/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <primitive3d/sdrdecompositiontools3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <utility>
using namespace com::sun::star;
namespace drawinglayer::primitive3d
{
Primitive3DContainer SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
{
Primitive3DContainer aRetval;
// get slices
const Slice3DVector& rSliceVector = getSlices();
if(!rSliceVector.empty())
{
const bool bBackScale(!basegfx::fTools::equal(getBackScale(), 1.0));
const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRotation(), 2 * M_PI));
sal_uInt32 a;
// decide what to create
const css::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC == eNormalsKind);
const bool bCreateTextureCoordinatesX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
const bool bCreateTextureCoordinatesY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
basegfx::B2DHomMatrix aTexTransform;
if(!getSdrLFSAttribute().getFill().isDefault()
&& (bCreateTextureCoordinatesX || bCreateTextureCoordinatesY))
{
aTexTransform.set(0, 0, 0.0);
aTexTransform.set(0, 1, 1.0);
aTexTransform.set(1, 0, 1.0);
aTexTransform.set(1, 1, 0.0);
aTexTransform.translate(0.0, -0.5);
aTexTransform.scale(1.0, -1.0);
aTexTransform.translate(0.0, 0.5);
}
// create geometry
std::vector< basegfx::B3DPolyPolygon > aFill;
extractPlanesFromSlice(aFill, rSliceVector,
bCreateNormals, getSmoothNormals(), getSmoothLids(), bClosedRotation,
0.85, 0.6, bCreateTextureCoordinatesX || bCreateTextureCoordinatesY, aTexTransform);
// get full range
const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));
// normal creation
if(!getSdrLFSAttribute().getFill().isDefault())
{
if(css::drawing::NormalsKind_SPHERE == eNormalsKind)
{
applyNormalsKindSphereTo3DGeometry(aFill, aRange);
}
else if(css::drawing::NormalsKind_FLAT == eNormalsKind)
{
applyNormalsKindFlatTo3DGeometry(aFill);
}
if(getSdr3DObjectAttribute().getNormalsInvert())
{
applyNormalsInvertTo3DGeometry(aFill);
}
}
// texture coordinates
if(!getSdrLFSAttribute().getFill().isDefault())
{
applyTextureTo3DGeometry(
getSdr3DObjectAttribute().getTextureProjectionX(),
getSdr3DObjectAttribute().getTextureProjectionY(),
aFill,
aRange,
getTextureSize());
}
if(!getSdrLFSAttribute().getFill().isDefault())
{
// add fill
aRetval = create3DPolyPolygonFillPrimitives(
aFill,
getTransform(),
getTextureSize(),
getSdr3DObjectAttribute(),
getSdrLFSAttribute().getFill(),
getSdrLFSAttribute().getFillFloatTransGradient());
}
else
{
// create simplified 3d hit test geometry
aRetval = createHiddenGeometryPrimitives3D(
aFill,
getTransform(),
getTextureSize(),
getSdr3DObjectAttribute());
}
// add line
if(!getSdrLFSAttribute().getLine().isDefault())
{
if(getSdr3DObjectAttribute().getReducedLineGeometry())
{
// create geometric outlines with reduced line geometry for chart
const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
const sal_uInt32 nCount(aHorLine.count());
basegfx::B3DPolyPolygon aNewLineGeometry;
for(a = 1; a < nCount; a++)
{
// for each loop pair create the connection edges
createReducedOutlines(
rViewInformation,
getTransform(),
aHorLine.getB3DPolygon(a - 1),
aHorLine.getB3DPolygon(a),
aNewLineGeometry);
}
for(a = 0; a < nCount; a++)
{
// filter hor lines for empty loops (those who have their defining point on the Y-Axis)
basegfx::B3DPolygon aCandidate(aHorLine.getB3DPolygon(a));
aCandidate.removeDoublePoints();
if(aCandidate.count())
{
aNewLineGeometry.append(aCandidate);
}
}
if(aNewLineGeometry.count())
{
const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives(
aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
aRetval.append(aLines);
}
}
else
{
// extract line geometry from slices
const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
// add horizontal lines
const Primitive3DContainer aHorLines(create3DPolyPolygonLinePrimitives(
aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
aRetval.append(aHorLines);
// add vertical lines
const Primitive3DContainer aVerLines(create3DPolyPolygonLinePrimitives(
aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
aRetval.append(aVerLines);
}
}
// add shadow
if(!getSdrLFSAttribute().getShadow().isDefault()
&& !aRetval.empty())
{
const Primitive3DContainer aShadow(createShadowPrimitive3D(
aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
aRetval.append(aShadow);
}
}
return aRetval;
}
void SdrLathePrimitive3D::impCreateSlices()
{
// prepare the polygon. No double points, correct orientations and a correct
// outmost polygon are needed
// Also important: subdivide here to ensure equal point count for all slices (!)
maCorrectedPolyPolygon = basegfx::utils::adaptiveSubdivideByAngle(getPolyPolygon());
maCorrectedPolyPolygon.removeDoublePoints();
maCorrectedPolyPolygon = basegfx::utils::correctOrientations(maCorrectedPolyPolygon);
maCorrectedPolyPolygon = basegfx::utils::correctOutmostPolygon(maCorrectedPolyPolygon);
// check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures
// that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0 is different
// at all (and not always)
const basegfx::B2DPolygon aSubCandidate(maCorrectedPolyPolygon.getB2DPolygon(0));
const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1 : 0));
if(nSubEdgeCount != getVerticalSegments())
{
maCorrectedPolyPolygon = basegfx::utils::reSegmentPolyPolygon(maCorrectedPolyPolygon, getVerticalSegments());
}
// prepare slices as geometry
createLatheSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getCharacterMode(), getCloseFront(), getCloseBack());
}
const Slice3DVector& SdrLathePrimitive3D::getSlices() const
{
// This can be made dependent of getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
// again when no longer geometry is needed for non-visible 3D objects as it is now for chart
if(getPolyPolygon().count() && maSlices.empty())
{
std::unique_lock aGuard( m_aMutex );
const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices();
}
return maSlices;
}
SdrLathePrimitive3D::SdrLathePrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
basegfx::B2DPolyPolygon aPolyPolygon,
sal_uInt32 nHorizontalSegments,
sal_uInt32 nVerticalSegments,
double fDiagonal,
double fBackScale,
double fRotation,
bool bSmoothNormals,
bool bSmoothLids,
bool bCharacterMode,
bool bCloseFront,
bool bCloseBack)
: SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
maPolyPolygon(std::move(aPolyPolygon)),
mnHorizontalSegments(nHorizontalSegments),
mnVerticalSegments(nVerticalSegments),
mfDiagonal(fDiagonal),
mfBackScale(fBackScale),
mfRotation(fRotation),
mbSmoothNormals(bSmoothNormals),
mbSmoothLids(bSmoothLids),
mbCharacterMode(bCharacterMode),
mbCloseFront(bCloseFront),
mbCloseBack(bCloseBack)
{
// make sure Rotation is positive
if(getRotation() <= 0.0)
{
mfRotation = 0.0;
}
// make sure the percentage value getDiagonal() is between 0.0 and 1.0
if(getDiagonal() <= 0.0)
{
mfDiagonal = 0.0;
}
else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
{
mfDiagonal = 1.0;
}
// no close front/back when polygon is not closed
if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0).isClosed())
{
mbCloseFront = mbCloseBack = false;
}
// no edge rounding when not closing
if(!getCloseFront() && !getCloseBack())
{
mfDiagonal = 0.0;
}
}
SdrLathePrimitive3D::~SdrLathePrimitive3D()
{
}
bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(SdrPrimitive3D::operator==(rPrimitive))
{
const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive);
return (getPolyPolygon() == rCompare.getPolyPolygon()
&& getHorizontalSegments() == rCompare.getHorizontalSegments()
&& getVerticalSegments() == rCompare.getVerticalSegments()
&& getDiagonal() == rCompare.getDiagonal()
&& getBackScale() == rCompare.getBackScale()
&& getRotation() == rCompare.getRotation()
&& getSmoothNormals() == rCompare.getSmoothNormals()
&& getSmoothLids() == rCompare.getSmoothLids()
&& getCharacterMode() == rCompare.getCharacterMode()
&& getCloseFront() == rCompare.getCloseFront()
&& getCloseBack() == rCompare.getCloseBack());
}
return false;
}
basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
{
// use default from sdrPrimitive3D which uses transformation expanded by line width/2
// The parent implementation which uses the ranges of the decomposition would be more
// correct, but for historical reasons it is necessary to do the old method: To get
// the range of the non-transformed geometry and transform it then. This leads to different
// ranges where the new method is more correct, but the need to keep the old behaviour
// has priority here.
return get3DRangeFromSlices(getSlices());
}
Primitive3DContainer SdrLathePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
{
if(getSdr3DObjectAttribute().getReducedLineGeometry())
{
if(!mpLastRLGViewInformation ||
(!getBuffered3DDecomposition().empty()
&& *mpLastRLGViewInformation != rViewInformation))
{
std::unique_lock aGuard( m_aMutex );
// conditions of last local decomposition with reduced lines have changed. Remember
// new one and clear current decompositiopn
SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this);
pThat->setBuffered3DDecomposition(Primitive3DContainer());
pThat->mpLastRLGViewInformation = rViewInformation;
}
}
// no test for buffering needed, call parent
return SdrPrimitive3D::get3DDecomposition(rViewInformation);
}
// provide unique ID
ImplPrimitive3DIDBlock(SdrLathePrimitive3D, PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D)
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 80, 98.