/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */
 
#include <sal/types.h>
#include <osl/diagnose.h>
#include <rtl/math.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <tools/helpers.hxx>
#include <officecfg/Office/Common.hxx>
 
#include <vcl/BitmapTools.hxx>
#include <vcl/metaact.hxx>
#include <vcl/print.hxx>
#include <vcl/settings.hxx>
#include <vcl/svapp.hxx>
#include <vcl/virdev.hxx>
#include <vcl/BitmapWriteAccess.hxx>
#include <pdf/pdfwriter_impl.hxx>
#include <salgdi.hxx>
 
#include <list>
#include <memory>
 
#define MAX_TILE_WIDTH  1024
#define MAX_TILE_HEIGHT 1024
 
namespace
{
    /**
     * Perform a safe approximation of a polygon from double-precision
     * coordinates to integer coordinates, to ensure that it has at least 2
     * pixels in both X and Y directions.
     */
    tools::Polygon toPolygon( const basegfx::B2DPolygon& rPoly )
    {
        basegfx::B2DRange aRange = rPoly.getB2DRange();
        double fW = aRange.getWidth(), fH = aRange.getHeight();
        if (0.0 < fW && 0.0 < fH && (fW <= 1.0 || fH <= 1.0))
        {
            // This polygon not empty but is too small to display.  Approximate it
            // with a rectangle large enough to be displayed.
            double nX = aRange.getMinX(), nY = aRange.getMinY();
            double nW = std::max<double>(1.0, rtl::math::round(fW));
            double nH = std::max<double>(1.0, rtl::math::round(fH));
 
            tools::Polygon aTarget;
            aTarget.Insert(0, Point(nX, nY));
            aTarget.Insert(1, Point(nX+nW, nY));
            aTarget.Insert(2, Point(nX+nW, nY+nH));
            aTarget.Insert(3, Point(nX, nY+nH));
            aTarget.Insert(4, Point(nX, nY));
            return aTarget;
        }
        return tools::Polygon(rPoly);
    }
 
    tools::PolyPolygon toPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPoly )
    {
        tools::PolyPolygon aTarget;
        for (auto const& rB2DPolygon : rPolyPoly)
            aTarget.Insert(toPolygon(rB2DPolygon));
 
        return aTarget;
    }
}
 
// Caution: This method is nearly the same as
// void OutputDevice::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rB2DPolyPoly )
// so when changes are made here do not forget to make changes there, too
 
void OutputDevice::DrawTransparent(
    const basegfx::B2DHomMatrix& rObjectTransform,
    const basegfx::B2DPolyPolygon& rB2DPolyPoly,
    double fTransparency)
{
    assert(!is_double_buffered_window());
 
    // AW: Do NOT paint empty PolyPolygons
    if(!rB2DPolyPoly.count())
        return;
 
    // we need a graphics
    if( !mpGraphics && !AcquireGraphics() )
        return;
    assert(mpGraphics);
 
    if( mbInitClipRegion )
        InitClipRegion();
 
    if( mbOutputClipped )
        return;
 
    if( mbInitLineColor )
        InitLineColor();
 
    if( mbInitFillColor )
        InitFillColor();
 
    if (RasterOp::OverPaint == GetRasterOp())
    {
        // b2dpolygon support not implemented yet on non-UNX platforms
        basegfx::B2DPolyPolygon aB2DPolyPolygon(rB2DPolyPoly);
 
        // ensure it is closed
        if(!aB2DPolyPolygon.isClosed())
        {
            // maybe assert, prevents buffering due to making a copy
            aB2DPolyPolygon.setClosed( true );
        }
 
        // create ObjectToDevice transformation
        const basegfx::B2DHomMatrix aFullTransform(ImplGetDeviceTransformation() * rObjectTransform);
        // TODO: this must not drop transparency for mpAlphaVDev case, but instead use premultiplied
        // alpha... but that requires using premultiplied alpha also for already drawn data
        const double fAdjustedTransparency = mpAlphaVDev ? 0 : fTransparency;
 
        if (IsFillColor())
        {
            mpGraphics->DrawPolyPolygon(
                aFullTransform,
                aB2DPolyPolygon,
                fAdjustedTransparency,
                *this);
        }
 
        if (IsLineColor())
        {
            const bool bPixelSnapHairline(mnAntialiasing & AntialiasingFlags::PixelSnapHairline);
 
            for(auto const& rPolygon : std::as_const(aB2DPolyPolygon))
            {
                mpGraphics->DrawPolyLine(
                    aFullTransform,
                    rPolygon,
                    fAdjustedTransparency,
                    0.0, // tdf#124848 hairline
                    nullptr, // MM01
                    basegfx::B2DLineJoin::NONE,
                    css::drawing::LineCap_BUTT,
                    basegfx::deg2rad(15.0), // not used with B2DLineJoin::NONE, but the correct default
                    bPixelSnapHairline,
                    *this );
            }
        }
 
        if( mpMetaFile )
        {
            // tdf#119843 need transformed Polygon here
            basegfx::B2DPolyPolygon aB2DPolyPoly(rB2DPolyPoly);
            aB2DPolyPoly.transform(rObjectTransform);
            mpMetaFile->AddAction(
                new MetaTransparentAction(
                    tools::PolyPolygon(aB2DPolyPoly),
                    static_cast< sal_uInt16 >(fTransparency * 100.0)));
        }
 
        if (mpAlphaVDev)
            mpAlphaVDev->DrawTransparent(rObjectTransform, rB2DPolyPoly, fTransparency);
 
        return;
    }
 
    // fallback to old polygon drawing if needed
    // tdf#119843 need transformed Polygon here
    basegfx::B2DPolyPolygon aB2DPolyPoly(rB2DPolyPoly);
    aB2DPolyPoly.transform(rObjectTransform);
    DrawTransparent(
        toPolyPolygon(aB2DPolyPoly),
        static_cast<sal_uInt16>(fTransparency * 100.0));
}
 
bool OutputDevice::DrawTransparentNatively ( const tools::PolyPolygon& rPolyPoly,
                                             sal_uInt16 nTransparencePercent )
{
    assert(!is_double_buffered_window());
 
    bool bDrawn = false;
 
    if (true
#if defined UNX && ! defined MACOSX && ! defined IOS
        && GetBitCount() > 8
#endif
#ifdef _WIN32
        // workaround bad dithering on remote displaying when using GDI+ with toolbar button highlighting
        && !rPolyPoly.IsRect()
#endif
        )
    {
        // prepare the graphics device
        if( mbInitClipRegion )
            InitClipRegion();
 
        if( mbOutputClipped )
            return true;
 
        if( mbInitLineColor )
            InitLineColor();
 
        if( mbInitFillColor )
            InitFillColor();
 
        // get the polygon in device coordinates
        basegfx::B2DPolyPolygon aB2DPolyPolygon(rPolyPoly.getB2DPolyPolygon());
        const basegfx::B2DHomMatrix aTransform(ImplGetDeviceTransformation());
 
        const double fTransparency = 0.01 * nTransparencePercent;
        if( mbFillColor )
        {
            // #i121591#
            // CAUTION: Only non printing (pixel-renderer) VCL commands from OutputDevices
            // should be used when printing. Normally this is avoided by the printer being
            // non-AAed and thus e.g. on WIN GdiPlus calls are not used. It may be necessary
            // to figure out a way of moving this code to its own function that is
            // overridden by the Print class, which will mean we deliberately override the
            // functionality and we use the fallback some lines below (which is not very good,
            // though. For now, WinSalGraphics::drawPolyPolygon will detect printer usage and
            // correct the wrong mapping (see there for details)
            mpGraphics->DrawPolyPolygon(
                aTransform,
                aB2DPolyPolygon,
                fTransparency,
                *this);
            bDrawn = true;
        }
 
        if( mbLineColor )
        {
            // disable the fill color for now
            mpGraphics->SetFillColor();
 
            // draw the border line
            const bool bPixelSnapHairline(mnAntialiasing & AntialiasingFlags::PixelSnapHairline);
 
            for(auto const& rPolygon : std::as_const(aB2DPolyPolygon))
            {
                bDrawn = mpGraphics->DrawPolyLine(
                    aTransform,
                    rPolygon,
                    fTransparency,
                    0.0, // tdf#124848 hairline
                    nullptr, // MM01
                    basegfx::B2DLineJoin::NONE,
                    css::drawing::LineCap_BUTT,
                    basegfx::deg2rad(15.0), // not used with B2DLineJoin::NONE, but the correct default
                    bPixelSnapHairline,
                    *this );
            }
 
            // prepare to restore the fill color
            mbInitFillColor = mbFillColor;
        }
    }
 
    return bDrawn;
}
 
void OutputDevice::EmulateDrawTransparent ( const tools::PolyPolygon& rPolyPoly,
                                            sal_uInt16 nTransparencePercent )
{
    // #110958# Disable alpha VDev, we perform the necessary
    VirtualDevice* pOldAlphaVDev = mpAlphaVDev;
 
    // operation explicitly further below.
    if( mpAlphaVDev )
        mpAlphaVDev = nullptr;
 
    GDIMetaFile* pOldMetaFile = mpMetaFile;
    mpMetaFile = nullptr;
 
    tools::PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) );
    tools::Rectangle aPolyRect( aPolyPoly.GetBoundRect() );
    tools::Rectangle aDstRect( Point(), GetOutputSizePixel() );
 
    aDstRect.Intersection( aPolyRect );
 
    ClipToPaintRegion( aDstRect );
 
    if( !aDstRect.IsEmpty() )
    {
        bool bDrawn = false;
 
        // #i66849# Added fast path for exactly rectangular
        // polygons
        // #i83087# Naturally, system alpha blending cannot
        // work with separate alpha VDev
        if( !mpAlphaVDev && aPolyPoly.IsRect() )
        {
            // setup Graphics only here (other cases delegate
            // to basic OutDev methods)
            if ( mbInitClipRegion )
                InitClipRegion();
 
            if ( mbInitLineColor )
                InitLineColor();
 
            if ( mbInitFillColor )
                InitFillColor();
 
            tools::Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() );
            tools::Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) );
 
            if( !mbOutputClipped )
            {
                bDrawn = mpGraphics->DrawAlphaRect( aPixelRect.Left(), aPixelRect.Top(),
                    // #i98405# use methods with small g, else one pixel too much will be painted.
                    // This is because the source is a polygon which when painted would not paint
                    // the rightmost and lowest pixel line(s), so use one pixel less for the
                    // rectangle, too.
                                                    aPixelRect.getOpenWidth(), aPixelRect.getOpenHeight(),
                                                    sal::static_int_cast<sal_uInt8>(nTransparencePercent),
                                                    *this );
            }
            else
            {
                bDrawn = true;
            }
        }
 
        if( !bDrawn )
        {
            ScopedVclPtrInstance< VirtualDevice > aVDev(*this);
            const Size aDstSz( aDstRect.GetSize() );
            const sal_uInt8 cTrans = basegfx::fround<sal_uInt8>(nTransparencePercent * 2.55);
 
            if( aDstRect.Left() || aDstRect.Top() )
                aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() );
 
            if( aVDev->SetOutputSizePixel( aDstSz ) )
            {
                const bool bOldMap = mbMap;
 
                EnableMapMode( false );
 
                aVDev->SetLineColor( COL_BLACK );
                aVDev->SetFillColor( COL_BLACK );
                aVDev->DrawPolyPolygon( aPolyPoly );
 
                Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
                Bitmap aPolyMask( aVDev->GetBitmap( Point(), aDstSz ) );
 
                // #107766# check for non-empty bitmaps before accessing them
                if( !aPaint.IsEmpty() && !aPolyMask.IsEmpty() )
                {
                    BitmapScopedWriteAccess pW(aPaint);
                    BitmapScopedReadAccess pR(aPolyMask);
 
                    if( pW && pR )
                    {
                        BitmapColor aPixCol;
                        const BitmapColor aFillCol( GetFillColor() );
                        const BitmapColor aBlack( pR->GetBestMatchingColor( COL_BLACK ) );
                        const tools::Long nWidth = pW->Width();
                        const tools::Long nHeight = pW->Height();
                        const tools::Long nR = aFillCol.GetRed();
                        const tools::Long nG = aFillCol.GetGreen();
                        const tools::Long nB = aFillCol.GetBlue();
                        tools::Long nX, nY;
 
                        if (vcl::isPalettePixelFormat(aPaint.getPixelFormat()))
                        {
                            const BitmapPalette& rPal = pW->GetPalette();
                            const sal_uInt16 nCount = rPal.GetEntryCount();
                            std::unique_ptr<sal_uInt8[]> xMap(new sal_uInt8[ nCount * sizeof( BitmapColor )]);
                            BitmapColor* pMap = reinterpret_cast<BitmapColor*>(xMap.get());
 
                            for( sal_uInt16 i = 0; i < nCount; i++ )
                            {
                                BitmapColor aCol( rPal[ i ] );
                                aCol.Merge( aFillCol, cTrans );
                                pMap[ i ] = BitmapColor( static_cast<sal_uInt8>(rPal.GetBestIndex( aCol )) );
                            }
 
                            if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal &&
                                pW->GetScanlineFormat() == ScanlineFormat::N8BitPal )
                            {
                                const sal_uInt8 cBlack = aBlack.GetIndex();
 
                                for( nY = 0; nY < nHeight; nY++ )
                                {
                                    Scanline pWScan = pW->GetScanline( nY );
                                    Scanline pRScan = pR->GetScanline( nY );
                                    sal_uInt8 cBit = 128;
 
                                    for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ )
                                    {
                                        if( !cBit )
                                        {
                                            cBit = 128;
                                            pRScan += 1;
                                        }
                                        if( ( *pRScan & cBit ) == cBlack )
                                        {
                                            *pWScan = pMap[ *pWScan ].GetIndex();
                                        }
                                    }
                                }
                            }
                            else
                            {
                                for( nY = 0; nY < nHeight; nY++ )
                                {
                                    Scanline pScanline = pW->GetScanline(nY);
                                    Scanline pScanlineRead = pR->GetScanline(nY);
                                    for( nX = 0; nX < nWidth; nX++ )
                                    {
                                        if( pR->GetPixelFromData( pScanlineRead, nX ) == aBlack )
                                        {
                                            pW->SetPixelOnData( pScanline, nX, pMap[ pW->GetIndexFromData( pScanline, nX ) ] );
                                        }
                                    }
                                }
                            }
                        }
                        else
                        {
                            if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal &&
                                pW->GetScanlineFormat() == ScanlineFormat::N24BitTcBgr )
                            {
                                const sal_uInt8 cBlack = aBlack.GetIndex();
 
                                for( nY = 0; nY < nHeight; nY++ )
                                {
                                    Scanline pWScan = pW->GetScanline( nY );
                                    Scanline pRScan = pR->GetScanline( nY );
                                    sal_uInt8 cBit = 128;
 
                                    for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 )
                                    {
                                        if( !cBit )
                                        {
                                            cBit = 128;
                                            pRScan += 1;
                                        }
                                        if( ( *pRScan & cBit ) == cBlack )
                                        {
                                            pWScan[ 0 ] = color::ColorChannelMerge( pWScan[ 0 ], nB, cTrans );
                                            pWScan[ 1 ] = color::ColorChannelMerge( pWScan[ 1 ], nG, cTrans );
                                            pWScan[ 2 ] = color::ColorChannelMerge( pWScan[ 2 ], nR, cTrans );
                                        }
                                    }
                                }
                            }
                            else
                            {
                                for( nY = 0; nY < nHeight; nY++ )
                                {
                                    Scanline pScanline = pW->GetScanline(nY);
                                    Scanline pScanlineRead = pR->GetScanline(nY);
                                    for( nX = 0; nX < nWidth; nX++ )
                                    {
                                        if( pR->GetPixelFromData( pScanlineRead, nX ) == aBlack )
                                        {
                                            aPixCol = pW->GetColor( nY, nX );
                                            aPixCol.Merge(aFillCol, cTrans);
                                            pW->SetPixelOnData(pScanline, nX, aPixCol);
                                        }
                                    }
                                }
                            }
                        }
                    }
 
                    pR.reset();
                    pW.reset();
 
                    DrawBitmap( aDstRect.TopLeft(), aPaint );
 
                    EnableMapMode( bOldMap );
 
                    if( mbLineColor )
                    {
                        Push( vcl::PushFlags::FILLCOLOR );
                        SetFillColor();
                        DrawPolyPolygon( rPolyPoly );
                        Pop();
                    }
                }
            }
            else
            {
                DrawPolyPolygon( rPolyPoly );
            }
        }
    }
 
    mpMetaFile = pOldMetaFile;
 
    // #110958# Restore disabled alpha VDev
    mpAlphaVDev = pOldAlphaVDev;
}
 
void OutputDevice::DrawTransparent( const tools::PolyPolygon& rPolyPoly,
                                    sal_uInt16 nTransparencePercent )
{
    assert(!is_double_buffered_window());
 
    // short circuit for drawing an opaque polygon
    if( (nTransparencePercent < 1) || (mnDrawMode & DrawModeFlags::NoTransparency) )
    {
        DrawPolyPolygon( rPolyPoly );
        return;
    }
 
    // short circuit for drawing an invisible polygon
    if( (!mbFillColor && !mbLineColor) || (nTransparencePercent >= 100) )
        return; // tdf#84294: do not record it in metafile
 
    // handle metafile recording
    if( mpMetaFile )
        mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) );
 
    bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout();
    if( bDrawn )
        return;
 
    // get the device graphics as drawing target
    if( !mpGraphics && !AcquireGraphics() )
        return;
    assert(mpGraphics);
 
    // try hard to draw it directly, because the emulation layers are slower
    bDrawn = DrawTransparentNatively( rPolyPoly, nTransparencePercent );
 
    if (!bDrawn)
        EmulateDrawTransparent( rPolyPoly, nTransparencePercent );
 
    // #110958# Apply alpha value also to VDev alpha channel
    if( mpAlphaVDev )
    {
        const Color aFillCol( mpAlphaVDev->GetFillColor() );
        sal_uInt8 nAlpha = 255 - sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100);
        mpAlphaVDev->SetFillColor( Color(nAlpha, nAlpha, nAlpha) );
 
        mpAlphaVDev->DrawTransparent( rPolyPoly, nTransparencePercent );
 
        mpAlphaVDev->SetFillColor( aFillCol );
    }
}
 
void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
                                    const Size& rSize, const Gradient& rTransparenceGradient )
{
    DrawTransparent( rMtf, rPos, rSize, rPos, rSize, rTransparenceGradient );
}
 
void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos, const Size& rSize,
                                    const Point& rMtfPos, const Size& rMtfSize,
                                    const Gradient& rTransparenceGradient )
{
    assert(!is_double_buffered_window());
 
    const Color aBlack( COL_BLACK );
 
    if( mpMetaFile )
    {
         // missing here is to map the data using the DeviceTransformation
        mpMetaFile->AddAction( new MetaFloatTransparentAction( rMtf, rPos, rSize, rTransparenceGradient ) );
    }
 
    if ( !IsDeviceOutputNecessary() )
        return;
 
    if( ( rTransparenceGradient.GetStartColor() == aBlack && rTransparenceGradient.GetEndColor() == aBlack ) ||
        ( mnDrawMode & DrawModeFlags::NoTransparency ) )
    {
        const_cast<GDIMetaFile&>(rMtf).WindStart();
        const_cast<GDIMetaFile&>(rMtf).Play(*this, rMtfPos, rMtfSize);
        const_cast<GDIMetaFile&>(rMtf).WindStart();
    }
    else
    {
        GDIMetaFile* pOldMetaFile = mpMetaFile;
        tools::Rectangle aOutRect( LogicToPixel( tools::Rectangle(rPos, rSize) ) );
        Point aPoint;
        tools::Rectangle aDstRect( aPoint, GetOutputSizePixel() );
 
        mpMetaFile = nullptr;
        aDstRect.Intersection( aOutRect );
 
        ClipToPaintRegion( aDstRect );
 
        if( !aDstRect.IsEmpty() )
        {
            // Create transparent buffer
            ScopedVclPtrInstance<VirtualDevice> xVDev(DeviceFormat::WITH_ALPHA);
 
            xVDev->mnDPIX = mnDPIX;
            xVDev->mnDPIY = mnDPIY;
 
            if( xVDev->SetOutputSizePixel( aDstRect.GetSize(), true, true ) )
            {
                // tdf#150610 fix broken rendering of text meta actions
                // Even when drawing to a VirtualDevice that has antialiasing
                // disabled, text will still be drawn with some antialiased
                // pixels on HiDPI displays. So, use the antialiasing enabled
                // code to render if there are any text meta actions in the
                // metafile.
                if(GetAntialiasing() != AntialiasingFlags::NONE || rPos != rMtfPos || rSize != rMtfSize)
                {
                    // #i102109#
                    // For MetaFile replay (see task) it may now be necessary to take
                    // into account that the content is AntiAlialiased and needs to be masked
                    // like that. Instead of masking, i will use a copy-modify-paste cycle
                    // here (as i already use in the VclPrimiziveRenderer with success)
                    xVDev->SetAntialiasing(GetAntialiasing());
 
                    // create MapMode for buffer (offset needed) and set
                    MapMode aMap(GetMapMode());
                    const Point aOutPos(PixelToLogic(aDstRect.TopLeft()));
                    aMap.SetOrigin(Point(-aOutPos.X(), -aOutPos.Y()));
                    xVDev->SetMapMode(aMap);
 
                    // copy MapMode state and disable for target
                    const bool bOrigMapModeEnabled(IsMapModeEnabled());
                    EnableMapMode(false);
 
                    // copy MapMode state and disable for buffer
                    const bool bBufferMapModeEnabled(xVDev->IsMapModeEnabled());
                    xVDev->EnableMapMode(false);
 
                    // copy content from original to buffer
                    xVDev->DrawOutDev( aPoint, xVDev->GetOutputSizePixel(), // dest
                                       aDstRect.TopLeft(), xVDev->GetOutputSizePixel(), // source
                                       *this);
 
                    // draw MetaFile to buffer
                    xVDev->EnableMapMode(bBufferMapModeEnabled);
                    const_cast<GDIMetaFile&>(rMtf).WindStart();
                    const_cast<GDIMetaFile&>(rMtf).Play(*xVDev, rMtfPos, rMtfSize);
                    const_cast<GDIMetaFile&>(rMtf).WindStart();
 
                    // get content bitmap from buffer
                    xVDev->EnableMapMode(false);
 
                    const BitmapEx aPaint(xVDev->GetBitmapEx(aPoint, xVDev->GetOutputSizePixel()));
 
                    // create alpha mask from gradient and get as Bitmap
                    xVDev->EnableMapMode(bBufferMapModeEnabled);
                    xVDev->SetDrawMode(DrawModeFlags::GrayGradient);
                    // Related tdf#150610 draw gradient to VirtualDevice bounds
                    // If we are here and the metafile bounds differs from the
                    // VirtualDevice bounds so that we apply the transparency
                    // gradient to any pixels drawn outside of the metafile
                    // bounds.
                    xVDev->DrawGradient(tools::Rectangle(rPos, rSize), rTransparenceGradient);
                    xVDev->SetDrawMode(DrawModeFlags::Default);
                    xVDev->EnableMapMode(false);
 
                    AlphaMask aAlpha(xVDev->GetBitmap(aPoint, xVDev->GetOutputSizePixel()));
                    const AlphaMask& aPaintAlpha(aPaint.GetAlphaMask());
                    // The alpha mask is inverted from what
                    // is expected so invert it again
                    aAlpha.Invert(); // convert to alpha
                    aAlpha.BlendWith(aPaintAlpha);
 
                    xVDev.disposeAndClear();
 
                    // draw masked content to target and restore MapMode
                    DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint.GetBitmap(), aAlpha));
                    EnableMapMode(bOrigMapModeEnabled);
                }
                else
                {
                    MapMode aMap( GetMapMode() );
                    Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) );
                    const bool bOldMap = mbMap;
 
                    aMap.SetOrigin( Point( -aOutPos.X(), -aOutPos.Y() ) );
                    xVDev->SetMapMode( aMap );
                    const bool bVDevOldMap = xVDev->IsMapModeEnabled();
 
                    // create paint bitmap
                    const_cast<GDIMetaFile&>(rMtf).WindStart();
                    const_cast<GDIMetaFile&>(rMtf).Play(*xVDev, rMtfPos, rMtfSize);
                    const_cast<GDIMetaFile&>(rMtf).WindStart();
                    xVDev->EnableMapMode( false );
                    BitmapEx aPaint = xVDev->GetBitmapEx(Point(), xVDev->GetOutputSizePixel());
                    xVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!
 
                    // create alpha mask from gradient
                    xVDev->SetDrawMode( DrawModeFlags::GrayGradient );
                    xVDev->DrawGradient( tools::Rectangle( rMtfPos, rMtfSize ), rTransparenceGradient );
                    xVDev->SetDrawMode( DrawModeFlags::Default );
                    xVDev->EnableMapMode( false );
 
                    AlphaMask aAlpha(xVDev->GetBitmap(Point(), xVDev->GetOutputSizePixel()));
                    const AlphaMask& aPaintAlpha(aPaint.GetAlphaMask());
                    // The alpha mask is inverted from what
                    // is expected so invert it again
                    aAlpha.Invert(); // convert to alpha
                    aAlpha.BlendWith(aPaintAlpha);
 
                    xVDev.disposeAndClear();
 
                    EnableMapMode( false );
                    DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint.GetBitmap(), aAlpha));
                    EnableMapMode( bOldMap );
                }
            }
        }
 
        mpMetaFile = pOldMetaFile;
    }
}
 
typedef ::std::pair< MetaAction*, int > Component; // MetaAction plus index in metafile
 
namespace {
 
// List of (intersecting) actions, plus overall bounds
struct ConnectedComponents
{
    ConnectedComponents() :
        aComponentList(),
        aBounds(),
        aBgColor(COL_WHITE),
        bIsSpecial(false),
        bIsFullyTransparent(false)
    {}
 
    ::std::list< Component > aComponentList;
    tools::Rectangle       aBounds;
    Color           aBgColor;
    bool            bIsSpecial;
    bool            bIsFullyTransparent;
};
 
}
 
namespace {
 
/** Determines whether the action can handle transparency correctly
  (i.e. when painted on white background, does the action still look
  correct)?
 */
bool DoesActionHandleTransparency( const MetaAction& rAct )
{
    // MetaActionType::FLOATTRANSPARENT can contain a whole metafile,
    // which is to be rendered with the given transparent gradient. We
    // currently cannot emulate transparent painting on a white
    // background reliably.
 
    // the remainder can handle printing itself correctly on a uniform
    // white background.
    switch( rAct.GetType() )
    {
        case MetaActionType::Transparent:
        case MetaActionType::BMPEX:
        case MetaActionType::BMPEXSCALE:
        case MetaActionType::BMPEXSCALEPART:
            return true;
 
        default:
            return false;
    }
}
 
bool doesRectCoverWithUniformColor(
        tools::Rectangle const & rPrevRect,
        tools::Rectangle const & rCurrRect,
        OutputDevice const & rMapModeVDev)
{
    // shape needs to fully cover previous content, and have uniform
    // color
    return (rMapModeVDev.LogicToPixel(rCurrRect).Contains(rPrevRect) &&
        rMapModeVDev.IsFillColor());
}
 
/** Check whether rCurrRect rectangle fully covers io_rPrevRect - if
    yes, return true and update o_rBgColor
 */
bool checkRect( tools::Rectangle&       io_rPrevRect,
                       Color&           o_rBgColor,
                       const tools::Rectangle& rCurrRect,
                       OutputDevice const &    rMapModeVDev )
{
    bool bRet = doesRectCoverWithUniformColor(io_rPrevRect, rCurrRect, rMapModeVDev);
 
    if( bRet )
    {
        io_rPrevRect = rCurrRect;
        o_rBgColor = rMapModeVDev.GetFillColor();
    }
 
    return bRet;
}
 
/** #107169# Convert BitmapEx to Bitmap with appropriately blended
    color. Convert MetaTransparentAction to plain polygon,
    appropriately colored
 
    @param o_rMtf
    Add converted actions to this metafile
*/
void ImplConvertTransparentAction( GDIMetaFile&        o_rMtf,
                                   const MetaAction&   rAct,
                                   const OutputDevice& rStateOutDev,
                                   Color               aBgColor )
{
    if (rAct.GetType() == MetaActionType::Transparent)
    {
        const MetaTransparentAction* pTransAct = static_cast<const MetaTransparentAction*>(&rAct);
        sal_uInt16 nTransparency( pTransAct->GetTransparence() );
 
        // #i10613# Respect transparency for draw color
        if (nTransparency)
        {
            o_rMtf.AddAction(new MetaPushAction(vcl::PushFlags::LINECOLOR|vcl::PushFlags::FILLCOLOR));
 
            // assume white background for alpha blending
            Color aLineColor(rStateOutDev.GetLineColor());
            aLineColor.SetRed(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency) * aLineColor.GetRed()) / 100));
            aLineColor.SetGreen(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency) * aLineColor.GetGreen()) / 100));
            aLineColor.SetBlue(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency) * aLineColor.GetBlue()) / 100));
            o_rMtf.AddAction(new MetaLineColorAction(aLineColor, true));
 
            Color aFillColor(rStateOutDev.GetFillColor());
            aFillColor.SetRed(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency)*aFillColor.GetRed()) / 100));
            aFillColor.SetGreen(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency)*aFillColor.GetGreen()) / 100));
            aFillColor.SetBlue(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency)*aFillColor.GetBlue()) / 100));
            o_rMtf.AddAction(new MetaFillColorAction(aFillColor, true));
        }
 
        o_rMtf.AddAction(new MetaPolyPolygonAction(pTransAct->GetPolyPolygon()));
 
        if(nTransparency)
            o_rMtf.AddAction(new MetaPopAction());
    }
    else
    {
        BitmapEx aBmpEx;
 
        switch (rAct.GetType())
        {
            case MetaActionType::BMPEX:
                aBmpEx = static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx();
                break;
 
            case MetaActionType::BMPEXSCALE:
            case MetaActionType::BMPEXSCALEPART:
                aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx();
                break;
 
            case MetaActionType::Transparent:
 
            default:
                OSL_FAIL("Printer::GetPreparedMetafile impossible state reached");
                break;
        }
 
        Bitmap aBmp(aBmpEx.GetBitmap());
        if (aBmpEx.IsAlpha())
        {
            // blend with alpha channel
            aBmp.Convert(BmpConversion::N24Bit);
            aBmp.Blend(aBmpEx.GetAlphaMask(), aBgColor);
        }
 
        // add corresponding action
        switch (rAct.GetType())
        {
            case MetaActionType::BMPEX:
                o_rMtf.AddAction(new MetaBmpAction(
                                       static_cast<const MetaBmpExAction&>(rAct).GetPoint(),
                                       aBmp));
                break;
            case MetaActionType::BMPEXSCALE:
                o_rMtf.AddAction(new MetaBmpScaleAction(
                                       static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(),
                                       static_cast<const MetaBmpExScaleAction&>(rAct).GetSize(),
                                       aBmp));
                break;
            case MetaActionType::BMPEXSCALEPART:
                o_rMtf.AddAction(new MetaBmpScalePartAction(
                                       static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(),
                                       static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize(),
                                       static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcPoint(),
                                       static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcSize(),
                                       aBmp));
                break;
            default:
                OSL_FAIL("Unexpected case");
                break;
        }
    }
}
 
// #i10613# Extracted from ImplCheckRect::ImplCreate
// Returns true, if given action creates visible (i.e. non-transparent) output
bool ImplIsNotTransparent( const MetaAction& rAct, const OutputDevice& rOut )
{
    const bool  bLineTransparency( !rOut.IsLineColor() || rOut.GetLineColor().IsFullyTransparent() );
    const bool  bFillTransparency( !rOut.IsFillColor() || rOut.GetFillColor().IsFullyTransparent() );
    bool        bRet( false );
 
    switch( rAct.GetType() )
    {
        case MetaActionType::POINT:
        case MetaActionType::LINE:
        case MetaActionType::POLYLINE:
            if( !bLineTransparency )
                bRet = true;
            break;
 
        case MetaActionType::RECT:
            if( !bLineTransparency || !bFillTransparency )
                bRet = true;
            break;
 
        case MetaActionType::ROUNDRECT:
            if( !bLineTransparency || !bFillTransparency )
                bRet = true;
            break;
 
        case MetaActionType::ELLIPSE:
            if( !bLineTransparency || !bFillTransparency )
                bRet = true;
            break;
 
        case MetaActionType::ARC:
            if( !bLineTransparency || !bFillTransparency )
                bRet = true;
            break;
 
        case MetaActionType::PIE:
            if( !bLineTransparency || !bFillTransparency )
                bRet = true;
            break;
 
        case MetaActionType::CHORD:
            if( !bLineTransparency || !bFillTransparency )
                bRet = true;
            break;
 
        case MetaActionType::POLYGON:
            if( !bLineTransparency || !bFillTransparency )
                bRet = true;
            break;
 
        case MetaActionType::POLYPOLYGON:
            if( !bLineTransparency || !bFillTransparency )
                bRet = true;
            break;
 
        case MetaActionType::TEXT:
        {
            const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct);
            const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
            if (!aString.isEmpty())
                bRet = true;
        }
        break;
 
        case MetaActionType::TEXTARRAY:
        {
            const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct);
            const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
            if (!aString.isEmpty())
                bRet = true;
        }
        break;
 
        case MetaActionType::PIXEL:
        case MetaActionType::BMP:
        case MetaActionType::BMPSCALE:
        case MetaActionType::BMPSCALEPART:
        case MetaActionType::BMPEX:
        case MetaActionType::BMPEXSCALE:
        case MetaActionType::BMPEXSCALEPART:
        case MetaActionType::MASK:
        case MetaActionType::MASKSCALE:
        case MetaActionType::MASKSCALEPART:
        case MetaActionType::GRADIENT:
        case MetaActionType::GRADIENTEX:
        case MetaActionType::HATCH:
        case MetaActionType::WALLPAPER:
        case MetaActionType::Transparent:
        case MetaActionType::FLOATTRANSPARENT:
        case MetaActionType::EPS:
        case MetaActionType::TEXTRECT:
        case MetaActionType::STRETCHTEXT:
        case MetaActionType::TEXTLINE:
            // all other actions: generate non-transparent output
            bRet = true;
            break;
 
        default:
            break;
    }
 
    return bRet;
}
 
// #i10613# Extracted from ImplCheckRect::ImplCreate
tools::Rectangle ImplCalcActionBounds( const MetaAction& rAct, const OutputDevice& rOut )
{
    tools::Rectangle aActionBounds;
 
    switch( rAct.GetType() )
    {
        case MetaActionType::PIXEL:
            aActionBounds = tools::Rectangle( static_cast<const MetaPixelAction&>(rAct).GetPoint(), Size( 1, 1 ) );
            break;
 
        case MetaActionType::POINT:
            aActionBounds = tools::Rectangle( static_cast<const MetaPointAction&>(rAct).GetPoint(), Size( 1, 1 ) );
            break;
 
        case MetaActionType::LINE:
        {
            const MetaLineAction& rMetaLineAction = static_cast<const MetaLineAction&>(rAct);
            aActionBounds = tools::Rectangle( rMetaLineAction.GetStartPoint(),  rMetaLineAction.GetEndPoint() );
            aActionBounds.Normalize();
            const tools::Long nLineWidth(rMetaLineAction.GetLineInfo().GetWidth());
            if(nLineWidth)
            {
                const tools::Long nHalfLineWidth((nLineWidth + 1) / 2);
                aActionBounds.AdjustLeft( -nHalfLineWidth );
                aActionBounds.AdjustTop( -nHalfLineWidth );
                aActionBounds.AdjustRight(nHalfLineWidth );
                aActionBounds.AdjustBottom(nHalfLineWidth );
            }
            break;
        }
 
        case MetaActionType::RECT:
            aActionBounds = static_cast<const MetaRectAction&>(rAct).GetRect();
            break;
 
        case MetaActionType::ROUNDRECT:
            aActionBounds = tools::Polygon( static_cast<const MetaRoundRectAction&>(rAct).GetRect(),
                                            static_cast<const MetaRoundRectAction&>(rAct).GetHorzRound(),
                                            static_cast<const MetaRoundRectAction&>(rAct).GetVertRound() ).GetBoundRect();
            break;
 
        case MetaActionType::ELLIPSE:
        {
            const tools::Rectangle& rRect = static_cast<const MetaEllipseAction&>(rAct).GetRect();
            aActionBounds = tools::Polygon( rRect.Center(),
                                            rRect.GetWidth() >> 1,
                                            rRect.GetHeight() >> 1 ).GetBoundRect();
            break;
        }
 
        case MetaActionType::ARC:
            aActionBounds = tools::Polygon( static_cast<const MetaArcAction&>(rAct).GetRect(),
                                            static_cast<const MetaArcAction&>(rAct).GetStartPoint(),
                                            static_cast<const MetaArcAction&>(rAct).GetEndPoint(), PolyStyle::Arc ).GetBoundRect();
            break;
 
        case MetaActionType::PIE:
            aActionBounds = tools::Polygon( static_cast<const MetaPieAction&>(rAct).GetRect(),
                                            static_cast<const MetaPieAction&>(rAct).GetStartPoint(),
                                            static_cast<const MetaPieAction&>(rAct).GetEndPoint(), PolyStyle::Pie ).GetBoundRect();
            break;
 
        case MetaActionType::CHORD:
            aActionBounds = tools::Polygon( static_cast<const MetaChordAction&>(rAct).GetRect(),
                                            static_cast<const MetaChordAction&>(rAct).GetStartPoint(),
                                            static_cast<const MetaChordAction&>(rAct).GetEndPoint(), PolyStyle::Chord ).GetBoundRect();
            break;
 
        case MetaActionType::POLYLINE:
        {
            const MetaPolyLineAction& rMetaPolyLineAction = static_cast<const MetaPolyLineAction&>(rAct);
            aActionBounds = rMetaPolyLineAction.GetPolygon().GetBoundRect();
            const tools::Long nLineWidth(rMetaPolyLineAction.GetLineInfo().GetWidth());
            if(nLineWidth)
            {
                const tools::Long nHalfLineWidth((nLineWidth + 1) / 2);
                aActionBounds.AdjustLeft( -nHalfLineWidth );
                aActionBounds.AdjustTop( -nHalfLineWidth );
                aActionBounds.AdjustRight(nHalfLineWidth );
                aActionBounds.AdjustBottom(nHalfLineWidth );
            }
            break;
        }
 
        case MetaActionType::POLYGON:
            aActionBounds = static_cast<const MetaPolygonAction&>(rAct).GetPolygon().GetBoundRect();
            break;
 
        case MetaActionType::POLYPOLYGON:
            aActionBounds = static_cast<const MetaPolyPolygonAction&>(rAct).GetPolyPolygon().GetBoundRect();
            break;
 
        case MetaActionType::BMP:
            aActionBounds = tools::Rectangle( static_cast<const MetaBmpAction&>(rAct).GetPoint(),
                                       rOut.PixelToLogic( static_cast<const MetaBmpAction&>(rAct).GetBitmap().GetSizePixel() ) );
            break;
 
        case MetaActionType::BMPSCALE:
            aActionBounds = tools::Rectangle( static_cast<const MetaBmpScaleAction&>(rAct).GetPoint(),
                                       static_cast<const MetaBmpScaleAction&>(rAct).GetSize() );
            break;
 
        case MetaActionType::BMPSCALEPART:
            aActionBounds = tools::Rectangle( static_cast<const MetaBmpScalePartAction&>(rAct).GetDestPoint(),
                                       static_cast<const MetaBmpScalePartAction&>(rAct).GetDestSize() );
            break;
 
        case MetaActionType::BMPEX:
            aActionBounds = tools::Rectangle( static_cast<const MetaBmpExAction&>(rAct).GetPoint(),
                                       rOut.PixelToLogic( static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx().GetSizePixel() ) );
            break;
 
        case MetaActionType::BMPEXSCALE:
            aActionBounds = tools::Rectangle( static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(),
                                       static_cast<const MetaBmpExScaleAction&>(rAct).GetSize() );
            break;
 
        case MetaActionType::BMPEXSCALEPART:
            aActionBounds = tools::Rectangle( static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(),
                                       static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize() );
            break;
 
        case MetaActionType::MASK:
            aActionBounds = tools::Rectangle( static_cast<const MetaMaskAction&>(rAct).GetPoint(),
                                       rOut.PixelToLogic( static_cast<const MetaMaskAction&>(rAct).GetBitmap().GetSizePixel() ) );
            break;
 
        case MetaActionType::MASKSCALE:
            aActionBounds = tools::Rectangle( static_cast<const MetaMaskScaleAction&>(rAct).GetPoint(),
                                       static_cast<const MetaMaskScaleAction&>(rAct).GetSize() );
            break;
 
        case MetaActionType::MASKSCALEPART:
            aActionBounds = tools::Rectangle( static_cast<const MetaMaskScalePartAction&>(rAct).GetDestPoint(),
                                       static_cast<const MetaMaskScalePartAction&>(rAct).GetDestSize() );
            break;
 
        case MetaActionType::GRADIENT:
            aActionBounds = static_cast<const MetaGradientAction&>(rAct).GetRect();
            break;
 
        case MetaActionType::GRADIENTEX:
            aActionBounds = static_cast<const MetaGradientExAction&>(rAct).GetPolyPolygon().GetBoundRect();
            break;
 
        case MetaActionType::HATCH:
            aActionBounds = static_cast<const MetaHatchAction&>(rAct).GetPolyPolygon().GetBoundRect();
            break;
 
        case MetaActionType::WALLPAPER:
            aActionBounds = static_cast<const MetaWallpaperAction&>(rAct).GetRect();
            break;
 
        case MetaActionType::Transparent:
            aActionBounds = static_cast<const MetaTransparentAction&>(rAct).GetPolyPolygon().GetBoundRect();
            break;
 
        case MetaActionType::FLOATTRANSPARENT:
            aActionBounds = tools::Rectangle( static_cast<const MetaFloatTransparentAction&>(rAct).GetPoint(),
                                       static_cast<const MetaFloatTransparentAction&>(rAct).GetSize() );
            break;
 
        case MetaActionType::EPS:
            aActionBounds = tools::Rectangle( static_cast<const MetaEPSAction&>(rAct).GetPoint(),
                                       static_cast<const MetaEPSAction&>(rAct).GetSize() );
            break;
 
        case MetaActionType::TEXT:
        {
            const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct);
            const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
 
            if (!aString.isEmpty())
            {
                const Point aPtLog( rTextAct.GetPoint() );
 
                // #105987# Use API method instead of Impl* methods
                // #107490# Set base parameter equal to index parameter
                rOut.GetTextBoundRect( aActionBounds, rTextAct.GetText(), rTextAct.GetIndex(),
                                       rTextAct.GetIndex(), rTextAct.GetLen() );
                aActionBounds.Move( aPtLog.X(), aPtLog.Y() );
            }
        }
        break;
 
        case MetaActionType::TEXTARRAY:
        {
            const MetaTextArrayAction&  rTextAct = static_cast<const MetaTextArrayAction&>(rAct);
            const OUString              aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
 
            if( !aString.isEmpty() )
            {
                // #105987# ImplLayout takes everything in logical coordinates
                std::unique_ptr<SalLayout> pSalLayout;
                if (rTextAct.GetLayoutContextIndex() >= 0)
                {
                    pSalLayout = rOut.ImplLayout(
                        rTextAct.GetText(), rTextAct.GetLayoutContextIndex(),
                        rTextAct.GetLayoutContextLen(), rTextAct.GetPoint(), 0,
                        rTextAct.GetDXArray(), rTextAct.GetKashidaArray(), SalLayoutFlags::NONE,
                        /*pTextLayoutCache=*/nullptr,
                        /*pGlyphs=*/nullptr,
                        /*nDrawOriginCluster=*/rTextAct.GetIndex(),
                        /*nDrawMinCharPos=*/rTextAct.GetIndex(),
                        /*nDrawEndCharPos=*/rTextAct.GetIndex() + rTextAct.GetLen());
                }
                else
                {
                    pSalLayout = rOut.ImplLayout(rTextAct.GetText(), rTextAct.GetIndex(),
                                                 rTextAct.GetLen(), rTextAct.GetPoint(), 0,
                                                 rTextAct.GetDXArray(), rTextAct.GetKashidaArray());
                }
 
                if( pSalLayout )
                {
                    tools::Rectangle aBoundRect( rOut.ImplGetTextBoundRect( *pSalLayout ) );
                    aActionBounds = rOut.PixelToLogic( aBoundRect );
                }
            }
        }
        break;
 
        case MetaActionType::TEXTRECT:
            aActionBounds = static_cast<const MetaTextRectAction&>(rAct).GetRect();
            break;
 
        case MetaActionType::STRETCHTEXT:
        {
            const MetaStretchTextAction& rTextAct = static_cast<const MetaStretchTextAction&>(rAct);
            const OUString               aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
 
            // #i16195# Literate copy from TextArray action, the
            // semantics for the ImplLayout call are copied from the
            // OutDev::DrawStretchText() code. Unfortunately, also in
            // this case, public outdev methods such as GetTextWidth()
            // don't provide enough info.
            if( !aString.isEmpty() )
            {
                // #105987# ImplLayout takes everything in logical coordinates
                std::unique_ptr<SalLayout> pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(),
                                                         rTextAct.GetLen(), rTextAct.GetPoint(),
                                                         rTextAct.GetWidth() );
                if( pSalLayout )
                {
                    tools::Rectangle aBoundRect( rOut.ImplGetTextBoundRect( *pSalLayout ) );
                    aActionBounds = rOut.PixelToLogic( aBoundRect );
                }
            }
        }
        break;
 
        case MetaActionType::TEXTLINE:
            OSL_FAIL("MetaActionType::TEXTLINE not supported");
        break;
 
        default:
            break;
    }
 
    if( !aActionBounds.IsEmpty() )
    {
        // fdo#40421 limit current action's output to clipped area
        if( rOut.IsClipRegion() )
            return rOut.LogicToPixel(
                rOut.GetClipRegion().GetBoundRect().Intersection( aActionBounds ) );
        else
            return rOut.LogicToPixel( aActionBounds );
    }
    else
        return tools::Rectangle();
}
 
} // end anon namespace
 
// TODO: this massive function operates on metafiles, so eventually it should probably
// be shifted to the GDIMetaFile class
bool OutputDevice::RemoveTransparenciesFromMetaFile( const GDIMetaFile& rInMtf, GDIMetaFile& rOutMtf,
                                                     tools::Long nMaxBmpDPIX, tools::Long nMaxBmpDPIY,
                                                     bool bReduceTransparency, bool bTransparencyAutoMode,
                                                     bool bDownsampleBitmaps,
                                                     const Color& rBackground
                                                     )
{
    MetaAction*             pCurrAct;
    bool                    bTransparent( false );
 
    rOutMtf.Clear();
 
    if(!bReduceTransparency || bTransparencyAutoMode)
        bTransparent = rInMtf.HasTransparentActions();
 
    // #i10613# Determine set of connected components containing transparent objects. These are
    // then processed as bitmaps, the original actions are removed from the metafile.
    if( !bTransparent )
    {
        // nothing transparent -> just copy
        rOutMtf = rInMtf;
    }
    else
    {
        // #i10613#
        // This works as follows: we want a number of distinct sets of
        // connected components, where each set contains metafile
        // actions that are intersecting (note: there are possibly
        // more actions contained as are directly intersecting,
        // because we can only produce rectangular bitmaps later
        // on. Thus, each set of connected components is the smallest
        // enclosing, axis-aligned rectangle that completely bounds a
        // number of intersecting metafile actions, plus any action
        // that would otherwise be cut in two). Therefore, we
        // iteratively add metafile actions from the original metafile
        // to this connected components list (aCCList), by checking
        // each element's bounding box against intersection with the
        // metaaction at hand.
        // All those intersecting elements are removed from aCCList
        // and collected in a temporary list (aCCMergeList). After all
        // elements have been checked, the aCCMergeList elements are
        // merged with the metaaction at hand into one resulting
        // connected component, with one big bounding box, and
        // inserted into aCCList again.
        // The time complexity of this algorithm is O(n^3), where n is
        // the number of metafile actions, and it finds all distinct
        // regions of rectangle-bounded connected components. This
        // algorithm was designed by AF.
 
        //  STAGE 1: Detect background
 
        // Receives uniform background content, and is _not_ merged
        // nor checked for intersection against other aCCList elements
        ConnectedComponents aBackgroundComponent;
 
        // Read the configuration value of minimal object area where transparency will be removed
        double fReduceTransparencyMinArea = officecfg::Office::Common::VCL::ReduceTransparencyMinArea::get() / 100.0;
        SAL_WARN_IF(fReduceTransparencyMinArea > 1.0, "vcl",
            "Value of ReduceTransparencyMinArea config option is too high");
        SAL_WARN_IF(fReduceTransparencyMinArea < 0.0, "vcl",
            "Value of ReduceTransparencyMinArea config option is too low");
        fReduceTransparencyMinArea = std::clamp(fReduceTransparencyMinArea, 0.0, 1.0);
 
        // create an OutputDevice to record mapmode changes and the like
        ScopedVclPtrInstance< VirtualDevice > aMapModeVDev;
        aMapModeVDev->mnDPIX = mnDPIX;
        aMapModeVDev->mnDPIY = mnDPIY;
        aMapModeVDev->EnableOutput(false);
 
        // weed out page-filling background objects (if they are
        // uniformly coloured). Keeping them outside the other
        // connected components often prevents whole-page bitmap
        // generation.
        bool bStillBackground=true; // true until first non-bg action
        int nActionNum = 0, nLastBgAction = -1;
        pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction();
        if( rBackground != COL_TRANSPARENT )
        {
            aBackgroundComponent.aBgColor = rBackground;
            aBackgroundComponent.aBounds = GetBackgroundComponentBounds();
        }
        while( pCurrAct && bStillBackground )
        {
            switch( pCurrAct->GetType() )
            {
                case MetaActionType::RECT:
                {
                    if( !checkRect(
                            aBackgroundComponent.aBounds,
                            aBackgroundComponent.aBgColor,
                            static_cast<const MetaRectAction*>(pCurrAct)->GetRect(),
                            *aMapModeVDev) )
                        bStillBackground=false; // incomplete occlusion of background
                    else
                        nLastBgAction=nActionNum; // this _is_ background
                    break;
                }
                case MetaActionType::POLYGON:
                {
                    const tools::Polygon aPoly(
                        static_cast<const MetaPolygonAction*>(pCurrAct)->GetPolygon());
                    if( !basegfx::utils::isRectangle(
                            aPoly.getB2DPolygon()) ||
                        !checkRect(
                            aBackgroundComponent.aBounds,
                            aBackgroundComponent.aBgColor,
                            aPoly.GetBoundRect(),
                            *aMapModeVDev) )
                        bStillBackground=false; // incomplete occlusion of background
                    else
                        nLastBgAction=nActionNum; // this _is_ background
                    break;
                }
                case MetaActionType::POLYPOLYGON:
                {
                    const tools::PolyPolygon aPoly(
                        static_cast<const MetaPolyPolygonAction*>(pCurrAct)->GetPolyPolygon());
                    if( aPoly.Count() != 1 ||
                        !basegfx::utils::isRectangle(
                            aPoly[0].getB2DPolygon()) ||
                        !checkRect(
                            aBackgroundComponent.aBounds,
                            aBackgroundComponent.aBgColor,
                            aPoly.GetBoundRect(),
                            *aMapModeVDev) )
                        bStillBackground=false; // incomplete occlusion of background
                    else
                        nLastBgAction=nActionNum; // this _is_ background
                    break;
                }
                case MetaActionType::WALLPAPER:
                {
                    if( !checkRect(
                            aBackgroundComponent.aBounds,
                            aBackgroundComponent.aBgColor,
                            static_cast<const MetaWallpaperAction*>(pCurrAct)->GetRect(),
                            *aMapModeVDev) )
                        bStillBackground=false; // incomplete occlusion of background
                    else
                        nLastBgAction=nActionNum; // this _is_ background
                    break;
                }
                default:
                {
                    if( ImplIsNotTransparent( *pCurrAct,
                                              *aMapModeVDev ) )
                        bStillBackground=false; // non-transparent action, possibly
                                                // not uniform
                    else
                        // extend current bounds (next uniform action
                        // needs to fully cover this area)
                        aBackgroundComponent.aBounds.Union(
                            ImplCalcActionBounds(*pCurrAct, *aMapModeVDev) );
                    break;
                }
            }
 
            // execute action to get correct MapModes etc.
            pCurrAct->Execute( aMapModeVDev.get() );
 
            pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction();
            ++nActionNum;
        }
 
        if (nLastBgAction != -1)
        {
            size_t nActionSize = rInMtf.GetActionSize();
            // tdf#134736 move nLastBgAction to also include any trailing pops
            for (size_t nPostLastBgAction = nLastBgAction + 1; nPostLastBgAction < nActionSize; ++nPostLastBgAction)
            {
                if (rInMtf.GetAction(nPostLastBgAction)->GetType() != MetaActionType::POP)
                    break;
                nLastBgAction = nPostLastBgAction;
            }
        }
 
        aMapModeVDev->ClearStack(); // clean up aMapModeVDev
 
        // fast-forward until one after the last background action
        // (need to reconstruct map mode vdev state)
        nActionNum=0;
        pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction();
        while( pCurrAct && nActionNum<=nLastBgAction )
        {
            // up to and including last ink-generating background
            // action go to background component
            aBackgroundComponent.aComponentList.emplace_back(
                    pCurrAct, nActionNum );
 
            // execute action to get correct MapModes etc.
            pCurrAct->Execute( aMapModeVDev.get() );
            pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction();
            ++nActionNum;
        }
 
        //  STAGE 2: Generate connected components list
 
        ::std::vector<ConnectedComponents> aCCList; // contains distinct sets of connected components as elements.
 
        // iterate over all actions (start where background action
        // search left off)
        for( ;
             pCurrAct;
             pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
        {
            // execute action to get correct MapModes etc.
            pCurrAct->Execute( aMapModeVDev.get() );
 
            // cache bounds of current action
            const tools::Rectangle aBBCurrAct( ImplCalcActionBounds(*pCurrAct, *aMapModeVDev) );
 
            // accumulate collected bounds here, initialize with current action
            tools::Rectangle aTotalBounds( aBBCurrAct ); // thus, aTotalComponents.aBounds is empty
                                                         // for non-output-generating actions
            bool bTreatSpecial( false );
            ConnectedComponents aTotalComponents;
 
            //  STAGE 2.1: Search for intersecting cc entries
 
            // if aBBCurrAct is empty, it will intersect with no
            // aCCList member. Thus, we can save the check.
            // Furthermore, this ensures that non-output-generating
            // actions get their own aCCList entry, which is necessary
            // when copying them to the output metafile (see stage 4
            // below).
 
            // #107169# Wholly transparent objects need
            // not be considered for connected components,
            // too. Just put each of them into a separate
            // component.
            aTotalComponents.bIsFullyTransparent = !ImplIsNotTransparent(*pCurrAct, *aMapModeVDev);
 
            if( !aBBCurrAct.IsEmpty() &&
                !aTotalComponents.bIsFullyTransparent )
            {
                if( !aBackgroundComponent.aComponentList.empty() &&
                    !aBackgroundComponent.aBounds.Contains(aTotalBounds) )
                {
                    // it seems the background is not large enough. to
                    // be on the safe side, combine with this component.
                    aTotalBounds.Union( aBackgroundComponent.aBounds );
 
                    // extract all aCurr actions to aTotalComponents
                    aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(),
                                                            aBackgroundComponent.aComponentList );
 
                    if( aBackgroundComponent.bIsSpecial )
                        bTreatSpecial = true;
                }
 
                bool                                    bSomeComponentsChanged;
 
                // now, this is unfortunate: since changing anyone of
                // the aCCList elements (e.g. by merging or addition
                // of an action) might generate new intersection with
                // other aCCList elements, have to repeat the whole
                // element scanning, until nothing changes anymore.
                // Thus, this loop here makes us O(n^3) in the worst
                // case.
                do
                {
                    // only loop here if 'intersects' branch below was hit
                    bSomeComponentsChanged = false;
 
                    // iterate over all current members of aCCList
                    for( auto aCurrCC=aCCList.begin(); aCurrCC != aCCList.end(); )
                    {
                        // first check if current element's bounds are
                        // empty. This ensures that empty actions are not
                        // merged into one component, as a matter of fact,
                        // they have no position.
 
                        // #107169# Wholly transparent objects need
                        // not be considered for connected components,
                        // too. Just put each of them into a separate
                        // component.
                        if( !aCurrCC->aBounds.IsEmpty() &&
                            !aCurrCC->bIsFullyTransparent &&
                            aCurrCC->aBounds.Overlaps( aTotalBounds ) )
                        {
                            // union the intersecting aCCList element into aTotalComponents
 
                            // calc union bounding box
                            aTotalBounds.Union( aCurrCC->aBounds );
 
                            // extract all aCurr actions to aTotalComponents
                            aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(),
                                                                    aCurrCC->aComponentList );
 
                            if( aCurrCC->bIsSpecial )
                                bTreatSpecial = true;
 
                            // remove and delete aCurrCC element from list (we've now merged its content)
                            aCurrCC = aCCList.erase( aCurrCC );
 
                            // at least one component changed, need to rescan everything
                            bSomeComponentsChanged = true;
                        }
                        else
                        {
                            ++aCurrCC;
                        }
                    }
                }
                while( bSomeComponentsChanged );
            }
 
            //  STAGE 2.2: Determine special state for cc element
 
            // now test whether the whole connected component must be
            // treated specially (i.e. rendered as a bitmap): if the
            // added action is the very first action, or all actions
            // before it are completely transparent, the connected
            // component need not be treated specially, not even if
            // the added action contains transparency. This is because
            // painting of transparent objects on _white background_
            // works without alpha compositing (you just calculate the
            // color). Note that for the test "all objects before me
            // are transparent" no sorting is necessary, since the
            // added metaaction pCurrAct is always in the order the
            // metafile is painted. Generally, the order of the
            // metaactions in the ConnectedComponents are not
            // guaranteed to be the same as in the metafile.
            if( bTreatSpecial )
            {
                // prev component(s) special -> this one, too
                aTotalComponents.bIsSpecial = true;
            }
            else if(!pCurrAct->IsTransparent())
            {
                // added action and none of prev components special ->
                // this one normal, too
                aTotalComponents.bIsSpecial = false;
            }
            else
            {
                // added action is special and none of prev components
                // special -> do the detailed tests
 
                // can the action handle transparency correctly
                // (i.e. when painted on white background, does the
                // action still look correct)?
                if( !DoesActionHandleTransparency( *pCurrAct ) )
                {
                    // no, action cannot handle its transparency on
                    // a printer device, render to bitmap
                    aTotalComponents.bIsSpecial = true;
                }
                else
                {
                    // yes, action can handle its transparency, so
                    // check whether we're on white background
                    if( aTotalComponents.aComponentList.empty() )
                    {
                        // nothing between pCurrAct and page
                        // background -> don't be special
                        aTotalComponents.bIsSpecial = false;
                    }
                    else
                    {
                        // #107169# Fixes above now ensure that _no_
                        // object in the list is fully transparent. Thus,
                        // if the component list is not empty above, we
                        // must assume that we have to treat this
                        // component special.
 
                        // there are non-transparent objects between
                        // pCurrAct and the empty sheet of paper -> be
                        // special, then
                        aTotalComponents.bIsSpecial = true;
                    }
                }
            }
 
            //  STAGE 2.3: Add newly generated CC list element
 
            // set new bounds and add action to list
            aTotalComponents.aBounds = aTotalBounds;
            aTotalComponents.aComponentList.emplace_back(
                    pCurrAct, nActionNum );
 
            // add aTotalComponents as a new entry to aCCList
            aCCList.push_back( aTotalComponents );
 
            SAL_WARN_IF( aTotalComponents.aComponentList.empty(), "vcl",
                        "Printer::GetPreparedMetaFile empty component" );
            SAL_WARN_IF( aTotalComponents.aBounds.IsEmpty() && (aTotalComponents.aComponentList.size() != 1), "vcl",
                        "Printer::GetPreparedMetaFile non-output generating actions must be solitary");
            SAL_WARN_IF( aTotalComponents.bIsFullyTransparent && (aTotalComponents.aComponentList.size() != 1), "vcl",
                        "Printer::GetPreparedMetaFile fully transparent actions must be solitary");
        }
 
        // well now, we've got the list of disjunct connected
        // components. Now we've got to create a map, which contains
        // the corresponding aCCList element for every
        // metaaction. Later on, we always process the complete
        // metafile for each bitmap to be generated, but switch on
        // output only for actions contained in the then current
        // aCCList element. This ensures correct mapmode and attribute
        // settings for all cases.
 
        // maps mtf actions to CC list entries
        ::std::vector< const ConnectedComponents* > aCCList_MemberMap( rInMtf.GetActionSize() );
 
        // iterate over all aCCList members and their contained metaactions
        for (auto const& currentItem : aCCList)
        {
            for (auto const& currentAction : currentItem.aComponentList)
            {
                // set pointer to aCCList element for corresponding index
                aCCList_MemberMap[ currentAction.second ] = &currentItem;
            }
        }
 
        //  STAGE 3.1: Output background mtf actions (if there are any)
 
        for (auto & component : aBackgroundComponent.aComponentList)
        {
            // simply add this action (above, we inserted the actions
            // starting at index 0 up to and including nLastBgAction)
            rOutMtf.AddAction( component.first );
        }
 
        //  STAGE 3.2: Generate banded bitmaps for special regions
 
        Point aPageOffset;
        Size aTmpSize( GetOutputSizePixel() );
        if( meOutDevType == OUTDEV_PDF )
        {
            auto pPdfWriter = static_cast<vcl::PDFWriterImpl*>(this);
            aTmpSize = LogicToPixel(pPdfWriter->getCurPageSize(), MapMode(MapUnit::MapPoint));
 
            // also add error code to PDFWriter
            pPdfWriter->insertError(vcl::PDFWriter::Warning_Transparency_Converted);
        }
        else if( meOutDevType == OUTDEV_PRINTER )
        {
            Printer* pThis = dynamic_cast<Printer*>(this);
            assert(pThis);
            aPageOffset = pThis->GetPageOffsetPixel();
            aPageOffset = Point( 0, 0 ) - aPageOffset;
            aTmpSize  = pThis->GetPaperSizePixel();
        }
        const tools::Rectangle aOutputRect( aPageOffset, aTmpSize );
        bool bTiling = dynamic_cast<Printer*>(this) != nullptr;
 
        // iterate over all aCCList members and generate bitmaps for the special ones
        for (auto & currentItem : aCCList)
        {
            if( currentItem.bIsSpecial )
            {
                tools::Rectangle aBoundRect( currentItem.aBounds );
                aBoundRect.Intersection( aOutputRect );
 
                const double fBmpArea( static_cast<double>(aBoundRect.GetWidth()) * aBoundRect.GetHeight() );
                const double fOutArea( static_cast<double>(aOutputRect.GetWidth()) * aOutputRect.GetHeight() );
 
                // check if output doesn't exceed given size
                if( bReduceTransparency && bTransparencyAutoMode && ( fBmpArea > ( fReduceTransparencyMinArea * fOutArea ) ) )
                {
                    // output normally. Therefore, we simply clear the
                    // special attribute, as everything non-special is
                    // copied to rOutMtf further below.
                    currentItem.bIsSpecial = false;
                }
                else
                {
                    // create new bitmap action first
                    if( aBoundRect.GetWidth() && aBoundRect.GetHeight() )
                    {
                        Point           aDstPtPix( aBoundRect.TopLeft() );
                        Size            aDstSzPix;
 
                        ScopedVclPtrInstance<VirtualDevice> aMapVDev;   // here, we record only mapmode information
                        aMapVDev->EnableOutput(false);
 
                        ScopedVclPtrInstance<VirtualDevice> aPaintVDev; // into this one, we render.
                        aPaintVDev->SetBackground( aBackgroundComponent.aBgColor );
 
                        rOutMtf.AddAction( new MetaPushAction( vcl::PushFlags::MAPMODE ) );
                        rOutMtf.AddAction( new MetaMapModeAction() );
 
                        aPaintVDev->SetDrawMode( GetDrawMode() );
 
                        while( aDstPtPix.Y() <= aBoundRect.Bottom() )
                        {
                            aDstPtPix.setX( aBoundRect.Left() );
                            aDstSzPix = bTiling ? Size( MAX_TILE_WIDTH, MAX_TILE_HEIGHT ) : aBoundRect.GetSize();
 
                            if( ( aDstPtPix.Y() + aDstSzPix.Height() - 1 ) > aBoundRect.Bottom() )
                                aDstSzPix.setHeight( aBoundRect.Bottom() - aDstPtPix.Y() + 1 );
 
                            while( aDstPtPix.X() <= aBoundRect.Right() )
                            {
                                if( ( aDstPtPix.X() + aDstSzPix.Width() - 1 ) > aBoundRect.Right() )
                                    aDstSzPix.setWidth( aBoundRect.Right() - aDstPtPix.X() + 1 );
 
                                if( !tools::Rectangle( aDstPtPix, aDstSzPix ).Intersection( aBoundRect ).IsEmpty() &&
                                    aPaintVDev->SetOutputSizePixel( aDstSzPix ) )
                                {
                                    aPaintVDev->Push();
                                    aMapVDev->Push();
 
                                    aMapVDev->mnDPIX = aPaintVDev->mnDPIX = mnDPIX;
                                    aMapVDev->mnDPIY = aPaintVDev->mnDPIY = mnDPIY;
 
                                    aPaintVDev->EnableOutput(false);
 
                                    // iterate over all actions
                                    for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0;
                                         pCurrAct;
                                         pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
                                    {
                                        // enable output only for
                                        // actions that are members of
                                        // the current aCCList element
                                        // (currentItem)
                                        if( aCCList_MemberMap[nActionNum] == &currentItem )
                                            aPaintVDev->EnableOutput();
 
                                        // but process every action
                                        const MetaActionType nType( pCurrAct->GetType() );
 
                                        if( MetaActionType::MAPMODE == nType )
                                        {
                                            pCurrAct->Execute( aMapVDev.get() );
 
                                            MapMode     aMtfMap( aMapVDev->GetMapMode() );
                                            const Point aNewOrg( aMapVDev->PixelToLogic( aDstPtPix ) );
 
                                            aMtfMap.SetOrigin( Point( -aNewOrg.X(), -aNewOrg.Y() ) );
                                            aPaintVDev->SetMapMode( aMtfMap );
                                        }
                                        else if( ( MetaActionType::PUSH == nType ) || MetaActionType::POP == nType )
                                        {
                                            pCurrAct->Execute( aMapVDev.get() );
                                            pCurrAct->Execute( aPaintVDev.get() );
                                        }
                                        else if( MetaActionType::GRADIENT == nType )
                                        {
                                            MetaGradientAction* pGradientAction = static_cast<MetaGradientAction*>(pCurrAct);
                                            Printer* pPrinter = dynamic_cast< Printer* >(this);
                                            if( pPrinter )
                                                pPrinter->DrawGradientEx( aPaintVDev.get(), pGradientAction->GetRect(), pGradientAction->GetGradient() );
                                            else
                                                DrawGradient( pGradientAction->GetRect(), pGradientAction->GetGradient() );
                                        }
                                        else
                                        {
                                            pCurrAct->Execute( aPaintVDev.get() );
                                        }
 
                                        Application::Reschedule( true );
                                    }
 
                                    const bool bOldMap = mbMap;
                                    mbMap = aPaintVDev->mbMap = false;
 
                                    Bitmap aBandBmp( aPaintVDev->GetBitmap( Point(), aDstSzPix ) );
 
                                    // scale down bitmap, if requested
                                    if( bDownsampleBitmaps )
                                        aBandBmp = vcl::bitmap::GetDownsampledBitmap(PixelToLogic(LogicToPixel(aDstSzPix), MapMode(MapUnit::MapTwip)),
                                                                         Point(), aBandBmp.GetSizePixel(),
                                                                         aBandBmp, nMaxBmpDPIX, nMaxBmpDPIY);
 
                                    rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_BEGIN"_ostr ) );
                                    rOutMtf.AddAction( new MetaBmpScaleAction( aDstPtPix, aDstSzPix, aBandBmp ) );
                                    rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_END"_ostr ) );
 
                                    aPaintVDev->mbMap = true;
                                    mbMap = bOldMap;
                                    aMapVDev->Pop();
                                    aPaintVDev->Pop();
                                }
 
                                // overlapping bands to avoid missing lines (e.g. PostScript)
                                aDstPtPix.AdjustX(aDstSzPix.Width() );
                            }
 
                            // overlapping bands to avoid missing lines (e.g. PostScript)
                            aDstPtPix.AdjustY(aDstSzPix.Height() );
                        }
 
                        rOutMtf.AddAction( new MetaPopAction() );
                    }
                }
            }
        }
 
        aMapModeVDev->ClearStack(); // clean up aMapModeVDev
 
        //  STAGE 4: Copy actions to output metafile
 
        // iterate over all actions and duplicate the ones not in a
        // special aCCList member into rOutMtf
        for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0;
             pCurrAct;
             pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
        {
            const ConnectedComponents* pCurrAssociatedComponent = aCCList_MemberMap[nActionNum];
 
            // NOTE: This relies on the fact that map-mode or draw
            // mode changing actions are solitary aCCList elements and
            // have empty bounding boxes, see comment on stage 2.1
            // above
            if( pCurrAssociatedComponent &&
                (pCurrAssociatedComponent->aBounds.IsEmpty() ||
                 !pCurrAssociatedComponent->bIsSpecial) )
            {
                // #107169# Treat transparent bitmaps special, if they
                // are the first (or sole) action in their bounds
                // list. Note that we previously ensured that no
                // fully-transparent objects are before us here.
                if( DoesActionHandleTransparency( *pCurrAct ) &&
                    pCurrAssociatedComponent->aComponentList.begin()->first == pCurrAct )
                {
                    // convert actions, where masked-out parts are of
                    // given background color
                    ImplConvertTransparentAction(rOutMtf,
                                                 *pCurrAct,
                                                 *aMapModeVDev,
                                                 aBackgroundComponent.aBgColor);
                }
                else
                {
                    // simply add this action
                    rOutMtf.AddAction( pCurrAct );
                }
 
                pCurrAct->Execute(aMapModeVDev.get());
            }
        }
 
        rOutMtf.SetPrefMapMode( rInMtf.GetPrefMapMode() );
        rOutMtf.SetPrefSize( rInMtf.GetPrefSize() );
 
#if OSL_DEBUG_LEVEL > 1
        // iterate over all aCCList members and generate rectangles for the bounding boxes
        rOutMtf.AddAction( new MetaFillColorAction( COL_WHITE, false ) );
        for(auto const& aCurr:aCCList)
        {
            if( aCurr.bIsSpecial )
                rOutMtf.AddAction( new MetaLineColorAction( COL_RED, true) );
            else
                rOutMtf.AddAction( new MetaLineColorAction( COL_BLUE, true) );
 
            rOutMtf.AddAction( new MetaRectAction( aMapModeVDev->PixelToLogic( aCurr.aBounds ) ) );
        }
#endif
    }
    return bTransparent;
}
 
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

V530 The return value of function 'Intersection' is required to be utilized.

V530 The return value of function 'Intersection' is required to be utilized.

V530 The return value of function 'Union' is required to be utilized.

V530 The return value of function 'Union' is required to be utilized.

V530 The return value of function 'Union' is required to be utilized.

V530 The return value of function 'Intersection' is required to be utilized.

V522 There might be dereferencing of a potential null pointer 'pThis'.