/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */
 
#include <sal/config.h>
 
#include <cassert>
#include <cstdlib>
#include <exception>
#include <typeinfo>
 
#include <com/sun/star/uno/Exception.hpp>
#include <sal/log.hxx>
#include <sal/types.h>
#include <svdata.hxx>
#include <tools/time.hxx>
#include <tools/debug.hxx>
#include <comphelper/diagnose_ex.hxx>
#include <comphelper/configuration.hxx>
#include <vcl/TaskStopwatch.hxx>
#include <vcl/scheduler.hxx>
#include <vcl/idle.hxx>
#include <saltimer.hxx>
#include <salinst.hxx>
#include <comphelper/profilezone.hxx>
#include <schedulerimpl.hxx>
 
namespace {
 
template< typename charT, typename traits >
std::basic_ostream<charT, traits> & operator <<(
    std::basic_ostream<charT, traits> & stream, const Task& task )
{
    stream << "a: " << task.IsActive() << " p: " << static_cast<int>(task.GetPriority());
    const char *name = task.GetDebugName();
    if( nullptr == name )
        return stream << " (nullptr)";
    else
        return stream << " " << name;
}
 
/**
 * clang won't compile this in the Timer.hxx header, even with a class Idle
 * forward definition, due to the incomplete Idle type in the template.
 * Currently the code is just used in the Scheduler, so we keep it local.
 *
 * @see http://clang.llvm.org/compatibility.html#undep_incomplete
 */
template< typename charT, typename traits >
std::basic_ostream<charT, traits> & operator <<(
    std::basic_ostream<charT, traits> & stream, const Timer& timer )
{
    bool bIsIdle = (dynamic_cast<const Idle*>( &timer ) != nullptr);
    stream << (bIsIdle ? "Idle " : "Timer")
           << " a: " << timer.IsActive() << " p: " << static_cast<int>(timer.GetPriority());
    const char *name = timer.GetDebugName();
    if ( nullptr == name )
        stream << " (nullptr)";
    else
        stream << " " << name;
    if ( !bIsIdle )
        stream << " " << timer.GetTimeout() << "ms";
    stream << " (" << &timer << ")";
    return stream;
}
 
template< typename charT, typename traits >
std::basic_ostream<charT, traits> & operator <<(
    std::basic_ostream<charT, traits> & stream, const Idle& idle )
{
    return stream << static_cast<const Timer*>( &idle );
}
 
template< typename charT, typename traits >
std::basic_ostream<charT, traits> & operator <<(
    std::basic_ostream<charT, traits> & stream, const ImplSchedulerData& data )
{
    stream << " i: " << data.mbInScheduler;
    return stream;
}
 
} // end anonymous namespace
 
unsigned int TaskStopwatch::m_nTimeSlice = TaskStopwatch::nDefaultTimeSlice;
 
void Scheduler::ImplDeInitScheduler()
{
    ImplSVData* pSVData = ImplGetSVData();
    assert( pSVData != nullptr );
    ImplSchedulerContext &rSchedCtx = pSVData->maSchedCtx;
 
    DBG_TESTSOLARMUTEX();
 
    SchedulerGuard aSchedulerGuard;
 
    int nTaskPriority = 0;
#if OSL_DEBUG_LEVEL > 0
    sal_uInt32 nTasks = 0;
    for (nTaskPriority = 0; nTaskPriority < PRIO_COUNT; ++nTaskPriority)
    {
        ImplSchedulerData* pSchedulerData = rSchedCtx.mpFirstSchedulerData[nTaskPriority];
        while ( pSchedulerData )
        {
            ++nTasks;
            pSchedulerData = pSchedulerData->mpNext;
        }
    }
    SAL_INFO( "vcl.schedule.deinit",
              "DeInit the scheduler - pending tasks: " << nTasks );
 
    // clean up all Idles
    Unlock();
    ProcessEventsToIdle();
    Lock();
#endif
    rSchedCtx.mbActive = false;
 
    assert( nullptr == rSchedCtx.mpSchedulerStack || (!rSchedCtx.mpSchedulerStack->mpTask && !rSchedCtx.mpSchedulerStack->mpNext) );
 
    if (rSchedCtx.mpSalTimer) rSchedCtx.mpSalTimer->Stop();
    delete rSchedCtx.mpSalTimer;
    rSchedCtx.mpSalTimer = nullptr;
 
#if OSL_DEBUG_LEVEL > 0
    sal_uInt32 nActiveTasks = 0, nIgnoredTasks = 0;
#endif
    nTaskPriority = 0;
    ImplSchedulerData* pSchedulerData = nullptr;
 
next_priority:
    pSchedulerData = rSchedCtx.mpFirstSchedulerData[nTaskPriority];
    while ( pSchedulerData )
    {
        Task *pTask = pSchedulerData->mpTask;
        if ( pTask )
        {
            if ( pTask->mbActive )
            {
#if OSL_DEBUG_LEVEL > 0
                const char *sIgnored = "";
                ++nActiveTasks;
                // TODO: shutdown these timers before Scheduler de-init
                // TODO: remove Task from static object
                if ( pTask->GetDebugName() && ( false
                        || !strcmp( pTask->GetDebugName(), "desktop::Desktop m_firstRunTimer" )
                        || !strcmp( pTask->GetDebugName(), "DrawWorkStartupTimer" )
                        || !strcmp( pTask->GetDebugName(), "editeng::ImpEditEngine aOnlineSpellTimer" )
                        || !strcmp( pTask->GetDebugName(), "sc ScModule IdleTimer" )
                        || !strcmp( pTask->GetDebugName(), "sd::CacheConfiguration maReleaseTimer" )
                        || !strcmp( pTask->GetDebugName(), "svtools::GraphicCache maReleaseTimer" )
                        || !strcmp( pTask->GetDebugName(), "svtools::GraphicObject mpSwapOutTimer" )
                        || !strcmp( pTask->GetDebugName(), "svx OLEObjCache pTimer UnloadCheck" )
                        || !strcmp( pTask->GetDebugName(), "vcl SystemDependentDataBuffer aSystemDependentDataBuffer" )
                        ))
                {
                    sIgnored = " (ignored)";
                    ++nIgnoredTasks;
                }
                const Timer *timer = dynamic_cast<Timer*>( pTask );
                if ( timer )
                    SAL_WARN( "vcl.schedule.deinit", "DeInit task: " << *timer << sIgnored );
                else
                    SAL_WARN( "vcl.schedule.deinit", "DeInit task: " << *pTask << sIgnored );
#endif
                pTask->mbActive = false;
            }
            pTask->mpSchedulerData = nullptr;
            pTask->SetStatic();
        }
        ImplSchedulerData* pDeleteSchedulerData = pSchedulerData;
        pSchedulerData = pSchedulerData->mpNext;
        delete pDeleteSchedulerData;
    }
 
    ++nTaskPriority;
    if (nTaskPriority < PRIO_COUNT)
        goto next_priority;
 
#if OSL_DEBUG_LEVEL > 0
    SAL_INFO( "vcl.schedule.deinit", "DeInit the scheduler - finished" );
    SAL_WARN_IF( 0 != nActiveTasks, "vcl.schedule.deinit", "DeInit active tasks: "
        << nActiveTasks << " (ignored: " << nIgnoredTasks << ")" );
//    assert( nIgnoredTasks == nActiveTasks );
#endif
 
    for (nTaskPriority = 0; nTaskPriority < PRIO_COUNT; ++nTaskPriority)
    {
        rSchedCtx.mpFirstSchedulerData[nTaskPriority] = nullptr;
        rSchedCtx.mpLastSchedulerData[nTaskPriority]  = nullptr;
    }
    rSchedCtx.mnTimerPeriod        = InfiniteTimeoutMs;
}
 
void Scheduler::Lock()
{
    ImplSVData* pSVData = ImplGetSVData();
    assert( pSVData != nullptr );
    pSVData->maSchedCtx.maMutex.lock();
}
 
void Scheduler::Unlock()
{
    ImplSVData* pSVData = ImplGetSVData();
    assert( pSVData != nullptr );
    pSVData->maSchedCtx.maMutex.unlock();
}
 
/**
 * Start a new timer if we need to for nMS duration.
 *
 * if this is longer than the existing duration we're
 * waiting for, do nothing - unless bForce - which means
 * to reset the minimum period; used by the scheduled itself.
 */
void Scheduler::ImplStartTimer(sal_uInt64 nMS, bool bForce, sal_uInt64 nTime)
{
    ImplSVData* pSVData = ImplGetSVData();
    ImplSchedulerContext &rSchedCtx = pSVData->maSchedCtx;
    if ( !rSchedCtx.mbActive )
        return;
 
    if (!rSchedCtx.mpSalTimer)
    {
        rSchedCtx.mnTimerStart = 0;
        rSchedCtx.mnTimerPeriod = InfiniteTimeoutMs;
        rSchedCtx.mpSalTimer = pSVData->mpDefInst->CreateSalTimer();
        rSchedCtx.mpSalTimer->SetCallback(Scheduler::CallbackTaskScheduling);
    }
 
    assert(SAL_MAX_UINT64 - nMS >= nTime);
 
    sal_uInt64 nProposedTimeout = nTime + nMS;
    sal_uInt64 nCurTimeout = ( rSchedCtx.mnTimerPeriod == InfiniteTimeoutMs )
        ? SAL_MAX_UINT64 : rSchedCtx.mnTimerStart + rSchedCtx.mnTimerPeriod;
 
    // Only if smaller timeout, to avoid skipping.
    // Force instant wakeup on 0ms, if the previous period was not 0ms
    if (bForce || nProposedTimeout < nCurTimeout || (!nMS && rSchedCtx.mnTimerPeriod))
    {
        SAL_INFO( "vcl.schedule", "  Starting scheduler system timer (" << nMS << "ms)" );
        rSchedCtx.mnTimerStart = nTime;
        rSchedCtx.mnTimerPeriod = nMS;
        rSchedCtx.mpSalTimer->Start( nMS );
    }
}
 
static bool g_bDeterministicMode = false;
 
void Scheduler::SetDeterministicMode(bool bDeterministic)
{
    g_bDeterministicMode = bDeterministic;
}
 
bool Scheduler::GetDeterministicMode()
{
    return g_bDeterministicMode;
}
 
Scheduler::IdlesLockGuard::IdlesLockGuard()
{
    ImplSVData* pSVData = ImplGetSVData();
    ImplSchedulerContext& rSchedCtx = pSVData->maSchedCtx;
    osl_atomic_increment(&rSchedCtx.mnIdlesLockCount);
    if (!Application::IsMainThread())
    {
        // Make sure that main thread has reached the main message loop, so no idles are executing.
        // It is important to ensure this, because e.g. ProcessEventsToIdle could be executed in a
        // nested event loop, while an active processed idle in the main thread is waiting for some
        // condition to proceed. Only main thread returning to Application::Execute guarantees that
        // the flag really took effect.
        pSVData->m_inExecuteCondtion.reset();
        // Put an empty event to the application's queue, to make sure that it loops through the
        // code that sets the condition, even when there's no other events in the queue
        Application::PostUserEvent({});
        SolarMutexReleaser releaser;
        pSVData->m_inExecuteCondtion.wait();
    }
}
 
Scheduler::IdlesLockGuard::~IdlesLockGuard()
{
    ImplSchedulerContext& rSchedCtx = ImplGetSVData()->maSchedCtx;
    osl_atomic_decrement(&rSchedCtx.mnIdlesLockCount);
}
 
inline void Scheduler::UpdateSystemTimer( ImplSchedulerContext &rSchedCtx,
                                          const sal_uInt64 nMinPeriod,
                                          const bool bForce, const sal_uInt64 nTime )
{
    if ( InfiniteTimeoutMs == nMinPeriod )
    {
        SAL_INFO("vcl.schedule", "  Stopping system timer");
        if ( rSchedCtx.mpSalTimer )
            rSchedCtx.mpSalTimer->Stop();
        rSchedCtx.mnTimerPeriod = nMinPeriod;
    }
    else
        Scheduler::ImplStartTimer( nMinPeriod, bForce, nTime );
}
 
static void AppendSchedulerData( ImplSchedulerContext &rSchedCtx,
                                        ImplSchedulerData * const pSchedulerData)
{
    assert(pSchedulerData->mpTask);
    pSchedulerData->mePriority = pSchedulerData->mpTask->GetPriority();
    pSchedulerData->mpNext = nullptr;
 
    const int nTaskPriority = static_cast<int>(pSchedulerData->mePriority);
    if (!rSchedCtx.mpLastSchedulerData[nTaskPriority])
    {
        rSchedCtx.mpFirstSchedulerData[nTaskPriority] = pSchedulerData;
        rSchedCtx.mpLastSchedulerData[nTaskPriority] = pSchedulerData;
    }
    else
    {
        rSchedCtx.mpLastSchedulerData[nTaskPriority]->mpNext = pSchedulerData;
        rSchedCtx.mpLastSchedulerData[nTaskPriority] = pSchedulerData;
    }
}
 
static ImplSchedulerData* DropSchedulerData(
    ImplSchedulerContext &rSchedCtx, ImplSchedulerData * const pPrevSchedulerData,
    const ImplSchedulerData * const pSchedulerData, const int nTaskPriority)
{
    assert( pSchedulerData );
    if ( pPrevSchedulerData )
        assert( pPrevSchedulerData->mpNext == pSchedulerData );
    else
        assert(rSchedCtx.mpFirstSchedulerData[nTaskPriority] == pSchedulerData);
 
    ImplSchedulerData * const pSchedulerDataNext = pSchedulerData->mpNext;
    if ( pPrevSchedulerData )
        pPrevSchedulerData->mpNext = pSchedulerDataNext;
    else
        rSchedCtx.mpFirstSchedulerData[nTaskPriority] = pSchedulerDataNext;
    if ( !pSchedulerDataNext )
        rSchedCtx.mpLastSchedulerData[nTaskPriority] = pPrevSchedulerData;
    return pSchedulerDataNext;
}
 
void Scheduler::CallbackTaskScheduling()
{
    ImplSVData *pSVData = ImplGetSVData();
    ImplSchedulerContext &rSchedCtx = pSVData->maSchedCtx;
 
    DBG_TESTSOLARMUTEX();
 
    SchedulerGuard aSchedulerGuard;
    if ( !rSchedCtx.mbActive || InfiniteTimeoutMs == rSchedCtx.mnTimerPeriod )
        return;
 
    sal_uInt64 nTime = tools::Time::GetSystemTicks();
    // Allow for decimals, so subtract in the compare (needed at least on iOS)
    if ( nTime < rSchedCtx.mnTimerStart + rSchedCtx.mnTimerPeriod -1)
    {
        int nSleep = rSchedCtx.mnTimerStart + rSchedCtx.mnTimerPeriod - nTime;
        UpdateSystemTimer(rSchedCtx, nSleep, true, nTime);
        return;
    }
 
    ImplSchedulerData* pSchedulerData = nullptr;
    ImplSchedulerData* pPrevSchedulerData = nullptr;
    ImplSchedulerData *pMostUrgent = nullptr;
    ImplSchedulerData *pPrevMostUrgent = nullptr;
    int                nMostUrgentPriority = 0;
    sal_uInt64         nMinPeriod = InfiniteTimeoutMs;
    sal_uInt64         nReadyPeriod = InfiniteTimeoutMs;
    unsigned           nTasks = 0;
    int                nTaskPriority = 0;
 
    for (; nTaskPriority < PRIO_COUNT; ++nTaskPriority)
    {
        // Related: tdf#152703 Eliminate potential blocking during live resize
        // Only higher priority tasks need to be fired to redraw the window
        // so skip firing potentially long-running tasks, such as the Writer
        // idle layout timer, when a window is in live resize
        if ( nTaskPriority == static_cast<int>(TaskPriority::LOWEST) && ( ImplGetSVData()->mpWinData->mbIsLiveResize || ImplGetSVData()->mpWinData->mbIsWaitingForNativeEvent ) )
            continue;
 
        pSchedulerData = rSchedCtx.mpFirstSchedulerData[nTaskPriority];
        pPrevSchedulerData = nullptr;
        while (pSchedulerData)
        {
            ++nTasks;
            const Timer *timer = dynamic_cast<Timer*>( pSchedulerData->mpTask );
            if ( timer )
                SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
                        << pSchedulerData << " " << *pSchedulerData << " " << *timer );
            else if ( pSchedulerData->mpTask )
                SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
                        << pSchedulerData << " " << *pSchedulerData
                        << " " << *pSchedulerData->mpTask );
            else
                SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
                        << pSchedulerData << " " << *pSchedulerData << " (to be deleted)" );
 
            // Should the Task be released from scheduling?
            assert(!pSchedulerData->mbInScheduler);
            if (!pSchedulerData->mpTask || !pSchedulerData->mpTask->IsActive())
            {
                ImplSchedulerData * const pSchedulerDataNext =
                    DropSchedulerData(rSchedCtx, pPrevSchedulerData, pSchedulerData, nTaskPriority);
                if ( pSchedulerData->mpTask )
                    pSchedulerData->mpTask->mpSchedulerData = nullptr;
                delete pSchedulerData;
                pSchedulerData = pSchedulerDataNext;
                continue;
            }
 
            assert(pSchedulerData->mpTask);
            if (pSchedulerData->mpTask->IsActive())
            {
                nReadyPeriod = pSchedulerData->mpTask->UpdateMinPeriod( nTime );
                if (ImmediateTimeoutMs == nReadyPeriod)
                {
                    if (!pMostUrgent)
                    {
                        pPrevMostUrgent = pPrevSchedulerData;
                        pMostUrgent = pSchedulerData;
                        nMostUrgentPriority = nTaskPriority;
                    }
                    else
                    {
                        nMinPeriod = ImmediateTimeoutMs;
                        break;
                    }
                }
                else if (nMinPeriod > nReadyPeriod)
                    nMinPeriod = nReadyPeriod;
            }
 
            pPrevSchedulerData = pSchedulerData;
            pSchedulerData = pSchedulerData->mpNext;
        }
 
        if (ImmediateTimeoutMs == nMinPeriod)
            break;
    }
 
    if (InfiniteTimeoutMs != nMinPeriod)
        SAL_INFO("vcl.schedule",
                 "Calculated minimum timeout as " << nMinPeriod << " of " << nTasks << " tasks");
    UpdateSystemTimer(rSchedCtx, nMinPeriod, true, nTime);
 
    if ( !pMostUrgent )
        return;
 
    SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
              << pMostUrgent << "  invoke-in  " << *pMostUrgent->mpTask );
 
    Task *pTask = pMostUrgent->mpTask;
 
    comphelper::ProfileZone aZone( pTask->GetDebugName() );
 
    assert(!pMostUrgent->mbInScheduler);
    pMostUrgent->mbInScheduler = true;
 
    // always push the stack, as we don't traverse the whole list to push later
    DropSchedulerData(rSchedCtx, pPrevMostUrgent, pMostUrgent, nMostUrgentPriority);
    pMostUrgent->mpNext = rSchedCtx.mpSchedulerStack;
    rSchedCtx.mpSchedulerStack = pMostUrgent;
    rSchedCtx.mpSchedulerStackTop = pMostUrgent;
 
    bool bIsHighPriorityIdle = pMostUrgent->mePriority >= TaskPriority::HIGH_IDLE;
 
    // invoke the task
    Unlock();
 
    // Delay invoking tasks with idle priorities as long as there are user input or repaint events
    // in the OS event queue. This will often effectively compress such events and repaint only
    // once at the end, improving performance in cases such as repeated zooming with a complex document.
    bool bDelayInvoking
        = bIsHighPriorityIdle
          && (rSchedCtx.mnIdlesLockCount > 0
              || Application::AnyInput(VclInputFlags::MOUSE | VclInputFlags::KEYBOARD | VclInputFlags::PAINT));
 
    /*
    * Current policy is that scheduler tasks aren't allowed to throw an exception.
    * Because otherwise the exception is caught somewhere totally unrelated.
    * TODO Ideally we could capture a proper backtrace and feed this into breakpad,
    *   which is do-able, but requires writing some assembly.
    * See also SalUserEventList::DispatchUserEvents
    */
    try
    {
        if (bDelayInvoking)
            SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks()
                      << " idle priority task " << pTask->GetDebugName()
                      << " delayed, system events pending" );
        else
        {
            // prepare Scheduler object for deletion after handling
            pTask->SetDeletionFlags();
            pTask->Invoke();
        }
    }
    catch (css::uno::Exception&)
    {
        TOOLS_WARN_EXCEPTION("vcl.schedule", "Uncaught");
        std::abort();
    }
    catch (std::exception& e)
    {
        SAL_WARN("vcl.schedule", "Uncaught " << typeid(e).name() << " " << e.what());
        std::abort();
    }
    catch (...)
    {
        SAL_WARN("vcl.schedule", "Uncaught exception during Task::Invoke()!");
        std::abort();
    }
    Lock();
 
    assert(pMostUrgent->mbInScheduler);
    pMostUrgent->mbInScheduler = false;
 
    SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
              << pMostUrgent << "  invoke-out" );
 
    // pop the scheduler stack
    pSchedulerData = rSchedCtx.mpSchedulerStack;
    assert(pSchedulerData == pMostUrgent);
    rSchedCtx.mpSchedulerStack = pSchedulerData->mpNext;
 
    // coverity[check_after_deref : FALSE] - pMostUrgent->mpTask is initially pMostUrgent->mpTask, but Task::Invoke can clear it
    const bool bTaskAlive = pMostUrgent->mpTask && pMostUrgent->mpTask->IsActive();
    if (!bTaskAlive)
    {
        if (pMostUrgent->mpTask)
            pMostUrgent->mpTask->mpSchedulerData = nullptr;
        delete pMostUrgent;
    }
    else
        AppendSchedulerData(rSchedCtx, pMostUrgent);
 
    // this just happens for nested calls, which renders all accounting
    // invalid, so we just enforce a rescheduling!
    if (rSchedCtx.mpSchedulerStackTop != pSchedulerData)
    {
        UpdateSystemTimer( rSchedCtx, ImmediateTimeoutMs, true,
                           tools::Time::GetSystemTicks() );
    }
    else if (bTaskAlive)
    {
        pMostUrgent->mnUpdateTime = nTime;
        nReadyPeriod = pMostUrgent->mpTask->UpdateMinPeriod( nTime );
        if ( nMinPeriod > nReadyPeriod )
            nMinPeriod = nReadyPeriod;
        UpdateSystemTimer( rSchedCtx, nMinPeriod, false, nTime );
    }
}
 
void Scheduler::Wakeup()
{
    Scheduler::ImplStartTimer( 0, false, tools::Time::GetSystemTicks() );
}
 
void Task::StartTimer( sal_uInt64 nMS )
{
    Scheduler::ImplStartTimer( nMS, false, tools::Time::GetSystemTicks() );
}
 
void Task::SetDeletionFlags()
{
    mbActive = false;
}
 
void Task::Start(const bool bStartTimer)
{
    ImplSVData *const pSVData = ImplGetSVData();
    ImplSchedulerContext &rSchedCtx = pSVData->maSchedCtx;
 
    SchedulerGuard aSchedulerGuard;
    if ( !rSchedCtx.mbActive )
        return;
 
    // is the task scheduled in the correct priority queue?
    // if not we have to get a new data object, as we don't want to traverse
    // the whole list to move the data to the correct list, as the task list
    // is just single linked.
    // Task priority doesn't change that often AFAIK, or we might need to
    // start caching ImplSchedulerData objects.
    if (mpSchedulerData && mpSchedulerData->mePriority != mePriority)
    {
        mpSchedulerData->mpTask = nullptr;
        mpSchedulerData = nullptr;
    }
    mbActive = true;
 
    if ( !mpSchedulerData )
    {
        // insert Task
        ImplSchedulerData* pSchedulerData = new ImplSchedulerData;
        pSchedulerData->mpTask            = this;
        pSchedulerData->mbInScheduler     = false;
        // mePriority is set in AppendSchedulerData
        mpSchedulerData = pSchedulerData;
 
        AppendSchedulerData( rSchedCtx, pSchedulerData );
        SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks()
                  << " " << mpSchedulerData << "  added      " << *this );
    }
    else
        SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks()
                  << " " << mpSchedulerData << "  restarted  " << *this );
 
    mpSchedulerData->mnUpdateTime  = tools::Time::GetSystemTicks();
 
    if (bStartTimer)
        Task::StartTimer(0);
}
 
void Task::Stop()
{
    SAL_INFO_IF( mbActive, "vcl.schedule", tools::Time::GetSystemTicks()
                  << " " << mpSchedulerData << "  stopped    " << *this );
    mbActive = false;
}
 
void Task::SetPriority(TaskPriority ePriority)
{
    // you don't actually need to call Stop() before but Start() after, but we
    // can't check that and don't know when Start() should be called.
    SAL_WARN_IF(mpSchedulerData && mbActive, "vcl.schedule",
                "Stop the task before changing the priority, as it will just "
                "change after the task was scheduled with the old prio!");
    mePriority = ePriority;
}
 
Task& Task::operator=( const Task& rTask )
{
    if(this == &rTask)
        return *this;
 
    if ( IsActive() )
        Stop();
 
    mbActive = false;
    mePriority = rTask.mePriority;
 
    if ( rTask.IsActive() )
        Start();
 
    return *this;
}
 
Task::Task( const char *pDebugName )
    : mpSchedulerData( nullptr )
    , mpDebugName( pDebugName )
    , mePriority( TaskPriority::DEFAULT )
    , mbActive( false )
    , mbStatic( false )
{
    assert(mpDebugName);
}
 
Task::Task( const Task& rTask )
    : mpSchedulerData( nullptr )
    , mpDebugName( rTask.mpDebugName )
    , mePriority( rTask.mePriority )
    , mbActive( false )
    , mbStatic( false )
{
    assert(mpDebugName);
    if ( rTask.IsActive() )
        Start();
}
 
Task::~Task() COVERITY_NOEXCEPT_FALSE
{
    if ( !IsStatic() )
    {
        SchedulerGuard aSchedulerGuard;
        if ( mpSchedulerData )
            mpSchedulerData->mpTask = nullptr;
    }
    else
        assert(nullptr == mpSchedulerData || comphelper::IsFuzzing());
}
 
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

V774 The 'pMostUrgent' pointer was used after the memory was released.

V774 The 'pMostUrgent' pointer was used after the memory was released.