/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <tools/debug.hxx>
#include <vcl/window.hxx>
#include <svx/svdglue.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdtrans.hxx>
#include <comphelper/lok.hxx>
const Size aGlueHalfSize(4,4);
void SdrGluePoint::SetReallyAbsolute(bool bOn, const SdrObject& rObj)
{
if ( m_bReallyAbsolute == bOn )
return;
if ( bOn )
{
m_aPos=GetAbsolutePos(rObj);
m_bReallyAbsolute=bOn;
}
else
{
m_bReallyAbsolute=bOn;
Point aPt(m_aPos);
SetAbsolutePos(aPt,rObj);
}
}
Point SdrGluePoint::GetAbsolutePos(const SdrObject& rObj) const
{
if (m_bReallyAbsolute) return m_aPos;
tools::Rectangle aSnap(rObj.GetSnapRect());
tools::Rectangle aBound(rObj.GetSnapRect());
Point aPt(m_aPos);
Point aOfs(aSnap.Center());
switch (GetHorzAlign()) {
case SdrAlign::HORZ_LEFT : aOfs.setX(aSnap.Left() ); break;
case SdrAlign::HORZ_RIGHT : aOfs.setX(aSnap.Right() ); break;
default: break;
}
switch (GetVertAlign()) {
case SdrAlign::VERT_TOP : aOfs.setY(aSnap.Top() ); break;
case SdrAlign::VERT_BOTTOM: aOfs.setY(aSnap.Bottom() ); break;
default: break;
}
if (!m_bNoPercent) {
tools::Long nXMul=aSnap.Right()-aSnap.Left();
tools::Long nYMul=aSnap.Bottom()-aSnap.Top();
tools::Long nXDiv=10000;
tools::Long nYDiv=10000;
if (nXMul!=nXDiv) {
aPt.setX( aPt.X() * nXMul );
aPt.setX( aPt.X() / nXDiv );
}
if (nYMul!=nYDiv) {
aPt.setY( aPt.Y() * nYMul );
aPt.setY( aPt.Y() / nYDiv );
}
}
aPt+=aOfs;
// Now limit to the BoundRect of the object
if (aPt.X()<aBound.Left ()) aPt.setX(aBound.Left () );
if (aPt.X()>aBound.Right ()) aPt.setX(aBound.Right () );
if (aPt.Y()<aBound.Top ()) aPt.setY(aBound.Top () );
if (aPt.Y()>aBound.Bottom()) aPt.setY(aBound.Bottom() );
return aPt;
}
void SdrGluePoint::SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj)
{
if (m_bReallyAbsolute) {
m_aPos=rNewPos;
return;
}
tools::Rectangle aSnap(rObj.GetSnapRect());
Point aPt(rNewPos);
Point aOfs(aSnap.Center());
switch (GetHorzAlign()) {
case SdrAlign::HORZ_LEFT : aOfs.setX(aSnap.Left() ); break;
case SdrAlign::HORZ_RIGHT : aOfs.setX(aSnap.Right() ); break;
default: break;
}
switch (GetVertAlign()) {
case SdrAlign::VERT_TOP : aOfs.setY(aSnap.Top() ); break;
case SdrAlign::VERT_BOTTOM: aOfs.setY(aSnap.Bottom() ); break;
default: break;
}
aPt-=aOfs;
if (!m_bNoPercent) {
tools::Long nXMul=aSnap.Right()-aSnap.Left();
tools::Long nYMul=aSnap.Bottom()-aSnap.Top();
if (nXMul==0) nXMul=1;
if (nYMul==0) nYMul=1;
tools::Long nXDiv=10000;
tools::Long nYDiv=10000;
if (nXMul!=nXDiv) {
aPt.setX( aPt.X() * nXDiv );
aPt.setX( aPt.X() / nXMul );
}
if (nYMul!=nYDiv) {
aPt.setY( aPt.Y() * nYDiv );
aPt.setY( aPt.Y() / nYMul );
}
}
m_aPos=aPt;
}
Degree100 SdrGluePoint::GetAlignAngle() const
{
if (m_nAlign == (SdrAlign::HORZ_CENTER|SdrAlign::VERT_CENTER))
return 0_deg100; // Invalid!
else if (m_nAlign == (SdrAlign::HORZ_RIGHT |SdrAlign::VERT_CENTER))
return 0_deg100;
else if (m_nAlign == (SdrAlign::HORZ_RIGHT |SdrAlign::VERT_TOP))
return 4500_deg100;
else if (m_nAlign == (SdrAlign::HORZ_CENTER|SdrAlign::VERT_TOP))
return 9000_deg100;
else if (m_nAlign == (SdrAlign::HORZ_LEFT |SdrAlign::VERT_TOP))
return 13500_deg100;
else if (m_nAlign == (SdrAlign::HORZ_LEFT |SdrAlign::VERT_CENTER))
return 18000_deg100;
else if (m_nAlign == (SdrAlign::HORZ_LEFT |SdrAlign::VERT_BOTTOM))
return 22500_deg100;
else if (m_nAlign == (SdrAlign::HORZ_CENTER|SdrAlign::VERT_BOTTOM))
return 27000_deg100;
else if (m_nAlign == (SdrAlign::HORZ_RIGHT |SdrAlign::VERT_BOTTOM))
return 31500_deg100;
return 0_deg100;
}
void SdrGluePoint::SetAlignAngle(Degree100 nAngle)
{
nAngle=NormAngle36000(nAngle);
if (nAngle>=33750_deg100 || nAngle<2250_deg100) m_nAlign=SdrAlign::HORZ_RIGHT |SdrAlign::VERT_CENTER;
else if (nAngle< 6750_deg100) m_nAlign=SdrAlign::HORZ_RIGHT |SdrAlign::VERT_TOP ;
else if (nAngle<11250_deg100) m_nAlign=SdrAlign::HORZ_CENTER|SdrAlign::VERT_TOP ;
else if (nAngle<15750_deg100) m_nAlign=SdrAlign::HORZ_LEFT |SdrAlign::VERT_TOP ;
else if (nAngle<20250_deg100) m_nAlign=SdrAlign::HORZ_LEFT |SdrAlign::VERT_CENTER;
else if (nAngle<24750_deg100) m_nAlign=SdrAlign::HORZ_LEFT |SdrAlign::VERT_BOTTOM;
else if (nAngle<29250_deg100) m_nAlign=SdrAlign::HORZ_CENTER|SdrAlign::VERT_BOTTOM;
else if (nAngle<33750_deg100) m_nAlign=SdrAlign::HORZ_RIGHT |SdrAlign::VERT_BOTTOM;
}
Degree100 SdrGluePoint::EscDirToAngle(SdrEscapeDirection nEsc)
{
switch (nEsc) {
case SdrEscapeDirection::RIGHT : return 0_deg100;
case SdrEscapeDirection::TOP : return 9000_deg100;
case SdrEscapeDirection::LEFT : return 18000_deg100;
case SdrEscapeDirection::BOTTOM: return 27000_deg100;
default: break;
} // switch
return 0_deg100;
}
SdrEscapeDirection SdrGluePoint::EscAngleToDir(Degree100 nAngle)
{
nAngle=NormAngle36000(nAngle);
if (nAngle>=31500_deg100 || nAngle<4500_deg100)
return SdrEscapeDirection::RIGHT;
if (nAngle<13500_deg100)
return SdrEscapeDirection::TOP;
if (nAngle<22500_deg100)
return SdrEscapeDirection::LEFT;
/* (nAngle<31500)*/
return SdrEscapeDirection::BOTTOM;
}
void SdrGluePoint::Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj)
{
Point aPt(pObj!=nullptr ? GetAbsolutePos(*pObj) : GetPos());
RotatePoint(aPt,rRef,sn,cs);
// rotate reference edge
if(m_nAlign != (SdrAlign::HORZ_CENTER|SdrAlign::VERT_CENTER))
{
SetAlignAngle(GetAlignAngle()+nAngle);
}
// rotate exit directions
SdrEscapeDirection nEscDir0=m_nEscDir;
SdrEscapeDirection nEscDir1=SdrEscapeDirection::SMART;
if (nEscDir0&SdrEscapeDirection::LEFT ) nEscDir1 |= EscAngleToDir(EscDirToAngle(SdrEscapeDirection::LEFT )+nAngle);
if (nEscDir0&SdrEscapeDirection::TOP ) nEscDir1 |= EscAngleToDir(EscDirToAngle(SdrEscapeDirection::TOP )+nAngle);
if (nEscDir0&SdrEscapeDirection::RIGHT ) nEscDir1 |= EscAngleToDir(EscDirToAngle(SdrEscapeDirection::RIGHT )+nAngle);
if (nEscDir0&SdrEscapeDirection::BOTTOM) nEscDir1 |= EscAngleToDir(EscDirToAngle(SdrEscapeDirection::BOTTOM)+nAngle);
m_nEscDir=nEscDir1;
if (pObj!=nullptr) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
}
void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj)
{
Point aPt(pObj!=nullptr ? GetAbsolutePos(*pObj) : GetPos());
MirrorPoint(aPt,rRef1,rRef2);
// mirror reference edge
if(m_nAlign != (SdrAlign::HORZ_CENTER|SdrAlign::VERT_CENTER))
{
Degree100 nAW=GetAlignAngle();
nAW+=2_deg100*(nAngle-nAW);
SetAlignAngle(nAW);
}
// mirror exit directions
SdrEscapeDirection nEscDir0=m_nEscDir;
SdrEscapeDirection nEscDir1=SdrEscapeDirection::SMART;
if (nEscDir0&SdrEscapeDirection::LEFT) {
Degree100 nEW=EscDirToAngle(SdrEscapeDirection::LEFT);
nEW+=2_deg100*(nAngle-nEW);
nEscDir1|=EscAngleToDir(nEW);
}
if (nEscDir0&SdrEscapeDirection::TOP) {
Degree100 nEW=EscDirToAngle(SdrEscapeDirection::TOP);
nEW+=2_deg100*(nAngle-nEW);
nEscDir1|=EscAngleToDir(nEW);
}
if (nEscDir0&SdrEscapeDirection::RIGHT) {
Degree100 nEW=EscDirToAngle(SdrEscapeDirection::RIGHT);
nEW+=2_deg100*(nAngle-nEW);
nEscDir1|=EscAngleToDir(nEW);
}
if (nEscDir0&SdrEscapeDirection::BOTTOM) {
Degree100 nEW=EscDirToAngle(SdrEscapeDirection::BOTTOM);
nEW+=2_deg100*(nAngle-nEW);
nEscDir1|=EscAngleToDir(nEW);
}
m_nEscDir=nEscDir1;
if (pObj!=nullptr) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
}
void SdrGluePoint::Shear(const Point& rRef, double tn, bool bVShear, const SdrObject* pObj)
{
Point aPt(pObj!=nullptr ? GetAbsolutePos(*pObj) : GetPos());
ShearPoint(aPt,rRef,tn,bVShear);
if (pObj!=nullptr) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
}
void SdrGluePoint::Invalidate(vcl::Window& rWin, const SdrObject* pObj) const
{
if (comphelper::LibreOfficeKit::isActive())
return;
bool bMapMode=rWin.IsMapModeEnabled();
Point aPt(pObj!=nullptr ? GetAbsolutePos(*pObj) : GetPos());
aPt=rWin.LogicToPixel(aPt);
rWin.EnableMapMode(false);
Size aSiz( aGlueHalfSize );
tools::Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),
aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height());
// do not erase background, that causes flicker (!)
rWin.Invalidate(aRect, InvalidateFlags::NoErase);
rWin.EnableMapMode(bMapMode);
}
bool SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const
{
Point aPt(pObj!=nullptr ? GetAbsolutePos(*pObj) : GetPos());
Size aSiz=rOut.PixelToLogic(aGlueHalfSize);
tools::Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height());
return aRect.Contains(rPnt);
}
SdrGluePointList& SdrGluePointList::operator=(const SdrGluePointList& rSrcList)
{
if (GetCount()!=0) m_aList.clear();
sal_uInt16 nCount=rSrcList.GetCount();
for (sal_uInt16 i=0; i<nCount; i++) {
Insert(rSrcList[i]);
}
return *this;
}
// The ID's of the gluepoints always increase monotonously!
// If an ID is taken already, the new gluepoint gets a new ID. ID 0 is reserved.
sal_uInt16 SdrGluePointList::Insert(const SdrGluePoint& rGP)
{
SdrGluePoint aGP(rGP);
sal_uInt16 nId=aGP.GetId();
sal_uInt16 nCount=GetCount();
sal_uInt16 nInsPos=nCount;
sal_uInt16 nLastId=nCount!=0 ? m_aList[nCount-1].GetId() : 0;
DBG_ASSERT(nLastId>=nCount,"SdrGluePointList::Insert(): nLastId<nCount");
bool bHole = nLastId>nCount;
if (nId<=nLastId) {
if (!bHole || nId==0) {
nId=nLastId+1;
} else {
bool bBrk = false;
for (sal_uInt16 nNum=0; nNum<nCount && !bBrk; nNum++) {
const auto& pGP2=m_aList[nNum];
sal_uInt16 nTmpId=pGP2.GetId();
if (nTmpId==nId) {
nId=nLastId+1; // already in use
bBrk = true;
}
if (nTmpId>nId) {
nInsPos=nNum; // insert here (sort)
bBrk = true;
}
}
}
aGP.SetId(nId);
}
m_aList.emplace(m_aList.begin()+nInsPos, aGP);
return nInsPos;
}
void SdrGluePointList::Invalidate(vcl::Window& rWin, const SdrObject* pObj) const
{
if (comphelper::LibreOfficeKit::isActive())
return;
for (auto& xGP : m_aList)
xGP.Invalidate(rWin,pObj);
}
sal_uInt16 SdrGluePointList::FindGluePoint(sal_uInt16 nId) const
{
// TODO: Implement a better search algorithm
// List should be sorted at all times!
sal_uInt16 nCount=GetCount();
sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND;
for (sal_uInt16 nNum=0; nNum<nCount && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) {
const auto& pGP=m_aList[nNum];
if (pGP.GetId()==nId) nRet=nNum;
}
return nRet;
}
sal_uInt16 SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const
{
sal_uInt16 nCount = GetCount();
sal_uInt16 nRet = SDRGLUEPOINT_NOTFOUND;
sal_uInt16 nNum = nCount;
while ((nNum>0) && nRet==SDRGLUEPOINT_NOTFOUND) {
nNum--;
const auto& pGP = m_aList[nNum];
if (pGP.IsHit(rPnt,rOut,pObj))
nRet = nNum;
}
return nRet;
}
void SdrGluePointList::SetReallyAbsolute(bool bOn, const SdrObject& rObj)
{
for (auto& xGP : m_aList)
xGP.SetReallyAbsolute(bOn,rObj);
}
void SdrGluePointList::Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj)
{
for (auto& xGP : m_aList)
xGP.Rotate(rRef,nAngle,sn,cs,pObj);
}
void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
{
Point aPt(rRef2); aPt-=rRef1;
Degree100 nAngle=GetAngle(aPt);
Mirror(rRef1,rRef2,nAngle,pObj);
}
void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj)
{
for (auto& xGP : m_aList)
xGP.Mirror(rRef1,rRef2,nAngle,pObj);
}
void SdrGluePointList::Shear(const Point& rRef, double tn, bool bVShear, const SdrObject* pObj)
{
for (auto& xGP : m_aList)
xGP.Shear(rRef,tn,bVShear,pObj);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V794 The assignment operator should be protected from the case of 'this == &rSrcList'.