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#ifndef INCLUDED_EDITENG_NUMITEM_HXX
#define INCLUDED_EDITENG_NUMITEM_HXX
#include <rtl/ustring.hxx>
#include <svl/poolitem.hxx>
#include <editeng/svxenum.hxx>
#include <tools/gen.hxx>
#include <editeng/numdef.hxx>
#include <tools/color.hxx>
#include <com/sun/star/style/NumberingType.hpp>
#include <unotools/fontcvt.hxx>
#include <editeng/editengdllapi.h>
#include <o3tl/typed_flags_set.hxx>
#include <vcl/vclenum.hxx>
#include <vcl/font.hxx>
#include <memory>
#include <optional>
#include <algorithm>
class SvxBrushItem;
class Graphic;
class SvxNodeNum;
namespace com::sun::star::text { class XNumberingFormatter; }
namespace com::sun::star::lang { struct Locale; }
#define SVX_NO_NUM 200 // Marker for no numbering
#define SVX_NO_NUMLEVEL 0x20
#define SVX_NUM_REL_SIZE_MIN 25 // Lower limit for numbering relative size
#define LINK_TOKEN 0x80 //indicate linked bitmaps - for use in dialog only
typedef struct _xmlTextWriter* xmlTextWriterPtr;
class EDITENG_DLLPUBLIC SvxNumberType
{
static sal_Int32 nRefCount;
static css::uno::Reference<css::text::XNumberingFormatter> xFormatter;
SvxNumType nNumType;
bool bShowSymbol; // Also show Symbol ?
public:
explicit SvxNumberType(SvxNumType nType = SVX_NUM_ARABIC);
SvxNumberType(const SvxNumberType& rType);
~SvxNumberType();
SvxNumberType & operator =(SvxNumberType const &) = default;
OUString GetNumStr( sal_Int32 nNo ) const;
OUString GetNumStr( sal_Int32 nNo, const css::lang::Locale& rLocale, bool bIsLegal = false ) const;
void SetNumberingType(SvxNumType nSet) {nNumType = nSet;}
SvxNumType GetNumberingType() const {return nNumType;}
void SetShowSymbol(bool bSet) {bShowSymbol = bSet;}
bool IsShowSymbol()const{return bShowSymbol;}
bool IsTextFormat() const
{
return css::style::NumberingType::NUMBER_NONE != nNumType &&
css::style::NumberingType::CHAR_SPECIAL != nNumType &&
css::style::NumberingType::BITMAP != nNumType;
}
void dumpAsXml(xmlTextWriterPtr w) const;
};
class EDITENG_DLLPUBLIC SvxNumberFormat : public SvxNumberType
{
public:
enum SvxNumPositionAndSpaceMode
{
LABEL_WIDTH_AND_POSITION,
LABEL_ALIGNMENT
};
enum LabelFollowedBy
{
LISTTAB,
SPACE,
NOTHING,
NEWLINE
};
private:
OUString sPrefix;
OUString sSuffix;
std::optional<OUString> sListFormat; // Format string ">%1%.%2%<" can be used instead of prefix/suffix
// Right now it is optional value to distinguish empty list format
// and not set list format when we need to fallback to prefix/suffix.
SvxAdjust eNumAdjust;
sal_uInt8 nInclUpperLevels; // Take over numbers from the previous level.
sal_uInt16 nStart; // Start of counting
sal_UCS4 cBullet; // Symbol
sal_uInt16 nBulletRelSize; // percentage size of bullets
Color nBulletColor; // Bullet color
// mode indicating, if the position and spacing of the list label is
// determined by the former attributes (nFirstLineOffset, nAbsLSpace
// and nCharTextDistance) called position and spacing via label
// width and position (LABEL_WIDTH_AND_POSITION) or by the new attributes
// (meLabelFollowedBy, mnListtabPos, mnFirstLineIndent and mnIndentAt)
// called position and spacing via label alignment.
// Note 1: Attribute <eNumAdjust> is relevant for both modes.
// Note 2: The values of the former attributes are treated as 0, if mode
// LABEL_ALIGNMENT is active.
SvxNumPositionAndSpaceMode mePositionAndSpaceMode;
sal_Int32 nFirstLineOffset; // First line indent
sal_Int32 nAbsLSpace; // Distance Border<->Number
short nCharTextDistance; // Distance Number<->Text
// specifies what follows the list label before the text of the first line
// of the list item starts
LabelFollowedBy meLabelFollowedBy;
// specifies an additional list tab stop position for meLabelFollowedBy = LISTTAB
tools::Long mnListtabPos;
// specifies the first line indent
tools::Long mnFirstLineIndent;
// specifies the indent before the text, e.g. in L2R-layout the left margin
tools::Long mnIndentAt;
std::unique_ptr<SvxBrushItem>
pGraphicBrush;
sal_Int16 eVertOrient; // vertical alignment of a bitmap
Size aGraphicSize; // Always! in 1/100 mm
std::optional<vcl::Font>
pBulletFont; // Pointer to the bullet font
OUString sCharStyleName; // Character Style
bool mbIsLegal = false; // "Legal" level numbering = all levels use arabic numbering
public:
explicit SvxNumberFormat( SvxNumType nNumberingType );
SvxNumberFormat(const SvxNumberFormat& rFormat);
SvxNumberFormat( SvStream & rStream );
virtual ~SvxNumberFormat();
void Store(SvStream &rStream, FontToSubsFontConverter pConverter);
SvxNumberFormat& operator=( const SvxNumberFormat& );
bool operator==( const SvxNumberFormat& ) const;
bool operator!=( const SvxNumberFormat& rFmt) const {return !(*this == rFmt);}
void SetNumAdjust(SvxAdjust eSet) {eNumAdjust = eSet;}
SvxAdjust GetNumAdjust() const {return eNumAdjust;}
void SetPrefix(const OUString& rSet);
const OUString& GetPrefix() const { return sPrefix;}
void SetSuffix(const OUString& rSet);
const OUString& GetSuffix() const { return sSuffix;}
// Based on prefix and suffix initialize them (for backward compatibility) and generate listformat string
void SetListFormat(const OUString& rPrefix, const OUString& rSuffix, int nLevel);
void SetListFormat(std::optional<OUString> oSet = std::nullopt);
bool HasListFormat() const { return sListFormat.has_value(); }
OUString GetListFormat(bool bIncludePrefixSuffix = true) const;
void SetCharFormatName(const OUString& rSet){ sCharStyleName = rSet; }
virtual OUString GetCharFormatName()const;
void SetBulletFont(const vcl::Font* pFont);
const std::optional<vcl::Font>& GetBulletFont() const { return pBulletFont; }
void SetBulletChar(sal_UCS4 cSet){cBullet = cSet;}
sal_UCS4 GetBulletChar()const {return cBullet;}
void SetBulletRelSize(sal_uInt16 nSet) {nBulletRelSize = std::max(nSet,sal_uInt16(SVX_NUM_REL_SIZE_MIN));}
sal_uInt16 GetBulletRelSize() const { return nBulletRelSize;}
void SetBulletColor(Color nSet){nBulletColor = nSet;}
const Color& GetBulletColor()const {return nBulletColor;}
void SetIncludeUpperLevels( sal_uInt8 nSet ) { nInclUpperLevels = nSet;}
sal_uInt8 GetIncludeUpperLevels()const { return nInclUpperLevels;}
void SetStart(sal_uInt16 nSet) {nStart = nSet;}
sal_uInt16 GetStart() const {return nStart;}
virtual void SetGraphicBrush( const SvxBrushItem* pBrushItem, const Size* pSize = nullptr, const sal_Int16* pOrient = nullptr);
const SvxBrushItem* GetBrush() const {return pGraphicBrush.get();}
void SetGraphic( const OUString& rName );
sal_Int16 GetVertOrient() const;
void SetGraphicSize(const Size& rSet) {aGraphicSize = rSet;}
const Size& GetGraphicSize() const {return aGraphicSize;}
SvxNumPositionAndSpaceMode GetPositionAndSpaceMode() const { return mePositionAndSpaceMode;}
void SetPositionAndSpaceMode( SvxNumPositionAndSpaceMode ePositionAndSpaceMode );
void SetAbsLSpace(sal_Int32 nSet) {nAbsLSpace = nSet;}
sal_Int32 GetAbsLSpace() const;
void SetFirstLineOffset(sal_Int32 nSet) { nFirstLineOffset = nSet;}
sal_Int32 GetFirstLineOffset() const;
void SetCharTextDistance(short nSet) { nCharTextDistance = nSet; }
short GetCharTextDistance() const;
void SetLabelFollowedBy( const LabelFollowedBy eLabelFollowedBy );
LabelFollowedBy GetLabelFollowedBy() const { return meLabelFollowedBy;}
OUString GetLabelFollowedByAsString() const;
void SetListtabPos( const tools::Long nListtabPos );
tools::Long GetListtabPos() const { return mnListtabPos;}
void SetFirstLineIndent( const tools::Long nFirstLineIndent );
tools::Long GetFirstLineIndent() const { return mnFirstLineIndent;}
void SetIndentAt( const tools::Long nIndentAt );
tools::Long GetIndentAt() const { return mnIndentAt;}
static Size GetGraphicSizeMM100(const Graphic* pGraphic);
static OUString CreateRomanString( sal_Int32 nNo, bool bUpper );
bool GetIsLegal() const { return mbIsLegal; }
void SetIsLegal(bool val) { mbIsLegal = val; }
};
//Feature-Flags (only sal_uInt16!)
enum class SvxNumRuleFlags : sal_uInt16
{
NONE = 0x0000,
CONTINUOUS = 0x0001, // consecutive numbers possible?
CHAR_STYLE = 0x0004, // Character styles?
BULLET_REL_SIZE = 0x0008, // relative bullet size?
BULLET_COLOR = 0x0010, // Bullet color
NO_NUMBERS = 0x0080, // Numbering are not allowed
ENABLE_LINKED_BMP = 0x0100, // linked bitmaps are available
ENABLE_EMBEDDED_BMP = 0x0200 // embedded bitmaps are available
};
namespace o3tl
{
template<> struct typed_flags<SvxNumRuleFlags> : is_typed_flags<SvxNumRuleFlags, 0x039d> {};
}
enum class SvxNumRuleType : sal_uInt8
{
NUMBERING,
OUTLINE_NUMBERING,
PRESENTATION_NUMBERING
};
class EDITENG_DLLPUBLIC SvxNumRule final
{
std::unique_ptr<SvxNumberFormat> aFmts[SVX_MAX_NUM];
sal_uInt16 nLevelCount; // Number of supported levels
SvxNumRuleFlags nFeatureFlags; // What is supported?
SvxNumRuleType eNumberingType; // Type of numbering
bool bContinuousNumbering; // sequential numbering
bool aFmtsSet[SVX_MAX_NUM]; // Flags indicating valid levels
static sal_Int32 nRefCount;
public:
SvxNumRule( SvxNumRuleFlags nFeatures,
sal_uInt16 nLevels,
bool bCont,
SvxNumRuleType eType = SvxNumRuleType::NUMBERING,
SvxNumberFormat::SvxNumPositionAndSpaceMode
eDefaultNumberFormatPositionAndSpaceMode
= SvxNumberFormat::LABEL_WIDTH_AND_POSITION );
SvxNumRule(const SvxNumRule& rCopy);
SvxNumRule(SvxNumRule&&) noexcept;
SvxNumRule(SvStream &rStream);
~SvxNumRule();
bool operator==( const SvxNumRule& ) const;
bool operator!=( const SvxNumRule& rRule ) const {return !(*this == rRule);}
SvxNumRule& operator=( const SvxNumRule& );
SvxNumRule& operator=( SvxNumRule&& ) noexcept;
void Store(SvStream &rStream);
void dumpAsXml(xmlTextWriterPtr pWriter) const;
const SvxNumberFormat* Get(sal_uInt16 nLevel)const;
const SvxNumberFormat& GetLevel(sal_uInt16 nLevel)const;
void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat& rFmt, bool bIsValid = true);
void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat* pFmt);
bool IsContinuousNumbering()const
{return bContinuousNumbering;}
void SetContinuousNumbering(bool bSet)
{bContinuousNumbering = bSet;}
sal_uInt16 GetLevelCount() const {return nLevelCount;}
bool IsFeatureSupported(SvxNumRuleFlags nFeature) const
{ return bool(nFeatureFlags & nFeature); }
SvxNumRuleFlags GetFeatureFlags() const {return nFeatureFlags;}
void SetFeatureFlag( SvxNumRuleFlags nFlag, bool bSet = true ) { if(bSet) nFeatureFlags |= nFlag; else nFeatureFlags &= ~nFlag; }
OUString MakeNumString( const SvxNodeNum& ) const;
SvxNumRuleType GetNumRuleType() const { return eNumberingType; }
void UnLinkGraphics();
};
class EDITENG_DLLPUBLIC SvxNumBulletItem final : public SfxPoolItem
{
SvxNumRule maNumRule;
public:
explicit SvxNumBulletItem(SvxNumRule const & rRule);
explicit SvxNumBulletItem(SvxNumRule && rRule);
SvxNumBulletItem(SvxNumRule const & rRule, sal_uInt16 nWhich );
SvxNumBulletItem(SvxNumRule && rRule, sal_uInt16 nWhich );
SvxNumBulletItem(const SvxNumBulletItem& rCopy);
virtual ~SvxNumBulletItem() override;
virtual SvxNumBulletItem* Clone( SfxItemPool *pPool = nullptr ) const override;
virtual bool operator==( const SfxPoolItem& ) const override;
const SvxNumRule& GetNumRule() const { return maNumRule; }
SvxNumRule& GetNumRule() { return maNumRule; }
virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
virtual void dumpAsXml(xmlTextWriterPtr pWriter) const override;
};
class SvxNodeNum
{
sal_uInt16 nLevelVal[ SVX_MAX_NUM ] = {}; // Numbers of all levels
sal_uInt8 nMyLevel = 0; // Current Level
public:
explicit inline SvxNodeNum() = default;
inline SvxNodeNum& operator=( const SvxNodeNum& rCpy );
sal_uInt8 GetLevel() const { return nMyLevel; }
void SetLevel( sal_uInt8 nVal ) { nMyLevel = nVal; }
const sal_uInt16* GetLevelVal() const { return nLevelVal; }
sal_uInt16* GetLevelVal() { return nLevelVal; }
};
inline SvxNodeNum& SvxNodeNum::operator=( const SvxNodeNum& rCpy )
{
if ( &rCpy != this)
{
nMyLevel = rCpy.nMyLevel;
memcpy( nLevelVal, rCpy.nLevelVal, sizeof( nLevelVal ) );
}
return *this;
}
SvxNumRule SvxConvertNumRule( const SvxNumRule& rRule, sal_uInt16 nLevel, SvxNumRuleType eType );
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V690 The 'SvxNodeNum' class implements the copy assignment operator, but lacks a copy constructor. It is dangerous to use such a class.