/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/viewpt3d.hxx>
Viewport3D::Viewport3D() :
m_aVRP(0, 0, 5),
m_aVPN(0, 0, 1),
m_aVUV(0, 1, 1),
m_aPRP(0, 0, 2),
m_eProjection(ProjectionType::Perspective),
m_aDeviceRect(Point(0,0), Size(-1,-1)),
m_aViewPoint (0, 0, 5000),
m_bTfValid(false)
{
m_aViewWin.X = -1; m_aViewWin.Y = -1;
m_aViewWin.W = 2; m_aViewWin.H = 2;
}
// Set ViewWindow (in View coordinates)
void Viewport3D::SetViewWindow(double fX, double fY, double fW, double fH)
{
m_aViewWin.X = fX;
m_aViewWin.Y = fY;
if ( fW > 0 ) m_aViewWin.W = fW;
else m_aViewWin.W = 1.0;
if ( fH > 0 ) m_aViewWin.H = fH;
else m_aViewWin.H = 1.0;
}
// Returns observer position (PRP) in world coordinates
const basegfx::B3DPoint& Viewport3D::GetViewPoint()
{
// Calculate View transformations matrix
if ( !m_bTfValid )
{
double fV, fXupVp, fYupVp;
m_aViewPoint = m_aVRP + m_aVPN * m_aPRP.getZ();
// Reset to Identity matrix
m_aViewTf.identity();
// shift in the origin
m_aViewTf.translate(-m_aVRP.getX(), -m_aVRP.getY(), -m_aVRP.getZ());
// fV = Length of the projection of aVPN on the yz plane:
fV = m_aVPN.getYZLength();
if ( fV != 0 )
{
basegfx::B3DHomMatrix aTemp;
const double fSin(m_aVPN.getY() / fV);
const double fCos(m_aVPN.getZ() / fV);
aTemp.set(2, 2, fCos);
aTemp.set(1, 1, fCos);
aTemp.set(2, 1, fSin);
aTemp.set(1, 2, -fSin);
m_aViewTf *= aTemp;
}
{
basegfx::B3DHomMatrix aTemp;
const double fSin(-m_aVPN.getX());
const double fCos(fV);
aTemp.set(2, 2, fCos);
aTemp.set(0, 0, fCos);
aTemp.set(0, 2, fSin);
aTemp.set(2, 0, -fSin);
m_aViewTf *= aTemp;
}
// Convert X- and Y- coordinates of the view up vector to the
// (preliminary) view coordinate system.
fXupVp = m_aViewTf.get(0, 0) * m_aVUV.getX() + m_aViewTf.get(0, 1) * m_aVUV.getY() + m_aViewTf.get(0, 2) * m_aVUV.getZ();
fYupVp = m_aViewTf.get(1, 0) * m_aVUV.getX() + m_aViewTf.get(1, 1) * m_aVUV.getY() + m_aViewTf.get(1, 2) * m_aVUV.getZ();
fV = std::hypot(fXupVp, fYupVp);
if ( fV != 0 )
{
basegfx::B3DHomMatrix aTemp;
const double fSin(fXupVp / fV);
const double fCos(fYupVp / fV);
aTemp.set(1, 1, fCos);
aTemp.set(0, 0, fCos);
aTemp.set(1, 0, fSin);
aTemp.set(0, 1, -fSin);
m_aViewTf *= aTemp;
}
m_bTfValid = true;
}
return m_aViewPoint;
}
void Viewport3D::SetDeviceWindow(const tools::Rectangle& rRect)
{
m_aDeviceRect = rRect;
}
// Set View Reference Point
void Viewport3D::SetVRP(const basegfx::B3DPoint& rNewVRP)
{
m_aVRP = rNewVRP;
m_bTfValid = false;
}
// Set View Plane Normal
void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
{
m_aVPN = rNewVPN;
m_aVPN.normalize();
m_bTfValid = false;
}
// Set View Up Vector
void Viewport3D::SetVUV(const basegfx::B3DVector& rNewVUV)
{
m_aVUV = rNewVUV;
m_bTfValid = false;
}
// Set Center Of Projection
void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
{
m_aPRP = rNewPRP;
m_aPRP.setX(0.0);
m_aPRP.setY(0.0);
m_bTfValid = false;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V530 The return value of function 'normalize' is required to be utilized.