/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/curve/b2dcubicbezier.hxx>
#include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <utility>
namespace drawinglayer::primitive2d
{
Primitive2DReference WrongSpellPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
// This *was* a view-independent primitive before (see before this commit),
// but was never really used, but handled in various processors anyways.
// Since the current VCL primitive renderer and it's functions used in
// VCL do render this always in one discrete pixel size I decided to
// adapt this primitive to do that, too, but - due to being a primitive -
// with the correct invalidate/hit-ranges etc.
// I use here DiscreteMetricDependentPrimitive2D which already implements
// buffering and providing the discrete size using 'getDiscreteUnit()' plus
// the needed updates to buffering, what makes the rest simple.
// NOTE: If one day the (in my opinion) also good looking view-independent
// version should be needed again, just revert this change
if (basegfx::fTools::lessOrEqual(getStop(), getStart()))
{
// stop smaller or equal to start, done
return nullptr;
}
// get the font height (part of scale), so decompose the matrix
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
getTransformation().decompose(aScale, aTranslate, fRotate, fShearX);
constexpr double constMinimumFontHeight(5.0);
if (aScale.getY() / getDiscreteUnit() < constMinimumFontHeight)
{
// font height smaller constMinimumFontHeight pixels -> decompose to empty
return nullptr;
}
// calculate distances based on a static default (to allow testing in debugger)
static const double fDefaultDistance(0.03);
const double fFontHeight(aScale.getY());
const double fUnderlineDistance(fFontHeight * fDefaultDistance);
// the Y-distance needs to be relative to FontHeight since the points get
// transformed with the transformation containing that scale already.
const double fRelativeUnderlineDistance(basegfx::fTools::equalZero(aScale.getY()) ? 0.0 : fUnderlineDistance / aScale.getY());
// get start/stop positions and WaveLength, base all calculations for discrete
// waveline on these initial values
basegfx::B2DPoint aStart(getTransformation() * basegfx::B2DPoint(getStart(), fRelativeUnderlineDistance));
const basegfx::B2DPoint aStop(getTransformation() * basegfx::B2DPoint(getStop(), fRelativeUnderlineDistance));
const double fWaveLength(getDiscreteUnit() * 8);
// get pre-calculated vector and controlPoint for one wave segment
basegfx::B2DVector aVector(aStop - aStart);
double fLength(aVector.getLength());
aVector.normalize();
basegfx::B2DVector aControl(basegfx::getPerpendicular(aVector));
aVector *= fWaveLength;
aControl = aControl * (fWaveLength * 0.5) + aVector * 0.5;
// create geometry
basegfx::B2DPolygon aWave;
aWave.append(aStart);
while (fLength > fWaveLength)
{
// one WaveSegment per WaveLength
basegfx::B2DPoint aNew(aStart + aVector);
aWave.appendBezierSegment(
aStart + aControl,
aNew - aControl,
aNew);
aStart = aNew;
fLength -= fWaveLength;
}
if (fLength > fWaveLength * 0.2)
{
// if rest is more than 20% of WaveLength, create
// remaining snippet and add it
basegfx::B2DPoint aNew(aStart + aVector);
basegfx::B2DCubicBezier aRest(
aStart,
aStart + aControl,
aNew - aControl,
aNew);
aRest = aRest.snippet(0.0, fLength/fWaveLength);
aWave.appendBezierSegment(
aRest.getControlPointA(),
aRest.getControlPointB(),
aRest.getEndPoint());
}
// create & return primitive
return new PolygonHairlinePrimitive2D(
std::move(aWave),
getColor());
}
WrongSpellPrimitive2D::WrongSpellPrimitive2D(
basegfx::B2DHomMatrix aTransformation,
double fStart,
double fStop,
const basegfx::BColor& rColor)
: DiscreteMetricDependentPrimitive2D(),
maTransformation(std::move(aTransformation)),
mfStart(fStart),
mfStop(fStop),
maColor(rColor)
{
}
bool WrongSpellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(DiscreteMetricDependentPrimitive2D::operator==(rPrimitive))
{
const WrongSpellPrimitive2D& rCompare = static_cast<const WrongSpellPrimitive2D&>(rPrimitive);
return (getTransformation() == rCompare.getTransformation()
&& getStart() == rCompare.getStart()
&& getStop() == rCompare.getStop()
&& getColor() == rCompare.getColor());
}
return false;
}
// provide unique ID
sal_uInt32 WrongSpellPrimitive2D::getPrimitive2DID() const
{
return PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D;
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
↑ V530 The return value of function 'normalize' is required to be utilized.