlat->get_active() ||
m_xBtnNormalsSphere->get_active() )
{
m_xBtnNormalsObj->set_active( false );
m_xBtnNormalsFlat->set_active( false );
m_xBtnNormalsSphere->set_active( false );
bUpdate = true;
}
}
// Normal inverted
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT);
if( eState != SfxItemState::INVALID )
{
bool bValue = rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT).GetValue();
if( bValue != m_xBtnNormalsInvert->get_active() )
{
m_xBtnNormalsInvert->set_active( bValue );
bUpdate = true;
}
else if( m_xBtnNormalsInvert->get_state() == TRISTATE_INDET )
m_xBtnNormalsInvert->set_active( bValue );
}
else
{
if( m_xBtnNormalsInvert->get_state() != TRISTATE_INDET )
{
m_xBtnNormalsInvert->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// 2-sided lighting
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
if( eState != SfxItemState::INVALID )
{
bool bValue = rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING).GetValue();
if( bValue != m_xBtnTwoSidedLighting->get_active() )
{
m_xBtnTwoSidedLighting->set_active( bValue );
bUpdate = true;
}
else if( m_xBtnTwoSidedLighting->get_state() == TRISTATE_INDET )
m_xBtnTwoSidedLighting->set_active( bValue );
}
else
{
if( m_xBtnTwoSidedLighting->get_state() != TRISTATE_INDET )
{
m_xBtnTwoSidedLighting->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Representation
// Shademode
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE).GetValue();
if( nValue != m_xLbShademode->get_active() )
{
m_xLbShademode->set_active( nValue );
bUpdate = true;
}
}
else
{
if( m_xLbShademode->get_active() != 0 )
{
m_xLbShademode->set_active(-1);
bUpdate = true;
}
}
// 3D-Shadow
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D);
if( eState != SfxItemState::INVALID )
{
bool bValue = rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D).GetValue();
if( bValue != m_xBtnShadow3d->get_active() )
{
m_xBtnShadow3d->set_active( bValue );
m_xFtSlant->set_sensitive( bValue );
m_xMtrSlant->set_sensitive( bValue );
bUpdate = true;
}
else if( m_xBtnShadow3d->get_state() == TRISTATE_INDET )
m_xBtnShadow3d->set_active( bValue );
}
else
{
if( m_xBtnShadow3d->get_state() != TRISTATE_INDET )
{
m_xBtnShadow3d->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Inclination (Shadow)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT).GetValue();
if( nValue != m_xMtrSlant->get_value(FieldUnit::DEGREE) )
{
m_xMtrSlant->set_value(nValue, FieldUnit::DEGREE);
bUpdate = true;
}
}
else
{
if( !m_xMtrSlant->get_text().isEmpty() )
{
m_xMtrSlant->set_text(u""_ustr);
bUpdate = true;
}
}
// Distance
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE);
if( eState != SfxItemState::INVALID )
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DSCENE_DISTANCE).GetValue();
sal_uInt32 nValue2 = GetCoreValue(*m_xMtrDistance, ePoolUnit);
if( nValue != nValue2 )
{
if( eFUnit != m_xMtrDistance->get_unit() )
SetFieldUnit(*m_xMtrDistance, eFUnit);
SetMetricValue(*m_xMtrDistance, nValue, ePoolUnit);
bUpdate = true;
}
}
else
{
if( !m_xMtrDepth->get_text().isEmpty() )
{
m_xMtrDepth->set_text(u""_ustr);
bUpdate = true;
}
}
// Focal length
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH);
if( eState != SfxItemState::INVALID )
{
sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue();
sal_uInt32 nValue2 = GetCoreValue(*m_xMtrFocalLength, ePoolUnit);
if( nValue != nValue2 )
{
if( eFUnit != m_xMtrFocalLength->get_unit() )
SetFieldUnit(*m_xMtrFocalLength, eFUnit);
SetMetricValue(*m_xMtrFocalLength, nValue, ePoolUnit);
bUpdate = true;
}
}
else
{
if( !m_xMtrFocalLength->get_text().isEmpty() )
{
m_xMtrFocalLength->set_text(u""_ustr);
bUpdate = true;
}
}
// Lighting
Color aColor;
// Light 1 (Color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_1);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue();
ColorListBox* pLb = m_xLbLight1.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbLight1->IsNoSelection())
{
m_xLbLight1->SetNoSelection();
bUpdate = true;
}
}
// Light 1 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_1);
if( eState != SfxItemState::INVALID )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue();
if (bOn != m_xBtnLight1->isLightOn())
{
m_xBtnLight1->switchLightOn(bOn);
bUpdate = true;
}
if( m_xBtnLight1->get_state() == TRISTATE_INDET )
m_xBtnLight1->set_active( m_xBtnLight1->get_active() );
}
else
{
if( m_xBtnLight1->get_state() != TRISTATE_INDET )
{
m_xBtnLight1->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 1 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1);
if( eState != SfxItemState::INVALID )
{
bUpdate = true;
}
//Light 2 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_2);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue();
ColorListBox* pLb = m_xLbLight2.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbLight2->IsNoSelection())
{
m_xLbLight2->SetNoSelection();
bUpdate = true;
}
}
// Light 2 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_2);
if( eState != SfxItemState::INVALID )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue();
if (bOn != m_xBtnLight2->isLightOn())
{
m_xBtnLight2->switchLightOn(bOn);
bUpdate = true;
}
if( m_xBtnLight2->get_state() == TRISTATE_INDET )
m_xBtnLight2->set_active( m_xBtnLight2->get_active() );
}
else
{
if( m_xBtnLight2->get_state() != TRISTATE_INDET )
{
m_xBtnLight2->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
//Light 2 (Direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2);
if( eState != SfxItemState::INVALID )
{
bUpdate = true;
}
//Light 3 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_3);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue();
ColorListBox* pLb = m_xLbLight3.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbLight3->IsNoSelection())
{
m_xLbLight3->SetNoSelection();
bUpdate = true;
}
}
// Light 3 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_3);
if( eState != SfxItemState::INVALID )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue();
if (bOn != m_xBtnLight3->isLightOn())
{
m_xBtnLight3->switchLightOn(bOn);
bUpdate = true;
}
if( m_xBtnLight3->get_state() == TRISTATE_INDET )
m_xBtnLight3->set_active( m_xBtnLight3->get_active() );
}
else
{
if( m_xBtnLight3->get_state() != TRISTATE_INDET )
{
m_xBtnLight3->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 3 (Direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3);
if( eState != SfxItemState::INVALID )
{
bUpdate = true;
}
// Light 4 (Color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_4);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue();
ColorListBox* pLb = m_xLbLight4.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbLight4->IsNoSelection())
{
m_xLbLight4->SetNoSelection();
bUpdate = true;
}
}
// Light 4 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_4);
if( eState != SfxItemState::INVALID )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue();
if (bOn != m_xBtnLight4->isLightOn())
{
m_xBtnLight4->switchLightOn(bOn);
bUpdate = true;
}
if( m_xBtnLight4->get_state() == TRISTATE_INDET )
m_xBtnLight4->set_active( m_xBtnLight4->get_active() );
}
else
{
if( m_xBtnLight4->get_state() != TRISTATE_INDET )
{
m_xBtnLight4->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 4 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4);
if( eState != SfxItemState::INVALID )
{
bUpdate = true;
}
// Light 5 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_5);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue();
ColorListBox* pLb = m_xLbLight5.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbLight5->IsNoSelection())
{
m_xLbLight5->SetNoSelection();
bUpdate = true;
}
}
// Light 5 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_5);
if( eState != SfxItemState::INVALID )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue();
if (bOn != m_xBtnLight5->isLightOn())
{
m_xBtnLight5->switchLightOn(bOn);
bUpdate = true;
}
if( m_xBtnLight5->get_state() == TRISTATE_INDET )
m_xBtnLight5->set_active( m_xBtnLight5->get_active() );
}
else
{
if( m_xBtnLight5->get_state() != TRISTATE_INDET )
{
m_xBtnLight5->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 5 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5);
if( eState != SfxItemState::INVALID )
{
bUpdate = true;
}
// Light 6 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue();
ColorListBox* pLb = m_xLbLight6.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbLight6->IsNoSelection())
{
m_xLbLight6->SetNoSelection();
bUpdate = true;
}
}
// Light 6 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_6);
if( eState != SfxItemState::INVALID )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue();
if (bOn != m_xBtnLight6->isLightOn())
{
m_xBtnLight6->switchLightOn(bOn);
bUpdate = true;
}
if( m_xBtnLight6->get_state() == TRISTATE_INDET )
m_xBtnLight6->set_active( m_xBtnLight6->get_active() );
}
else
{
if( m_xBtnLight6->get_state() != TRISTATE_INDET )
{
m_xBtnLight6->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 6 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6);
if( eState != SfxItemState::INVALID )
{
bUpdate = true;
}
// Light 7 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_7);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue();
ColorListBox* pLb = m_xLbLight7.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbLight7->IsNoSelection())
{
m_xLbLight7->SetNoSelection();
bUpdate = true;
}
}
// Light 7 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_7);
if( eState != SfxItemState::INVALID )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue();
if (bOn != m_xBtnLight7->isLightOn())
{
m_xBtnLight7->switchLightOn(bOn);
bUpdate = true;
}
if( m_xBtnLight7->get_state() == TRISTATE_INDET )
m_xBtnLight7->set_active( m_xBtnLight7->get_active() );
}
else
{
if( m_xBtnLight7->get_state() != TRISTATE_INDET )
{
m_xBtnLight7->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 7 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7);
if( eState != SfxItemState::INVALID )
{
bUpdate = true;
}
// Light 8 (color)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_8);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue();
ColorListBox* pLb = m_xLbLight8.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbLight8->IsNoSelection())
{
m_xLbLight8->SetNoSelection();
bUpdate = true;
}
}
// Light 8 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_8);
if( eState != SfxItemState::INVALID )
{
bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue();
if (bOn != m_xBtnLight8->isLightOn())
{
m_xBtnLight8->switchLightOn(bOn);
bUpdate = true;
}
if( m_xBtnLight8->get_state() == TRISTATE_INDET )
m_xBtnLight8->set_active( m_xBtnLight8->get_active() );
}
else
{
if( m_xBtnLight8->get_state() != TRISTATE_INDET )
{
m_xBtnLight8->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
// Light 8 (direction)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8);
if( eState != SfxItemState::INVALID )
{
bUpdate = true;
}
// Ambient light
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_AMBIENTCOLOR);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DSCENE_AMBIENTCOLOR).GetValue();
ColorListBox* pLb = m_xLbAmbientlight.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbAmbientlight->IsNoSelection())
{
m_xLbAmbientlight->SetNoSelection();
bUpdate = true;
}
}
// Textures
// Art
if( bBitmap )
{
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND).GetValue();
drawing::TextureKind2 objTextKind = static_cast<drawing::TextureKind2>(nValue);
if( ( !m_xBtnTexLuminance->get_active() && objTextKind == css::drawing::TextureKind2_LUMINANCE ) ||
( !m_xBtnTexColor->get_active() && objTextKind == css::drawing::TextureKind2_COLOR ) )
{
m_xBtnTexLuminance->set_active( objTextKind == css::drawing::TextureKind2_LUMINANCE );
m_xBtnTexColor->set_active( objTextKind == css::drawing::TextureKind2_COLOR );
bUpdate = true;
}
}
else
{
if( m_xBtnTexLuminance->get_active() ||
m_xBtnTexColor->get_active() )
{
m_xBtnTexLuminance->set_active( false );
m_xBtnTexColor->set_active( false );
bUpdate = true;
}
}
// Mode
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE).GetValue();
if( ( !m_xBtnTexReplace->get_active() && nValue == 1 ) ||
( !m_xBtnTexModulate->get_active() && nValue == 2 ) )
{
m_xBtnTexReplace->set_active( nValue == 1 );
m_xBtnTexModulate->set_active( nValue == 2 );
bUpdate = true;
}
}
else
{
if( m_xBtnTexReplace->get_active() ||
m_xBtnTexModulate->get_active() )
{
m_xBtnTexReplace->set_active( false );
m_xBtnTexModulate->set_active( false );
bUpdate = true;
}
}
// Projection X
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X).GetValue();
if( ( !m_xBtnTexObjectX->get_active() && nValue == 0 ) ||
( !m_xBtnTexParallelX->get_active() && nValue == 1 ) ||
( !m_xBtnTexCircleX->get_active() && nValue == 2 ) )
{
m_xBtnTexObjectX->set_active( nValue == 0 );
m_xBtnTexParallelX->set_active( nValue == 1 );
m_xBtnTexCircleX->set_active( nValue == 2 );
bUpdate = true;
}
}
else
{
if( m_xBtnTexObjectX->get_active() ||
m_xBtnTexParallelX->get_active() ||
m_xBtnTexCircleX->get_active() )
{
m_xBtnTexObjectX->set_active( false );
m_xBtnTexParallelX->set_active( false );
m_xBtnTexCircleX->set_active( false );
bUpdate = true;
}
}
// Projection Y
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y).GetValue();
if( ( !m_xBtnTexObjectY->get_active() && nValue == 0 ) ||
( !m_xBtnTexParallelY->get_active() && nValue == 1 ) ||
( !m_xBtnTexCircleY->get_active() && nValue == 2 ) )
{
m_xBtnTexObjectY->set_active( nValue == 0 );
m_xBtnTexParallelY->set_active( nValue == 1 );
m_xBtnTexCircleY->set_active( nValue == 2 );
bUpdate = true;
}
}
else
{
if( m_xBtnTexObjectY->get_active() ||
m_xBtnTexParallelY->get_active() ||
m_xBtnTexCircleY->get_active() )
{
m_xBtnTexObjectY->set_active( false );
m_xBtnTexParallelY->set_active( false );
m_xBtnTexCircleY->set_active( false );
bUpdate = true;
}
}
// Filter
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER);
if( eState != SfxItemState::INVALID )
{
bool bValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER).GetValue();
if( bValue != m_xBtnTexFilter->get_active() )
{
m_xBtnTexFilter->set_active( bValue );
bUpdate = true;
}
if( m_xBtnTexFilter->get_state() == TRISTATE_INDET )
m_xBtnTexFilter->set_active( bValue );
}
else
{
if( m_xBtnTexFilter->get_state() != TRISTATE_INDET )
{
m_xBtnTexFilter->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
}
// Material Favorites
m_xLbMatFavorites->set_active( 0 );
// Object color
eState = rAttrs.GetItemState(XATTR_FILLCOLOR);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(XATTR_FILLCOLOR).GetColorValue();
ColorListBox* pLb = m_xLbMatColor.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbMatColor->IsNoSelection())
{
m_xLbMatColor->SetNoSelection();
bUpdate = true;
}
}
// Self-luminous color
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_EMISSION);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DOBJ_MAT_EMISSION).GetValue();
ColorListBox* pLb = m_xLbMatEmission.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbMatEmission->IsNoSelection())
{
m_xLbMatEmission->SetNoSelection();
bUpdate = true;
}
}
// Specular
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR);
if( eState != SfxItemState::INVALID )
{
aColor = rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR).GetValue();
ColorListBox* pLb = m_xLbMatSpecular.get();
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
bUpdate = true;
}
}
else
{
if (!m_xLbMatSpecular->IsNoSelection())
{
m_xLbMatSpecular->SetNoSelection();
bUpdate = true;
}
}
// Specular Intensity
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY);
if( eState != SfxItemState::INVALID )
{
sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY).GetValue();
if( nValue != m_xMtrMatSpecularIntensity->get_value(FieldUnit::PERCENT) )
{
m_xMtrMatSpecularIntensity->set_value(nValue, FieldUnit::PERCENT);
bUpdate = true;
}
}
else
{
if( !m_xMtrMatSpecularIntensity->get_text().isEmpty() )
{
m_xMtrMatSpecularIntensity->set_text(u""_ustr);
bUpdate = true;
}
}
// Other
// Perspective
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_PERSPECTIVE);
if( eState != SfxItemState::INVALID )
{
ProjectionType ePT = static_cast<ProjectionType>(rAttrs.Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue());
if( ( !m_xBtnPerspective->get_active() && ePT == ProjectionType::Perspective ) ||
( m_xBtnPerspective->get_active() && ePT == ProjectionType::Parallel ) )
{
m_xBtnPerspective->set_active( ePT == ProjectionType::Perspective );
bUpdate = true;
}
if( m_xBtnPerspective->get_state() == TRISTATE_INDET )
m_xBtnPerspective->set_active( ePT == ProjectionType::Perspective );
}
else
{
if( m_xBtnPerspective->get_state() != TRISTATE_INDET )
{
m_xBtnPerspective->set_state( TRISTATE_INDET );
bUpdate = true;
}
}
if( !bUpdate )
{
// however the 2D attributes may be different. Compare these and decide
bUpdate = true;
}
// Update preview
SfxItemSet aSet(rAttrs);
// set LineStyle hard to drawing::LineStyle_NONE when it's not set so that
// the default (drawing::LineStyle_SOLID) is not used for 3d preview
if(SfxItemState::SET != aSet.GetItemState(XATTR_LINESTYLE, false))
aSet.Put(XLineStyleItem(drawing::LineStyle_NONE));
// set FillColor hard to WHITE when it's SfxItemState::INVALID so that
// the default (Blue7) is not used for 3d preview
if(SfxItemState::INVALID == aSet.GetItemState(XATTR_FILLCOLOR, false))
aSet.Put(XFillColorItem(OUString(), COL_WHITE));
m_xCtlPreview->Set3DAttributes(aSet);
m_xCtlLightPreview->GetSvx3DLightControl().Set3DAttributes(aSet);
// try to select light corresponding to active button
sal_uInt32 nNumber(0xffffffff);
if(m_xBtnLight1->get_active())
nNumber = 0;
else if(m_xBtnLight2->get_active())
nNumber = 1;
else if(m_xBtnLight3->get_active())
nNumber = 2;
else if(m_xBtnLight4->get_active())
nNumber = 3;
else if(m_xBtnLight5->get_active())
nNumber = 4;
else if(m_xBtnLight6->get_active())
nNumber = 5;
else if(m_xBtnLight7->get_active())
nNumber = 6;
else if(m_xBtnLight8->get_active())
nNumber = 7;
if(nNumber != 0xffffffff)
{
m_xCtlLightPreview->GetSvx3DLightControl().SelectLight(nNumber);
}
// handle state of converts possible
m_xBtnConvertTo3D->set_sensitive(pConvertTo3DItem->GetState());
m_xBtnLatheObject->set_sensitive(pConvertTo3DLatheItem->GetState());
}
void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
{
// get remembered 2d attributes from the dialog
if(mpRemember2DAttributes)
{
SfxWhichIter aIter(*mpRemember2DAttributes);
sal_uInt16 nWhich(aIter.FirstWhich());
while(nWhich)
{
SfxItemState eState = aIter.GetItemState(false);
if(SfxItemState::INVALID == eState)
rAttrs.InvalidateItem(nWhich);
else if(SfxItemState::SET == eState)
rAttrs.Put(mpRemember2DAttributes->Get(nWhich, false));
nWhich = aIter.NextWhich();
}
}
//Others must stand as the front on all sides
// Perspective
if( m_xBtnPerspective->get_state() != TRISTATE_INDET )
{
ProjectionType nValue;
if( m_xBtnPerspective->get_active() )
nValue = ProjectionType::Perspective;
else
nValue = ProjectionType::Parallel;
rAttrs.Put(Svx3DPerspectiveItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_PERSPECTIVE);
// Geometry
// Possible determine PoolUnit (in this case this has not happened in Update() )
if( !mpImpl->pPool )
{
OSL_FAIL( "No Pool in GetAttr()! May be incompatible to drviewsi.cxx ?" );
mpImpl->pPool = rAttrs.GetPool();
DBG_ASSERT( mpImpl->pPool, "Where is the Pool?" );
ePoolUnit = mpImpl->pPool->GetMetric( SID_ATTR_LINE_WIDTH );
eFUnit = GetModuleFieldUnit( rAttrs );
}
// Number of segments (horizontal)
if( !m_xNumHorizontal->get_text().isEmpty() )
{
sal_uInt32 nValue = static_cast<sal_uInt32>(m_xNumHorizontal->get_value());
rAttrs.Put(makeSvx3DHorizontalSegmentsItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_HORZ_SEGS);
// Number of segments (vertical)
if( !m_xNumVertical->get_text().isEmpty() )
{
sal_uInt32 nValue = static_cast<sal_uInt32>(m_xNumVertical->get_value());
rAttrs.Put(makeSvx3DVerticalSegmentsItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_VERT_SEGS);
// Depth
if( !m_xMtrDepth->get_text().isEmpty() )
{
sal_uInt32 nValue = GetCoreValue(*m_xMtrDepth, ePoolUnit);
rAttrs.Put(makeSvx3DDepthItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_DEPTH);
// Double-sided
TriState eState = m_xBtnDoubleSided->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DDoubleSidedItem(bValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_DOUBLE_SIDED);
// Edge rounding
if( !m_xMtrPercentDiagonal->get_text().isEmpty() )
{
sal_uInt16 nValue = static_cast<sal_uInt16>(m_xMtrPercentDiagonal->get_value(FieldUnit::PERCENT));
rAttrs.Put(makeSvx3DPercentDiagonalItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_PERCENT_DIAGONAL);
// Depth scale
if( !m_xMtrBackscale->get_text().isEmpty() )
{
sal_uInt16 nValue = static_cast<sal_uInt16>(m_xMtrBackscale->get_value(FieldUnit::PERCENT));
rAttrs.Put(makeSvx3DBackscaleItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_BACKSCALE);
// End angle
if( !m_xMtrEndAngle->get_text().isEmpty() )
{
sal_uInt16 nValue = static_cast<sal_uInt16>(m_xMtrEndAngle->get_value(FieldUnit::DEGREE));
rAttrs.Put(makeSvx3DEndAngleItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE);
// Normal type
sal_uInt16 nValue = 99;
if( m_xBtnNormalsObj->get_active() )
nValue = 0;
else if( m_xBtnNormalsFlat->get_active() )
nValue = 1;
else if( m_xBtnNormalsSphere->get_active() )
nValue = 2;
if( nValue <= 2 )
rAttrs.Put(Svx3DNormalsKindItem(nValue));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_NORMALS_KIND);
// Normal inverted
eState = m_xBtnNormalsInvert->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DNormalsInvertItem(bValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_NORMALS_INVERT);
// 2-sided lighting
eState = m_xBtnTwoSidedLighting->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DTwoSidedLightingItem(bValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
// Representation
// Shade mode
if( m_xLbShademode->get_active() != -1 )
{
nValue = m_xLbShademode->get_active();
rAttrs.Put(Svx3DShadeModeItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADE_MODE);
// 3D-Shadow
eState = m_xBtnShadow3d->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DShadow3DItem(bValue));
rAttrs.Put(makeSdrShadowItem(bValue));
}
else
{
rAttrs.InvalidateItem(SDRATTR_3DOBJ_SHADOW_3D);
rAttrs.InvalidateItem(SDRATTR_SHADOW);
}
// Slant (Shadow)
if( !m_xMtrSlant->get_text().isEmpty() )
{
sal_uInt16 nValue2 = static_cast<sal_uInt16>(m_xMtrSlant->get_value(FieldUnit::DEGREE));
rAttrs.Put(makeSvx3DShadowSlantItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADOW_SLANT);
// Distance
if( !m_xMtrDistance->get_text().isEmpty() )
{
sal_uInt32 nValue2 = GetCoreValue(*m_xMtrDistance, ePoolUnit);
rAttrs.Put(makeSvx3DDistanceItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_DISTANCE);
// Focal length
if( !m_xMtrFocalLength->get_text().isEmpty() )
{
sal_uInt32 nValue2 = GetCoreValue(*m_xMtrFocalLength, ePoolUnit);
rAttrs.Put(makeSvx3DFocalLengthItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_FOCAL_LENGTH);
// Lighting
Color aColor;
const SfxItemSet aLightItemSet(m_xCtlLightPreview->GetSvx3DLightControl().Get3DAttributes());
// Light 1 color
if (!m_xLbLight1->IsNoSelection())
{
aColor = m_xLbLight1->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor1Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_1);
// Light 1 (on/off)
eState = m_xBtnLight1->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = m_xBtnLight1->isLightOn();
rAttrs.Put(makeSvx3DLightOnOff1Item(bValue));
// Light 1 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_1);
// Light 2 color
if (!m_xLbLight2->IsNoSelection())
{
aColor = m_xLbLight2->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor2Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_2);
// Light 2 (on/off)
eState = m_xBtnLight2->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = m_xBtnLight2->isLightOn();
rAttrs.Put(makeSvx3DLightOnOff2Item(bValue));
// Light 2 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_2);
// Light 3 color
if (!m_xLbLight3->IsNoSelection())
{
aColor = m_xLbLight3->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor3Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_3);
// Light 3 (on/off)
eState = m_xBtnLight3->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = m_xBtnLight3->isLightOn();
rAttrs.Put(makeSvx3DLightOnOff3Item(bValue));
// Light 3 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_3);
// Light 4 color
if (!m_xLbLight4->IsNoSelection())
{
aColor = m_xLbLight4->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor4Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_4);
// Light 4 (on/off)
eState = m_xBtnLight4->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = m_xBtnLight4->isLightOn();
rAttrs.Put(makeSvx3DLightOnOff4Item(bValue));
// Light 4 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_4);
// Light 5 color
if (!m_xLbLight5->IsNoSelection())
{
aColor = m_xLbLight5->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor5Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_5);
// Light 5 (on/off)
eState = m_xBtnLight5->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = m_xBtnLight5->isLightOn();
rAttrs.Put(makeSvx3DLightOnOff5Item(bValue));
// Light 5 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_5);
// Light 6 color
if (!m_xLbLight6->IsNoSelection())
{
aColor = m_xLbLight6->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor6Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_6);
// Light 6 (on/off)
eState = m_xBtnLight6->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = m_xBtnLight6->isLightOn();
rAttrs.Put(makeSvx3DLightOnOff6Item(bValue));
// Light 6 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_6);
// Light 7 color
if (!m_xLbLight7->IsNoSelection())
{
aColor = m_xLbLight7->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor7Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_7);
// Light 7 (on/off)
eState = m_xBtnLight7->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = m_xBtnLight7->isLightOn();
rAttrs.Put(makeSvx3DLightOnOff7Item(bValue));
// Light 7 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_7);
// Light 8 color
if (!m_xLbLight8->IsNoSelection())
{
aColor = m_xLbLight8->GetSelectEntryColor();
rAttrs.Put(makeSvx3DLightcolor8Item(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_8);
// Light 8 (on/off)
eState = m_xBtnLight8->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = m_xBtnLight8->isLightOn();
rAttrs.Put(makeSvx3DLightOnOff8Item(bValue));
// Light 8 (direction)
if( bValue )
{
rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8));
}
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_8);
// Ambient light
if (!m_xLbAmbientlight->IsNoSelection())
{
aColor = m_xLbAmbientlight->GetSelectEntryColor();
rAttrs.Put(makeSvx3DAmbientcolorItem(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_AMBIENTCOLOR);
// Textures
// Art
drawing::TextureKind2 objTextKind = css::drawing::TextureKind2_LUMINANCE;
bool bSet = false;
if( m_xBtnTexLuminance->get_active() )
{
objTextKind = css::drawing::TextureKind2_LUMINANCE;
bSet = true;
}
else if( m_xBtnTexColor->get_active() )
{
objTextKind = css::drawing::TextureKind2_COLOR;
bSet = true;
}
if(bSet)
rAttrs.Put(Svx3DTextureKindItem(static_cast<sal_uInt16>(objTextKind)));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_KIND);
// Mode
nValue = 99;
if( m_xBtnTexReplace->get_active() )
nValue = 1;
else if( m_xBtnTexModulate->get_active() )
nValue = 2;
if( nValue == 1 || nValue == 2 )
rAttrs.Put(Svx3DTextureModeItem(nValue));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_MODE);
// X projection
nValue = 99;
if( m_xBtnTexObjectX->get_active() )
nValue = 0;
else if( m_xBtnTexParallelX->get_active() )
nValue = 1;
else if( m_xBtnTexCircleX->get_active() )
nValue = 2;
if( nValue <= 2 )
rAttrs.Put(Svx3DTextureProjectionXItem(nValue));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_PROJ_X);
// Y projection
nValue = 99;
if( m_xBtnTexObjectY->get_active() )
nValue = 0;
else if( m_xBtnTexParallelY->get_active() )
nValue = 1;
else if( m_xBtnTexCircleY->get_active() )
nValue = 2;
if( nValue <= 2 )
rAttrs.Put(Svx3DTextureProjectionYItem(nValue));
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_PROJ_Y);
// Filter
eState = m_xBtnTexFilter->get_state();
if( eState != TRISTATE_INDET )
{
bool bValue = TRISTATE_TRUE == eState;
rAttrs.Put(makeSvx3DTextureFilterItem(bValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_FILTER);
// Material
// Object color
if (!m_xLbMatColor->IsNoSelection())
{
aColor = m_xLbMatColor->GetSelectEntryColor();
rAttrs.Put( XFillColorItem( u""_ustr, aColor) );
}
else
{
rAttrs.InvalidateItem( XATTR_FILLCOLOR );
}
// luminous color
if (!m_xLbMatEmission->IsNoSelection())
{
aColor = m_xLbMatEmission->GetSelectEntryColor();
rAttrs.Put(makeSvx3DMaterialEmissionItem(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_EMISSION);
// Specular
if (!m_xLbMatSpecular->IsNoSelection())
{
aColor = m_xLbMatSpecular->GetSelectEntryColor();
rAttrs.Put(makeSvx3DMaterialSpecularItem(aColor));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_SPECULAR);
// Specular intensity
if( !m_xMtrMatSpecularIntensity->get_text().isEmpty() )
{
sal_uInt16 nValue2 = static_cast<sal_uInt16>(m_xMtrMatSpecularIntensity->get_value(FieldUnit::PERCENT));
rAttrs.Put(makeSvx3DMaterialSpecularIntensityItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY);
}
void Svx3DWin::Resize()
{
Size aWinSize( GetOutputSizePixel() ); // why rSize in Resizing()?
if( aWinSize.Height() >= GetMinOutputSizePixel().Height() &&
aWinSize.Width() >= GetMinOutputSizePixel().Width() )
{
// Hide
m_xBtnUpdate->hide();
m_xBtnAssign->hide();
m_xBtnConvertTo3D->hide();
m_xBtnLatheObject->hide();
m_xBtnPerspective->hide();
m_xCtlPreview->Hide();
m_xLightPreviewGrid->hide();
m_xFLGeometrie->hide();
m_xFLRepresentation->hide();
m_xFLLight->hide();
m_xFLTexture->hide();
m_xFLMaterial->hide();
// Show
m_xBtnUpdate->show();
m_xBtnAssign->show();
m_xBtnConvertTo3D->show();
m_xBtnLatheObject->show();
m_xBtnPerspective->show();
if( m_xBtnGeo->get_active() )
ClickViewTypeHdl(*m_xBtnGeo);
if( m_xBtnRepresentation->get_active() )
ClickViewTypeHdl(*m_xBtnRepresentation);
if( m_xBtnLight->get_active() )
ClickViewTypeHdl(*m_xBtnLight);
if( m_xBtnTexture->get_active() )
ClickViewTypeHdl(*m_xBtnTexture);
if( m_xBtnMaterial->get_active() )
ClickViewTypeHdl(*m_xBtnMaterial);
}
SfxDockingWindow::Resize();
}
IMPL_LINK_NOARG(Svx3DWin, ClickUpdateHdl, weld::Toggleable&, void)
{
bUpdate = m_xBtnUpdate->get_active();
if( bUpdate )
{
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( SID_3D_STATE, true );
pDispatcher->ExecuteList(SID_3D_STATE,
SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
}
}
else
{
// Controls can be disabled during certain circumstances
}
}
IMPL_LINK_NOARG(Svx3DWin, ClickAssignHdl, weld::Button&, void)
{
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( SID_3D_ASSIGN, true );
pDispatcher->ExecuteList(SID_3D_ASSIGN,
SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
}
}
IMPL_LINK( Svx3DWin, ClickViewTypeHdl, weld::Button&, rBtn, void )
{
// Since the permanent updating of the preview would be too expensive
bool bUpdatePreview = m_xBtnLight->get_active();
m_xBtnGeo->set_active(m_xBtnGeo.get() == &rBtn);
m_xBtnRepresentation->set_active(m_xBtnRepresentation.get() == &rBtn);
m_xBtnLight->set_active(m_xBtnLight.get() == &rBtn);
m_xBtnTexture->set_active(m_xBtnTexture.get() == &rBtn);
m_xBtnMaterial->set_active(m_xBtnMaterial.get() == &rBtn);
if( m_xBtnGeo->get_active() )
eViewType = ViewType3D::Geo;
if( m_xBtnRepresentation->get_active() )
eViewType = ViewType3D::Representation;
if( m_xBtnLight->get_active() )
eViewType = ViewType3D::Light;
if( m_xBtnTexture->get_active() )
eViewType = ViewType3D::Texture;
if( m_xBtnMaterial->get_active() )
eViewType = ViewType3D::Material;
// Geometry
if( eViewType == ViewType3D::Geo )
{
m_xFLSegments->show();
m_xFLGeometrie->show();
m_xFLNormals->show();
}
else
{
m_xFLSegments->hide();
m_xFLGeometrie->hide();
m_xFLNormals->hide();
}
// Representation
if( eViewType == ViewType3D::Representation )
{
m_xFLShadow->show();
m_xFLCamera->show();
m_xFLRepresentation->show();
}
else
{
m_xFLShadow->hide();
m_xFLCamera->hide();
m_xFLRepresentation->hide();
}
// Lighting
if( eViewType == ViewType3D::Light )
{
m_xFLLight->show();
ColorListBox* pLb = GetCLbByButton();
if( pLb )
pLb->show();
m_xLightPreviewGrid->show();
m_xCtlPreview->Hide();
}
else
{
m_xFLLight->hide();
if( !m_xCtlPreview->IsVisible() )
{
m_xCtlPreview->Show();
m_xLightPreviewGrid->hide();
}
}
// Textures
if (eViewType == ViewType3D::Texture)
m_xFLTexture->show();
else
m_xFLTexture->hide();
// Material
if( eViewType == ViewType3D::Material )
{
m_xFLMatSpecular->show();
m_xFLMaterial->show();
}
else
{
m_xFLMatSpecular->hide();
m_xFLMaterial->hide();
}
if( bUpdatePreview && !m_xBtnLight->get_active() )
UpdatePreview();
}
IMPL_LINK( Svx3DWin, ClickHdl, weld::Button&, rBtn, void )
{
bool bUpdatePreview = false;
sal_uInt16 nSId = 0;
if( &rBtn == m_xBtnConvertTo3D.get() )
{
nSId = SID_CONVERT_TO_3D;
}
else if( &rBtn == m_xBtnLatheObject.get() )
{
nSId = SID_CONVERT_TO_3D_LATHE_FAST;
}
// Geometry
else if( &rBtn == m_xBtnNormalsObj.get() ||
&rBtn == m_xBtnNormalsFlat.get() ||
&rBtn == m_xBtnNormalsSphere.get() )
{
m_xBtnNormalsObj->set_active( &rBtn == m_xBtnNormalsObj.get() );
m_xBtnNormalsFlat->set_active( &rBtn == m_xBtnNormalsFlat.get() );
m_xBtnNormalsSphere->set_active( &rBtn == m_xBtnNormalsSphere.get() );
bUpdatePreview = true;
}
else if( &rBtn == m_xBtnLight1->get_widget() ||
&rBtn == m_xBtnLight2->get_widget() ||
&rBtn == m_xBtnLight3->get_widget() ||
&rBtn == m_xBtnLight4->get_widget() ||
&rBtn == m_xBtnLight5->get_widget() ||
&rBtn == m_xBtnLight6->get_widget() ||
&rBtn == m_xBtnLight7->get_widget() ||
&rBtn == m_xBtnLight8->get_widget() )
{
// Lighting
LightButton* pToggleBtn = GetLbByButton(&rBtn);
ColorListBox* pLb = GetCLbByButton(pToggleBtn);
pLb->show();
bool bIsChecked = pToggleBtn->get_prev_active();
if (pToggleBtn != m_xBtnLight1.get() && m_xBtnLight1->get_active())
{
m_xBtnLight1->set_active( false );
m_xBtnLight1->set_prev_active(false);
m_xLbLight1->hide();
}
if (pToggleBtn != m_xBtnLight2.get() && m_xBtnLight2->get_active())
{
m_xBtnLight2->set_active( false );
m_xBtnLight2->set_prev_active(false);
m_xLbLight2->hide();
}
if( pToggleBtn != m_xBtnLight3.get() && m_xBtnLight3->get_active() )
{
m_xBtnLight3->set_active( false );
m_xBtnLight3->set_prev_active(false);
m_xLbLight3->hide();
}
if( pToggleBtn != m_xBtnLight4.get() && m_xBtnLight4->get_active() )
{
m_xBtnLight4->set_active( false );
m_xBtnLight4->set_prev_active(false);
m_xLbLight4->hide();
}
if( pToggleBtn != m_xBtnLight5.get() && m_xBtnLight5->get_active() )
{
m_xBtnLight5->set_active( false );
m_xBtnLight5->set_prev_active(false);
m_xLbLight5->hide();
}
if( pToggleBtn != m_xBtnLight6.get() && m_xBtnLight6->get_active() )
{
m_xBtnLight6->set_active( false );
m_xBtnLight6->set_prev_active(false);
m_xLbLight6->hide();
}
if( pToggleBtn != m_xBtnLight7.get() && m_xBtnLight7->get_active() )
{
m_xBtnLight7->set_active( false );
m_xBtnLight7->set_prev_active(false);
m_xLbLight7->hide();
}
if( pToggleBtn != m_xBtnLight8.get() && m_xBtnLight8->get_active() )
{
m_xBtnLight8->set_active( false );
m_xBtnLight8->set_prev_active(false);
m_xLbLight8->hide();
}
//update light button
pToggleBtn->set_active(true);
pToggleBtn->set_prev_active(true);
if (bIsChecked)
pToggleBtn->switchLightOn(!pToggleBtn->isLightOn());
bool bEnable = pToggleBtn->isLightOn();
m_xBtnLightColor->set_sensitive( bEnable );
pLb->set_sensitive( bEnable );
ClickLight(*pToggleBtn);
bUpdatePreview = true;
}
// Textures
else if( &rBtn == m_xBtnTexLuminance.get() ||
&rBtn == m_xBtnTexColor.get() )
{
m_xBtnTexLuminance->set_active( &rBtn == m_xBtnTexLuminance.get() );
m_xBtnTexColor->set_active( &rBtn == m_xBtnTexColor.get() );
bUpdatePreview = true;
}
else if( &rBtn == m_xBtnTexReplace.get() ||
&rBtn == m_xBtnTexModulate.get() )
{
m_xBtnTexReplace->set_active( &rBtn == m_xBtnTexReplace.get() );
m_xBtnTexModulate->set_active( &rBtn == m_xBtnTexModulate.get() );
bUpdatePreview = true;
}
else if( &rBtn == m_xBtnTexParallelX.get() ||
&rBtn == m_xBtnTexCircleX.get() ||
&rBtn == m_xBtnTexObjectX.get() )
{
m_xBtnTexParallelX->set_active( &rBtn == m_xBtnTexParallelX.get() );
m_xBtnTexCircleX->set_active( &rBtn == m_xBtnTexCircleX.get() );
m_xBtnTexObjectX->set_active( &rBtn == m_xBtnTexObjectX.get() );
bUpdatePreview = true;
}
else if( &rBtn == m_xBtnTexParallelY.get() ||
&rBtn == m_xBtnTexCircleY.get() ||
&rBtn == m_xBtnTexObjectY.get() )
{
m_xBtnTexParallelY->set_active( &rBtn == m_xBtnTexParallelY.get() );
m_xBtnTexCircleY->set_active( &rBtn == m_xBtnTexCircleY.get() );
m_xBtnTexObjectY->set_active( &rBtn == m_xBtnTexObjectY.get() );
bUpdatePreview = true;
}
else if (&rBtn == m_xBtnShadow3d.get())
{
m_xFtSlant->set_sensitive( m_xBtnShadow3d->get_active() );
m_xMtrSlant->set_sensitive( m_xBtnShadow3d->get_active() );
bUpdatePreview = true;
}
// Other (no groups)
else
{
bUpdatePreview = true;
}
if( nSId > 0 )
{
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( nSId, true );
pDispatcher->ExecuteList(nSId,
SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
}
}
else if( bUpdatePreview )
UpdatePreview();
}
IMPL_LINK( Svx3DWin, ClickColorHdl, weld::Button&, rBtn, void)
{
SvColorDialog aColorDlg;
ColorListBox* pLb;
if( &rBtn == m_xBtnLightColor.get() )
pLb = GetCLbByButton();
else if( &rBtn == m_xBtnAmbientColor.get() )
pLb = m_xLbAmbientlight.get();
else if( &rBtn == m_xBtnMatColor.get() )
pLb = m_xLbMatColor.get();
else if( &rBtn == m_xBtnEmissionColor.get() )
pLb = m_xLbMatEmission.get();
else // if( &rBtn == m_xBtnSpecularColor.get() )
pLb = m_xLbMatSpecular.get();
Color aColor = pLb->GetSelectEntryColor();
aColorDlg.SetColor( aColor );
if( aColorDlg.Execute(GetFrameWeld()) == RET_OK )
{
aColor = aColorDlg.GetColor();
LBSelectColor(pLb, aColor);
SelectColorHdl(*pLb);
}
}
IMPL_LINK( Svx3DWin, SelectHdl, weld::ComboBox&, rListBox, void )
{
bool bUpdatePreview = false;
// Material
if (&rListBox == m_xLbMatFavorites.get())
{
Color aColObj( COL_WHITE );
Color aColEmis( COL_BLACK );
Color aColSpec( COL_WHITE );
sal_uInt16 nSpecIntens = 20;
switch( m_xLbMatFavorites->get_active() )
{
case 1: // Metall
{
aColObj = Color(230,230,255);
aColEmis = Color(10,10,30);
aColSpec = Color(200,200,200);
nSpecIntens = 20;
}
break;
case 2: // Gold
{
aColObj = Color(230,255,0);
aColEmis = Color(51,0,0);
aColSpec = Color(255,255,240);
nSpecIntens = 20;
}
break;
case 3: // Chrome
{
aColObj = Color(36,117,153);
aColEmis = Color(18,30,51);
aColSpec = Color(230,230,255);
nSpecIntens = 2;
}
break;
case 4: // Plastic
{
aColObj = Color(255,48,57);
aColEmis = Color(35,0,0);
aColSpec = Color(179,202,204);
nSpecIntens = 60;
}
break;
case 5: // Wood
{
aColObj = Color(153,71,1);
aColEmis = Color(21,22,0);
aColSpec = Color(255,255,153);
nSpecIntens = 75;
}
break;
}
LBSelectColor( m_xLbMatColor.get(), aColObj );
LBSelectColor( m_xLbMatEmission.get(), aColEmis );
LBSelectColor( m_xLbMatSpecular.get(), aColSpec );
m_xMtrMatSpecularIntensity->set_value(nSpecIntens, FieldUnit::PERCENT);
bUpdatePreview = true;
}
else if (&rListBox == m_xLbShademode.get())
bUpdatePreview = true;
if( bUpdatePreview )
UpdatePreview();
}
IMPL_LINK( Svx3DWin, SelectColorHdl, ColorListBox&, rListBox, void )
{
bool bUpdatePreview = false;
if( &rListBox == m_xLbMatColor.get() ||
&rListBox == m_xLbMatEmission.get() ||
&rListBox == m_xLbMatSpecular.get() )
{
m_xLbMatFavorites->set_active( 0 );
bUpdatePreview = true;
}
// Lighting
else if( &rListBox == m_xLbAmbientlight.get() )
{
bUpdatePreview = true;
}
else if( &rListBox == m_xLbLight1.get() ||
&rListBox == m_xLbLight2.get() ||
&rListBox == m_xLbLight3.get() ||
&rListBox == m_xLbLight4.get() ||
&rListBox == m_xLbLight5.get() ||
&rListBox == m_xLbLight6.get() ||
&rListBox == m_xLbLight7.get() ||
&rListBox == m_xLbLight8.get() )
{
bUpdatePreview = true;
}
if( bUpdatePreview )
UpdatePreview();
}
IMPL_LINK_NOARG( Svx3DWin, ModifyMetricHdl, weld::MetricSpinButton&, void )
{
UpdatePreview();
}
IMPL_LINK_NOARG( Svx3DWin, ModifySpinHdl, weld::SpinButton&, void )
{
UpdatePreview();
}
void Svx3DWin::ClickLight(const LightButton& rBtn)
{
sal_uInt16 nLightSource = GetLightSource( &rBtn );
ColorListBox* pLb = GetCLbByButton( &rBtn );
Color aColor( pLb->GetSelectEntryColor() );
SfxItemSet aLightItemSet(m_xCtlLightPreview->GetSvx3DLightControl().Get3DAttributes());
const bool bOnOff(rBtn.isLightOn());
switch(nLightSource)
{
case 0: aLightItemSet.Put(makeSvx3DLightcolor1Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff1Item(bOnOff)); break;
case 1: aLightItemSet.Put(makeSvx3DLightcolor2Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff2Item(bOnOff)); break;
case 2: aLightItemSet.Put(makeSvx3DLightcolor3Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff3Item(bOnOff)); break;
case 3: aLightItemSet.Put(makeSvx3DLightcolor4Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff4Item(bOnOff)); break;
case 4: aLightItemSet.Put(makeSvx3DLightcolor5Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff5Item(bOnOff)); break;
case 5: aLightItemSet.Put(makeSvx3DLightcolor6Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff6Item(bOnOff)); break;
case 6: aLightItemSet.Put(makeSvx3DLightcolor7Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff7Item(bOnOff)); break;
default:
case 7: aLightItemSet.Put(makeSvx3DLightcolor8Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff8Item(bOnOff)); break;
}
m_xCtlLightPreview->GetSvx3DLightControl().Set3DAttributes(aLightItemSet);
m_xCtlLightPreview->GetSvx3DLightControl().SelectLight(nLightSource);
m_xCtlLightPreview->CheckSelection();
}
IMPL_LINK_NOARG(Svx3DWin, ChangeSelectionCallbackHdl, SvxLightCtl3D*, void)
{
const sal_uInt32 nLight(m_xCtlLightPreview->GetSvx3DLightControl().GetSelectedLight());
weld::Button* pBtn = nullptr;
switch( nLight )
{
case 0: pBtn = m_xBtnLight1->get_widget(); break;
case 1: pBtn = m_xBtnLight2->get_widget(); break;
case 2: pBtn = m_xBtnLight3->get_widget(); break;
case 3: pBtn = m_xBtnLight4->get_widget(); break;
case 4: pBtn = m_xBtnLight5->get_widget(); break;
case 5: pBtn = m_xBtnLight6->get_widget(); break;
case 6: pBtn = m_xBtnLight7->get_widget(); break;
case 7: pBtn = m_xBtnLight8->get_widget(); break;
default: break;
}
if (pBtn)
ClickHdl(*pBtn);
else
{
// Status: No lamp selected
if( m_xBtnLight1->get_active() )
{
m_xBtnLight1->set_active( false );
m_xLbLight1->set_sensitive( false );
}
else if( m_xBtnLight2->get_active() )
{
m_xBtnLight2->set_active( false );
m_xLbLight2->set_sensitive( false );
}
else if( m_xBtnLight3->get_active() )
{
m_xBtnLight3->set_active( false );
m_xLbLight3->set_sensitive( false );
}
else if( m_xBtnLight4->get_active() )
{
m_xBtnLight4->set_active( false );
m_xLbLight4->set_sensitive( false );
}
else if( m_xBtnLight5->get_active() )
{
m_xBtnLight5->set_active( false );
m_xLbLight5->set_sensitive( false );
}
else if( m_xBtnLight6->get_active() )
{
m_xBtnLight6->set_active( false );
m_xLbLight6->set_sensitive( false );
}
else if( m_xBtnLight7->get_active() )
{
m_xBtnLight7->set_active( false );
m_xLbLight7->set_sensitive( false );
}
else if( m_xBtnLight8->get_active() )
{
m_xBtnLight8->set_active( false );
m_xLbLight8->set_sensitive( false );
}
m_xBtnLightColor->set_sensitive( false );
}
}
namespace
{
OUString lcl_makeColorName(const Color& rColor)
{
OUString aStr = SvxResId(RID_SVXFLOAT3D_FIX_R) +
OUString::number(rColor.GetRed()) +
" " +
SvxResId(RID_SVXFLOAT3D_FIX_G) +
OUString::number(rColor.GetGreen()) +
" " +
SvxResId(RID_SVXFLOAT3D_FIX_B) +
OUString::number(rColor.GetBlue());
return aStr;
}
}
// Method to ensure that the LB is also associated with a color
void Svx3DWin::LBSelectColor( ColorListBox* pLb, const Color& rColor )
{
pLb->SetNoSelection();
pLb->SelectEntry({rColor, lcl_makeColorName(rColor)});
}
void Svx3DWin::UpdatePreview()
{
if(!pModel)
{
pModel.reset(new FmFormModel());
}
// Get Itemset
SfxItemSetFixed<SDRATTR_START, SDRATTR_END> aSet( pModel->GetItemPool() );
// Get Attributes and set the preview
GetAttr( aSet );
m_xCtlPreview->Set3DAttributes( aSet );
m_xCtlLightPreview->GetSvx3DLightControl().Set3DAttributes( aSet );
}
// document is to be reloaded, destroy remembered ItemSet
void Svx3DWin::DocumentReload()
{
mpRemember2DAttributes.reset();
}
void Svx3DWin::InitColorLB()
{
// First...
Color aColWhite( COL_WHITE );
Color aColBlack( COL_BLACK );
m_xLbLight1->SelectEntry( aColWhite );
m_xLbLight2->SelectEntry( aColWhite );
m_xLbLight3->SelectEntry( aColWhite );
m_xLbLight4->SelectEntry( aColWhite );
m_xLbLight5->SelectEntry( aColWhite );
m_xLbLight6->SelectEntry( aColWhite );
m_xLbLight7->SelectEntry( aColWhite );
m_xLbLight8->SelectEntry( aColWhite );
m_xLbAmbientlight->SelectEntry( aColBlack );
m_xLbMatColor->SelectEntry( aColWhite );
m_xLbMatEmission->SelectEntry( aColBlack );
m_xLbMatSpecular->SelectEntry( aColWhite );
}
sal_uInt16 Svx3DWin::GetLightSource( const LightButton* pBtn ) const
{
sal_uInt16 nLight = 8;
if (pBtn == m_xBtnLight1.get())
nLight = 0;
else if (pBtn == m_xBtnLight2.get())
nLight = 1;
else if( pBtn == m_xBtnLight3.get() )
nLight = 2;
else if( pBtn == m_xBtnLight4.get() )
nLight = 3;
else if( pBtn == m_xBtnLight5.get() )
nLight = 4;
else if( pBtn == m_xBtnLight6.get() )
nLight = 5;
else if( pBtn == m_xBtnLight7.get() )
nLight = 6;
else if( pBtn == m_xBtnLight8.get() )
nLight = 7;
return nLight;
};
ColorListBox* Svx3DWin::GetCLbByButton( const LightButton* pBtn )
{
ColorListBox* pLb = nullptr;
if( pBtn == nullptr )
{
if( m_xBtnLight1->get_active() )
pLb = m_xLbLight1.get();
else if( m_xBtnLight2->get_active() )
pLb = m_xLbLight2.get();
else if( m_xBtnLight3->get_active() )
pLb = m_xLbLight3.get();
else if( m_xBtnLight4->get_active() )
pLb = m_xLbLight4.get();
else if( m_xBtnLight5->get_active() )
pLb = m_xLbLight5.get();
else if( m_xBtnLight6->get_active() )
pLb = m_xLbLight6.get();
else if( m_xBtnLight7->get_active() )
pLb = m_xLbLight7.get();
else if( m_xBtnLight8->get_active() )
pLb = m_xLbLight8.get();
}
else
{
if( pBtn == m_xBtnLight1.get() )
pLb = m_xLbLight1.get();
else if (pBtn == m_xBtnLight2.get())
pLb = m_xLbLight2.get();
else if( pBtn == m_xBtnLight3.get() )
pLb = m_xLbLight3.get();
else if( pBtn == m_xBtnLight4.get() )
pLb = m_xLbLight4.get();
else if( pBtn == m_xBtnLight5.get() )
pLb = m_xLbLight5.get();
else if( pBtn == m_xBtnLight6.get() )
pLb = m_xLbLight6.get();
else if( pBtn == m_xBtnLight7.get() )
pLb = m_xLbLight7.get();
else if( pBtn == m_xBtnLight8.get() )
pLb = m_xLbLight8.get();
}
return pLb;
};
LightButton* Svx3DWin::GetLbByButton( const weld::Button* pBtn )
{
LightButton* pLb = nullptr;
if( pBtn == m_xBtnLight1->get_widget() )
pLb = m_xBtnLight1.get();
else if (pBtn == m_xBtnLight2->get_widget() )
pLb = m_xBtnLight2.get();
else if( pBtn == m_xBtnLight3->get_widget() )
pLb = m_xBtnLight3.get();
else if( pBtn == m_xBtnLight4->get_widget() )
pLb = m_xBtnLight4.get();
else if( pBtn == m_xBtnLight5->get_widget() )
pLb = m_xBtnLight5.get();
else if( pBtn == m_xBtnLight6->get_widget() )
pLb = m_xBtnLight6.get();
else if( pBtn == m_xBtnLight7->get_widget() )
pLb = m_xBtnLight7.get();
else if( pBtn == m_xBtnLight8->get_widget() )
pLb = m_xBtnLight8.get();
return pLb;
};
// Derivation from SfxChildWindow as "containers" for effects
Svx3DChildWindow::Svx3DChildWindow( vcl::Window* _pParent,
sal_uInt16 nId,
SfxBindings* pBindings,
SfxChildWinInfo* pInfo ) :
SfxChildWindow( _pParent, nId )
{
VclPtr<Svx3DWin> pWin = VclPtr<Svx3DWin>::Create( pBindings, this, _pParent );
SetWindow(pWin);
pWin->Initialize( pInfo );
}
Svx3DCtrlItem::Svx3DCtrlItem( sal_uInt16 _nId,
SfxBindings* _pBindings) :
SfxControllerItem( _nId, *_pBindings )
{
}
void Svx3DCtrlItem::StateChangedAtToolBoxControl( sal_uInt16 /*nSId*/,
SfxItemState /*eState*/, const SfxPoolItem* /*pItem*/ )
{
}
// ControllerItem for Status Slot SID_CONVERT_TO_3D
SvxConvertTo3DItem::SvxConvertTo3DItem(sal_uInt16 _nId, SfxBindings* _pBindings)
: SfxControllerItem(_nId, *_pBindings),
bState(false)
{
}
void SvxConvertTo3DItem::StateChangedAtToolBoxControl(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/)
{
bool bNewState = (eState != SfxItemState::DISABLED);
if(bNewState != bState)
{
bState = bNewState;
SfxDispatcher* pDispatcher = LocalGetDispatcher(&GetBindings());
if (pDispatcher != nullptr)
{
SfxBoolItem aItem( SID_3D_STATE, true );
pDispatcher->ExecuteList(SID_3D_STATE,
SfxCallMode::ASYNCHRON|SfxCallMode::RECORD, { &aItem });
}
}
}
LightButton::LightButton(std::unique_ptr<weld::ToggleButton> xButton)
: m_xButton(std::move(xButton))
, m_bLightOn(false)
, m_bButtonPrevActive(false)
{
m_xButton->set_from_icon_name(RID_SVXBMP_LAMP_OFF);
}
void LightButton::switchLightOn(bool bOn)
{
if (m_bLightOn == bOn)
return;
m_bLightOn = bOn;
if (m_bLightOn)
m_xButton->set_from_icon_name(RID_SVXBMP_LAMP_ON);
else
m_xButton->set_from_icon_name(RID_SVXBMP_LAMP_OFF);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V1048 The 'nSpecIntens' variable was assigned the same value.
↑ V1048 The 'nSpecIntens' variable was assigned the same value.