/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <config_features.h>
#include <vcl/gdimtf.hxx>
#include <vcl/window.hxx>
#include <vcl/virdev.hxx>
#include <vcl/cursor.hxx>
#include <vcl/settings.hxx>
#include <vcl/syswin.hxx>
#include <sal/types.h>
#include <sal/log.hxx>
#include <window.h>
#include <salgdi.hxx>
#include <salframe.hxx>
#include <svdata.hxx>
#include <comphelper/lok.hxx>
#include <comphelper/profilezone.hxx>
#if HAVE_FEATURE_OPENGL
#include <vcl/opengl/OpenGLHelper.hxx>
#endif
// PaintBufferGuard
namespace vcl
{
PaintBufferGuard::PaintBufferGuard(ImplFrameData* pFrameData, vcl::Window* pWindow)
: mpFrameData(pFrameData),
m_pWindow(pWindow),
mbBackground(false),
mnOutOffX(0),
mnOutOffY(0)
{
if (!pFrameData->mpBuffer)
return;
// transfer various settings
// FIXME: this must disappear as we move to RenderContext only,
// the painting must become state-less, so that no actual
// vcl::Window setting affects this
mbBackground = pFrameData->mpBuffer->IsBackground();
if (pWindow->IsBackground())
{
maBackground = pFrameData->mpBuffer->GetBackground();
pFrameData->mpBuffer->SetBackground(pWindow->GetBackground());
}
//else
//SAL_WARN("vcl.window", "the root of the double-buffering hierarchy should not have a transparent background");
vcl::PushFlags nFlags = vcl::PushFlags::NONE;
nFlags |= vcl::PushFlags::CLIPREGION;
nFlags |= vcl::PushFlags::FILLCOLOR;
nFlags |= vcl::PushFlags::FONT;
nFlags |= vcl::PushFlags::LINECOLOR;
nFlags |= vcl::PushFlags::MAPMODE;
maSettings = pFrameData->mpBuffer->GetSettings();
nFlags |= vcl::PushFlags::REFPOINT;
nFlags |= vcl::PushFlags::TEXTCOLOR;
nFlags |= vcl::PushFlags::TEXTLINECOLOR;
nFlags |= vcl::PushFlags::OVERLINECOLOR;
nFlags |= vcl::PushFlags::TEXTFILLCOLOR;
nFlags |= vcl::PushFlags::TEXTALIGN;
nFlags |= vcl::PushFlags::RASTEROP;
nFlags |= vcl::PushFlags::TEXTLAYOUTMODE;
nFlags |= vcl::PushFlags::TEXTLANGUAGE;
pFrameData->mpBuffer->Push(nFlags);
auto& rDev = *pWindow->GetOutDev();
pFrameData->mpBuffer->SetClipRegion(rDev.GetClipRegion());
pFrameData->mpBuffer->SetFillColor(rDev.GetFillColor());
pFrameData->mpBuffer->SetFont(pWindow->GetFont());
pFrameData->mpBuffer->SetLineColor(rDev.GetLineColor());
pFrameData->mpBuffer->SetMapMode(pWindow->GetMapMode());
pFrameData->mpBuffer->SetRefPoint(rDev.GetRefPoint());
pFrameData->mpBuffer->SetSettings(pWindow->GetSettings());
pFrameData->mpBuffer->SetTextColor(pWindow->GetTextColor());
pFrameData->mpBuffer->SetTextLineColor(pWindow->GetTextLineColor());
pFrameData->mpBuffer->SetOverlineColor(pWindow->GetOverlineColor());
pFrameData->mpBuffer->SetTextFillColor(pWindow->GetTextFillColor());
pFrameData->mpBuffer->SetTextAlign(pWindow->GetTextAlign());
pFrameData->mpBuffer->SetRasterOp(rDev.GetRasterOp());
pFrameData->mpBuffer->SetLayoutMode(rDev.GetLayoutMode());
pFrameData->mpBuffer->SetDigitLanguage(rDev.GetDigitLanguage());
mnOutOffX = pFrameData->mpBuffer->GetOutOffXPixel();
mnOutOffY = pFrameData->mpBuffer->GetOutOffYPixel();
pFrameData->mpBuffer->SetOutOffXPixel(pWindow->GetOutOffXPixel());
pFrameData->mpBuffer->SetOutOffYPixel(pWindow->GetOutOffYPixel());
pFrameData->mpBuffer->EnableRTL(pWindow->IsRTLEnabled());
}
PaintBufferGuard::~PaintBufferGuard() COVERITY_NOEXCEPT_FALSE
{
if (!mpFrameData->mpBuffer)
return;
if (!m_aPaintRect.IsEmpty())
{
// copy the buffer content to the actual window
// export VCL_DOUBLEBUFFERING_AVOID_PAINT=1 to see where we are
// painting directly instead of using Invalidate()
// [ie. everything you can see was painted directly to the
// window either above or in eg. an event handler]
if (!getenv("VCL_DOUBLEBUFFERING_AVOID_PAINT"))
{
// Make sure that the +1 value GetSize() adds to the size is in pixels.
Size aPaintRectSize;
if (m_pWindow->GetMapMode().GetMapUnit() == MapUnit::MapPixel)
{
aPaintRectSize = m_aPaintRect.GetSize();
}
else
{
tools::Rectangle aRectanglePixel = m_pWindow->LogicToPixel(m_aPaintRect);
aPaintRectSize = m_pWindow->PixelToLogic(aRectanglePixel.GetSize());
}
m_pWindow->GetOutDev()->DrawOutDev(m_aPaintRect.TopLeft(), aPaintRectSize, m_aPaintRect.TopLeft(), aPaintRectSize, *mpFrameData->mpBuffer);
}
}
// Restore buffer state.
mpFrameData->mpBuffer->SetOutOffXPixel(mnOutOffX);
mpFrameData->mpBuffer->SetOutOffYPixel(mnOutOffY);
mpFrameData->mpBuffer->Pop();
mpFrameData->mpBuffer->SetSettings(maSettings);
if (mbBackground)
mpFrameData->mpBuffer->SetBackground(maBackground);
else
mpFrameData->mpBuffer->SetBackground();
}
void PaintBufferGuard::SetPaintRect(const tools::Rectangle& rRectangle)
{
m_aPaintRect = rRectangle;
}
vcl::RenderContext* PaintBufferGuard::GetRenderContext()
{
if (mpFrameData->mpBuffer)
return mpFrameData->mpBuffer;
else
return m_pWindow->GetOutDev();
}
}
class PaintHelper
{
private:
VclPtr<vcl::Window> m_pWindow;
std::unique_ptr<vcl::Region> m_pChildRegion;
tools::Rectangle m_aSelectionRect;
tools::Rectangle m_aPaintRect;
vcl::Region m_aPaintRegion;
ImplPaintFlags m_nPaintFlags;
bool m_bPop : 1;
bool m_bRestoreCursor : 1;
bool m_bStartedBufferedPaint : 1; ///< This PaintHelper started a buffered paint, and should paint it on the screen when being destructed.
public:
PaintHelper(vcl::Window* pWindow, ImplPaintFlags nPaintFlags);
void SetPop()
{
m_bPop = true;
}
void SetPaintRect(const tools::Rectangle& rRect)
{
m_aPaintRect = rRect;
}
void SetSelectionRect(const tools::Rectangle& rRect)
{
m_aSelectionRect = rRect;
}
void SetRestoreCursor(bool bRestoreCursor)
{
m_bRestoreCursor = bRestoreCursor;
}
bool GetRestoreCursor() const
{
return m_bRestoreCursor;
}
ImplPaintFlags GetPaintFlags() const
{
return m_nPaintFlags;
}
vcl::Region& GetPaintRegion()
{
return m_aPaintRegion;
}
void DoPaint(const vcl::Region* pRegion);
/// Start buffered paint: set it up to have the same settings as m_pWindow.
void StartBufferedPaint();
/// Paint the content of the buffer to the current m_pWindow.
void PaintBuffer();
~PaintHelper();
};
PaintHelper::PaintHelper(vcl::Window *pWindow, ImplPaintFlags nPaintFlags)
: m_pWindow(pWindow)
, m_nPaintFlags(nPaintFlags)
, m_bPop(false)
, m_bRestoreCursor(false)
, m_bStartedBufferedPaint(false)
{
}
void PaintHelper::StartBufferedPaint()
{
ImplFrameData* pFrameData = m_pWindow->mpWindowImpl->mpFrameData;
assert(!pFrameData->mbInBufferedPaint);
pFrameData->mbInBufferedPaint = true;
pFrameData->maBufferedRect = tools::Rectangle();
m_bStartedBufferedPaint = true;
}
void PaintHelper::PaintBuffer()
{
ImplFrameData* pFrameData = m_pWindow->mpWindowImpl->mpFrameData;
assert(pFrameData->mbInBufferedPaint);
assert(m_bStartedBufferedPaint);
vcl::PaintBufferGuard aGuard(pFrameData, m_pWindow);
aGuard.SetPaintRect(pFrameData->maBufferedRect);
}
void PaintHelper::DoPaint(const vcl::Region* pRegion)
{
WindowImpl* pWindowImpl = m_pWindow->ImplGetWindowImpl();
vcl::Region& rWinChildClipRegion = m_pWindow->ImplGetWinChildClipRegion();
ImplFrameData* pFrameData = m_pWindow->mpWindowImpl->mpFrameData;
if (pWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAll || pFrameData->mbInBufferedPaint)
{
pWindowImpl->maInvalidateRegion = rWinChildClipRegion;
}
else
{
if (pRegion)
pWindowImpl->maInvalidateRegion.Union( *pRegion );
if (pWindowImpl->mpWinData && pWindowImpl->mbTrackVisible)
/* #98602# need to repaint all children within the
* tracking rectangle, so the following invert
* operation takes places without traces of the previous
* one.
*/
pWindowImpl->maInvalidateRegion.Union(*pWindowImpl->mpWinData->mpTrackRect);
if (pWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAllChildren)
m_pChildRegion.reset( new vcl::Region(pWindowImpl->maInvalidateRegion) );
pWindowImpl->maInvalidateRegion.Intersect(rWinChildClipRegion);
}
pWindowImpl->mnPaintFlags = ImplPaintFlags::NONE;
if (pWindowImpl->maInvalidateRegion.IsEmpty())
return;
#if HAVE_FEATURE_OPENGL
VCL_GL_INFO("PaintHelper::DoPaint on " <<
typeid( *m_pWindow ).name() << " '" << m_pWindow->GetText() << "' begin");
#endif
// double-buffering: setup the buffer if it does not exist
if (!pFrameData->mbInBufferedPaint && m_pWindow->SupportsDoubleBuffering())
StartBufferedPaint();
// double-buffering: if this window does not support double-buffering,
// but we are in the middle of double-buffered paint, we might be
// losing information
if (pFrameData->mbInBufferedPaint && !m_pWindow->SupportsDoubleBuffering())
SAL_WARN("vcl.window", "non-double buffered window in the double-buffered hierarchy, painting directly: " << typeid(*m_pWindow.get()).name());
if (pFrameData->mbInBufferedPaint && m_pWindow->SupportsDoubleBuffering())
{
// double-buffering
vcl::PaintBufferGuard g(pFrameData, m_pWindow);
m_pWindow->ApplySettings(*pFrameData->mpBuffer);
m_pWindow->PushPaintHelper(this, *pFrameData->mpBuffer);
m_pWindow->Paint(*pFrameData->mpBuffer, m_aPaintRect);
pFrameData->maBufferedRect.Union(m_aPaintRect);
}
else
{
// direct painting
Wallpaper aBackground = m_pWindow->GetBackground();
m_pWindow->ApplySettings(*m_pWindow->GetOutDev());
// Restore bitmap background if it was lost.
if (aBackground.IsBitmap() && !m_pWindow->GetBackground().IsBitmap())
{
m_pWindow->SetBackground(aBackground);
}
m_pWindow->PushPaintHelper(this, *m_pWindow->GetOutDev());
m_pWindow->Paint(*m_pWindow->GetOutDev(), m_aPaintRect);
}
#if HAVE_FEATURE_OPENGL
VCL_GL_INFO("PaintHelper::DoPaint end on " <<
typeid( *m_pWindow ).name() << " '" << m_pWindow->GetText() << "'");
#endif
}
namespace vcl
{
void RenderTools::DrawSelectionBackground(vcl::RenderContext& rRenderContext, vcl::Window const & rWindow,
const tools::Rectangle& rRect, sal_uInt16 nHighlight,
bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly,
Color* pSelectionTextColor, tools::Long nCornerRadius, Color const * pPaintColor)
{
if (rRect.IsEmpty())
return;
bool bRoundEdges = nCornerRadius > 0;
const StyleSettings& rStyles = rRenderContext.GetSettings().GetStyleSettings();
// colors used for item highlighting
Color aSelectionBorderColor(pPaintColor ? *pPaintColor : rStyles.GetHighlightColor());
Color aSelectionFillColor(aSelectionBorderColor);
bool bDark = rStyles.GetFaceColor().IsDark();
bool bBright = ( rStyles.GetFaceColor() == COL_WHITE );
int c1 = aSelectionBorderColor.GetLuminance();
int c2 = rWindow.GetBackgroundColor().GetLuminance();
if (!bDark && !bBright && std::abs(c2 - c1) < (pPaintColor ? 40 : 75))
{
// contrast too low
sal_uInt16 h, s, b;
aSelectionFillColor.RGBtoHSB( h, s, b );
if( b > 50 ) b -= 40;
else b += 40;
aSelectionFillColor = Color::HSBtoRGB( h, s, b );
aSelectionBorderColor = aSelectionFillColor;
}
if (bRoundEdges)
{
if (aSelectionBorderColor.IsDark())
aSelectionBorderColor.IncreaseLuminance(128);
else
aSelectionBorderColor.DecreaseLuminance(128);
}
tools::Rectangle aRect(rRect);
if (bDrawExtBorderOnly)
{
aRect.AdjustLeft( -1 );
aRect.AdjustTop( -1 );
aRect.AdjustRight(1 );
aRect.AdjustBottom(1 );
}
rRenderContext.Push(vcl::PushFlags::FILLCOLOR | vcl::PushFlags::LINECOLOR);
if (bDrawBorder)
rRenderContext.SetLineColor(bDark ? COL_WHITE : (bBright ? COL_BLACK : aSelectionBorderColor));
else
rRenderContext.SetLineColor();
sal_uInt16 nPercent = 0;
if (!nHighlight)
{
if (bDark)
aSelectionFillColor = COL_BLACK;
else
nPercent = 80; // just checked (light)
}
else
{
if (bChecked && nHighlight == 2)
{
if (bDark)
aSelectionFillColor = COL_LIGHTGRAY;
else if (bBright)
{
aSelectionFillColor = COL_BLACK;
rRenderContext.SetLineColor(COL_BLACK);
nPercent = 0;
}
else
nPercent = bRoundEdges ? 40 : 20; // selected, pressed or checked ( very dark )
}
else if (bChecked || nHighlight == 1)
{
if (bDark)
aSelectionFillColor = COL_GRAY;
else if (bBright)
{
aSelectionFillColor = COL_BLACK;
rRenderContext.SetLineColor(COL_BLACK);
nPercent = 0;
}
else
nPercent = bRoundEdges ? 60 : 35; // selected, pressed or checked ( very dark )
}
else
{
if (bDark)
aSelectionFillColor = COL_LIGHTGRAY;
else if (bBright)
{
aSelectionFillColor = COL_BLACK;
rRenderContext.SetLineColor(COL_BLACK);
if (nHighlight == 3)
nPercent = 80;
else
nPercent = 0;
}
else
nPercent = 70; // selected ( dark )
}
}
if (bDark && bDrawExtBorderOnly)
{
rRenderContext.SetFillColor();
if (pSelectionTextColor)
*pSelectionTextColor = rStyles.GetHighlightTextColor();
}
else
{
rRenderContext.SetFillColor(aSelectionFillColor);
if (pSelectionTextColor)
{
Color aTextColor = rWindow.IsControlBackground() ? rWindow.GetControlForeground() : rStyles.GetButtonTextColor();
Color aHLTextColor = rStyles.GetHighlightTextColor();
int nTextDiff = std::abs(aSelectionFillColor.GetLuminance() - aTextColor.GetLuminance());
int nHLDiff = std::abs(aSelectionFillColor.GetLuminance() - aHLTextColor.GetLuminance());
*pSelectionTextColor = (nHLDiff >= nTextDiff) ? aHLTextColor : aTextColor;
}
}
if (bDark)
{
rRenderContext.DrawRect(aRect);
}
else
{
if (bRoundEdges)
{
tools::Polygon aPoly(aRect, nCornerRadius, nCornerRadius);
tools::PolyPolygon aPolyPoly(aPoly);
rRenderContext.DrawTransparent(aPolyPoly, nPercent);
}
else
{
tools::Polygon aPoly(aRect);
tools::PolyPolygon aPolyPoly(aPoly);
rRenderContext.DrawTransparent(aPolyPoly, nPercent);
}
}
rRenderContext.Pop(); // LINECOLOR | FILLCOLOR
}
void Window::PushPaintHelper(PaintHelper *pHelper, vcl::RenderContext& rRenderContext)
{
pHelper->SetPop();
if ( mpWindowImpl->mpCursor )
pHelper->SetRestoreCursor(mpWindowImpl->mpCursor->ImplSuspend());
GetOutDev()->mbInitClipRegion = true;
mpWindowImpl->mbInPaint = true;
// restore Paint-Region
vcl::Region &rPaintRegion = pHelper->GetPaintRegion();
rPaintRegion = mpWindowImpl->maInvalidateRegion;
tools::Rectangle aPaintRect = rPaintRegion.GetBoundRect();
// RTL: re-mirror paint rect and region at this window
if (GetOutDev()->ImplIsAntiparallel())
{
rRenderContext.ReMirror(aPaintRect);
rRenderContext.ReMirror(rPaintRegion);
}
aPaintRect = GetOutDev()->ImplDevicePixelToLogic(aPaintRect);
mpWindowImpl->mpPaintRegion = &rPaintRegion;
mpWindowImpl->maInvalidateRegion.SetEmpty();
if ((pHelper->GetPaintFlags() & ImplPaintFlags::Erase) && rRenderContext.IsBackground())
{
if (rRenderContext.IsClipRegion())
{
vcl::Region aOldRegion = rRenderContext.GetClipRegion();
rRenderContext.SetClipRegion();
Erase(rRenderContext);
rRenderContext.SetClipRegion(aOldRegion);
}
else
Erase(rRenderContext);
}
// #98943# trigger drawing of toolbox selection after all children are painted
if (mpWindowImpl->mbDrawSelectionBackground)
pHelper->SetSelectionRect(aPaintRect);
pHelper->SetPaintRect(aPaintRect);
}
void Window::PopPaintHelper(PaintHelper const *pHelper)
{
if (mpWindowImpl->mpWinData)
{
if (mpWindowImpl->mbFocusVisible)
ImplInvertFocus(*mpWindowImpl->mpWinData->mpFocusRect);
}
mpWindowImpl->mbInPaint = false;
GetOutDev()->mbInitClipRegion = true;
mpWindowImpl->mpPaintRegion = nullptr;
if (mpWindowImpl->mpCursor)
mpWindowImpl->mpCursor->ImplResume(pHelper->GetRestoreCursor());
}
} /* namespace vcl */
PaintHelper::~PaintHelper()
{
WindowImpl* pWindowImpl = m_pWindow->ImplGetWindowImpl();
if (m_bPop)
{
m_pWindow->PopPaintHelper(this);
}
ImplFrameData* pFrameData = m_pWindow->mpWindowImpl->mpFrameData;
if ( m_nPaintFlags & (ImplPaintFlags::PaintAllChildren | ImplPaintFlags::PaintChildren) )
{
// Paint from the bottom child window and frontward.
vcl::Window* pTempWindow = pWindowImpl->mpLastChild;
while (pTempWindow)
{
if (pTempWindow->mpWindowImpl->mbVisible)
pTempWindow->ImplCallPaint(m_pChildRegion.get(), m_nPaintFlags);
pTempWindow = pTempWindow->mpWindowImpl->mpPrev;
}
}
if ( pWindowImpl->mpWinData && pWindowImpl->mbTrackVisible && (pWindowImpl->mpWinData->mnTrackFlags & ShowTrackFlags::TrackWindow) )
/* #98602# need to invert the tracking rect AFTER
* the children have painted
*/
m_pWindow->InvertTracking( *pWindowImpl->mpWinData->mpTrackRect, pWindowImpl->mpWinData->mnTrackFlags );
// double-buffering: paint in case we created the buffer, the children are
// already painted inside
if (m_bStartedBufferedPaint && pFrameData->mbInBufferedPaint)
{
PaintBuffer();
pFrameData->mbInBufferedPaint = false;
pFrameData->maBufferedRect = tools::Rectangle();
}
// #98943# draw toolbox selection
if( !m_aSelectionRect.IsEmpty() )
m_pWindow->DrawSelectionBackground( m_aSelectionRect, 3, false, true );
}
namespace vcl {
void Window::ImplCallPaint(const vcl::Region* pRegion, ImplPaintFlags nPaintFlags)
{
// call PrePaint. PrePaint may add to the invalidate region as well as
// other parameters used below.
PrePaint(*GetOutDev());
mpWindowImpl->mbPaintFrame = false;
if (nPaintFlags & ImplPaintFlags::PaintAllChildren)
mpWindowImpl->mnPaintFlags |= ImplPaintFlags::Paint | ImplPaintFlags::PaintAllChildren | (nPaintFlags & ImplPaintFlags::PaintAll);
if (nPaintFlags & ImplPaintFlags::PaintChildren)
mpWindowImpl->mnPaintFlags |= ImplPaintFlags::PaintChildren;
if (nPaintFlags & ImplPaintFlags::Erase)
mpWindowImpl->mnPaintFlags |= ImplPaintFlags::Erase;
if (nPaintFlags & ImplPaintFlags::CheckRtl)
mpWindowImpl->mnPaintFlags |= ImplPaintFlags::CheckRtl;
if (!mpWindowImpl->mpFirstChild)
mpWindowImpl->mnPaintFlags &= ~ImplPaintFlags::PaintAllChildren;
// If tiled rendering is used, windows are only invalidated, never painted to.
if (mpWindowImpl->mbPaintDisabled || comphelper::LibreOfficeKit::isActive())
{
if (mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAll)
Invalidate(InvalidateFlags::NoChildren | InvalidateFlags::NoErase | InvalidateFlags::NoTransparent | InvalidateFlags::NoClipChildren);
else if ( pRegion )
Invalidate(*pRegion, InvalidateFlags::NoChildren | InvalidateFlags::NoErase | InvalidateFlags::NoTransparent | InvalidateFlags::NoClipChildren);
// call PostPaint before returning
PostPaint(*GetOutDev());
return;
}
nPaintFlags = mpWindowImpl->mnPaintFlags & ~ImplPaintFlags::Paint;
PaintHelper aHelper(this, nPaintFlags);
if (mpWindowImpl->mnPaintFlags & ImplPaintFlags::Paint)
aHelper.DoPaint(pRegion);
else
mpWindowImpl->mnPaintFlags = ImplPaintFlags::NONE;
// call PostPaint
PostPaint(*GetOutDev());
}
void Window::ImplCallOverlapPaint()
{
if (!mpWindowImpl)
return;
// emit overlapping windows first
vcl::Window* pTempWindow = mpWindowImpl->mpFirstOverlap;
while ( pTempWindow )
{
if ( pTempWindow->mpWindowImpl->mbReallyVisible )
pTempWindow->ImplCallOverlapPaint();
pTempWindow = pTempWindow->mpWindowImpl->mpNext;
}
// only then ourself
if ( mpWindowImpl->mnPaintFlags & (ImplPaintFlags::Paint | ImplPaintFlags::PaintChildren) )
{
// RTL: notify ImplCallPaint to check for re-mirroring
// because we were called from the Sal layer
ImplCallPaint(nullptr, mpWindowImpl->mnPaintFlags /*| ImplPaintFlags::CheckRtl */);
}
}
IMPL_LINK_NOARG(Window, ImplHandlePaintHdl, Timer *, void)
{
comphelper::ProfileZone aZone("VCL idle re-paint");
// save paint events until layout is done
if (IsSystemWindow() && static_cast<const SystemWindow*>(this)->hasPendingLayout())
{
mpWindowImpl->mpFrameData->maPaintIdle.Start();
return;
}
// save paint events until resizing or initial sizing done
if (mpWindowImpl->mbFrame &&
mpWindowImpl->mpFrameData->maResizeIdle.IsActive())
{
mpWindowImpl->mpFrameData->maPaintIdle.Start();
}
else if ( mpWindowImpl->mbReallyVisible )
{
ImplCallOverlapPaint();
if (comphelper::LibreOfficeKit::isActive() &&
mpWindowImpl->mpFrameData->maPaintIdle.IsActive())
mpWindowImpl->mpFrameData->maPaintIdle.Stop();
}
}
IMPL_LINK_NOARG(Window, ImplHandleResizeTimerHdl, Timer *, void)
{
comphelper::ProfileZone aZone("VCL idle resize");
if( mpWindowImpl->mbReallyVisible )
{
ImplCallResize();
if( mpWindowImpl->mpFrameData->maPaintIdle.IsActive() )
{
mpWindowImpl->mpFrameData->maPaintIdle.Stop();
mpWindowImpl->mpFrameData->maPaintIdle.Invoke( nullptr );
}
}
}
void Window::ImplInvalidateFrameRegion( const vcl::Region* pRegion, InvalidateFlags nFlags )
{
// set PAINTCHILDREN for all parent windows till the first OverlapWindow
if ( !ImplIsOverlapWindow() )
{
vcl::Window* pTempWindow = this;
ImplPaintFlags nTranspPaint = IsPaintTransparent() ? ImplPaintFlags::Paint : ImplPaintFlags::NONE;
do
{
pTempWindow = pTempWindow->ImplGetParent();
if ( pTempWindow->mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintChildren )
break;
pTempWindow->mpWindowImpl->mnPaintFlags |= ImplPaintFlags::PaintChildren | nTranspPaint;
if( ! pTempWindow->IsPaintTransparent() )
nTranspPaint = ImplPaintFlags::NONE;
}
while ( !pTempWindow->ImplIsOverlapWindow() );
}
// set Paint-Flags
mpWindowImpl->mnPaintFlags |= ImplPaintFlags::Paint;
if ( nFlags & InvalidateFlags::Children )
mpWindowImpl->mnPaintFlags |= ImplPaintFlags::PaintAllChildren;
if ( !(nFlags & InvalidateFlags::NoErase) )
mpWindowImpl->mnPaintFlags |= ImplPaintFlags::Erase;
if ( !pRegion )
mpWindowImpl->mnPaintFlags |= ImplPaintFlags::PaintAll;
else if ( !(mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAll) )
{
// if not everything has to be redrawn, add the region to it
mpWindowImpl->maInvalidateRegion.Union( *pRegion );
}
// Handle transparent windows correctly: invalidate must be done on the first opaque parent
if( ((IsPaintTransparent() && !(nFlags & InvalidateFlags::NoTransparent)) || (nFlags & InvalidateFlags::Transparent) )
&& ImplGetParent() )
{
vcl::Window *pParent = ImplGetParent();
while( pParent && pParent->IsPaintTransparent() )
pParent = pParent->ImplGetParent();
if( pParent )
{
vcl::Region *pChildRegion;
if ( mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAll )
// invalidate the whole child window region in the parent
pChildRegion = &ImplGetWinChildClipRegion();
else
// invalidate the same region in the parent that has to be repainted in the child
pChildRegion = &mpWindowImpl->maInvalidateRegion;
nFlags |= InvalidateFlags::Children; // paint should also be done on all children
nFlags &= ~InvalidateFlags::NoErase; // parent should paint and erase to create proper background
pParent->ImplInvalidateFrameRegion( pChildRegion, nFlags );
}
}
if ( !mpWindowImpl->mpFrameData->maPaintIdle.IsActive() )
mpWindowImpl->mpFrameData->maPaintIdle.Start();
}
void Window::ImplInvalidateOverlapFrameRegion( const vcl::Region& rRegion )
{
vcl::Region aRegion = rRegion;
ImplClipBoundaries( aRegion, true, true );
if ( !aRegion.IsEmpty() )
ImplInvalidateFrameRegion( &aRegion, InvalidateFlags::Children );
// now we invalidate the overlapping windows
vcl::Window* pTempWindow = mpWindowImpl->mpFirstOverlap;
while ( pTempWindow )
{
if ( pTempWindow->IsVisible() )
pTempWindow->ImplInvalidateOverlapFrameRegion( rRegion );
pTempWindow = pTempWindow->mpWindowImpl->mpNext;
}
}
void Window::ImplInvalidateParentFrameRegion( const vcl::Region& rRegion )
{
if ( mpWindowImpl->mbOverlapWin )
mpWindowImpl->mpFrameWindow->ImplInvalidateOverlapFrameRegion( rRegion );
else
{
if( ImplGetParent() )
ImplGetParent()->ImplInvalidateFrameRegion( &rRegion, InvalidateFlags::Children );
}
}
void Window::ImplInvalidate( const vcl::Region* pRegion, InvalidateFlags nFlags )
{
// check what has to be redrawn
bool bInvalidateAll = !pRegion;
// take Transparent-Invalidate into account
vcl::Window* pOpaqueWindow = this;
if ( (mpWindowImpl->mbPaintTransparent && !(nFlags & InvalidateFlags::NoTransparent)) || (nFlags & InvalidateFlags::Transparent) )
{
vcl::Window* pTempWindow = pOpaqueWindow->ImplGetParent();
while ( pTempWindow )
{
if ( !pTempWindow->IsPaintTransparent() )
{
pOpaqueWindow = pTempWindow;
nFlags |= InvalidateFlags::Children;
bInvalidateAll = false;
break;
}
if ( pTempWindow->ImplIsOverlapWindow() )
break;
pTempWindow = pTempWindow->ImplGetParent();
}
}
// assemble region
InvalidateFlags nOrgFlags = nFlags;
if ( !(nFlags & (InvalidateFlags::Children | InvalidateFlags::NoChildren)) )
{
if ( GetStyle() & WB_CLIPCHILDREN )
nFlags |= InvalidateFlags::NoChildren;
else
nFlags |= InvalidateFlags::Children;
}
if ( (nFlags & InvalidateFlags::NoChildren) && mpWindowImpl->mpFirstChild )
bInvalidateAll = false;
if ( bInvalidateAll )
ImplInvalidateFrameRegion( nullptr, nFlags );
else
{
vcl::Region aRegion( GetOutputRectPixel() );
if ( pRegion )
{
// RTL: remirror region before intersecting it
if ( GetOutDev()->ImplIsAntiparallel() )
{
const OutputDevice *pOutDev = GetOutDev();
vcl::Region aRgn( *pRegion );
pOutDev->ReMirror( aRgn );
aRegion.Intersect( aRgn );
}
else
aRegion.Intersect( *pRegion );
}
ImplClipBoundaries( aRegion, true, true );
if ( nFlags & InvalidateFlags::NoChildren )
{
nFlags &= ~InvalidateFlags::Children;
if ( !(nFlags & InvalidateFlags::NoClipChildren) )
{
if ( nOrgFlags & InvalidateFlags::NoChildren )
ImplClipAllChildren( aRegion );
else
{
if ( ImplClipChildren( aRegion ) )
nFlags |= InvalidateFlags::Children;
}
}
}
if ( !aRegion.IsEmpty() )
ImplInvalidateFrameRegion( &aRegion, nFlags ); // transparency is handled here, pOpaqueWindow not required
}
if ( nFlags & InvalidateFlags::Update )
pOpaqueWindow->PaintImmediately(); // start painting at the opaque parent
}
void Window::ImplMoveInvalidateRegion( const tools::Rectangle& rRect,
tools::Long nHorzScroll, tools::Long nVertScroll,
bool bChildren )
{
if ( (mpWindowImpl->mnPaintFlags & (ImplPaintFlags::Paint | ImplPaintFlags::PaintAll)) == ImplPaintFlags::Paint )
{
vcl::Region aTempRegion = mpWindowImpl->maInvalidateRegion;
aTempRegion.Intersect( rRect );
aTempRegion.Move( nHorzScroll, nVertScroll );
mpWindowImpl->maInvalidateRegion.Union( aTempRegion );
}
if ( bChildren && (mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintChildren) )
{
vcl::Window* pWindow = mpWindowImpl->mpFirstChild;
while ( pWindow )
{
pWindow->ImplMoveInvalidateRegion( rRect, nHorzScroll, nVertScroll, true );
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
}
void Window::ImplMoveAllInvalidateRegions( const tools::Rectangle& rRect,
tools::Long nHorzScroll, tools::Long nVertScroll,
bool bChildren )
{
// also shift Paint-Region when paints need processing
ImplMoveInvalidateRegion( rRect, nHorzScroll, nVertScroll, bChildren );
// Paint-Region should be shifted, as drawn by the parents
if ( ImplIsOverlapWindow() )
return;
vcl::Region aPaintAllRegion;
vcl::Window* pPaintAllWindow = this;
do
{
pPaintAllWindow = pPaintAllWindow->ImplGetParent();
if ( pPaintAllWindow->mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAllChildren )
{
if ( pPaintAllWindow->mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAll )
{
aPaintAllRegion.SetEmpty();
break;
}
else
aPaintAllRegion.Union( pPaintAllWindow->mpWindowImpl->maInvalidateRegion );
}
}
while ( !pPaintAllWindow->ImplIsOverlapWindow() );
if ( !aPaintAllRegion.IsEmpty() )
{
aPaintAllRegion.Move( nHorzScroll, nVertScroll );
InvalidateFlags nPaintFlags = InvalidateFlags::NONE;
if ( bChildren )
nPaintFlags |= InvalidateFlags::Children;
ImplInvalidateFrameRegion( &aPaintAllRegion, nPaintFlags );
}
}
void Window::ImplValidateFrameRegion( const vcl::Region* pRegion, ValidateFlags nFlags )
{
if ( !pRegion )
mpWindowImpl->maInvalidateRegion.SetEmpty();
else
{
// when all child windows have to be drawn we need to invalidate them before doing so
if ( (mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAllChildren) && mpWindowImpl->mpFirstChild )
{
vcl::Region aChildRegion = mpWindowImpl->maInvalidateRegion;
if ( mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAll )
{
aChildRegion = GetOutputRectPixel();
}
vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
pChild->Invalidate( aChildRegion, InvalidateFlags::Children | InvalidateFlags::NoTransparent );
pChild = pChild->mpWindowImpl->mpNext;
}
}
if ( mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAll )
{
mpWindowImpl->maInvalidateRegion = GetOutputRectPixel();
}
mpWindowImpl->maInvalidateRegion.Exclude( *pRegion );
}
mpWindowImpl->mnPaintFlags &= ~ImplPaintFlags::PaintAll;
if ( nFlags & ValidateFlags::Children )
{
vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
pChild->ImplValidateFrameRegion( pRegion, nFlags );
pChild = pChild->mpWindowImpl->mpNext;
}
}
}
void Window::ImplValidate()
{
// assemble region
bool bValidateAll = true;
ValidateFlags nFlags = ValidateFlags::NONE;
if ( GetStyle() & WB_CLIPCHILDREN )
nFlags |= ValidateFlags::NoChildren;
else
nFlags |= ValidateFlags::Children;
if ( (nFlags & ValidateFlags::NoChildren) && mpWindowImpl->mpFirstChild )
bValidateAll = false;
if ( bValidateAll )
ImplValidateFrameRegion( nullptr, nFlags );
else
{
vcl::Region aRegion( GetOutputRectPixel() );
ImplClipBoundaries( aRegion, true, true );
if ( nFlags & ValidateFlags::NoChildren )
{
nFlags &= ~ValidateFlags::Children;
if ( ImplClipChildren( aRegion ) )
nFlags |= ValidateFlags::Children;
}
if ( !aRegion.IsEmpty() )
ImplValidateFrameRegion( &aRegion, nFlags );
}
}
void Window::ImplUpdateAll()
{
if ( !mpWindowImpl || !mpWindowImpl->mbReallyVisible )
return;
bool bFlush = false;
if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
{
Point aPoint( 0, 0 );
vcl::Region aRegion( tools::Rectangle( aPoint, GetOutputSizePixel() ) );
ImplInvalidateOverlapFrameRegion( aRegion );
if ( mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) )
bFlush = true;
}
// an update changes the OverlapWindow, such that for later paints
// not too much has to be drawn, if ALLCHILDREN etc. is set
vcl::Window* pWindow = ImplGetFirstOverlapWindow();
pWindow->ImplCallOverlapPaint();
if ( bFlush )
GetOutDev()->Flush();
}
void Window::PrePaint(vcl::RenderContext& /*rRenderContext*/)
{
}
void Window::PostPaint(vcl::RenderContext& /*rRenderContext*/)
{
}
void Window::Paint(vcl::RenderContext& /*rRenderContext*/, const tools::Rectangle& rRect)
{
CallEventListeners(VclEventId::WindowPaint, const_cast<tools::Rectangle *>(&rRect));
}
void Window::SetPaintTransparent( bool bTransparent )
{
// transparency is not useful for frames as the background would have to be provided by a different frame
if( bTransparent && mpWindowImpl->mbFrame )
return;
if ( mpWindowImpl->mpBorderWindow )
mpWindowImpl->mpBorderWindow->SetPaintTransparent( bTransparent );
mpWindowImpl->mbPaintTransparent = bTransparent;
}
void Window::SetWindowRegionPixel()
{
if ( mpWindowImpl->mpBorderWindow )
mpWindowImpl->mpBorderWindow->SetWindowRegionPixel();
else if( mpWindowImpl->mbFrame )
{
mpWindowImpl->maWinRegion = vcl::Region(true);
mpWindowImpl->mbWinRegion = false;
mpWindowImpl->mpFrame->ResetClipRegion();
}
else
{
if ( mpWindowImpl->mbWinRegion )
{
mpWindowImpl->maWinRegion = vcl::Region(true);
mpWindowImpl->mbWinRegion = false;
ImplSetClipFlag();
if ( IsReallyVisible() )
{
vcl::Region aRegion( GetOutputRectPixel() );
ImplInvalidateParentFrameRegion( aRegion );
}
}
}
}
void Window::SetWindowRegionPixel( const vcl::Region& rRegion )
{
if ( mpWindowImpl->mpBorderWindow )
mpWindowImpl->mpBorderWindow->SetWindowRegionPixel( rRegion );
else if( mpWindowImpl->mbFrame )
{
if( !rRegion.IsNull() )
{
mpWindowImpl->maWinRegion = rRegion;
mpWindowImpl->mbWinRegion = ! rRegion.IsEmpty();
if( mpWindowImpl->mbWinRegion )
{
// set/update ClipRegion
RectangleVector aRectangles;
mpWindowImpl->maWinRegion.GetRegionRectangles(aRectangles);
mpWindowImpl->mpFrame->BeginSetClipRegion(aRectangles.size());
for (auto const& rectangle : aRectangles)
{
mpWindowImpl->mpFrame->UnionClipRegion(
rectangle.Left(),
rectangle.Top(),
rectangle.GetWidth(), // orig nWidth was ((R - L) + 1), same as GetWidth does
rectangle.GetHeight()); // same for height
}
mpWindowImpl->mpFrame->EndSetClipRegion();
}
else
SetWindowRegionPixel();
}
else
SetWindowRegionPixel();
}
else
{
if ( rRegion.IsNull() )
{
if ( mpWindowImpl->mbWinRegion )
{
mpWindowImpl->maWinRegion = vcl::Region(true);
mpWindowImpl->mbWinRegion = false;
ImplSetClipFlag();
}
}
else
{
mpWindowImpl->maWinRegion = rRegion;
mpWindowImpl->mbWinRegion = true;
ImplSetClipFlag();
}
if ( IsReallyVisible() )
{
vcl::Region aRegion( GetOutputRectPixel() );
ImplInvalidateParentFrameRegion( aRegion );
}
}
}
vcl::Region Window::GetPaintRegion() const
{
if ( mpWindowImpl->mpPaintRegion )
{
vcl::Region aRegion = *mpWindowImpl->mpPaintRegion;
aRegion.Move( -GetOutDev()->mnOutOffX, -GetOutDev()->mnOutOffY );
return PixelToLogic( aRegion );
}
else
{
vcl::Region aPaintRegion(true);
return aPaintRegion;
}
}
void Window::Invalidate( InvalidateFlags nFlags )
{
if ( !comphelper::LibreOfficeKit::isActive() && (!GetOutDev()->IsDeviceOutputNecessary() || !GetOutDev()->mnOutWidth || !GetOutDev()->mnOutHeight) )
return;
ImplInvalidate( nullptr, nFlags );
LogicInvalidate(nullptr);
}
void Window::Invalidate( const tools::Rectangle& rRect, InvalidateFlags nFlags )
{
if ( !comphelper::LibreOfficeKit::isActive() && (!GetOutDev()->IsDeviceOutputNecessary() || !GetOutDev()->mnOutWidth || !GetOutDev()->mnOutHeight) )
return;
OutputDevice *pOutDev = GetOutDev();
tools::Rectangle aRect = pOutDev->ImplLogicToDevicePixel( rRect );
if ( !aRect.IsEmpty() )
{
vcl::Region aRegion( aRect );
ImplInvalidate( &aRegion, nFlags );
tools::Rectangle aLogicRectangle(rRect);
LogicInvalidate(&aLogicRectangle);
}
}
void Window::Invalidate( const vcl::Region& rRegion, InvalidateFlags nFlags )
{
if ( !comphelper::LibreOfficeKit::isActive() && (!GetOutDev()->IsDeviceOutputNecessary() || !GetOutDev()->mnOutWidth || !GetOutDev()->mnOutHeight) )
return;
if ( rRegion.IsNull() )
{
ImplInvalidate( nullptr, nFlags );
LogicInvalidate(nullptr);
}
else
{
vcl::Region aRegion = GetOutDev()->ImplPixelToDevicePixel( LogicToPixel( rRegion ) );
if ( !aRegion.IsEmpty() )
{
ImplInvalidate( &aRegion, nFlags );
tools::Rectangle aLogicRectangle = rRegion.GetBoundRect();
LogicInvalidate(&aLogicRectangle);
}
}
}
void Window::LogicInvalidate(const tools::Rectangle* pRectangle)
{
if(pRectangle)
{
tools::Rectangle aRect = GetOutDev()->ImplLogicToDevicePixel( *pRectangle );
PixelInvalidate(&aRect);
}
else
PixelInvalidate(nullptr);
}
bool Window::InvalidateByForeignEditView(EditView* )
{
return false;
}
void Window::PixelInvalidate(const tools::Rectangle* pRectangle)
{
if (comphelper::LibreOfficeKit::isDialogPainting() || !comphelper::LibreOfficeKit::isActive())
return;
Size aSize = GetSizePixel();
if (aSize.IsEmpty())
return;
if (const vcl::ILibreOfficeKitNotifier* pNotifier = GetLOKNotifier())
{
// In case we are routing the window, notify the client
std::vector<vcl::LOKPayloadItem> aPayload;
tools::Rectangle aRect(Point(0, 0), aSize);
if (pRectangle)
aRect = *pRectangle;
if (IsRTLEnabled() && GetOutDev() && !GetOutDev()->ImplIsAntiparallel())
GetOutDev()->ReMirror(aRect);
aPayload.emplace_back("rectangle", aRect.toString());
pNotifier->notifyWindow(GetLOKWindowId(), u"invalidate"_ustr, aPayload);
}
// Added for dialog items. Pass invalidation to the parent window.
else if (VclPtr<vcl::Window> pParent = GetParentWithLOKNotifier())
{
const tools::Rectangle aRect(Point(GetOutOffXPixel(), GetOutOffYPixel()), GetSizePixel());
pParent->PixelInvalidate(&aRect);
}
}
void Window::Validate()
{
if ( !comphelper::LibreOfficeKit::isActive() && (!GetOutDev()->IsDeviceOutputNecessary() || !GetOutDev()->mnOutWidth || !GetOutDev()->mnOutHeight) )
return;
ImplValidate();
}
bool Window::HasPaintEvent() const
{
if ( !mpWindowImpl->mbReallyVisible )
return false;
if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
return true;
if ( mpWindowImpl->mnPaintFlags & ImplPaintFlags::Paint )
return true;
if ( !ImplIsOverlapWindow() )
{
const vcl::Window* pTempWindow = this;
do
{
pTempWindow = pTempWindow->ImplGetParent();
if ( pTempWindow->mpWindowImpl->mnPaintFlags & (ImplPaintFlags::PaintChildren | ImplPaintFlags::PaintAllChildren) )
return true;
}
while ( !pTempWindow->ImplIsOverlapWindow() );
}
return false;
}
void Window::PaintImmediately()
{
if (!mpWindowImpl)
return;
if ( mpWindowImpl->mpBorderWindow )
{
mpWindowImpl->mpBorderWindow->PaintImmediately();
return;
}
if ( !mpWindowImpl->mbReallyVisible )
return;
bool bFlush = false;
if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
{
Point aPoint( 0, 0 );
vcl::Region aRegion( tools::Rectangle( aPoint, GetOutputSizePixel() ) );
ImplInvalidateOverlapFrameRegion( aRegion );
if ( mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) )
bFlush = true;
}
// First we should skip all windows which are Paint-Transparent
vcl::Window* pUpdateWindow = this;
vcl::Window* pWindow = pUpdateWindow;
while ( !pWindow->ImplIsOverlapWindow() )
{
if ( !pWindow->mpWindowImpl->mbPaintTransparent )
{
pUpdateWindow = pWindow;
break;
}
pWindow = pWindow->ImplGetParent();
}
// In order to limit drawing, an update only draws the window which
// has PAINTALLCHILDREN set
pWindow = pUpdateWindow;
do
{
if ( pWindow->mpWindowImpl->mnPaintFlags & ImplPaintFlags::PaintAllChildren )
pUpdateWindow = pWindow;
if ( pWindow->ImplIsOverlapWindow() )
break;
pWindow = pWindow->ImplGetParent();
}
while ( pWindow );
// if there is something to paint, trigger a Paint
if ( pUpdateWindow->mpWindowImpl->mnPaintFlags & (ImplPaintFlags::Paint | ImplPaintFlags::PaintChildren) )
{
VclPtr<vcl::Window> xWindow(this);
// trigger an update also for system windows on top of us,
// otherwise holes would remain
vcl::Window* pUpdateOverlapWindow = ImplGetFirstOverlapWindow();
if (pUpdateOverlapWindow->mpWindowImpl)
pUpdateOverlapWindow = pUpdateOverlapWindow->mpWindowImpl->mpFirstOverlap;
else
pUpdateOverlapWindow = nullptr;
while ( pUpdateOverlapWindow )
{
pUpdateOverlapWindow->PaintImmediately();
pUpdateOverlapWindow = pUpdateOverlapWindow->mpWindowImpl->mpNext;
}
pUpdateWindow->ImplCallPaint(nullptr, pUpdateWindow->mpWindowImpl->mnPaintFlags);
if (comphelper::LibreOfficeKit::isActive() && pUpdateWindow->GetParentDialog())
pUpdateWindow->LogicInvalidate(nullptr);
if (xWindow->isDisposed())
return;
bFlush = true;
}
if ( bFlush )
GetOutDev()->Flush();
}
void Window::ImplPaintToDevice( OutputDevice* i_pTargetOutDev, const Point& i_rPos )
{
// Special drawing when called through LOKit
// TODO: Move to its own method
if (comphelper::LibreOfficeKit::isActive())
{
VclPtrInstance<VirtualDevice> pDevice(*i_pTargetOutDev);
pDevice->EnableRTL(IsRTLEnabled());
Size aSize(GetOutputSizePixel());
pDevice->SetOutputSizePixel(aSize);
vcl::Font aCopyFont = GetFont();
pDevice->SetFont(aCopyFont);
pDevice->SetTextColor(GetTextColor());
if (GetOutDev()->IsLineColor())
pDevice->SetLineColor(GetOutDev()->GetLineColor());
else
pDevice->SetLineColor();
if (GetOutDev()->IsFillColor())
pDevice->SetFillColor(GetOutDev()->GetFillColor());
else
pDevice->SetFillColor();
if (IsTextLineColor())
pDevice->SetTextLineColor(GetTextLineColor());
else
pDevice->SetTextLineColor();
if (IsOverlineColor())
pDevice->SetOverlineColor(GetOverlineColor());
else
pDevice->SetOverlineColor();
if (IsTextFillColor())
pDevice->SetTextFillColor(GetTextFillColor());
else
pDevice->SetTextFillColor();
pDevice->SetTextAlign(GetTextAlign());
pDevice->SetRasterOp(GetOutDev()->GetRasterOp());
tools::Rectangle aPaintRect(Point(), GetOutputSizePixel());
vcl::Region aClipRegion(GetOutDev()->GetClipRegion());
pDevice->SetClipRegion();
aClipRegion.Intersect(aPaintRect);
pDevice->SetClipRegion(aClipRegion);
if (!IsPaintTransparent() && IsBackground() && ! (GetParentClipMode() & ParentClipMode::NoClip))
Erase(*pDevice);
pDevice->SetMapMode(GetMapMode());
Paint(*pDevice, tools::Rectangle(Point(), GetOutputSizePixel()));
i_pTargetOutDev->DrawOutDev(i_rPos, aSize, Point(), pDevice->PixelToLogic(aSize), *pDevice);
bool bHasMirroredGraphics = pDevice->HasMirroredGraphics();
// get rid of virtual device now so they don't pile up during recursive calls
pDevice.disposeAndClear();
for( vcl::Window* pChild = mpWindowImpl->mpFirstChild; pChild; pChild = pChild->mpWindowImpl->mpNext )
{
if( pChild->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame && pChild->IsVisible() )
{
tools::Long nDeltaX = pChild->GetOutDev()->mnOutOffX - GetOutDev()->mnOutOffX;
if( bHasMirroredGraphics )
nDeltaX = GetOutDev()->mnOutWidth - nDeltaX - pChild->GetOutDev()->mnOutWidth;
tools::Long nDeltaY = pChild->GetOutOffYPixel() - GetOutOffYPixel();
Point aPos( i_rPos );
aPos += Point(nDeltaX, nDeltaY);
pChild->ImplPaintToDevice( i_pTargetOutDev, aPos );
}
}
return;
}
bool bRVisible = mpWindowImpl->mbReallyVisible;
mpWindowImpl->mbReallyVisible = mpWindowImpl->mbVisible;
bool bDevOutput = GetOutDev()->mbDevOutput;
GetOutDev()->mbDevOutput = true;
const OutputDevice *pOutDev = GetOutDev();
tools::Long nOldDPIX = pOutDev->GetDPIX();
tools::Long nOldDPIY = pOutDev->GetDPIY();
GetOutDev()->mnDPIX = i_pTargetOutDev->GetDPIX();
GetOutDev()->mnDPIY = i_pTargetOutDev->GetDPIY();
bool bOutput = GetOutDev()->IsOutputEnabled();
GetOutDev()->EnableOutput();
SAL_WARN_IF( GetMapMode().GetMapUnit() != MapUnit::MapPixel, "vcl.window", "MapMode must be PIXEL based" );
if ( GetMapMode().GetMapUnit() != MapUnit::MapPixel )
return;
// preserve graphicsstate
GetOutDev()->Push();
vcl::Region aClipRegion( GetOutDev()->GetClipRegion() );
GetOutDev()->SetClipRegion();
GDIMetaFile* pOldMtf = GetOutDev()->GetConnectMetaFile();
GDIMetaFile aMtf;
GetOutDev()->SetConnectMetaFile( &aMtf );
// put a push action to metafile
GetOutDev()->Push();
// copy graphics state to metafile
vcl::Font aCopyFont = GetFont();
if( nOldDPIX != GetOutDev()->mnDPIX || nOldDPIY != GetOutDev()->mnDPIY )
{
aCopyFont.SetFontHeight( aCopyFont.GetFontHeight() * GetOutDev()->mnDPIY / nOldDPIY );
aCopyFont.SetAverageFontWidth( aCopyFont.GetAverageFontWidth() * GetOutDev()->mnDPIX / nOldDPIX );
}
SetFont( aCopyFont );
SetTextColor( GetTextColor() );
if( GetOutDev()->IsLineColor() )
GetOutDev()->SetLineColor( GetOutDev()->GetLineColor() );
else
GetOutDev()->SetLineColor();
if( GetOutDev()->IsFillColor() )
GetOutDev()->SetFillColor( GetOutDev()->GetFillColor() );
else
GetOutDev()->SetFillColor();
if( IsTextLineColor() )
SetTextLineColor( GetTextLineColor() );
else
SetTextLineColor();
if( IsOverlineColor() )
SetOverlineColor( GetOverlineColor() );
else
SetOverlineColor();
if( IsTextFillColor() )
SetTextFillColor( GetTextFillColor() );
else
SetTextFillColor();
SetTextAlign( GetTextAlign() );
GetOutDev()->SetRasterOp( GetOutDev()->GetRasterOp() );
if( GetOutDev()->IsRefPoint() )
GetOutDev()->SetRefPoint( GetOutDev()->GetRefPoint() );
else
GetOutDev()->SetRefPoint();
GetOutDev()->SetLayoutMode( GetOutDev()->GetLayoutMode() );
GetOutDev()->SetDigitLanguage( GetOutDev()->GetDigitLanguage() );
tools::Rectangle aPaintRect(Point(0, 0), GetOutputSizePixel());
aClipRegion.Intersect( aPaintRect );
GetOutDev()->SetClipRegion( aClipRegion );
// do the actual paint
// background
if( ! IsPaintTransparent() && IsBackground() && ! (GetParentClipMode() & ParentClipMode::NoClip ) )
{
Erase(*GetOutDev());
}
// foreground
Paint(*GetOutDev(), aPaintRect);
// put a pop action to metafile
GetOutDev()->Pop();
GetOutDev()->SetConnectMetaFile( pOldMtf );
GetOutDev()->EnableOutput( bOutput );
mpWindowImpl->mbReallyVisible = bRVisible;
// paint metafile to VDev
VclPtrInstance<VirtualDevice> pMaskedDevice(*i_pTargetOutDev,
DeviceFormat::WITH_ALPHA);
pMaskedDevice->SetOutputSizePixel( GetOutputSizePixel(), true, true );
pMaskedDevice->EnableRTL( IsRTLEnabled() );
aMtf.WindStart();
aMtf.Play(*pMaskedDevice);
BitmapEx aBmpEx( pMaskedDevice->GetBitmapEx( Point( 0, 0 ), aPaintRect.GetSize() ) );
i_pTargetOutDev->DrawBitmapEx( i_rPos, aBmpEx );
// get rid of virtual device now so they don't pile up during recursive calls
pMaskedDevice.disposeAndClear();
for( vcl::Window* pChild = mpWindowImpl->mpFirstChild; pChild; pChild = pChild->mpWindowImpl->mpNext )
{
if( pChild->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame && pChild->IsVisible() )
{
tools::Long nDeltaX = pChild->GetOutDev()->mnOutOffX - GetOutDev()->mnOutOffX;
if( pOutDev->HasMirroredGraphics() )
nDeltaX = GetOutDev()->mnOutWidth - nDeltaX - pChild->GetOutDev()->mnOutWidth;
tools::Long nDeltaY = pChild->GetOutOffYPixel() - GetOutOffYPixel();
Point aPos( i_rPos );
Point aDelta( nDeltaX, nDeltaY );
aPos += aDelta;
pChild->ImplPaintToDevice( i_pTargetOutDev, aPos );
}
}
// restore graphics state
GetOutDev()->Pop();
GetOutDev()->EnableOutput( bOutput );
mpWindowImpl->mbReallyVisible = bRVisible;
GetOutDev()->mbDevOutput = bDevOutput;
GetOutDev()->mnDPIX = nOldDPIX;
GetOutDev()->mnDPIY = nOldDPIY;
}
void Window::PaintToDevice(OutputDevice* pDev, const Point& rPos)
{
if( !mpWindowImpl )
return;
SAL_WARN_IF( pDev->HasMirroredGraphics(), "vcl.window", "PaintToDevice to mirroring graphics" );
SAL_WARN_IF( pDev->IsRTLEnabled(), "vcl.window", "PaintToDevice to mirroring device" );
vcl::Window* pRealParent = nullptr;
if( ! mpWindowImpl->mbVisible )
{
vcl::Window* pTempParent = ImplGetDefaultWindow();
pTempParent->EnableChildTransparentMode();
pRealParent = GetParent();
SetParent( pTempParent );
// trigger correct visibility flags for children
Show();
Hide();
}
bool bVisible = mpWindowImpl->mbVisible;
mpWindowImpl->mbVisible = true;
if( mpWindowImpl->mpBorderWindow )
mpWindowImpl->mpBorderWindow->ImplPaintToDevice( pDev, rPos );
else
ImplPaintToDevice( pDev, rPos );
mpWindowImpl->mbVisible = bVisible;
if( pRealParent )
SetParent( pRealParent );
}
void Window::Erase(vcl::RenderContext& rRenderContext)
{
if (!GetOutDev()->IsDeviceOutputNecessary() || GetOutDev()->ImplIsRecordLayout())
return;
bool bNativeOK = false;
ControlPart aCtrlPart = ImplGetWindowImpl()->mnNativeBackground;
if (aCtrlPart == ControlPart::Entire && IsControlBackground())
{
// nothing to do here; background is drawn in corresponding drawNativeControl implementation
bNativeOK = true;
}
else if (aCtrlPart != ControlPart::NONE && ! IsControlBackground())
{
tools::Rectangle aCtrlRegion(Point(), GetOutputSizePixel());
ControlState nState = ControlState::NONE;
if (IsEnabled())
nState |= ControlState::ENABLED;
bNativeOK = rRenderContext.DrawNativeControl(ControlType::WindowBackground, aCtrlPart, aCtrlRegion,
nState, ImplControlValue(), OUString());
}
if (GetOutDev()->mbBackground && !bNativeOK)
{
RasterOp eRasterOp = GetOutDev()->GetRasterOp();
if (eRasterOp != RasterOp::OverPaint)
GetOutDev()->SetRasterOp(RasterOp::OverPaint);
rRenderContext.DrawWallpaper(0, 0, GetOutDev()->mnOutWidth, GetOutDev()->mnOutHeight, GetOutDev()->maBackground);
if (eRasterOp != RasterOp::OverPaint)
rRenderContext.SetRasterOp(eRasterOp);
}
if (GetOutDev()->mpAlphaVDev)
GetOutDev()->mpAlphaVDev->Erase();
}
void Window::ImplScroll( const tools::Rectangle& rRect,
tools::Long nHorzScroll, tools::Long nVertScroll, ScrollFlags nFlags )
{
if ( !GetOutDev()->IsDeviceOutputNecessary() )
return;
nHorzScroll = GetOutDev()->ImplLogicWidthToDevicePixel( nHorzScroll );
nVertScroll = GetOutDev()->ImplLogicHeightToDevicePixel( nVertScroll );
if ( !nHorzScroll && !nVertScroll )
return;
// There will be no CopyArea() call below, so invalidate the whole visible
// area, not only the smaller one that was just scrolled in.
// Do this when we have a double buffer anyway, or (tdf#152094) the device has a map mode enabled which
// makes the conversion to pixel inaccurate
const bool bCopyExistingAreaAndElideInvalidate = !SupportsDoubleBuffering() && !GetOutDev()->IsMapModeEnabled();
if ( mpWindowImpl->mpCursor )
mpWindowImpl->mpCursor->ImplSuspend();
ScrollFlags nOrgFlags = nFlags;
if ( !(nFlags & (ScrollFlags::Children | ScrollFlags::NoChildren)) )
{
if ( GetStyle() & WB_CLIPCHILDREN )
nFlags |= ScrollFlags::NoChildren;
else
nFlags |= ScrollFlags::Children;
}
vcl::Region aInvalidateRegion;
bool bScrollChildren(nFlags & ScrollFlags::Children);
if ( !mpWindowImpl->mpFirstChild )
bScrollChildren = false;
OutputDevice *pOutDev = GetOutDev();
// RTL: check if this window requires special action
bool bReMirror = GetOutDev()->ImplIsAntiparallel();
tools::Rectangle aRectMirror( rRect );
if( bReMirror )
{
// make sure the invalidate region of this window is
// computed in the same coordinate space as the one from the overlap windows
pOutDev->ReMirror( aRectMirror );
}
// adapt paint areas
ImplMoveAllInvalidateRegions( aRectMirror, nHorzScroll, nVertScroll, bScrollChildren );
ImplCalcOverlapRegion( aRectMirror, aInvalidateRegion, !bScrollChildren, false );
// if the scrolling on the device is performed in the opposite direction
// then move the overlaps in that direction to compute the invalidate region
// on the correct side, i.e., revert nHorzScroll
if (!aInvalidateRegion.IsEmpty())
{
aInvalidateRegion.Move(bReMirror ? -nHorzScroll : nHorzScroll, nVertScroll);
}
tools::Rectangle aDestRect(aRectMirror);
aDestRect.Move(bReMirror ? -nHorzScroll : nHorzScroll, nVertScroll);
vcl::Region aWinInvalidateRegion(aRectMirror);
if (bCopyExistingAreaAndElideInvalidate)
aWinInvalidateRegion.Exclude(aDestRect);
aInvalidateRegion.Union(aWinInvalidateRegion);
vcl::Region aRegion( GetOutputRectPixel() );
if ( nFlags & ScrollFlags::Clip )
aRegion.Intersect( rRect );
if ( mpWindowImpl->mbWinRegion )
aRegion.Intersect( GetOutDev()->ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
aRegion.Exclude( aInvalidateRegion );
ImplClipBoundaries( aRegion, false, true );
if ( !bScrollChildren )
{
if ( nOrgFlags & ScrollFlags::NoChildren )
ImplClipAllChildren( aRegion );
else
ImplClipChildren( aRegion );
}
if ( GetOutDev()->mbClipRegion && (nFlags & ScrollFlags::UseClipRegion) )
aRegion.Intersect( GetOutDev()->maRegion );
if ( !aRegion.IsEmpty() )
{
if ( mpWindowImpl->mpWinData )
{
if ( mpWindowImpl->mbFocusVisible )
ImplInvertFocus( *mpWindowImpl->mpWinData->mpFocusRect );
if ( mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & ShowTrackFlags::TrackWindow) )
InvertTracking( *mpWindowImpl->mpWinData->mpTrackRect, mpWindowImpl->mpWinData->mnTrackFlags );
}
#ifndef IOS
// This seems completely unnecessary with tiled rendering, and
// causes the "AquaSalGraphics::copyArea() for non-layered
// graphics" message. Presumably we should bypass this on all
// platforms when dealing with a "window" that uses tiled
// rendering at the moment. Unclear how to figure that out,
// though. Also unclear whether we actually could just not
// create a "frame window", whatever that exactly is, in the
// tiled rendering case, or at least for platforms where tiles
// rendering is all there is.
SalGraphics* pGraphics = ImplGetFrameGraphics();
// The invalidation area contains the area what would be copied here,
// so avoid copying in case of double buffering.
if (pGraphics && bCopyExistingAreaAndElideInvalidate)
{
if( bReMirror )
{
pOutDev->ReMirror( aRegion );
}
pOutDev->SelectClipRegion( aRegion, pGraphics );
pGraphics->CopyArea( rRect.Left()+nHorzScroll, rRect.Top()+nVertScroll,
rRect.Left(), rRect.Top(),
rRect.GetWidth(), rRect.GetHeight(),
*GetOutDev() );
}
#endif
if ( mpWindowImpl->mpWinData )
{
if ( mpWindowImpl->mbFocusVisible )
ImplInvertFocus( *mpWindowImpl->mpWinData->mpFocusRect );
if ( mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & ShowTrackFlags::TrackWindow) )
InvertTracking( *mpWindowImpl->mpWinData->mpTrackRect, mpWindowImpl->mpWinData->mnTrackFlags );
}
}
if ( !aInvalidateRegion.IsEmpty() )
{
// RTL: the invalidate region for this windows is already computed in frame coordinates
// so it has to be re-mirrored before calling the Paint-handler
mpWindowImpl->mnPaintFlags |= ImplPaintFlags::CheckRtl;
if ( !bScrollChildren )
{
if ( nOrgFlags & ScrollFlags::NoChildren )
ImplClipAllChildren( aInvalidateRegion );
else
ImplClipChildren( aInvalidateRegion );
}
ImplInvalidateFrameRegion( &aInvalidateRegion, InvalidateFlags::Children );
}
if ( bScrollChildren )
{
vcl::Window* pWindow = mpWindowImpl->mpFirstChild;
while ( pWindow )
{
Point aPos = pWindow->GetPosPixel();
aPos += Point( nHorzScroll, nVertScroll );
pWindow->SetPosPixel( aPos );
pWindow = pWindow->mpWindowImpl->mpNext;
}
}
if ( nFlags & ScrollFlags::Update )
PaintImmediately();
if ( mpWindowImpl->mpCursor )
mpWindowImpl->mpCursor->ImplResume();
}
} /* namespace vcl */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V530 The return value of function 'Union' is required to be utilized.